Assassin01 -> RE: =ED= Omega Update Feedback (2/7/2013 14:50:56)
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Pros: A lot of new content to compensate for the long awaited update. Better balance between varium and non varium. Skill cores give us more choices in a battle, which makes this PvP game a lot less repetitive. Better prices for everything, no more enhancements. Cons: Lower HP/MP and weapons giving us less stats result in a Beta-like build for everyone, meaning that a critical, block or deflection can decide a whole match, not to mention first-strike. Strength builds dominate the battlefield, giving tanks and maybe 5-focus builds very low chance in winning a fight. Weapon upgrading doesn't make a big difference from level 30-35, meaning level 30 players can win in a fight with a level 35 player easily just from first-strike and an efficient strength build. Very few skill cores to choose from, some of which are not that useful. Not enough testing on bugs and balance, I'd say it needed more time before going Live. A lot of client-side lag, very slow movement. This was only feedback on what I've seen so far in and out of battle. I'd give this update a 7/10 only because I know you guys worked extremely hard and are willing to listen to the players on much needed future changes. Your ideas were great, your DNs were great, the rumors were even greater, but Omega still needs a lot of work. Agreed with all that was said here and I'd like to add that especially in 1v1 the 1st turn is a must. I've only won once in 1v1 when I didn't get the 1st turn. Also although our health is low you don't see 140 hp builds anymore,but it still needs to be adjusted somewhat like maybe putting a cap per level/range or something. Apart from that I barely resort to shielding since they seem to do nothing compared to the protection they used to give. What I do like though is that it has definitely become easier to win. (No I don't have a str build but I'm a TM so I can still win with my malf build) Class breakdown for me: Merc: Bunker Buster based builds are good since we have low hp. Super support builds get killed in two turns or if someone shields they hesitate which doesn't work out well for their team. TM: Both Malf and caster builds are useful,but caster builds are better suited for 2v2 since you have the chance to get a partner who would malf for you and save you the turn of doing it yourself (Don't get me wrong Plasma Bolt still does good damage on its own,but I can't see someone winning alot in 1v1 with a caster build). BH: This class was always a threat to me in the previous phases,but now as was previously stated once you get the first turn they're easier to handle. Tactical Merc: Surgical Strike builds are good,but Tank builds are suffering. BM: I don't see much of them anymore but when I do I have no choice but to take them out 1st because once they Bludgeon it will only take their partner's turn to finish you off. CH: Malf and Massacre builds are ok. I don't have the luxury of switching between classes so excuse me if you find any of this a bit off.
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