RE: =ED= Omega Update Feedback (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


the final hour -> RE: =ED= Omega Update Feedback (2/7/2013 8:30:44)

quote:

note: my characters are all non varium


in fairness thats probably why us variums got nerfed into oblivion told the stuff we'd spent rl money on could now be got free . on top of that got our hp screwed and left with a gaping hole in balance thus the strengh builds rose up . npcs got buffed as we got debuffed. rewards fr lower npcs got lowered ridicoulously low . i could continue .

not to mention laughed at by the none variums when they beat us for paying too loose . no big deal as a adult until you think hold on their right....




theosenia -> RE: =ED= Omega Update Feedback (2/7/2013 8:35:44)

^^ Don't get me wrong,I have spent some varium in the past because my character used it e.g. for good armor in the beginning.But that's mainly it. I spent it.I used it. I enjoyed it!

Now merely gameplaying speaking,I think the new system is just great!

Plus we DID get an amount of what we had spent on enhancements back...Just my opinion for the update.I like Omega! :-)




kaj -> RE: =ED= Omega Update Feedback (2/7/2013 8:36:01)

I completely agree, only difference is that I am a var player.

Edit: omega is awesome




the final hour -> RE: =ED= Omega Update Feedback (2/7/2013 8:41:33)

@theosenia 30% but putting the varium issue aside (which is massive )

the lower hp has pushed everyone onto strengh builds and their alot harder to counter due to the lower hp . not to mention halve the shields appear to be bugged if not all im not sure . so0 the only way to counter a strengh build is with a strengh build .

also luck is playing far too high a factor in fights with blocks and crits.

and the first turn seems to have far to much influence and the victor in a fight . alot have said this and i cant say i havent noticed it the first turn seems to have a far higher % chance of winning.

ive covered alot of this in other posts so im not going to go on .

this is my opinion .

that is yours. some will agree with me

some will agree with you





kaj -> RE: =ED= Omega Update Feedback (2/7/2013 8:52:28)

Opinions vary indeed so the devs will have to satisfy either some of either side, noone or everyone, the , latter being the hardest if not impossible.




comicalbike -> RE: =ED= Omega Update Feedback (2/7/2013 8:57:21)

i do not no how they got the game so unbalanced the tester should have found this the points are so low if you dont start you might as well give up and the prices so dear no more cores they are far to dear just balance the game please




LVXYZ -> RE: =ED= Omega Update Feedback (2/7/2013 9:06:21)

Balance is far more important than Varium stuff at the moment. They intended all Varium items to have a credits option anyway as to level the playing field. Seriously, the balance in battles is obscured by the new star abuse, HP/EP nerf, % skills, and some class skills altogether. Mages appear to have the least survivability, while mercs and bounty hunters have the most. I don't mind the money thing at all, as I knew that was coming, because they stated that point in the DNs.


I know things will be fixed.

Since they accomplished Omega, they can easily tweak Omega. It's an update that's not yet in its prime.




Renegade Reaper -> RE: =ED= Omega Update Feedback (2/7/2013 9:20:04)

the cores are only worth 7k credits if they go into your inventory or something. they should also be removable and we should be able to put them
on different weapons. the credit prices are getting insane. for the yeti trainer missions, i have to change builds depending on which mission I'm
trying to complete. i liked the old system of free retrains for enhancements. we shouldnt have to pay every time we retrain a weapon stat. it eats
up credits like a monster. i went through like 5k just for about 3 build changes. i know you guys have unlimited credits, but we don't. if you want to
keep these insane prices, either NPCs need to give more credits per win, or bring back drops and make it so they are only to give you credits,
or have a jackpot of credits that you have a certain chance of winning every time you win a PVP battle. if you did the jackpot, maybe the credits
in it would go up every time a player won a battle but didnt win the jackpot, continuing to grow until some player wins it.

jugg mode is unbearable now. juggernauts have a horribly low chance of winning, no matter how smart they are. its criminal. either we should fight
lower levels, or juggs need some kind of buff. if i may make a suggestion. maybe when you guys test for balance, you should recruit a small number
of REAL players to help you test the balance of battle modes. if you had had even just one real player helping you test, that player would have told
you that jugger and other modes are unbalanced.

cheers




Shadronica -> RE: =ED= Omega Update Feedback (2/7/2013 9:26:29)

Well I haven't even logged in to play yet as I was waiting for the fallout/feedback.

Kinda not looking forward to taking my mage in there lol. I guess I'll have to follow the trend and boost the heck out of strength on my merc. hehe

If anyone has a good merc strength build can you send it via PM to me so I won't have to spend a gazillion credits messing around with my build. [8D]

I do hope the "team" can figure out how to add a little more balance with a view to build diversity. It does sound to me like strength classes have been given a licence to abuse with so little health and defense/resist on offer.




the final hour -> RE: =ED= Omega Update Feedback (2/7/2013 9:32:29)

quote:

Kinda not looking forward to taking my mage in there lol


play dead you wont have to pretend for long till they sort the balance nyways




MirageD -> RE: =ED= Omega Update Feedback (2/7/2013 9:47:59)

so far i'm still getting used to omega.....and continue to tweak my build....it's not too bad :) nvm [:-]
what i think may have happened in omega is.....not only does being a var player not give you an advantage....more importantly, being a higher lvl player doesn't give you enough of an advantage....because the stats were nerfed, being a lvl 35 doesn't seem to give you much of an advantage over lvl 30s. just my initial guess :)

~mira




zion -> RE: =ED= Omega Update Feedback (2/7/2013 9:50:01)

^U mean the level 12 founder?
About locked cores:
Keep them all locked... U know ppl will endlessly complain if it ever became useful again... Also, a stun gun is a stun gun, unlocking that would make no sense. Same with the other items - the locked cores relate to their design and (sometimes no longer) usefulness.
If a core is severely underpowered/not useful - like the new omega weps (+1 damage to a specific bot??? -5 - 10 stat points on some random stat???), they should just adjust the cores, not remove them.
That said...
This game will end if varium cores aren't stronger than regular ones. Right now everyone without an Omega weapon should want it (if they want people to buy varium), but why would someone want a weapon with weaker locked cores???
The oversights are piling up on a release with tons of potential...




stevns22 -> RE: =ED= Omega Update Feedback (2/7/2013 10:08:01)

Just realised i only wrote the things im unhappy about. And thats just not good feedback
I like the new core system; its very fun to play with. Although i agree they are a bit pricey. At least, they shouldnt all cost the same. It seems a bit odd that a core that gives you a 4% higher chance of connecting with your prime wep, cost the same as meteor that gives a 100% chance to hit, at 110% dmg. I dont use my primary wep that much, so to me, meteor seems like a far more usefull core.
I do hope that, in the future, it will be possible to move a core from a wep, to my backpack and then use it on other weps. I really like how i now can control when to use my thorns in my bionic battlegear, and would like to be able to save that core, when i change weps.




Hun Kingq -> RE: =ED= Omega Update Feedback (2/7/2013 10:18:41)

Which is more dangerous cheap shot than massacre, Double strike than Berzerker, Bunker Buster than Berzerker, Field Commander/Blood Commander than Berzerker?

Guess what regeneration core only a one time use I have used it so you can’t compare that to static charge or reroute because it only gives you 15 points of energy and if you have 0 energy you can’t really do much with 15 points, does not do any damage to the opponent and the health you gain gets taken away by the next attck so you really wasted a turn, so try again.

Energy shot only Reduces enemy energy y 25% of the weapons damage while EMP and Atom Smasher can take away 30 plus point of the enemies energy and the skill core costs to get it while EMP and Atom Smasher is free, so try again.

Did you not see the result of 6 battles I posted with a high tech support Plasma Cannon build, not a single critical strike and according to the calculations did not ignore resistance, that been going on since Delta then someone had the bright idea of nerfing that skill that was weak at low stats than at high stats same with fireball it is weak at low strength that is why you see blood mages with high strength if they want to use it to get any damage. Cheap shot used to be blockable before they adjusted the equations and it deals more damage than fireball even at level 1 and fireball does not ignore defenses so the higher your defense the damage will be less.

You need constant high damage to get any benefit from Blood Lust do the calculations and compare to the damage the Blood Mage takes in from other class. So do the health return at every level of damage and get back to me and try to tell everyone that 10 points of health would cover you with 30 points of damage next turn or if you get locked the next round after that.

If you have to have very high strength to get 40+ damage from fireball you can’t have decent defenses so try again.

Too many players want the Blood Mage be easy kills, wins, but not class should be made to be free wins like you and many others want.

If you want to see less strength Blood Mages then encourage the staff to increase the power of the weaker skills, all the skills that was nerfed to uselessness.




pety man -> RE: =ED= Omega Update Feedback (2/7/2013 10:47:42)

I find it almost illegal and certainly disrespectful for the team to have the audacity to remove something I have payed a lot of money towards, and give me a small portion of what I've spent back. (Enhancements)

Health is +1 per stat? I found this so ridiculous that up until a couple hours ago I thought this was a glitch.

I don't need to mention that STR = win.

Going first = win. (I'm only level 32, up until 3 or 4 months ago I haven't played since end of Beta, and I have beaten more lvl 35s in these two days than the past couple months. What do I have to work towards?)

I am now able to buy a Jackal pistol and it won't be any worse than a Boomstick. In fact, being cheaper it's honestly better.

The whole varium OR credit factor makes me sad to have spent a single cent on the game.

Stat nerfs are cool, sort of like the Beta days, except that was Beta than this. (I made a funny.) The one thing about stats is that swords will give me 6 more points than a class based weapon, which combined with the stats nerfs is not a good idea.

If you didn't change a thing from Delta to Omega, I would be 10x more happy with the outcome.

The game is hardly worth playing anymore. Which is very sad.

I'm sorry to sound like a not-impressed-cat meme but I really truly am not impressed. Maybe some do like this but I think the majority of us don't.

I don't like being rude, but I think you guys took it too far when you fiddled with things I payed real life money out of my pocket for.




Drianx -> RE: =ED= Omega Update Feedback (2/7/2013 11:05:15)

More feedback after over 100 fights: about 50 wins and 50 losses.

Epicduel has become agame that any brainless idiot can play just as good as anyone else. I was beaten by horrendous builds, by people 5 levels below me, by people who constantly got crits with lower support, blocked with lower dex and deflected with lower technology.

I've wasted 10k varium in 2 days on my lv34 alt changing class and rebuilding constantly, trying some of the most used builds out there - str BM, str Merc, supp TM, str CH, 5 focus everything. No matter what I did I couldn't get more than 50% wins. It's chaos.




comicalbike -> RE: =ED= Omega Update Feedback (2/7/2013 11:06:07)

well is it worth still playing this game at the moment the answer is no it needs fixing today how could they have got it so wrong ?




AllStarz -> RE: =ED= Omega Update Feedback (2/7/2013 11:08:58)

Drianx, ur so right.. Ive been beaten by a guy with only a primary and a gun 5levels below me. Its unbelievable sad.. I watch my youtube vids in delta where i pwnd, i miss it so much. Im never ever buying varium again.




Stabilis -> RE: =ED= Omega Update Feedback (2/7/2013 11:11:54)

So far:

Beta = 8/10

Gamma = 6/10

Delta = 7/10 (late Delta is 5/10)

Omega = 4/10 - (minus as in it can get worse than now over time)




the final hour -> RE: =ED= Omega Update Feedback (2/7/2013 11:11:56)

some people are going to argue 50/50 is how it should be true balance . just saying i can see it coming.

i however completely disagree that its how it should be smart builds should be rewarded .

first turn and luck should not be massive deciders.

putting all your points in for instance strengh (since it applys here) should not be as powerful as it is it should come at a massive cost to your defence and it doesnt not enough anyway cause theyre utterly dominating.

still though regardless of your build canrt get away from the first turn and luck advantages.

level
var
none var
skill

all mean nothing now




Ranloth -> RE: =ED= Omega Update Feedback (2/7/2013 11:13:19)

After re-thinking, I actually don't mind the lack of Core Inventory. Allow me to explain, this isn't about defending Devs but a bit of thinking...

Cores allow us to have new strategies, yes there's little amount of them right now but they will be added as we go along in Omega. With little variety at the moment, you shouldn't even bother putting the same cores on all your equipment but the one you prefer AND the cores you want. If you change your build and think ___ core is beneficial to you as opposed to one you own right now, you can either lose your current one or have more than one weapon for each type.
Wiki exists, as well as data in game, to tell us what each core does. This is so we think before buying rather than pick the one you want and then change it because you don't like it. That's for the sake of strategy, since, say Generator core will NOT be useful if you've completely ditched defence (base numbers), why? Small HP heal wouldn't do much, EP maybe could be useful.

Weapons don't cost as much anymore. Credit (with Varium boost) were over 30K whilst it went down to 20K'ish (from what I remember when I bought Bugzooka + Dage's Boomstick), and there's still Varium alternative but without use of Credits, just like in Delta but back then, we had to pay some Credits, although less than now. So being able to buy more than one weapon should not be a problem really, especially if you like to change builds then you can put different cores on different weapons and only make a switch IF it's worth the cost and you think it will benefit you more than the existing core does.
On the other hand, certain weapons may have abilities already! That saves you Credits/Varium, so you 'pay' only half of the price, unless the core is useless and unlock feature won't be added by then.

Going back to Cores. Active cores are the most important ones in terms of priority. If you don't wanna spend a lot of Credits, go for just active ones that are useful. Passive rely on luck, since you may get the effect or you may not. That way you also save Credits/Varium. There was a mention of missions awarding cores too, perhaps you could use the core from there (passive, for example) and avoid unnecessary expense on your side.

Overall, yes it'd be great to have Core inventory but this is like enhancements in previous phases; you do NOT have to keep buying next best weapon (core in this case) to be able to compete, which means you can save on your Credits/Varium rather than keep buying and buying. If you stick to that, it's MUCH cheaper than the enhancements, unless you change builds over and over again, including cores. Actually no, it's still cheaper even if you keep buying new cores because you don't have to spend a lot of Credits/Varium on new weapon and keep enhancing it.




Stabilis -> RE: =ED= Omega Update Feedback (2/7/2013 11:17:12)

I would totally get 8 active cores instead of even a single passive core since these passive cores are defiling the gameplay for everyone.




IsaiahtheMage -> RE: =ED= Omega Update Feedback (2/7/2013 11:38:42)

I have left EpicDuel for a pretty long time do to unbalance. I have returned because Omega sounded promising. So here is my opinions on it. The entire idea of Cores are an amazing idea. I like them very much. However, they're WAY to expensive. If you replace one core with one you already bought, you have to buy it to use it again. Not to mention it cost a whole lot to retrain because you not only have to change your build, but completely change all of the cores and stats for your weapons, that's a big problem. Another problem I have is Health, health is way to low. STR builds are running wild like crazy. I'm getting killed in 2 - 3 turns again because my Health is terrible. I cant even use a Tank build anymore because Defense and Resistance have been nerfed. And since I'm a Non-Varium Tactical Mercenary and we have no debuffs. I'm pretty much dead.

As for NPCs, all of us players have been terribly nerfed. And NPCs were buffed, they're way to strong. Yeti Hulk is pwning me like crazy. We cannot even use Boosters anymore and our Health is to low, so is our defense and resistance now. Not to mention the Credit scaling system for NPCs is very bad IMHO. If I fight a Level 30 NPC and win, I only get 12 credits. If I fight a level 35 NPC, I'm going to get pwned because they're too strong. So overall, Health needs to be fixed, Stats need to be fixed, Cores need to be fixed as well, NPCs definitely need to be fixed, I also noticed that Non-Varium Players and Varium players are the same now. The only advantage they have is that they can get Promotional items, and they get all of their gear far quicker by using Varium. I could get the same gear I would just have to farm Lvl 30+ NPCs (Who BTW are too strong now) for a ridiculous amount of time. The prices are way to expensive. Why the heck does Yeti cost 45k credits? Why does Infernal Android cost 25k? The prices are crazy I'm seeing armors and other weapons that cost 20k+ while their prices were never that high.




Death Carrot -> RE: =ED= Omega Update Feedback (2/7/2013 12:08:33)

The game is horrible, I disagree about the struggles improvements, it loads faster, the amount of BM with this ridiculous builds STR, 50/50 is lucky or not matter if you think to build a build, will be lucky to win? ? Ridiculous, anyone can make a STR build, that strategy is that?!?!? Not having more duferença any one person to keep me from the game and get a q now is pathetic, who kept this game was the one who bought varium, the balance of the weapons for now that varium??




PieroBS -> RE: =ED= Omega Update Feedback (2/7/2013 12:17:32)

i bought varium and im dissapointed , now all people can have my stuff for credits , i have same points as a 32 non var , hum ... we need items back as was delta , with var items , and non var items , and each item with his own stats. i payed for better stuff , not for having stuff "quickly" and that ok.




Page: <<   < prev  5 6 [7] 8 9   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.140625