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Tyndur's Depths

 
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12/11/2021 19:33:30   
  Jay

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Tyndur's Depths


Access Point: The Awakened Depths - Rose Faction / Golden Hand Faction / Vind Faction -> Quests! -> Tyndur's Depths,
Access Point: Dragesvard's Shore -> Set Sail,
Access Point: Braughlmurk Region -> Tyndur's Depths -> Travel
Level/Quest/Items required: Completion of Into the Unknown
Release Date: December 10th, 2021

Zones Accessible
Dragesvard's Shore
Dragonsgrasp (Book 3)

Quests Available
Drop Anchor
From the Depths
Ice Elf Hunting Grounds
Lost Frost Cave
Lost Tomb
Random Encounter
Hollow Attack
Sea Chicken Attack
Treasure

NPCs
None

Shops
None

Dialogue
None

Other information
  • This sailing simulation displays a Map of Tyndur's Depths, where the player's location is marked by a golden ship emblem.
  • While navigating Tyndur's Depths, players are only allowed to move up, down, left, or right one unit, provided there is not a landmass in the player's path.
  • Dropping the anchor on Dragonsgrasp's blue anchor emblem teleports the player to Dragonsgrasp (Book 3).
  • Dropping the anchor on Dragesvard's blue anchor emblem teleports the player to Dragesvard's Shore.
  • Dropping the anchor on specific, unmarked locations of the map (marked for convenience in the map provided above) will begin various gauntlet, random dungeon, or challenge style quests.
  • Random monster attacks and treasure discoveries may be encountered while navigating Tyndur's Depths.
  • A variety of random scenarios that have the potential to benefit or harm the player may also be encountered while navigating Tyndur's Depths:
    quote:

  • ??? An impenetrable fog overtakes the ship, turning the brisk noon into a misty twilight. A strange, melodious chanting grows and rings out in your head, disorienting you. The crew quickly springs into action, steering the ship out of the enchanted fog, but you are left weary and muddled. Lose 10% MP.
  • ??? Something... large bumps the ship. You run over to the railing to look over, and you see a massive, inhuman eye staring up at you. It blinks, and it, and its owner are gone.
  • ??? The clouds suddenly close in as a strange presence overtakes the ship. The last thing you hear before you black out is faint... singing? As you and the crew come to, you notice that you all feel extremely tired and worn out. The clouds are gone, but you still feel drained. Lose 30% MP.
  • ??? You're keeping a lookout when you spot what you think is a whirlpool in the distance. You shout down to the crew, but no one else seems to see what you do. Maybe you just aren't cut out for seafaring. Maybe you should go home. Maybe you're starting to see things. Hear things. Imagining things.
  • ??? Flyby A group of odd tentacled creatures flies past the ship, only to be caught in a storm of dragonfire. Whatever they were, there's nothing left.
  • A Bad Omen The lookout in the crows nest spies a dark shape on the horizon. You and the crew watch in horror as a massive, tendril covered, pitch black shape leaps out of the water many miles away, almost blocking out the sun. A terrifying experience.
  • A Bad Omen You're eating your 'healthy enough' serving of ship's bread when you notice something... moving inside it. Worms in the bread! Disgusting! Gross! You spit it out and notify the crew. They tell you to stop wasting food. A sign of bad luck ahead.
  • A Coral Reef You spot a large glowing patch of light under the sea- a glowing coral reef! You want to get a closer look, but the ship sails around it. The crew tells you that coral is both fragile and dangerous, and as pretty as it is, should be left alone.
  • A Coral Tower The ship comes across a beautiful sight! A magical pillar of coral, glowing radiant red and violet, towers from the sea! Everyone gathers on the deck, marveling, but sailing any closer is out of the question. You have a job to do!
  • A Dream You're dozing out on the deck, when you have the strangest dream. A gigantic egg on an island teaches you a beautiful melody that you cannot seem to get out of your head, even after waking up. Strange.
  • A Good Omen A flock of gulls soars overhead. You're told it's a good omen, but you don't feel any different.
  • A Good Omen The seas are unusually smooth for once, unnaturally calm. The crew fears the worst, but as time progresses, their spirits lift, and they begin to enjoy their stroke of good luck. You swear you can see something... glowing beneath the ship, but it is gone when you look again.
  • A Good Omen While sailing, a pod of dolphins joins alongside, jumping playfully through the waves and chattering at the crew. Their company is appreciated, and the crew's spirits are lifted. A wondrous omen of good tidings.
  • A Nap You enjoy a nice nap on peaceful waves on a surprisingly warm day. Heal 20% HP!
  • A Storm One of the deckhands warns the crew about an approaching storm. You brace yourselves, tying up any remaining cargo, when the storm suddenly hits... and it's snowing upwards? The 'storm' passes, leaving you wondering about this strange phenomenon.
  • A Traditional Song The Dragesvard contingent sing a old folk song about slaying dragons. The DragonLords aren't too pleased, but with the sharing of tales and stories, the tense situation is diffused.
  • A Watery Grave A pirate ship is spotted off in the distance, heading your way, fast. Before it can reach you, a massive shadow appears beneath it before two gargantuan jaws break the waves from below, encompassing the pirate ship, and crushing it, pulling it beneath the waters. There is nothing left to salvage.
  • Alliance Conflict You wake from a nap to the sounds of shouting! Above decks, weapons are drawn and magic is prepared as Rose and Vind soldiers are facing off. Luckily, you're able to step in and calm tempers before anything happens, but tensions are high.
  • Alliance Friendship A cold storm blows across the ship without warning, and as a Vind soldier is nearly thrown overboard, a Rose member reaches out and grabs them. After the storm, there's plenty of talking and joking with the relief of danger passed and bonds formed.
  • An Island The ship comes upon an island, which is literally the size of a peanut. With a single, tiny palm tree. Adorable! You claim it in your name, hoping to retire there when the time comes.
  • Bad Omen The crew brings your attention to a strange mist creeping up the side of the ship. Soon, the ship is engulfed. All sound stops. You begin to hear shouting, incomprehensible through the mist. You think you catch a glimpse of another ship- but as suddenly as it appeared, the mist dissipates, and sound returns.
  • Blizzard! A blizzard blows across the waves. The ship's progress is slowed, but worse still is the bonechilling cold. You lose 20% HP.
  • Card Games on Boats! While making your way to the upper deck, you are invited by 3 crew members to join a game of cards called "Keys and Kingdoms". After hearing a short explanation, you know how it is played. You end up losing. Bad luck!
  • Card Games on Boats! While making your way to the upper deck, you are invited by 3 crew members to join a game of cards called "Keys and Kingdoms". After hearing a short explanation, you know how it is played. You end up winning! Good luck!
  • Dragon Flyby Some of the DragonLords fly overhead back the way you sailed. Whatever they're purusing, you do not know.
  • DragonLord Shift Change A series of roars echoes through the sky as a pair of dragons swoop down upon the ship! They're just DragonLords coming in for a change of guard, but it always manages to catch some Alliance members off guard.
  • Gentle Frost A cloud of snow whirls its way across the ship, but despite the cold, everyone feels revitalized and healed by the benevolent elemental.
  • Midnight Scream. A sharp scream wakes you up in your cabin! You run up on deck, but no one else seems to have heard it...
  • Mixed Fortune The Dragonriders report a cold storm ahead. Not a good sign, but extra rations are distributed to help withstand the incoming cold. Heal 10% HP.
  • Naval Battle You wake up to the sounds of cannon fire. A pirate ship has sailed alongside and begun firing cannons! Luckily your crew is able to drive them off. Long day of repairs ahead.
  • Refugees A makeshift refugee raft escaping the destruction of Dragesvard is sighted in the distance by some Dragonriders. By the time the ship manages to change course, the raft, and its riders, are gone, lost to the depths.
  • Sea Chicken King A large shadow soars overhead of the ship. You look up, expecting a dragon, but instead sea a massive sea chicken soaring above. Before any of the DragonLords can react, the sea chicken dives back into the ocean, rocking the ship in its wake.
  • Siren's Call A haunting, luxurious melody floats across the ship, and those who hear it begin wandering toward the ship's railings, with intent to jump. The quick witted of the crew tie themselves tightly to the railings and hold on to their enthralled companions until the song finally fades. Danger averted.
  • Something Strange You're swabbing the deck, when you notice a small group of.. somethings paddling alongside the ship. They're definitely birds, but they're not ducks, or swans, or gulls. They're... chickens? Unsure of the portence of sea chickens, the sailors throw some hardtack crumbs down for them. Better safe than sorry.
  • The Call of the Depths While staring off into the distance, your gaze drops down into the depths below. You don't know how long you've been staring before someone taps you on your shoulder, shaking you out of your daze. Don't jump in.
  • The Depths While taking a nap beneath the clouded, cold, sky, you suddenly find yourself dropping, sinking below the warm waves to the cold, dark, depths below. As you struggle, panicking, a massive eye opens up in front of you. It blinks once, and you wake up, shivering, soaking wet on the deck of the ship.
  • The Frozen Wastes A chill wind blows and the surface of the water around your ship begins to freeze despite the waves. The crew stay silent and fearful until the ship pushes through. An unlucky omen.
  • The Magesterium A Magesterium ship coasts up alongside you. The crew prepares for the worst, but the Magesterium Guards pay your ship no heed. Lucky!
  • The Winds A heavy gale from the south picks up, sending crew flying off their feet, and even some overboard. You have the wind knocked out you to join the passing twister. Lose 20% HP and MP.
  • Trade Ship A brave trading vessel pulls up beside your ship. You exchange stories and take a look at the goods offered. They're all different varieties of... beetles? Your crew refuses to purchase any insect companions for the journey.
  • Twilight Fire You're napping in the warmth of the cabins at night, when you're awoken by a crew member. Blue and violet motes, flaring and dancing in the moonlight, have appeared around the ship. You raise your concerns, but the crew members assure you that these are benevolent elementals.
  • Players are not permitted to access the Book of Lore during the sailing simulation.
  • Dragesvard's Shore and Braughlmurk Region access points are unlocked after successfully navigating Tyndur's Depths for the first time.
  • Tyndur's Depths was updated with additional quests and minor adjustments on December 17th, 2021.

    Also See: Pale Sea, Pasgur Ocean



    < Message edited by Jay -- 1/17/2022 1:09:21 >
  • Post #: 1
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