goldslayer1 -> RE: =ED= Balance Discussion Thread (2/14/2012 12:57:01)
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@trans first off i wasn't being rude. u have ur right to ur opinion. i have my right to criticize, (dont get butt hurt if u under stood what i said wrong, as there was no flame or trolling intended) quote:
Also give me a lot more examples how it's bad idea? Like different variations of stats, builds, classes, and what if they all fought with each other (different scenarios) and what would the outcome be. Giving me current numbers won't do anything, if Dex was to affect Guns, they would change how Dex works completely. You cannot get free Gun bonus to a stat without suffering a penality - seen Support losing deflection and planned buff for Support? secondly i dont see u giving that type of info yet u suggest something like that and have people bandwaggon the idea without knowing exactly what it will do. u want my info on this? fine. 1) Super charge dex tech mage. has huge dex, power full super charge attack which ignores resistances and regains hp for the mage. power full gun, ontop of that it has deadly aim to increase gun damage even more. then it has malfunction to increase energy damage to even higher lvls. mathematically speaking, with that kind of dex compared to the str, the super charge tech mages will be doing about 10-15 more damage than it did before. and with deflects now on tech, malf reduces enemy chance at deflect, and increase mage's chance mainly works as a straight forward solo battle build. 2) 31-38 def res +9 physical armor +12 plasma 5 focus super tank CH these tanks have high dex, high tech, good armor, and max plasma armor. on top of that it has static charge, giving it a huge energy pool for that amount of tanking, allowing it to constantly heal loop. high dex, high chances of blocking. also has shadow arts to increase it some more. aswell as poison for more damage output. and can use a low lvl high effecting EMP due to high tech. malf also lowers enemy deflect chances and it increase the ch chances of deflecting and alot with this much tech. this works for all modes, and is a very effective clutch in team battle, aswell as juggetnaut. NOTE: similar focus builds like these have been proven to be able to solo armored hazard, a gun damage increase would only make them even stronger. 3) super charge bloodmage, super charge bloodmage would be effective aswell. has a good finisher, bloodlust to maintain it alive most of the way. with high dex, increasing gun damage. aswell as deadly aim. ohh but wait, theres also intimidate to decrease enemy primary damage. then theres reflex boost to increase dex even MORE. so big damage, and with bloodlust, while having decent tanking. mainly works as a straight forward solo battle build. 4) 31-38 def res +9 energy armor. +12 from mineral 5 focus super tank. has huge tanking, due to the high tech it has a huge smokescreen at low lvls. has good surgical strike damage. can heal loop, due to smokescreen it can increase his block chances, can decrease enemy connect chance. and overall do more physical damage with smokescreen. it has atom smasher as good energy drainer. and poison as a good damage output. and has bloodshield which is decent and lasts 5 turns. this works for all modes, and is a very effective clutch in team battle, aswell as juggetnaut. 5) dex multishot CH. has huge (on average rangers from 136-156 dex) uses energy armor to compensate for over defense. has huge blocking, and has malf increase damage for multishot, aswell as decreasging enemy deflect chance and increasing CH deflect chances. has static charge for a large energy pool, and can also heal loop. and also has venom strike for more damage output. this works for all modes, and is a very effective clutch in team battle, aswell as juggetnaut. 6) dex multishot BH has huge blocking, also bloodlust for HP regain. shadow arts to increase blocking even more. has EMP to counter builds that rely heavily on energy. and has reflex shield to increase dex and get a 15% energy regain, and multishot damage aswell as block chances, and stun grenade damage. 7) 5 focus dex BH has high dex, big tanking for its caliber, high block chances. has smokescreen, bloodlust. and is very versatile using EMP, reflex boost, and energy shield. also has shadow arts to increase its blocking. aswell as reflex. this build is good for solo battles, and has also been proven to be a good clutch in team battle. not sure about juggernaut. now these builds are all VERY effective right now. lets assume gun damage goes to deflection. here would be my list of OPed to less OP. 1) 31-38 def res +9 energy armor. +12 from mineral 5 focus super tank. 2) 31-38 def res +9 physical armor +12 plasma 5 focus super tank CH 3) dex multishot CH. 4) super charge tech mage 5) dex multishot BH 6) super charge bloodmage why is tlm ontop? it has smokescreen therefor increasing block chance and lower enemy gun damage. but on the other side super charge mages cant be easily taken down. i have bloodmage as lowest because it only has 15% energy gain at the most. and an EMP will destroy them. hence why tank CH is second. dex multishot BH third. super charge mage can regain energy tho, therefor allowing it to use shields, stun, heals, and other attacks while still keeping main strategy. and of course, it also has deadly aim. and bh as 5th because of smokesceen. high dex can make a smokescreen and physical gun pretty deadly, aswell as huge blocking, and decent health regain with bloodlust. in most cases if ur any of the top 3 types of builds, and u happen to go first, recommended move is to use a energy drainer on any build that requires alot of energy to stay performing well. (like super charge builds) i could add a couple more paragraph if u want. but since ur making big suggestions like these i dont think i need to explain more to someone who should already be experienced. and once again, a friendly reminder. there is no insult ,flame, or troll attempt in this post. (the fact that i even have to remind u is more of an insult to me, if that makes u feel any better) quote:
it's not you who knows how it will affect the game no maybe not 100%. but i surely know more than u on how it would affect the game because im not the one suggesting this. [;)] btw quote:
it's not you who can tell people their idea is not good enough/OP'ed. ur idea isn't good. and i just backed it up with like 8 paragraph of facts. [;)] added a #7. forgot to add 5 focus dex BH.
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