Stabilis -> RE: =ED= Balance Discussions (9/5/2011 17:29:13)
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Health: Increases your Health by 2 for each point trained. Energy: Increases your Energy by 2 for each point trained. Strength: Increases base damage range of Primary, Sidearm, and enhances certain skills. Dexterity: Increases physical defense, and enhances certain skills. Technology: Increases energy resistance, robot damage and enhances certain skills. Support: Increases base damage range of Auxiliaries, rage rate; Reduces chance to be stunned and enhances certain skills. Luck: Increases chance to go first, critical strike, block rate, and deflection rate. Enhances certain skills indirectly. Luck Scale 1-10 Luck = 10% Chance to go first, critical strike, block rate, and deflection rate. 11-21 Luck = 20% Chance to go first, critical strike, block rate, and deflection rate. 22-33 Luck = 33% Chance to go first, critical strike, block rate, and deflection rate. Luck Scale OPTION 2 1-10 Luck = 10% Chance to go first, critical strike, block rate, and deflection rate. 11 Luck = 11% Chance to go first, critical strike, block rate, and deflection rate. 12 Luck = 12% Chance to go first, critical strike, block rate, and deflection rate. 13 Luck = 13% Chance to go first, critical strike, block rate, and deflection rate. 14 Luck = 14% Chance to go first, critical strike, block rate, and deflection rate. 15 Luck = 15% Chance to go first, critical strike, block rate, and deflection rate. 16 Luck = 16% Chance to go first, critical strike, block rate, and deflection rate. 17 Luck = 17% Chance to go first, critical strike, block rate, and deflection rate. 18 Luck = 18% Chance to go first, critical strike, block rate, and deflection rate. 19 Luck = 19% Chance to go first, critical strike, block rate, and deflection rate. 20 Luck = 20% Chance to go first, critical strike, block rate, and deflection rate. 21 Luck = 21% Chance to go first, critical strike, block rate, and deflection rate. 22 Luck = 22% Chance to go first, critical strike, block rate, and deflection rate. 23 Luck = 23% Chance to go first, critical strike, block rate, and deflection rate. 24 Luck = 24% Chance to go first, critical strike, block rate, and deflection rate. 25 Luck = 25% Chance to go first, critical strike, block rate, and deflection rate. 26 Luck = 26% Chance to go first, critical strike, block rate, and deflection rate. 27 Luck = 27% Chance to go first, critical strike, block rate, and deflection rate. 28 Luck = 28% Chance to go first, critical strike, block rate, and deflection rate. 29 Luck = 29% Chance to go first, critical strike, block rate, and deflection rate. 30 Luck = 30% Chance to go first, critical strike, block rate, and deflection rate. 31 Luck = 31% Chance to go first, critical strike, block rate, and deflection rate. 32 Luck = 32% Chance to go first, critical strike, block rate, and deflection rate. 33 Luck = 33% Chance to go first, critical strike, block rate, and deflection rate. How is Luck calculated? Luck decreases with player level. A higher level player will have less luck than a lower level player. The lowest level has the highest luck and the highest level has the lowest luck. Luck is calculated by numbers with the following formula: Luck value = 34 - (Player' level). SIMPLE AND SWEET! I think this is really awesome, does anyone like it or dislike it? I think we should keep SKILL to the higher level players.
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