DemonicDarkwraith
 ArchKnight DragonFable
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Fleshweaver (DA Required) Access Point: The Fire Paradigm -> Secundus -> Fleshweaver -> Equip Fleshweaver, Access Point: Valour -> Fight Secundus (1) -> Choose 'Accept' Access Point: Armor Closet Requirements: Completion of 'Accept' option in Valour Release Date: September 7th, 2026 Default Weapon: Sharp Blade Offense Boost: 0% Bonus: 0 Crit: 5 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 Pierce: 5 Magic: 5 Block: 5 Parry: 5 Dodge: 5 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances None Fleshweaver's widget displaying Protosouls. The widget can be clicked to empower Protosouls. [Pop-ups: Protosoul disabled. You require a Protosoul. / Empowered with a Protosoul. / Protosoul empowerment disabled.] - Fleshweaver begins the battle with 2 Protosoul and a permanent effect called 'Overflowing Souls' (+5X Crit, tracks MP damage up to 700 from 'Fleshweaving'), where X is the number of Protosoul, capped at 4; Protosoul and its stacks are visually represented by the blue souls on the widget.
- A Protosoul is generated if Fleshweaver takes 700 total damage to MP while affected by 'Fleshweaving', deducting 700 from 'Overflowing Souls' after generating a Protosoul; this is visually represented by the blue chain meter on the widget.
When clicked, a Protosoul is consumed each turn in order to empower a class skill. Erupt Horror 4 hits x 100% damage (400%) Self: +100 Bonus, +200 Crit for 3 turns. | Self: +100 Bonus, +200 Crit for 7 turns. Requirements: None Effect: Applies 'Body Horror' (+100 Bonus, +200 Crit) to player for 3 turns inclusive; 4 hits of 100% damage, amounting to 400% damage. - If empowered with a Protosoul, 'Body Horror' will instead be applied for 7 turns inclusive.
Health Cost: 400 Cooldown: 8; Cooldown becomes 12 if empowered Damage Type: As weapon Element: As weapon Appearance Morbid Cage 4 hits x 40% damage (160%) Target: (On hit) Stun for 3 turns, -75 Avd/Def for 4 turns. | Target: (On hit) Stun for 3 turns, -75 Avd/Def for 7 turns. This attack has +50 Bonus. Requirements: None Effect: 4 hits of 40% damage, amounting to 160% damage, with +50 Bonus; applies 'Caged Soul' (-75 Melee/Pierce/Magic Avoidance, -75 Block/Parry/Dodge Defense) to target for 4 turns inclusive; applies 'Morbid Cage' to target, stunning it for 3 turns.- If empowered with a Protosoul, 'Caged Soul' will instead be applied for 7 turns inclusive.
Health Cost: 200 Cooldown: 12; Cooldown becomes 15 if empowered Damage Type: As weapon Element: As weapon Appearance Slough Skin 2 hits x 50% damage (100%) Self: Purge enemy effects, gain immunity to most enemy effects for 1 turn. | Self: Purge enemy effects, gain immunity to most enemy effects for 3 turns. Requirements: None Effect: Purges all status effects (excluding 'Stuffed', permanent effects, and effects applied by the player and their allies aside from 'Soul's Edge'); applies 'Overskin' (Self becomes immune to most of the attackers' new non-permanent effects) to player for 1 turn inclusive; 2 hits of 50% damage, amounting to 100% damage.- If empowered with a Protosoul, 'Overskin' will instead be applied for 3 turns inclusive.
Health Cost: 250 Cooldown: 8; Cooldown becomes 11 if empowered Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Hecatoncheires 6 hits x 30% damage (180%) Self: (On hit) +<Level> STR/DEX/INT for 3 turns. | Self: (On hit) +<Level> STR/DEX/INT for 8 turns. Target: (On hit) -<Level> STR/DEX/INT for 2 turns. | Target: (On hit) -<Level> STR/DEX/INT for 7 turns. Requirements: None Effect: 6 hits of 30% damage, amounting to 180% damage; if a hit lands, applies 'Seized Soul' (+[Level] STR/DEX/INT) to player for 3 turns inclusive and 'Inescapable Reach' (-[Level] STR/DEX/INT) to target for 2 turns.- If empowered with a Protosoul, 'Seized Soul' and 'Inescapable Reach' will instead be applied for 8 turns inclusive and 7 turns respectively.
Health Cost: 250 Cooldown: 6; Cooldown becomes 12 if empowered Damage Type: As weapon Element: As weapon Appearance Nailburst 1 hit x 200% damage Target: (On hit) 200% None DoT for 1 turn. | Target: (On hit) Attempt to annihilate the target! | Target: (On hit) 200% None DoT for 4 turns. This attack has +200 Crit. Annihilate target if target HP less than 30% of your max HP. | This attack has +200 crit. Requirements: None Effect: 1 hit of 200% damage, with +200 Crit; applies one of the following DoT effects dependent on target's current HP:- If the target's current HP is less than 30% of the player's max HP, applies 'Soul Annihilation', a Magic None DoT effect equal to 30% of the player's maximum HP, to target. (Pop-up: You attempt to annihilate your foe's soul!)
- If empowered with a Protosoul, 'Soul Annihilation' will instead be applied for 2 turns.
- Otherwise, instead applies 'Soul Burst', a 200% Magic None DoT effect, to target for 1 turn. (Pop-up: Foe's Soul resists!)
- If empowered with a Protosoul, 'Soul Burst' will instead be applied for 4 turns.
Health Cost: 200 Cooldown: 4; Cooldown becomes 6 if empowered Damage Type: As weapon Element: As weapon Other information It is possible for the target to survive the 'Soul Annihilation' effect if the target's All Resist/DoT Damage Reduction is high enough to reduce the 'Soul Annihilation' DoT effect to a value below its remaining health after Nailburst. Appearance 1 / 1.1 Fingerswarm 1 hit x 150% damage to all targets | 1 hit x 225% damage to all targets Requirements: None Effect: 1 hit of 150% damage to all foes. - If empowered with a Protosoul, attack instead performs 1 hit of 225% damage to all foes.
Health Cost: 100 Cooldown: 1; Cooldown becomes 2 if empowered Damage Type: As weapon Element: As weapon Appearance Fleshsaw 5 hits x 40% damage (200%) Target: -20 All, +20 Health for 3 turns. | Target: -20 All, +20 Health for 9 turns. Requirements: None Effect: 5 hits of 40% damage, amounting to 200% damage; applies 'Rip and Tear' (-20 All Resist, +20 Health Resist) to target for 3 turns inclusive. - If empowered with a Protosoul, 'Rip and Tear' will instead be applied for 9 turns inclusive.
Health Cost: 100 Cooldown: 5; Cooldown becomes 11 if empowered Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Attack 1 hit x 150% damage Heal 2% max HP. Incoming damage is dealt to MP before HP. Skills convert HP to MP (penalty if insufficient HP). Gain 1 Protosoul per 700 MP damage taken (max 4). Spend 1 Protosoul to increase the effectiveness and CD of skills. Requirements: None Effect: Recovers 2% of player's max HP; 1 hit of 150% damage Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Flesh of Ice 2 hits x 50% damage (100%) Self: +200 Avd/Def for 2 turns. | Self: +200 Avd/Def for 3 turns. Requirements: None Effect: Applies 'Flesh Aegis' (+200 Melee/Pierce/Magic Avoidance, +200 Block/Parry/Dodge Defense) to player for 2 turns; 2 hits of 50% damage, amounting to 100% damage. - If empowered with a Protosoul, 'Flesh Aegis' will instead be applied for 3 turns.
Health Cost: 200 Cooldown: 6; Cooldown becomes 8 becomes empowered Damage Type: As weapon Element: As weapon Appearance Flesh of Light 1 hit x 200% damage Target: (On hit) -80 Bonus/Crit for 1 turn. | Target: (On hit) -80 Bonus/Crit for 4 turns. Requirements: Completion of Wisdom with the 'Consume' option chosen Effect: 1 hit of 200% damage; applies 'Solar Rupture' (-80 Bonus, -80 Crit) to target for 1 turn. - If empowered with a Protosoul, 'Solar Rupture' will instead be applied for 4 turns.
Mana Cost: 100 Cooldown: 8; Cooldown becomes 13 if empowered Damage Type: As weapon Element: As weapon Appearance Flesh of Nature 4 hits x 40% damage (160%) Self: 5% max HP HoT for 3 turns, (On hit) Gain stacking -5 Health for 4 turns. | Self: 5% max HP for 6 turns, (On hit) Gain stacking -5 Health for 7 turns. Target: (On hit) Apply stacking +15 Health for 4 turns. | Target: (On hit) Apply stacking +15 Health for 7 turns. Requirements: Completion of Detachment with the 'Consume' option chosen Effect: Applies 'Rampant Regrowth', a 5% player's max HP HoT effect, to player for 3 turns; 4 hits of 40% damage, amounting to 160% damage; if a hit lands, applies 'The Feast' (-20 Health Resist) to player for 4 turns inclusive and 'The Harvest' (+60 Health Resist) to target for 4 turns inclusive. - If empowered with a Protosoul, 'Rampant Regrowth' will instead be applied to player for 6 turns; 'The Feast' and 'The Harvest' will instead be applied to the player and target for 7 turns inclusive.
Mana Cost: 300 Cooldown: 9; Cooldown becomes 19 if empowered Damage Type: As weapon Element: As weapon Appearance Flesh of Darkness 1 hit x 200% damage Target: (On hit) 100% DoT, -35% Boost for 4 turns. | Target: (On hit) 100% DoT, -35% Boost for 8 turns. Requirements: Completion of Honesty with the 'Consume' option chosen Effect: 1 hit of 200% damage; applies 'Flesh Reaper' (a 100% Melee weapon element DoT effect, -35% Boost) to target for 4 turns. - If empowered with a Protosoul, 'Flesh Reaper' will instead be applied for 8 turns.
Mana Cost: 100 Cooldown: 6; Cooldown becomes 10 if empowered Damage Type: As weapon Element: As weapon Appearance Flesh of Water 3 hits x 30% damage (90%) Self: (On hit) Heal 4% max HP per hit. | Self: (On hit) Heal 7% max HP per hit. Requirements: Completion of Poise with the 'Consume' option chosen Effect: 3 hits of 30% damage, amounting to 90% damage; heals 4% of player's max HP for every hit that lands. - If empowered with a Protosoul, instead 7% of player's max HP for every hit that lands.
Mana Cost: 1 Cooldown: 7; Cooldown becomes 11 if empowered Damage Type: As weapon Element: As weapon Appearance Flesh of Energy 2 hits x 150% damage (300%) Self: +50% Crit damage for the current turn. | Self: +50% Crit damage for 5 turns. This attack has +200 Crit. Requirements: Completion of Mettle with the 'Consume' option chosen Effect: Applies 'Lightning Vector' (+50% Crit Damage Multiplier) to player for 1 turn inclusive; 2 hits of 150% damage, amounting to 300% damage, with +200 Crit. - If empowered with a Protosoul, 'Lightning Vector' will instead be applied for 5 turns inclusive.
Mana Cost: 200 Cooldown: 0; Cooldown becomes 4 if empowered Damage Type: As weapon Element: As weapon Appearance Flesh of Fire 6 hits x 50% damage (300%) Self: Gain +20 Boost, convert 200 HP to MP at the start of each turn. | Self: Gain +40 Boost, convert 400 HP to MP at the start of each turn. Boost increases by 5, HP converted increases by 50 each turn. Requirements: Completion of Perfection with the 'Consume' option chosen Effect: Permanently applies 'Overwhelming Hunger' (+[20+5Y]% Boost, player loses [200+50Y] HP and heals [200+50Y] MP at the start of their turn after DoT effects) to player inclusive; 6 hits of 50% damage, amounting to 300% damage; after this skill is used, replaces this skill with 'Dual Immolation'. - If empowered with a Protosoul, 'Overwhelming Hunger' will instead gain +[40+5Y%] Boost, player loses [400+50Y] HP and heals [200+50Y] MP at the start of their turn (after DoT effects).
Health Cost: 200 Cooldown: 4 Damage Type: As weapon Element: As weapon Other information Y increases by 1 after the HP to MP conversion on the start of player's turn and will reset to 0 after 'Overwhelming Hunger' is removed after the usage of 'Dual Immolation' or purged due to not having enough HP. If the player has less HP than the amount that would be lost, 'Overwhelming Hunger' is automatically purged and the 'Dual Immolation' skill returns to 'Flesh of Fire' with a 8 turn cooldown. [Pop-up: The hunger overwhelms your strained soul! (Not enough HP to maintain)] Appearance Dual Immolation 6 hits x <x>% damage (<x>%) Self: Remove Overwhelming Hunger. This attack has +200 Crit and gains +3% base damage per 1% missing HP (max +300% total) | This attack has +200 Crit and gains +6% base damage per 1% missing HP (max +600% total) Requirements: Completion of Perfection with the 'Consume' option chosen; usage of 'Flesh of Fire' Effect: 6 hits of [50+Z/2]% damage, amounting to [300+3Z]% damage, with +200 Crit; after this skill is used, removes 'Overwhelming Hunger' from player and replaces this skill with 'Flesh of Fire'. - If empowered with a Protosoul, attack instead performs 6 hits of [50+A]% damage, amounting to [300+6Z]% damage, with +200 Crit.
Mana Cost: 0 Cooldown: 8 Damage Type: As weapon Element: As weapon Other information Z is equal to player's missing HP%. Appearance Other information Class is required to access Wisdom, Detachment, Honesty, Poise, Mettle, and Perfection quests. The player begins the battle with 0 MP while Fleshweaver is equipped. - All class skills that cost HP heal the player for an equal amount of MP + Level/2 MP.
- After the battle, the player's HP is adjusted equal to their current MP, then MP is set to 0.
While Fleshweaver is equipped, the player permanently applies 'Fleshweaving', a Flat Damage Reduction effect. - While affected by 'Fleshweaving', all direct damage (including glancing hits) and DoT damage received is first deducted from MP; if an instance of damage brings the player to 0 MP, the remaining damage is dealt to HP.
If the player uses a class skill that costs HP while their HP is below the required HP cost, they will set their current HP to 1 HP and apply 'Soul's Edge' (-10A All Resist, +10A Health Resist, -20A Melee/Pierce/Magic Avoidance, -10A Block/Parry/Dodge Defense, effect cannot be removed by purge effects) to themselves for 4 turns inclusive, where A is equal to the number of times this effect has been applied, resetting to 0 if the status expires. Despite having a different face model, male and female appearances are the same. The tentacles holding the player's shown weapon are animated. Fleshweaver's appearance is attuned to the player's equipped weapon's element; refer to this chart for all appearances. Fleshweaver replaces SoulWeaver class; it can only be accessed again if the player picked 'Rewrite History' from Secundus or if the player owns Mote of Threads. 'Flesh of Water', 'Flesh of Energy', and 'Flesh of Fire' / 'Dual Immolation' skills became accessible on September 11th, 2026. Thanks to Lightflare for image. Verlyrus for skill effects.
< Message edited by DemonicDarkwraith -- 9/12/2026 15:56:39 >
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