DemonicDarkwraith
ArchKnight DragonFable
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Sandworn Paladin ??? Location: Lost Graveyard Level: As player Damage: Scaled Damage Type: Melee Element: Light HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/2 INT: Level*5/2 CHA: 200 LUK: Level*25/16 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 25 * Level/90 + LUK/20 Parry: 25 * Level/90 + LUK/20 Dodge: 25 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: 60 Shrink: 300 Immobility: 300 Attack Types Attack Type 1 / 1.1 / 1.2 - The Sandworn Paladin increase its Radiance and strikes its target.- If Radiance stack is 0, performs 1 hit of 120% damage, applies 'Radiant Oath' (+30 Bonus, +60% base damage to all attacks, +40 Block/Parry/Dodge Defense, -400 Crit) to itself for 7 turns inclusive, and set Radiance stack to 0.
- If Radiance stack is 1, removes 'Radiant Oath' from itself, performs 2 hits of 90% damage, amounting to 180% damage, applies 'Radiant Spirit' (+45 Bonus, +90% base damage to all attacks, +60 Block/Parry/Dodge Defense, -400 Crit) to itself for 5 turns inclusive, and set Radiance stack to 2.
- If Radiance stack is 2, removes 'Radiant Spirit' from itself, performs 3 hits of 80% damage, amounting to 240% damage, applies 'Radiant Purpose' (+60 Bonus, +120% base damage to all attacks, +80 Block/Parry/Dodge Defense, -400 Crit) to itself for 3 turns inclusive, and set Radiance stack to 3.
Attack Type 2 / 2.1 - The Sandworn Paladin powers up before striking its target for 1 hit of 200% damage; applies one of the following effects, depending on its current HP%;- If the Sandworn Paladin is above 50% of their max HP, applies 'Solemn Vow of Justice' (+[(X/4)+(X/8*R)] STR/DEX/INT) to target for 15 turns inclusive.
- If the Sandworn Paladin is at or below 50% of their max HP and above 25% of their max HP, applies 'Solemn Vow of Protection' (+[(X/2)+(X/4*R)] END) to itself for 15 turns inclusive; upon applying 'Solemn Vow of Protection', adjusts its HP equal to the amount of HP gained from 'Solemn Vow of Protection'.
- If the Sandworn Paladin is at or below 25% of their max HP, adjusts its HP equal to 5*[(X/2)+(X/4)*R], unaffected by Health and/or All Resists.
- The Sandworn Paladin will recover [10+5R]% of their maximum HP on one of the following sources:
- If an instance of damage brings the Sandworn Paladin below 25% HP while a 'Solemn Vow' effect is active, which removes any active 'Solemn Vow' effects.
- A 'Solemn Vow' effect expired or purged.
- The Sandworn Paladin is already at or below 25% of their max HP when using this attack.
- X is equal to Player's Level.
Attack Type 3 - Approaches and blasts its target for 1 hit of 120% damage; applies 'Dawn's Light' (-[40+20R] Bonus, -50 Crit) to target for 3 turns. Attack Type 4 - Powers up before striking its target for 1 hit of 120% damage; applies 'Aura of Light' (+[10+5R]% Boost, +[10+5R]% Non-Crit/Crit Damage Reduction) to itself for 6 turns inclusive. Attack Type 5 - Approaches, strikes, and blast its target for 3 hits of 40% damage, amounting to 120% damage; applies 'Refraction' (-[10+5R] All Resist, +[10+5R] Health Resist, -50 Crit) to target for 6 turns inclusive. Attack Type 6 - Summons a spear and throws itself on its target for 2 hits of 120% damage, amounting to 240% damage, with +100 Bonus; applies 'Sealed Celerity' (-[60+30R] Melee/Pierce/Magic Avoidance, -[60+30R] Block/Dodge/Parry Defense, -50 Crit) to target for 5 turns inclusive; if 'Sealed Celerity' was applied to target while it is still alive, applies 'Sealed Courage' (-[60+30R] Melee/Pierce/Magic Avoidance, -[60+30R] Block/Dodge/Parry Defense, -50 Crit) to itself for 5 turns inclusive. Attack Type 7 - Summons a hawk familiar to blast its target for 3 hits of 80% damage, amounting to 240% damage; applies 'Sealed Courage' (-[40+20R]% Boost, -50 Crit) to target for 4 turns; if 'Sealed Courage' was applied to target while it is still alive, applies 'Sealed Courage' (-[40+20R]% Boost, -50 Crit) to itself for next 3 turns. Attack Type 8 - Automatically applies 'Reckoning' (-[30+15R] Immobility Resist) to target for 1 turn inclusive; blast its target with light for 7 hits of 20% damage, amounting to 140% damage; applies 'Crushing Light' to target, stunning it for 3 turns. Attack Type 9 - Approaches and strikes its target for 1 hit of 100% damage; recovers 1% of its max HP; recovers 15 MP. Attack Type 10 - Uses a combination of previous attack types for 10 hits of 24% damage, amounting to 240% damage, with -400 Crit; recovers [0.5Y]% of its maximum HP, where Y is equal to the number of 'Inner Light' stacks. Attack Type 11 - Approaches and strikes its target for 1 hit of 200% damage; recovers 1% of its max HP; recovers 15 MP. This attack consumes 5 'Inner Light' stacks. Attack Type 12 - The Sandworn Paladin recovers, dealing no damage; purges all statuses (except the Sandworn Paladin's statuses and permanent effects) from itself; recovers [15+7.5R]% of the Sandworn Paladin's max HP; recovers [10+5R]% of Sandworn Paladin's max MP. Attack Type 13 - The Sandworn Paladin recovers, dealing no damage; purges all statuses (except the Sandworn Paladin's statuses and permanent effects) from itself; sets the Sandworn Paladin's HP to 100% of their HP, unaffected by Health and/or All Resists; automatically applies 'Sealed Salvation' (+[50+25R] Health Resist, -50 Crit) to target for 7 turns inclusive; applies 'Sealed Salvation' (+[50+25R] Health Resist, -50 Crit) to player for 7 turns inclusive. This attack consumes 10 'Inner Light' stacks. Other information R is equal to the number of stacks of Radiance, which starts at 0 and is capped at 3. After the Radiance effect from the Sandworn Paladin expires, Radiance stacks are reset to 0. The Sandworn Paladin begins the battle with the following effects:- 'Shrouded' (+600 Melee/Pierce/Magic Avoidance) applied to itself for 1 turn.
- Permanently applies 'Inner Light' (a HoT effect equal to 0.2Y% of the Sandworn Paladin's maximum HP, -Y Health Resist): Y is increased by 1 per turn. Another stack of 'Inner Light' is gained if the Sandworn Paladin uses Attack Types 3, 4, 5, 6, 7, 8, and 10.
If the player has DeathKnight, Necromancer, DoomKnight, Kathool Adept, or DoomKnight V1 equipped, the Sandworn Paladin permanently applies 'Against Evil' (+25% base damage to all attacks) to itself. The Sandworn Paladin follows the skill rotation; Attack Type 1 -> Attack Type 2 OR Attack Type 3-> Attack Type 1 -> Attack Type 4 -> Attack Type 5 -> Attack Type 1 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 5 -> Attack Type 9 -> Attack Type 10 -> Repeat, and will use certain attacks on certain conditions:- Attack Type 3 is used if the player and the Sandworn Paladin was affected by 'Sealed Salvation'; otherwise, the Sandworn Paladin uses Attack Type 2.
- Starting on turn 7, the Sandworn Paladin pauses its rotation to use Attack Type 11. Afterwards, it will use Attack Type 11 every 6 turns.
- If the Sandworn Paladin falls below 35% of its max HP, Attack Type 12 is used and will pause its rotation. This attack has a cooldown of 14 turns and has priority over Attack Type 13.
- Once per battle, upon falling below 35% of its max HP, Attack Type 13 is used and will pause its rotation.
Radiance Appearances: 1 / 2 / 3 Thanks to Darkflarezero for attack information and other information.
< Message edited by DemonicDarkwraith -- 6/5/2024 20:09:05 >
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