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7/17/2015 20:45:14   
Azan
Member

I noticed something in Vaal armor, about the skill OMNIPOTENCE. The description says:

quote:

Against normal enemies - deals 3 hits of 66.66...% damage, for 200% total to targeted enemy and 1 hit of 150% damage to every other enemy.
Against enemies that deal "???" damage - deals 5 hits of 200% damage, for 600% total to targeted enemy and 1 hit of 450% damage to every other enemy.

I think it should say 3 hits of 200% damage, not 5.

Apparently I corrected the entry ages ago and forgot to note it here. Huh... Well, thanks Azan! ~SZ
Disregard this edit, you bumped it later and I noted it already. :| ~SZ

< Message edited by Slayer Zach -- 6/22/2016 17:37:30 >
Post #: 526
7/18/2015 14:43:44   
Shadows Morgenstern
Member

Doom Knight Armor's Vengeance skill appearance image has broken. Here is a replacement.

A lot of the other attack appearance images are of somewhat lower quality when compared to more recent class entries, would cleaner quality attack images be needed or are they okay? I can take care of them if they are needed.

Done, thanks. Appearance image is best shown with the damage number and element icon. [Niki]

< Message edited by Niki -- 7/18/2015 16:50:24 >
DF  Post #: 527
8/4/2015 18:09:42   
Ash
Member


A note for people who don't know how the Health and Mana stats work. You start at -100 Health and Mana so -Health increases HP heal effects and -Mana increases MP heal effects since they "damage" you for more.



New DC class based on the one used in the titan fight.

quote:

Ancient Exoskeleton

Attack - 125% Damage

1. Shield Emitter
+250 Block/Parry for 2 turns.
CoolDownAmount = 7
Mana = 25

2. Power Drain (5 hits)
100% damage. Heals 5% health per hit.
CoolDownAmount = 10
Mana = 30

3. Energy Drain (5 hits)
100% damage. Heals 5% mana per hit.
CoolDownAmount = 10
Mana = 0

4. Enhancement Systems
110% damage, buffs Boost by 40 and Bonus by 60 for 5 turns.
CoolDownAmount = 7
Mana = 25

5. Reinforce Armor
Increase All resist by 35, Health by -35, and Mana by -35 for 3 turns.
CoolDownAmount = 7
Mana = 24

6. Damage Limiter Protocol
130% damage and lowers foes Boost by -40 for 5 turns.
CoolDownAmount = 10
Mana = 28

7. Target Nullification Protocol
125% damage and lowers foes Bonus by -100 for 1 turn and -55 for 3 additional turns.
CoolDownAmount = 9
Mana = 23

8. Lazer Cutter (13 hits)
145% damage
CoolDownAmount = 1
Mana = 15

9. Static Discharge
125% damage and stuns for 3 turns.
CoolDownAmount = 13
Mana = 25

10. Wave Form Generator
Multi
135% damage
CoolDownAmount = 2
Mana = 20

11. Overload Matrix
170% damage
100% chance to crit
CoolDownAmount = 15
Mana = 27

12. Lingering Corruption
130% damage and inflicts a 4 turn, 40% WDPT, ??? element, DoT effect.
CoolDownAmount = 5
Mana = 26

13. Directed Laser
140% damage with +200 BtH.
CoolDownAmount = 3
Mana = 19

14. Quantum Cannon
400% damage
Initial CoolDownAmount = 2
CoolDownAmount = 18
Mana = 65
AQ DF MQ AQW  Post #: 528
8/6/2015 4:53:57   
crabpeople
Member

Ancient Exosuit
I don't have the armor yet... but I saw a couple of tiny errors so far:

-Lingering Corruption: CD and Mana values are wrong. CD is 5 turns and mana cost is 26 (according to the post just above this one).
-Energy Drain/Power Drain: (This is a suggestion rather than a correction) I think it's worth explaining the skill the same way as AoT Absorb essence skill:
quote:

Effect: Drain your target's essence as you deal 5 hits of 20% damage for 100% total damage, and heal 3% Health and Mana per hit if each hit connects.
You can add later the "for a total of 25% Health/Mana".

Below: Oh well. I guess Ash has to fix it. It makes no sense having a dot skill with 15 turns of cd. If it was an OP dot skill still... But that's not the case.

< Message edited by crabpeople -- 8/6/2015 6:35:58 >
AQ DF MQ AQW  Post #: 529
8/6/2015 6:19:19   
Solanaceae
Legendary Nightshade


Just tested the Ancient Exosuit again, and the Lingering Corruption's Mana Cost and CD are, in fact, 27 and 15 respectively.
DF  Post #: 530
8/6/2015 10:03:07   
Ash
Member


It should be 26 and 5 like I noted, fixing it now. Cache clear and the fix is up. It was using the MP/CD from the Crit skill by accident.

< Message edited by Ash -- 8/6/2015 10:06:21 >
AQ DF MQ AQW  Post #: 531
8/8/2015 11:05:43   
Solanaceae
Legendary Nightshade


Corrections for the Gnomish Personal Steamtank Armor:

(Damage percentiles are a bit annoying to pin down, apologies if some of those are a bit off)

quote:

Blind
1 hit of 100% Weapon damage, applies -50 to Bonus for 5 turns, (including the turn when it is used)
10 Mana
2 turn CD

Nanobots
No damage, applies a 3-turn HoT that heals you for 10% of your health per turn, for a total of 30% health restored
30 Mana
9 turn CD

Frighteningly Big Gun
1 hit of 80% Weapon damage, guaranteed critical for a total of 160% Weapon damage
10 Mana
19 turn CD

Flamethrower
1 hit of 100% Fire damage to all enemies
10 Mana
4 turn CD

Stun
1 hit of 100% Weapon damage, stuns enemy for 3 turns
20 Mana
14 turn CD

Cannonball Charge
2 hits of 75% Weapon damage
10 Mana
2 turn CD, requires last hit to connect

Shield
Applies +80 Block for 2 turns (including the turn when it is used)
20 Mana
4 turn CD

Attack!
1 hit of 100% damage
0 Mana
0 turn CD

Scatter Shot
1 hit of Weapon 100% damage; if enemy is Blinded, instead does 200% Weapon damage with increased chance to crit (increased crit is hard to test, and RNG might have just been messing with me, so I guess leave it as 50?)
0 Mana
0 turn CD

Biohazard
1 hit of 60% damage, applies Bio DoT (7-10 None Damage per turn, 5 turns) to enemy, applies Bio Mana HoT (5% Mana restored per turn, 5 turns for a total of 25% Mana restored) to self
0 Mana
6 turn CD

Boiling Point
1 hit of 70% Weapon damage, applies Boil DoT (8 damage per turn of Bio DoT remaining, 1 turn) if Bio DoT is present, and removes the Bio DoT
30 Mana
9 turn CD

Lazars Go Pew!Pew!
1 hit of 60% damage, applies -10 to Bonus to enemy for 5 turns (no Boost reduction despite skill description)
10 Mana
4 turn CD

Burn
1 hit of 75% Weapon damage, applies Burn DoT (10-14 Fire Damage per turn, 5 turns) to enemy
5 Mana
0 turn CD

OVERDRIVEEEEEE
Applies BOOM effect (+100 Crit for 3 turns including turn when skill is used, so in practice 2 turns)
20 Mana
4 turn CD

Self Destruct
Removes 50% of user's current health, and does one hit of 125% Weapon damage to every enemy, with a 10% bonus per DoT, and a guaranteed critical
5 Mana
0 turn CD
DF  Post #: 532
8/11/2015 22:41:44   
The ErosionSeeker
*insert cheesy pun here*


Kathool Adept Armor skill Brain Drain change
quote:


- Kathool Adept's Drain now deals (player Max MP * .05), or 5% Max MP, damage to enemy mana and heals for the same amount instead of a flat 21.

http://forums2.battleon.com/f/tm.asp?m=22000290&mpage=1&key=�

Done, thanks. ~Peachii

< Message edited by Peachii -- 8/13/2015 0:35:16 >
DF AQW  Post #: 533
8/13/2015 0:20:49   
PusatShrade
Member

The SnugglePanda armor is 49.99$ instead of 39.99$ (without shipping)

Done, thanks. ~Peachii

< Message edited by Peachii -- 8/13/2015 0:32:31 >
DF AQW  Post #: 534
8/13/2015 12:10:14   
Azan
Member

I don't know if it's alright, but reposting here what I posted here in July because it never got edited and corrected...
quote:

I noticed something in Vaal armor, about the skill OMNIPOTENCE. The description says:

quote:

Against normal enemies - deals 3 hits of 66.66...% damage, for 200% total to targeted enemy and 1 hit of 150% damage to every other enemy.
Against enemies that deal "???" damage - deals 5 hits of 200% damage, for 600% total to targeted enemy and 1 hit of 450% damage to every other enemy.

I think it should say 3 hits of 200% damage, not 5.


Done, thanks. ~SZ

< Message edited by Slayer Zach -- 8/14/2015 16:17:31 >
Post #: 535
8/20/2015 10:06:49   
crabpeople
Member

DragonRogue's Default weapon is now 12-18 instead of 26-31.

Done, thanks. Irrelevant comment removed. [Niki]

< Message edited by Niki -- 8/20/2015 11:53:51 >
AQ DF MQ AQW  Post #: 536
8/20/2015 23:14:27   
PusatShrade
Member

For some reason, TimeKiller's blind skill does a lot more damage than it should. I believe the total damage it was originally coded to output was implemented in both of the hits, rather than a split.

Verly got the hits/damage part of the damage function backwards when he was coding it. It's fixed and rolled. Requires a cache clear. ~Ash

< Message edited by Ash -- 8/21/2015 8:52:53 >
DF AQW  Post #: 537
9/5/2015 15:32:44   
Azan
Member

Corrections for Ancient Exosuit:
quote:

Energy Drain
Regens 25% Mana

Level/Quest/Skill/Items required: None

Effect: Fires a blue beam of energy at the enemy, attacking it five times for 100% total damage, also recovering 25% of your total Mana

This description doesn't say everything. Each hit that connects regens 5% of your total Mana for a total of 25% if the 5 hits connect.


quote:

Power Drain
Regens 25% Health

Level/Quest/Skill/Items required:

Effect: Fires an orange beam of energy at the enemy, attacking it five times for 100% total damage, also recovering 25% of your total Health

This description doesn't say everything. Each hit that connects regens 5% of your total Health for a total of 25% if the 5 hits connect.

Also, there lacks the word "None" after "Level/Quest/Skill/Items required:".


quote:

Attack


Level/Quest/Skill/Items required:

There lacks the word "None" after "Level/Quest/Skill/Items required:".

All corrected, thanks! ~SZ

< Message edited by Slayer Zach -- 9/5/2015 19:50:10 >
Post #: 538
9/9/2015 8:10:49   
Chazero
Member

Pictures for Avatar of Time's abilities that don't have one:

Reflections of Nothing
Absorb Essence
Time Storm
Jolting Blast
Time Lock
Fragments of Eternity
Temporal Reset
Attack
Allons-y
Staff of Meanwhile
Continuum Tesseract
Orb of Time

Done, thanks! [Niki]

< Message edited by Niki -- 9/10/2015 1:30:33 >
AQ DF MQ AQW Epic  Post #: 539
10/6/2015 7:25:41   
Chazero
Member

The male image for Ascended ChickenCow wouldn't load for me so I assumed it was broken so I got a new one.

Done. The CubeUpload site is currently offline, so that may be the reason the image in question wasn't loading.

< Message edited by Jorath -- 10/6/2015 7:37:59 >
AQ DF MQ AQW Epic  Post #: 540
1/29/2016 22:25:59   
Sagrym
Helpful!


New skill images for Kid Nythera:

Throw:


Energy:


Blast:


Shin Kick:


Shield:


Attack:


Done, thanks. ~Karika
Bumped. ~Peachii

< Message edited by Peachii -- 1/29/2016 22:25:59 >
DF  Post #: 541
2/9/2016 11:38:29   
Nitewolf
Member

Information for a new entry of Danyel Armour - Images required



Danyel

Location: Marzanna
Price: N/A
Level/Quest/Items to unlock: None
Sellback: N/A

Level: Scaled
Rarity: N/A
Category: Armor
Equip Spot: Body

Default Weapon: Soul Claws

Defenses: Melee: 15, Pierce: 15, Magic: 15, Parry: 10, Dodge: 10, Block: 10
Offenses: Crit: 5, Bonus: 0, Boost: 0%

Resistances: None



FADE
Gain avoidance for 6 turns

Level/Quest/Skill/Items required: None

Effect: Performs 2 hits of 200% damage for a total of 400% damage and adds +175 Parry/Dodge/Block to the player for 6 turns

Mana Cost: 0
Cooldown: 9
Element: As weapon
Attack Type: As weapon

[image placeholder]



Attack

Level/Quest/Skill/Items required: None

Effect: Performs 2 hits of 300% damage for a total of 600% damage

Mana Cost: 0
Cooldown: 0
Element: As weapon
Attack Type: As weapon

[Image placeholder]



FORCE
Stun for 3 turns

Level/Quest/Skill/Items required: None

Effect: Performs 4 hits of 100% damage for a total of 400% damage and stuns the enemy for 2 turns

Mana Cost: 0
Cooldown: 4
Element: As weapon
Attack Type: As weapon

[image placeholder]



FLASH
Eliminate.

Level/Quest/Skill/Items required: None

Effect: Performs 4 hits of 200% damage for a total of 800% damage

Mana Cost: 0
Cooldown: 1
Charge Time: 1
Element: As weapon
Attack Type: As weapon

[image placeholder]



[Appearance placeholder]

  • While this class is equipped, your name is Danyel
  • Items cannot be equipped while using this class


Done, thanks. The thread can be found here. ~Jorath

< Message edited by Nitewolf -- 2/9/2016 16:38:46 >
DF  Post #: 542
2/9/2016 16:30:12   
Nitewolf
Member

Images for Danyel on post above



FADE
[image]http://i.imgur.com/xO6bpLy.jpg[/image]
[link=http://i.imgur.com/cpOnyR9.jpg][b]Appearance 1[/b][/link]
[link=http://i.imgur.com/OsDK6U2.jpg][b]Appearance 2[/b][/link]




Attack
[image]http://i.imgur.com/JJ1PEKP.jpg[/image]
[link=http://i.imgur.com/orKpwSj.jpg][b]Appearance[/b][/link]




FORCE
[image]http://i.imgur.com/ADapnBe.jpg[/image]
[link=http://i.imgur.com/UUAZqtw.jpg][b]Appearance[/b][/link]




FLASH
[image]http://i.imgur.com/TXLHVcB.jpg[/image]
[link=http://i.imgur.com/tzQpDZG.jpg][b]Appearance[/b][/link]




Appearance
[image]http://i.imgur.com/Wi8NqM4.jpg[/image]
[link=http://i.imgur.com/nOKi4Qq.jpg][b]Alternate Appearance 1[/b][/link]
[link=http://i.imgur.com/5HUvW6m.jpg][b]Alternate Appearance 2[/b][/link]
[link=http://i.imgur.com/qsLS6XU.jpg][b]Alternate Appearance 3 (Potion)[/b][/link]


Added, thanks. ~Jorath

< Message edited by Jorath -- 2/9/2016 20:50:40 >
DF  Post #: 543
2/18/2016 18:37:36   
Nitewolf
Member

Submission for new entry of Bone Exoskeleton

NOTE: Links to this entry will be required from the Castle Nostromo quest and the Ancient Exosuit





Bone Exoskeleton

Location: Castle Nostromo
Price: N/A
Level/Quest/Items to unlock: None
Sellback: N/A

Level: Scaled
Rarity: N/A
Category: Armor
Equip Spot: Body

Default Weapon: Mobile Controls

Defenses: Melee: 20, Pierce: 20, Magic: 20, Parry: 15, Dodge: 15, Block: 15
Offenses: Crit: 5, Bonus: 0, Boost: 0%

Resistances: None



Reinforce Armor
Reinforce armor to limit DoT!

Level/Quest/Skill/Items required: None

Effect: Removes all DoTs active on the player. Pop-up text: “Armor reinforced! DoT effects removed!”

Mana Cost: 1000
Cooldown: 7
Element: N/A
Attack Type: N/A


Appearance



Enhancement Systems
Increase your combat effectiveness

Level/Quest/Skill/Items required: None

Effect: Applies ‘Combat Subsystems Activated! Damage Increased!’; adds +100 to Bonus and +80% to Boost for 4 turns (including the turn it is used)

Mana Cost: 1200
Cooldown: 7
Element: N/A
Attack Type: N/A


Appearance



Energy Drain
Regens 30% Mana

Level/Quest/Skill/Items required: None

Effect: Performs 5 hits of 25% damage for a total of 125% damage, each hit regenerates 6% Mana for a total of 30% regenerated Mana

Mana Cost: 0
Cooldown: 7
Element: As weapon
Attack Type: As weapon


Appearance



Power Drain
Regens 30% Health

Level/Quest/Skill/Items required: None

Effect: Performs 5 hits of 25% damage for a total of 125% damage, each hit regenerates 6% Health for a total of 30% regenerated health

Mana Cost: 1400
Cooldown: 7
Element: As weapon
Attack Type: As weapon


Appearance



Shield Emitter
+250 to Defenses for 2 turns

Level/Quest/Skill/Items required: None

Effect: Applies ‘Defence +250’; increases Parry/Block by +250 for 2 turns (including the turn it is used)

Mana Cost: 1200
Cooldown: 4
Element: N/A
Attack Type: N/A


Appearance



Attack

Level/Quest/Skill/Items required: None

Effect: Performs 1 hit of 100% damage

Mana Cost: 0
Cooldown: 0
Element: As weapon
Attack Type: As weapon


Appearance



Lazer Cutter
Slice into your foe!

Level/Quest/Skill/Items required: None

Effect: Performs 13 hits of 15.384615% damage for a total of 200% damage

Mana Cost: 800
Cooldown: 1
Element: As weapon
Attack Type: As weapon


Appearance



Static Discharge
Shock your foe to limit movement!

Level/Quest/Skill/Items required: None

Effect: Performs 5 hits of 20% damage for a total of 100% damage and stuns enemy for 2 turns

Mana Cost: 1500
Cooldown: 5
Element: As weapon
Attack Type: As weapon


Appearance



Overload Matrix
Unleash built up power for Crit!

Level/Quest/Skill/Items required: None

Effect: Performs 1 hit of 140% damage with 100% Crit for a total of 280% Damage

Mana Cost: 2000
Cooldown: 5
Element: As weapon
Attack Type: As weapon


Appearance



Quantum Cannon
Unleash Destructive Power!

Level/Quest/Skill/Items required: None

Effect: Performs 2 hits of 200% damage with 100% chance of Crit for a total of 800% damage

Mana Cost: 1000
Cooldown: 10
Charge Time: 5
Element: As weapon
Attack Type: As weapon


Appearance




Also see: Ancient Exosuit

  • With this class equipped, your name is Symone
  • Items cannot be equipped when using this class


The entry can be found here, thanks. ~Jorath

< Message edited by Jorath -- 2/19/2016 1:50:36 >
DF  Post #: 544
3/6/2016 18:53:43   
Nitewolf
Member

Images for Doom Knight


Void barrier

Appearance



Weakening blow

Appearance



Malefic Binding

Appearance
Appearance(Corrupted)




Lingering doom

Appearance
Appearance(Corrupted)



Doom spikes

Appearance



Life carve

Appearance
Appearance(Corrupted)



Shape Darkness

Appearance
Appearance(Corrupted)



Attack
Appearance



Dark favor

Appearance



Corruption

Appearance
Appearance(Pop-up message-Undead)
Appearance(Pop-up message-Reptilian or Dragon)
Appearance(Pop-up message-Human, Moglin, Elf, Dwarf, Goblinkind, Giantkind, or Gnome)
Appearance(Pop-up message-Elemental, Fairy, Infernal, Ateala, or Celestial)
Appearance(Pop-up message-Beast, Avian, Bug, Plant, or Fungus)
Appearance(Pop-up message-Clockwork, Golem, or Food)



Drain will

Appearance
Appearance(Corrupted)



Drain Essence

Appearance



Blood rite

Appearance



Necrotic strike

Appearance



Dark ritual

Appearance

Inner darkness

Appearance

All added, thanks. ~Karika

-'Attack' appearance seems to have been missed -Nitewolf

Fixed, thanks. ~Karika

< Message edited by Karika -- 3/7/2016 22:23:47 >
DF  Post #: 545
3/14/2016 1:04:47   
Solanaceae
Legendary Nightshade


Corrections for Paladin Armor:

quote:

Light of Dawn
Empowered light attack then blinds foe

Level/Quest/Skill/Items required: 1 Undead Slayer Badge to unlock

Effect:
Against regular enemies: 3 hits of 60% damage for 180% damage, reduces target's Bonus by 25 for 4 turns
Against undead enemies: 3 hits of 75% damage for 225% damage, reduces target's Bonus by 50 for 4 turns


Should say 5 turns (because the enemy is blinded on the turn you use the skill as well).

quote:

Aura of Light
Increased Damage and Darkness Resist

Level/Quest/Skill/Items required: 1 Undead Slayer Badge to unlock

Effect:
Against regular enemies: 1 hit of 110% damage, increases your Boost by 25% and Darkness resistance by 40
Against undead enemies: 1 hit of 120% damage, increases your Boost by 25% and Darkness resistance by 40


Should say that it lasts for 5 turns as well.

Done, thanks. ~Karika

< Message edited by Karika -- 3/14/2016 10:04:50 >
DF  Post #: 546
3/30/2016 13:59:40   
Nitewolf
Member

Corrections for DragonRogue Armor

Throw
quote:

1 hit on enemy for 100% Pierce damage

Should read:

1 hit on enemy for 175% Pierce damage


Attack
quote:

2 hits of 100% weapon damage

Should read:

2 hits of 50% weapon damage for a total of 100% damage

Throw seems to deal 150% damage like Surprise Attack. Aside from that, the corrections have been made. I also went out of the way to correct a few more things not mentioned. Thanks! ~SZ

Edit: Base Rogue's Throw also seems to deal 150%, so I went and updated that too. ~SZ


< Message edited by Slayer Zach -- 3/31/2016 19:59:28 >
DF  Post #: 547
5/3/2016 19:16:45   
Sakurai the Cursed
Member

The order and levels for unlocking DragonLord's skills seems to have been ninja-updated at some point; perhaps with the revamp, but I suppose it's not really important. The levels and order are now:

Attack, Darkness Dragon Spirit and Earth Dragon Spirit are available as soon as you unlock the class, level req. 8;

Wind Dragon Spirit at 10;

Shield Bash at 11;

Water Dragon Spirit at 12;

DragonEye at 13;

DragonSoul at 14;

Dragon Bite at 15;

Rush at 16;

Energy Dragon Spirit at 17;

Light Dragon Spirirt at 18;

Frost Dragon Spirit at 19;

Fire Dragon Spirit at 20;

Dragon Heart at 21.

Or, to put it visually: 14 13 12 11 10 8 8 Attack 15 16 17 18 19 20 21

Updated, thanks. ~Karika

< Message edited by Karika -- 5/3/2016 19:37:47 >
AQ DF MQ AQW Epic  Post #: 548
5/3/2016 20:04:00   
Sakurai the Cursed
Member

Ahh, I suppose I should've been more in-depth; the "completion of Mad Skillz the (X) time" parts of the requirements are wrong now;

Darkness Dragon Spirit and Earth Dragon Spirit are unlocked by default when you get the class, just like Attack, so they should read "None" in Level/Quest/Items required.

Wind Dragon Spirit is unlocked upon completion of Mad Skillz the 1st time;

Shield Bash is the 2nd;

Water Dragon Spirit is the 3rd;

DragonEye is the 4th;

DragonSoul is the 5th;

Dragon Bite is the 6th;

Rush is the 7th;

Energy Dragon Spirit is the 8th;

Light Dragon Spirit is the 9th;

Frost Dragon Spirit is the 10th;

Fire Dragon Spirit is the 11th;

Dragon Heart is the 12th.

And finally, in the requirements for the class itself, it doesn't have the level 8 requirement listed.

Done, thanks. ~Karika

< Message edited by Karika -- 5/4/2016 0:11:16 >
AQ DF MQ AQW Epic  Post #: 549
5/13/2016 20:58:54   
Solanaceae
Legendary Nightshade


For Archivist's new skill:
quote:

Kathool's Madness
Cooldown Empowerment

Level/Quest/Skill/Items required: None

Effect: 3 hits of 100% damage for 300% total damage. Applies "Kathool's Madness" (see below) to yourself for 6 turns.

Mana Cost: 30
Cooldown: 11 turns (Cooldowns carry over between battles)
Element: Weapon's element
Attack Type: Weapon's type


The basic attack (and only that) is modified as such:
quote:

Kathool's Madness - All cooldowns are reduced by 2 turns instead of 1.


Updated, thank you! ~SZ

< Message edited by Slayer Zach -- 6/22/2016 17:31:10 >
DF  Post #: 550
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