CH4OT1C!
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Slime Sniper MC FD Water armour with Ice secondary. Comes with two skills. Example tier Level: 150 MC PowerLvL: 153 Price: 96,820,667 Sellback: 48,410,333 Location: LTS. Combat Modifiers Melee: 45 Ranged: 45 Magic: 45 Elemental Modifiers: Fire: 54% Water: 39% Ice: 42% Wind: 54% Earth: 80% Energy: 100% Light: 80% Darkness: 80% Effects: FD, so *0.8 damage intake/output. Flavour Effect: If the player wields a "Bow" or "Gun" weapon, they take -6 MRM and double their base crit rate. MC effect: Compresses a toggle and skill. 1) Beelzebubbles Cost: 147 SP (Melee/Ranged) / 245 SP (Magic). 6-hit Water-element weapon-type attack, so receives *0.12625 elecomp (already factored into the above numbers). Overrides weapon specials. Treated as a "bow-type" attack, so hits as if dealing x1 damage. This attack is also overcharged, so 250% melee baseline (again, already factored into the above numbers). Deals 200% Melee normally. For each hit that crits, you heal 60/6/0.2 = 50% Melee in HP (175 HP at 150). 2) Toxic Slime Cost: 98 SP For each critical hit you land, inflict a 25/0.7/10*5/2/2/2*1.76216 = Power 3.933 Water Poison (2 turn duration). This heals your SP based on the damage dealt. The monster can save at a -20 Bonus*: PlayerLvl vs MonsterLvl Major: Player[STR/DEX/INT] vs MonsterEND Minor: PlayerLUK vs MonsterLUK *Your foe is poisoned by the toxic slime! Your foe endures the toxic attack! Note: Numbers above assume that the trigger effect is active and would be modified depending on the assumed critical hit rate. Appearance: Something akin to this in blue slime (similar to slime barrier), carrying a sniper rifle. Description: No, this armour hasn't been sent to you from another world, but it does allow you to launch toxic slime at your foes! Direct hits (i.e., lucky strikes) will not only poison them, they'll regenerate your HP and SP too!
< Message edited by CH4OT1C! -- 3/24/2026 14:58:51 >
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