Clutch -> RE: =ED= Balance Discussions (9/5/2011 13:21:44)
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Here's my opinion and solution to the current balance issues: The problem is a TLM's ease at using energy, so I have a probable solution. TLM's need simply have to activate their hybrid armor, a turn isn't going to kill them, especially considering they're probably going to go first with their support. But the energy cost associated with activating it should be enough to bring them down to size. Now, think about this, the energy cost can be decent say 30 energy for a max hybrid armor, this will cause the average TLM to have about 15 energy left. Now at 15 energy the TLM can't do much right away forcing them to have to wait till his energy comes back up. Sure they can boost, zooka, plenty of options, but this crucial time right off the back should help other classes develop a strategy without being bombarded by insane damage moves turn after turn, (i.e. zooka, artillery strike, frenzy...) The key difference will be that TLM's will have to manage their energy much more wisely, a Its really not a fair fight when they can heal and use their strongest attacks AND still have energy to throw around with moves like frenzy. What do you guys think about this? Yes, no? Few modifications?
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