Actually when CA came out, it had a dodge stacking bug that only stacked like 5% per stack instead of 8%, resulting in it being a mediocre dodge class. However, now that problem has been fixed, the class is extremely powerful and fun to play with.
Actually it wasn't 5% per stack. It was only one stack of 20% haste and dodge and then the rest of the stacks did nothing.. Now it's 8% per stack if it's been fixed.
While it’s true that mana vamp can be very helpful for Shaman, one of Shaman’s biggest downfalls is its relatively low crit chance. The stats alone make it so Chaos Slayer can outfarm Shaman in a lot of situations. Mana vamp is probably the best choice in a variety of situations, but definitely don’t rule out Spiral since Shaman benefits so much from a little extra crit.
In what situation? Single target? Yeah a few situations maybe. Farming? No. Not at all. Maybe if you get redundantly good RNG with CS.
Saying shaman's crit chance is low is abit silly because CS's is barely above Shaman's crit chance. 33 vs 34%, and that's only if you're using in single target, using it's 10% bonus from the first skill shuts off CS's multi target capabilities and that slows it down considerably.
So in farming CS actually only has 24% at lvl 85.
CS although it has some high nuking capabiliy, that's not worth anything when you're cooldowns are much slower than shaman's a class that already has extremely high nuking capability aswell. and when you're locked to 24% crit chance, lower than shaman's.
CS is one of the most inconsistent farming classes and one that is even slower than EI. at any point you can either activate paragon or lose 50% damage, and while you can avoid paragon by not using 5, you're missing out on a nuke which slows u down further. It is not anywhere near as fast as shaman's and that's for certain. CS just doesn't have the continuous spread of damage shaman has in farming.
Even if you find a room where CS kills everything even with it's non crit Auto, 2+3 combo from shaman basically does the same and you'll more or less pass through the rooms by walk speed at the same rate.
At any point
I think horc is pretty dated at this point. You can have your fun trying to support it with classes but it's not gonna be anything special over better options. It already has some dated DPS, hard to manage mana and max haste so it's got less to go upward than alot of classes. It's also already got considerably high crit chance aswell. I guess you can make it go up still and reach 100% even, but that's hardly a consolation prize when you can do that with lots of other better classes.
Not gonna disuade anyone from trying to make it work but it's not objectively special.
< Message edited by Edme MacHeath -- 1/4/2019 9:11:54 >