Starflame13 -> RE: Issues with wars and how to improve them? (2/22/2015 12:44:02)
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1. No small wars again, ever. They need to be large, have a major impact, and hold a consequence. If they aren't then they are pointless and hold no motivation so they shouldn't be done. 2. Set a deadline for every single one. No "they should finish it by monday" regardless. Tell you when you have to and make losing painful if you don't make it. 3. Always have an intro and outro cutscene. Always have music. Always make it a major storyline event and over the top to get people involved. 4. Make challenges along the way and invest as much art assets as possible so that people have a tangible reason for wanting to war. 5. The consequences need to have merit and depth so if you do lose you feel it for years to come. 6. More than 3 ways to complete a war. 6-10 basic quests. 7. Vary the monsters in the waves. 8. Don't put any wars close together because it's a drain. So we have two different types of wars in general, from what I've seen. Story-line wars (DragonRider) and holiday wars (Mogloween/Friday XIII/etc). For a Story line war: 1. These are major wars that will affect the entire outcome of the DF story-line. As such, they should probably be taken more seriously/have more exposition than just dropping in a holiday war. 2. A deadline for these wars should be clearly stated at the beginning of the war, as should the number of war waves. 3. Story-line wise, there should be something fairly valuable at stake if we lose, beyond just missing out on the war reward items. 4. Time should probably be spent introducing the war. So a build up in the story a week before, or an intro cut-scene, or something. 5. Since these are likely to be larger wars, more care should be taken to keep them interesting. This can be anything from music during war waves, to multiple types of war waves (catapults, foot-waves, maze-quests, the dodging mini-game, etc.) to challenges/minor cut-scenes unlocked at major milestones along the war meter (25, 50, 75%) 6. Since they are again likely to be larger wars, make sure they are spaced out accordingly. My guess would be maybe 1-3 a year? For a Holiday War: 1. These don't necessarily match up with the story, so they can have any number of any type of waves. Long war, short war, only footwaves, unlockable catapults, etc. These should just be something to do for fun and to earn XP and DMs, and to just come together and enjoy being part of such an amazing community without the sense of looming disaster if you lose. 2. If the above format is used, these wars should have either no deadline, or a much longer deadline, at least with serious effects. Deadlines/challenges with war items/pets can still be used. 3. If the war is dragging on too long and needs to be wrapped up, an official win/loss deadline can be announced, but should be announced at least 3 days or so in advance. 4. Again, since these are casual wars, less needs to be done with them. You shouldn't need as much cool/crazy/unique stuff to get people motivated, because people will be warring for fun and for pride and possible for items, not for preventing the destruction/loss of something. 5. Spacing with these wars would be a bit harder to figure out. Even with no deadline, people can get tired out, so I would guess not have any of these wars within a month or so of a major story-line war? In General: 1. If there's gonna be a deadline, warn us early. 2. Don't have two wars super close together, especially two large serious story ones. Some of this stuff the staff already does, and some are just suggestions. Hope it helps, and thank you for listening to all of our thoughts! Edit: One last random thought. Some people don't check the forums, some people don't read the DN's. It'd be awesome if, when we have a war, both the war and the deadline were displayed prominently somewhere everyone would see. Like the log-in screen, for example?
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