Therril Oreb -> RE: EpicDuel classes and roles (12/31/2013 19:57:02)
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quote:
Goldslayer1 suggests that we include an option to change to a custom class. This implies that aside from specialized classes, players can forge their preferred play-style out of the entire pool of skills. I completely back his suggestion as it allows players to diversify to infinite realms when forging strategies, as well as being cost efficient (giving EpicDuel a higher rating of satisfaction). The only real limitations to his idea is an ice age of time since the developers did not make each skill adaptable to each class (Massacre is not compatible with a staff). Though I can agree there are those that like to change more often, costs can be altered if classes are not as "one class to rule them all". Right now it is just a heavy cost to get to the class deemed the strongest by most. I'm currently a BH, people call it the strongest class for now while my win ratio is about 50% which I deem perfect balanced. Anyhow, I disagree with the suggestion. Though it would allow people to make their own class to their preference, it too easily will just turn it into what we wish to avoid, namely, "one class to rule them all". I can already see tons of questions "What is the best build for the custom class?" So no, I have to disagree with this. I would prefer a lower cost for class change if there is no such thing as "the best class" but rather a "best class for X situation". If every class can be countered in some way, you no longer have this problem. But you can't look at it from a mathematical and skill point of view. This is how these classes are formed. Hence why I open this idea that classes should be about a role, a purpose, a way of fighting, a background like how they are described.
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