Sandworn Paladin (Full Version)

All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Monsters



Message


DemonicDarkwraith -> Sandworn Paladin (5/13/2024 17:43:05)

Sandworn Paladin
???

Location: Lost Graveyard

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Light

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/2
CHA: 200
LUK: Level*25/16
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 25 * Level/90 + LUK/20
Pierce: 25 * Level/90 + LUK/20
Magic: 25 * Level/90 + LUK/20
Block: 25 * Level/90 + LUK/20
Parry: 25 * Level/90 + LUK/20
Dodge: 25 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Light: 60
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 / 1.1 / 1.2 - The Sandworn Paladin increase its Radiance and strikes its target.
  • If Radiance stack is 0, performs 1 hit of 120% damage, applies 'Radiant Oath' (+30 Bonus, +60% base damage to all attacks, +40 Block/Parry/Dodge Defense, -400 Crit) to itself for 7 turns inclusive, and set Radiance stack to 0.
  • If Radiance stack is 1, removes 'Radiant Oath' from itself, performs 2 hits of 90% damage, amounting to 180% damage, applies 'Radiant Spirit' (+45 Bonus, +90% base damage to all attacks, +60 Block/Parry/Dodge Defense, -400 Crit) to itself for 5 turns inclusive, and set Radiance stack to 2.
  • If Radiance stack is 2, removes 'Radiant Spirit' from itself, performs 3 hits of 80% damage, amounting to 240% damage, applies 'Radiant Purpose' (+60 Bonus, +120% base damage to all attacks, +80 Block/Parry/Dodge Defense, -400 Crit) to itself for 3 turns inclusive, and set Radiance stack to 3.
Attack Type 2 / 2.1 - The Sandworn Paladin powers up before striking its target for 1 hit of 200% damage; applies one of the following effects, depending on its current HP%;
  • If the Sandworn Paladin is above 50% of their max HP, applies 'Solemn Vow of Justice' (+[(X/4)+(X/8*R)] STR/DEX/INT) to target for 15 turns inclusive.
  • If the Sandworn Paladin is at or below 50% of their max HP and above 25% of their max HP, applies 'Solemn Vow of Protection' (+[(X/2)+(X/4*R)] END) to itself for 15 turns inclusive; upon applying 'Solemn Vow of Protection', adjusts its HP equal to the amount of HP gained from 'Solemn Vow of Protection'.
  • If the Sandworn Paladin is at or below 25% of their max HP, adjusts its HP equal to 5*[(X/2)+(X/4)*R], unaffected by Health and/or All Resists.
  • The Sandworn Paladin will recover [10+5R]% of their maximum HP on one of the following sources:
    • If an instance of damage brings the Sandworn Paladin below 25% HP while a 'Solemn Vow' effect is active, which removes any active 'Solemn Vow' effects.
    • A 'Solemn Vow' effect expired or purged.
    • The Sandworn Paladin is already at or below 25% of their max HP when using this attack.
    • X is equal to Player's Level.
Attack Type 3 - Approaches and blasts its target for 1 hit of 120% damage; applies 'Dawn's Light' (-[40+20R] Bonus, -50 Crit) to target for 3 turns.
Attack Type 4 - Powers up before striking its target for 1 hit of 120% damage; applies 'Aura of Light' (+[10+5R]% Boost, +[10+5R]% Non-Crit/Crit Damage Reduction) to itself for 6 turns inclusive.
Attack Type 5 - Approaches, strikes, and blast its target for 3 hits of 40% damage, amounting to 120% damage; applies 'Refraction' (-[10+5R] All Resist, +[10+5R] Health Resist, -50 Crit) to target for 6 turns inclusive.
Attack Type 6 - Summons a spear and throws itself on its target for 2 hits of 120% damage, amounting to 240% damage, with +100 Bonus; applies 'Sealed Celerity' (-[60+30R] Melee/Pierce/Magic Avoidance, -[60+30R] Block/Dodge/Parry Defense, -50 Crit) to target for 5 turns inclusive; if 'Sealed Celerity' was applied to target while it is still alive, applies 'Sealed Courage' (-[60+30R] Melee/Pierce/Magic Avoidance, -[60+30R] Block/Dodge/Parry Defense, -50 Crit) to itself for 5 turns inclusive.
Attack Type 7 - Summons a hawk familiar to blast its target for 3 hits of 80% damage, amounting to 240% damage; applies 'Sealed Courage' (-[40+20R]% Boost, -50 Crit) to target for 4 turns; if 'Sealed Courage' was applied to target while it is still alive, applies 'Sealed Courage' (-[40+20R]% Boost, -50 Crit) to itself for next 3 turns.
Attack Type 8 - Automatically applies 'Reckoning' (-[30+15R] Immobility Resist) to target for 1 turn inclusive; blast its target with light for 7 hits of 20% damage, amounting to 140% damage; applies 'Crushing Light' to target, stunning it for 3 turns.
Attack Type 9 - Approaches and strikes its target for 1 hit of 100% damage; recovers 1% of its max HP; recovers 15 MP.
Attack Type 10 - Uses a combination of previous attack types for 10 hits of 24% damage, amounting to 240% damage, with -400 Crit; recovers [0.5Y]% of its maximum HP, where Y is equal to the number of 'Inner Light' stacks.
Attack Type 11 - Approaches and strikes its target for 1 hit of 200% damage; recovers 1% of its max HP; recovers 15 MP. This attack consumes 5 'Inner Light' stacks.
Attack Type 12 - The Sandworn Paladin recovers, dealing no damage; purges all statuses (except the Sandworn Paladin's statuses and permanent effects) from itself; recovers [15+7.5R]% of the Sandworn Paladin's max HP; recovers [10+5R]% of Sandworn Paladin's max MP.
Attack Type 13 - The Sandworn Paladin recovers, dealing no damage; purges all statuses (except the Sandworn Paladin's statuses and permanent effects) from itself; sets the Sandworn Paladin's HP to 100% of their HP, unaffected by Health and/or All Resists; automatically applies 'Sealed Salvation' (+[50+25R] Health Resist, -50 Crit) to target for 7 turns inclusive; applies 'Sealed Salvation' (+[50+25R] Health Resist, -50 Crit) to player for 7 turns inclusive. This attack consumes 10 'Inner Light' stacks.

Other information
  • R is equal to the number of stacks of Radiance, which starts at 0 and is capped at 3. After the Radiance effect from the Sandworn Paladin expires, Radiance stacks are reset to 0.
  • The Sandworn Paladin begins the battle with the following effects:
    • 'Shrouded' (+600 Melee/Pierce/Magic Avoidance) applied to itself for 1 turn.
    • Permanently applies 'Inner Light' (a HoT effect equal to 0.2Y% of the Sandworn Paladin's maximum HP, -Y Health Resist): Y is increased by 1 per turn. Another stack of 'Inner Light' is gained if the Sandworn Paladin uses Attack Types 3, 4, 5, 6, 7, 8, and 10.
  • If the player has DeathKnight, Necromancer, DoomKnight, Kathool Adept, or DoomKnight V1 equipped, the Sandworn Paladin permanently applies 'Against Evil' (+25% base damage to all attacks) to itself.
  • The Sandworn Paladin follows the skill rotation; Attack Type 1 -> Attack Type 2 OR Attack Type 3-> Attack Type 1 -> Attack Type 4 -> Attack Type 5 -> Attack Type 1 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 5 -> Attack Type 9 -> Attack Type 10 -> Repeat, and will use certain attacks on certain conditions:
    • Attack Type 3 is used if the player and the Sandworn Paladin was affected by 'Sealed Salvation'; otherwise, the Sandworn Paladin uses Attack Type 2.
    • Starting on turn 7, the Sandworn Paladin pauses its rotation to use Attack Type 11. Afterwards, it will use Attack Type 11 every 6 turns.
    • If the Sandworn Paladin falls below 35% of its max HP, Attack Type 12 is used and will pause its rotation. This attack has a cooldown of 14 turns and has priority over Attack Type 13.
    • Once per battle, upon falling below 35% of its max HP, Attack Type 13 is used and will pause its rotation.
    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/SandwornPaladin.png[/image]
    Radiance Appearances: 1 / 2 / 3

    Thanks to Darkflarezero for attack information and other information.




  • Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.09375