goldslayer1 -> RE: =ED= Juggernaut Discussion Thread (6/16/2012 23:36:57)
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@frost well to be completely fair, low lvls cant do anything right period. mainly because they rush to buy weapons and dont save credits. they are lvl 20, and when they become lvl 21, they want a new stronger weapon, and at lvl 22 its the same thing. so either increase the credits they gain, or make tutorials on how to teach them how to play. also, i should point out that when lvl 35 comes out. u know how many wins it will take to reach lvl 35 from lvl 1? ITS OVER 9000!!!!!!!!!!!!!!! a low lvl that has little to no experience. (lets face it, if ur new and ur around lvl 27-29 u know nowhere near as much as lvl cap players.) 9000+ wins is a little bit too much for them. not so much for us active players since an active player can do 9k wins in a month. but they will struggle alot. quote:
Very rarely can non vars create a build perfect enough to get 100% win rates. They almost always encounter a match up of enemies with builds that compliment each other. (Example, smoke bh + high str merc with physical weapon.) u would be surprised how many non var tank CHs or tlms beat me in solo. quote:
If the average win rate for pros was dropped down to 70% in juggernaut (50-60% for everyone else) then they would very likely feel cheated, since the original juggernaut match up range for level 33 players was something like 22-25. They payed for something that would be relatively easy, not a harder version of 2v2. well to be completely fair, u payed to have access to juggernaut, not to own juggernaut. and it wouldn't be harder than 2 vs 2, it would be somewhat more of a watered down version of 2 vs 2. except u have no bad teammate messing up ur strategy. quote:
As for your last sentence; it would only be a win-win if the juggernauts benefited out of the change. Decreasing their average win rate by 30-50% is more like a win-massive failure. and they do benefit. they get NPCs, which only juggernauts can unlock. it decreases their %. but also gives them easy wins via npcs. and the staff wont loose potential customers from NPCs. completely getting 100% all the time doesn't really show someone's skill does it? since pretty much any tank with good gear could do it aswell.
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