youbo -> RE: =ED= Official Mercenary Balance Discussion Thread (10/24/2014 23:26:17)
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quote:
Something that I find quite unbalancing is the fact that static smash AND ONLY static smash can be blocked,every other energy control skills cannot.(assimilate can,but it don't affect energy) I suggest to either : -make it unblockable -make everything else blockable/deflectable with proper effect reduction That is what I posted as an new thread since I was talking about energy control skills in general,not just static smash but I got redirected here so I will continue here. For convenience sake,here is the reply I got before the thread was closed: quote:
Ok 1st off BOTH static smash and atom smash are blockable, It's not just one move. Secondly, they are blockable because they have the highest energy drain out of all of the other skills. If you keep getting blocked, invest some more stats into dexterity so you don't get blocked, that's what it's there for. Making it unblockable would just be OP and we would see alot more STR mercs running around with. Also the other skills are unblockable because they only can drain so much, it's not that much compared to atom and static. First,yeah,your right,I forgot atom smash. I think it should be also fixed like static smash. Its NOT the highest drain,I drain about 270 with it while static grenade drain over 300(there is also EMP but it cost energy so it don't count) Even with high dex,you still get randomly blocked.And it would not be fair that this skill require another stat to be somewhat reliable while others don't. Yes, it have the most overall effect(if we add both the drain+recovery),but this is NORMAL,its the only weapon-specific energy control skill and do absolutely NOTHING else beside energy AND require the opponent to have the energy to recover energy. ALL other energy skills have advantages to make up for it. Whether is it rage-gaining,damage dealing or being always usable no matter the opponent's energy,they all have something else they do.Static smash simply drain more in exchange for doing nothing else. Therefore, I propose the following fixes(don't apply 1 and 2 together,obviously): - Make static smash unblockable - Make all other energy control skills be affected by blocks/deflections too - Make blocked static smash give an high ammount of rage They all also apply to atom smasher. Any of them can fix the problem individually,but applying 2 and 3(change it to blocked/deflected energy control attacks in general) together seems best to me. Applying only the first one also work well and is easy.
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