nightslayer321
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Mage (No DA Required) Access Point: Character Creation Screen, Access Point: Falconreach (Books 1 and 2) -> Left -> Approach B.M. Moglin -> Who's That? -> Class -> Switch! -> Mage, Access Point: Cysero's Superstore of Savings! (Book 3) -> Up -> 2 Left -> B.M. Moglin -> Class -> Switch! -> Mage, Access Point: Falconreach Inn (Books 1 and 2) -> Up -> Serenity -> Reset Base Class, Access Point: Falconreach Inn (Book 3) -> Up -> Gaelan -> Reset Base Class, Access Point: Falconreach Guardian Tower (Books 1 and 2) -> 3 Left -> Trainer Eckhard -> Guardian Armor -> Save Base Armor, Access Point: Dragonsgrasp (Books 1 and 2) -> Down -> Right -> Up Right -> Down-> Jonath -> Equip / Save Base Mage, Access Point: Dragongrasp (Book 3) -> Up -> Right -> Up Right -> Up Right -> Right -> Down -> Jonath -> Equip / Save Base Mage, Access Point: Shattered (Temporary), Access Point: Orb of Saving -> Load Base Class, Access Point: Armor Closet Requirements: Mage chosen as base class Release Date: April 28th, 2006 Mage (Retro) (DA Required) Access Point: Falconreach Libraseum -> 2 Right -> WEAR Retro Mage!, Armor Closet Requirements: Mage chosen as base class, Dragon Amulet Release Date: June 17th, 2016 Default Weapon: Staff Offense Boost: 0% Bonus: 0 Crit: 5 Damage Modifiers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: 5 Darkness: 5 Acid 1 hit x 50% Fire damage Target: (On hit) 20% Fire DoT for 5 turns. Requirements: Level 14 Effect: 1 hit of 50% damage; applies 'Acid', a 20% Melee Fire DoT effect, to target for 5 turns. Mana Cost: 3 Cooldown: 4 Damage Type: As weapon Element: Fire Appearance Root 1 hit x 100% damage Target: (On hit) +30 Health resist for 4 turns. Requirements: Level 12 Effect: 1 hit of 100% damage; applies 'Rooted' (+30 Health Resist) to target for 4 turns inclusive. Mana Cost: 3 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance MageFury 1 hit x 140% Magic damage to all targets Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 10; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 140% damage to all foes. Mana Cost: 19 Cooldown: 0 Damage Type: Magic Element: As weapon Appearance Blind 1 hit x 0% damage Target: (On hit) -50 Bonus for 4 turns. Requirements: Level 8 Effect: 1 hit of 0% damage; applies 'Blind' (-50 Bonus) to target for 4 turns. (Message: Blinded!) Mana Cost: 11 Cooldown: 5 Damage Type: Magic Element: As weapon Appearance Sleep 1 hit x 0% damage Self: +25 Boost for 3 turns. Target: (On hit) Stun for 3 turns. Requirements: Level 6 Effect: 1 hit of 0% damage; applies 'Sapped' (+25% Boost) to player for 4 turns; applies 'Sleep' to target, stunning it for 3 turns. Mana Cost: 15 Cooldown: 14 Damage Type: As weapon Element: As weapon Appearance Meditate Self: Recover 30% max MP. Requirements: Level 4 Effect: Recovers 30% of player's max MP. Mana Cost: 0 Cooldown: 2 Damage Type: N/A Element: N/A Appearance Thorny Shield Self: +140 Defense for 2 turns. Retaliate for some damage when hit. Requirements: Level 2 Effect: Applies 'Shielded' (+140 Block/Parry/Dodge Defense) to player for 2 turns; reflects [100/(2^X)]% of player's base damage at foe, where X is the number of times struck while shielded. (Message: Shielded for 2 turns!) Mana Cost: 9 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Attack 1 hit x 100% damage Recover 15 MP. Does 50% damage if a Staff, Wand, Dagger, or Scythe is not equipped. Requirements: None Effect: Recovers 15 MP; deals damage based on weapon type;- With a Staff/Wand/Dagger/Scythe equipped, 1 hit of 100% damage.
- With any other weapon item type equipped, 1 hit of 50% damage.
Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance 1 / 2 Power Boost 1 hit x 100% damage Self: +20 Boost for 5 turns. Requirements: Level 3 Effect: Applies 'Power' (+20% Boost) to player for 5 turns inclusive; 1 hit of 100% damage. (Message: Powering Up!) Mana Cost: 11 Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Fireball 1 hit x 125% Fire Magic damage Deals 250% Fire Magic damage if target is affected by Frozen. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 5; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 125% damage. If target is affected by 'Frozen', 1 hit of 250% damage. Mana Cost: 15 Cooldown: 4 Damage Type: Magic Element: Fire Appearance Ice Strike 1 hit x 125% Ice Magic damage Target: (On hit) -25 Fire resist for 5 turns. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 7; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 125% damage; applies 'Frozen' (-25 Fire Resist) to target for 5 turns inclusive. Mana Cost: 10 Cooldown: 4 Damage Type: Magic Element: Ice Appearance Wind Strike 1 hit x 125% Wind Magic damage Self: +20 Bonus for 5 turns. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 9; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 125% damage; applies 'Wind' (+20 Bonus) to player for 5 turns inclusive. Mana Cost: 8 Cooldown: 4 Damage Type: Magic Element: Wind Appearance Lightning 1 hit x 125% Energy Magic damage Self: +25 Boost for 5 turns. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 11; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 100% damage; applies 'Zapped' (+25% Boost) to player for 5 turns inclusive. Mana Cost: 13 Cooldown: 4 Damage Type: Magic Element: Energy Appearance Mana Blackout 1 hit x 150% damage to MP Requirements: Level 13 Effect: 1 hit of 150% damage to target's MP. Mana Cost: 11 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Final Blast 1 hit x 125% damage This attack has +200 Crit. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 15; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 125% damage, with +200 Crit. Mana Cost: 8 Cooldown: 14 Damage Type: Magic Element: As weapon Appearance
< Message edited by DemonicDarkwraith -- 5/27/2024 18:21:25 >
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