RE: =ED= Juggernaut Discussion Thread (Full Version)

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goldslayer1 -> RE: =ED= Juggernaut Discussion Thread (6/17/2012 0:25:36)

@rej
well, juggernaut does 1 good thing.
and its keep newbies out of team mode. and some poor sucker doesn't end up fighting 2 lvl 34s with a lvl 29.

but why do jugg vs jugg? might aswell do solo.




rej -> RE: =ED= Juggernaut Discussion Thread (6/17/2012 0:29:28)

^That's why it would make some juggernauts very angry, causing them to quit juggernaut.

You did read my last post in it's entirety, didn't you? I know the coffee made me a little difficult to follow, but that's no reason to skip some of the main points of my post....




goldslayer1 -> RE: =ED= Juggernaut Discussion Thread (6/17/2012 0:30:30)

quote:

That's why it would make some juggernauts very angry, causing them to quit juggernaut.

You did read my last post in it's entirety, didn't you? I know the coffee made me a little difficult to follow, but that's no reason to skip some of the main points of my post....

i did read, i just dont see how that isn't worse than just lowering their average pro winrate %. and giving them NPCs to compensate for the losses they get.




pandapwnium -> RE: =ED= Juggernaut Discussion Thread (6/17/2012 6:04:30)

In my opinion, the problem with juggernaut is not necessarily the level cap, but the huge jump of experience from lvl 34 to 33. lvl 34 players usually have almost double the experience and resources a lvl 33 would have, and much more any in the 20's. I think the cap should be raised to even this out, but lvl 34s will probably always have the advantage.




Blaze The Aion Ender -> RE: =ED= Juggernaut Discussion Thread (6/17/2012 6:44:35)

On other accounts, I always hate fighting juggernaut's and they almost always win, there should be an option whether or not to fight them.




goldslayer1 -> RE: =ED= Juggernaut Discussion Thread (6/17/2012 12:08:06)

quote:

In my opinion, the problem with juggernaut is not necessarily the level cap, but the huge jump of experience from lvl 34 to 33. lvl 34 players usually have almost double the experience and resources a lvl 33 would have, and much more any in the 20's. I think the cap should be raised to even this out, but lvl 34s will probably always have the advantage.

ur lvl cap player with gear will handle alright. but
ITS OVER 9000!!!!!!!!!!!
wins to reeach lvl 35 from lvl 1.

while lvl cap players wont have much problems, new players will.




PivotalDisorder -> RE: =ED= Juggernaut Discussion Thread (6/17/2012 17:44:42)

so when level cap is raised, will 35 Juggs be facing 26-30? could see that being a bit more difficult than it is at 34 currently.

just to add, if Juggernaut isn't changed before level cap is raised, it is gonna be pretty easy for 34s to level up off Jug and
NPCs and the situation with newbs being splattered all over the place will get progressively worse. I have also decided to
stop playing the mode as the abuse from beaten down lowbies is just sad to see, and completely understandable.

If any Juggernaut reports them, shame on you. [:@]




XxKirachanXx -> RE: =ED= Juggernaut Discussion Thread (6/20/2012 13:12:36)

Guys? Is it just me or is juggernaut mode completely unfair, especially at the cap level?

I mean, a varium lv 34 can pick of two level 29s with no difficulty at all, at this point, it feels like, from the perspective of the 29, that we are being dropped in front of a player in a machine gun nest, just to see how long we'll dance.

Juggernaut shouldn't be a virtually guaranteed win, players with decent synergy, teamwork, and boosters should stand at least some sort of chance, instead of being destroyed by a juggernaut with 75% of his hp remaining.
And it seems every cap level is jumping on the boat. 8 out of ten times I start a 2v2, I run into a cap level varium juggernaut...




Angels Holocaust -> RE: =ED= Juggernaut Discussion Thread (6/20/2012 14:12:10)

I've been reading all of these posts and everyone takes the side of the poor lv 29-26 players. Now have you ever looked at it in the perspective of a juggernaut? Most juggernauts used to play that horrible abomination 2 vs 2 and has anyone here ever been stuck with a lv 26 before? I'm sure we all have, when juggernauts play they can release all of their steam, all those unnecessary losses that those noobs gave us, we can dish back to them 10 fold. It's only fair, if the level in juggernaut was raised we would be right back to where we started and that's 2 vs 2 with unfair teams.




XxKirachanXx -> RE: =ED= Juggernaut Discussion Thread (6/20/2012 14:24:15)

Mhmmm...and what of the lower levels who actually try to play?

Not only do we have the same unfair 2v2, but we also have to deal with a literally unbeatable opponent?
Where can we release our steam? Why should we be stuck to npcing because we literally have no place to go?




doomturtle -> RE: =ED= Juggernaut Discussion Thread (7/20/2012 15:43:59)

A level 35 juggernaut should face level 29-31 because I'm level 31 non varium and I have juggernauted 2 level 28. So it shouldn't be a big problem for a level 35 varium player to beat level 29-31




Bunshichi -> RE: =ED= Juggernaut Discussion Thread (9/9/2012 19:42:32)

quote:

So it shouldn't be a big problem for a level 35 varium player to beat level 29-31


I absolutely disagree with that.




Mr. Black OP -> RE: =ED= Juggernaut Discussion Thread (9/9/2012 19:49:34)

The difference between a 28 and 31 is about 40+ stat points so not supported. Remove enhancements and then maybe.




Blaze The Aion Ender -> RE: =ED= Juggernaut Discussion Thread (9/9/2012 21:17:23)

As a level 35 jugg, I can fight two level 30s
If those two are both full varium, I CANNOT win
The chances are less than 1 in 1000, I cannot beat 2 level 30s with bio battlegear, infernal android and 4 focus builds
Level 35s should fight no higher than lvl 29s, 36's when it comes out, sure, but 35s, no




Rayman -> RE: =ED= Juggernaut Discussion Thread (3/30/2013 19:34:57)

Jugg Isnt Death, it should have been like this the day it got released, But Maybe a Slight Change can make it better.




STRUT MY MUTT -> RE: =ED= Juggernaut Discussion Thread (4/1/2013 9:38:39)

Yesterday was the first time I did Jugg battles since Omega started. I changed to BH for the occasion and feel I did pretty well.I finished with 101 fights and a 79.8 percent win ratio. other people who I consider some of the best players on the LB we're all in the 75 to 80 percent range, some had even lower win rates and a level 29 Mage was way in the lead with 88 percent. Back in Delta I often finished with 95 to 98 percent wins.




Exploding Penguin -> RE: =ED= Juggernaut Discussion Thread (4/1/2013 18:51:02)

Jugg is pretty messed up right now. There's far more luck involved compared to 1v1, which makes wins completely random. However, it's much better than it once was when TLM focus builds had 98% win rates.




Thesoulweaver -> RE: =ED= Juggernaut Discussion Thread (4/2/2013 11:41:54)

If you ask me, Omega juggernaut is interesting.




Rayman -> RE: =ED= Juggernaut Discussion Thread (8/2/2013 19:11:43)

Jugg might need some balance changes again, they haven't balanced it for a while, the only good thing omega brought here for jugg is the new Jugg buttom.




lionblades -> RE: =ED= Juggernaut Discussion Thread (8/2/2013 20:17:55)

jugg is only fun at low levels where you can still get 95% ratios with the right build
At lv31-35 your win ratio will start go down slowly even if you are a good juggernaut





CN2025 -> RE: =ED= Juggernaut Discussion Thread (8/2/2013 21:54:12)

my jugg is actually going up since i found the right build for bh




Dual Thrusters -> RE: =ED= Juggernaut Discussion Thread (8/3/2013 2:15:48)

Our Jugg champ today had a 98.7% win ratio [8D]




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