| nightslayer321 Member
 
 
   | Mage (No DA Required)
 
 Access Point:  Character Creation Screen,
 Access Point:  Falconreach (Books 1 and 2) -> Left -> Approach  B.M. Moglin -> Who's That? -> Class -> Switch! -> Mage,
 Access Point:  Cysero's Superstore of Savings! (Book 3) -> Up -> 2 Left ->  B.M. Moglin -> Class -> Switch! -> Mage,
 Access Point:  Falconreach Inn (Books 1 and 2) -> Up ->  Serenity -> Reset Base Class,
 Access Point:  Falconreach Inn (Book 3) -> Up ->  Gaelan -> Reset Base Class,
 Access Point:  Falconreach Guardian Tower (Books 1 and 2) -> 3 Left ->  Trainer Eckhard -> Guardian Armor -> Save Base Armor,
 Access Point:  Dragonsgrasp (Books 1 and 2) -> Down -> Right -> Up Right -> Down->  Jonath -> Equip / Save Base Mage,
 Access Point:  Dragongrasp (Book 3) -> Up -> Right -> Up Right -> Up Right -> Right -> Down ->  Jonath -> Equip / Save Base Mage,
 Access Point:  Shattered (Temporary),
 Access Point:  Falconreach Libraseum -> 2 Right -> WEAR Retro Mage!
 Access Point:  Orb of Saving -> Load Base Class,
 Access Point:  Armor Closet,
 Access Point:  Base Armor Closet
 Requirements: Mage chosen as base class
 Release Date: April 28th, 2006
 
 Default Weapon:  Staff
 
 Offense
 Boost: 0%
 Bonus: 0
 Crit: 5
 
 Damage Modifiers
 Non-Crit: 100%
 Dex: 100%
 DoT: 100%
 Crit: 175%
 
 Defense
 Melee: 5
 Pierce: 5
 Magic: 5
 Block: 0
 Parry: 0
 Dodge: 0
 
 Damage Reduction
 Non-Crit: 0%
 DoT: 0%
 Crit: 0%
 
 Resistances
 Light: 5
 Darkness: 5
 
 
 
 Acid
 1 hit x 100% Fire damage
 Target: (On hit) 20% Fire DoT for 5 turns.
 
 Requirements: Level 14
 
 Effect: 1 hit of 100% damage; applies 'Acid', a 20% Melee Fire DoT effect, to target for 5 turns.
 
 Mana Cost: 3
 Cooldown: 4
 Damage Type: As weapon
 Element: Fire
 
 
   Appearance
 
 
 
 Root
 1 hit x 100% damage
 Target: (On hit) +30 Health resist for 4 turns.
 
 Requirements: Level 12
 
 Effect: 1 hit of 100% damage; applies 'Rooted' (+30 Health Resist) to target for 4 turns inclusive.
 
 Mana Cost: 3
 Cooldown: 9
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 MageFury
 1 hit x 140% Magic damage to all targets
 Requires a Staff, Wand, Dagger, or Scythe equipped.
 
 Requirements: Level 10; Staff/Wand/Dagger/Scythe equipped
 
 Effect: 1 hit of 140% damage to all foes.
 
 Mana Cost: 19
 Cooldown: 0
 Damage Type: Magic
 Element: As weapon
 
 
   Appearance
 
 
 
 Blind
 1 hit x 50% damage
 Target: (On hit) -50 Bonus for 4 turns.
 
 Requirements: Level 8
 
 Effect: 1 hit of 50% damage; applies 'Blind' (-50 Bonus) to target for 4 turns.
 
 Mana Cost: 11
 Cooldown: 5
 Damage Type: Magic
 Element: As weapon
 
 
   Appearance
 
 
 
 Sleep
 1 hit x 50% damage
 Self: +25 Boost for 5 turns.
 Target: (On hit) Stun for 3 turns.
 
 Requirements: Level 6
 
 Effect: Applies 'Charged' (+25% Boost) to player for 5 turns inclusive; 1 hit of 50% damage; applies 'Sleep' to target, stunning it for 3 turns.
 
 Mana Cost: 15
 Cooldown: 14
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 Meditate
 1 hit x 100% damage.
 Self: Recover 15% max MP, gain +200 Crit for next turn.
 
 Requirements: Level 4
 
 Effect: Recovers 15% of player's max MP; applies 'Meditated' (+200 Crit) to player for next 1 turn; 1 hit of 100% damage.
 
 Mana Cost: 0
 Cooldown: 2
 Damage Type: N/A
 Element: N/A
 
 
   Appearance 1 /  1.1
 
 
 
 Thorny Shield
 Self: +150 Defense for 2 turns. Retaliate for some damage when hit.
 
 Requirements: Level 2
 
 Effect: Applies 'Shielded' (+150 Block/Parry/Dodge Defense; retaliates [100/(2^X)]% of player's base damage at foe, where X is the number of times struck while shielded) to player for 2 turns. (Message: Shielded for 2 turns!)
 
 Mana Cost: 9
 Cooldown: 9
 Damage Type: N/A
 Element: N/A
 
 
   Appearance
 
 
 
 Attack
 1 hit x 100% damage
 Recover 15 MP.
 Does 50% damage if a Staff, Wand, Dagger, or Scythe is not equipped.
 
 Requirements: None
 
 Effect: Recovers 15 MP; deals damage based on weapon type;
 Mana Cost: 0With a Staff/Wand/Dagger/Scythe equipped, 1 hit of 100% damage. 
With any other weapon item type equipped, 1 hit of 50% damage.
 Cooldown: 0
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance 1 /  2
 
 
 
 Power Boost
 1 hit x 100% damage
 Self: +20 Boost for 5 turns.
 
 Requirements: Level 3
 
 Effect: Applies 'Power Boost' (+20% Boost) to player for 5 turns inclusive; 1 hit of 100% damage. (Message: Powering Up!)
 
 Mana Cost: 11
 Cooldown: 4
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance 1 /  1.1
 
 
 
 Fireball
 1 hit x 125% Fire Magic damage
 Deals 200% Fire Magic damage if target is affected by Frozen.
 Requires a Staff, Wand, Dagger, or Scythe equipped.
 
 Requirements: Level 5; Staff/Wand/Dagger/Scythe equipped
 
 Effect: 1 hit of 125% damage; if target is affected by 'Frozen', instead performs 1 hit of 200% damage.
 
 Mana Cost: 15
 Cooldown: 3
 Damage Type: Magic
 Element: Fire
 
 
   Appearance
 
 
 
 Ice Strike
 1 hit x 125% Ice Magic damage
 Target: (On hit) -25 Fire resist for 5 turns.
 Requires a Staff, Wand, Dagger, or Scythe equipped.
 
 Requirements: Level 7; Staff/Wand/Dagger/Scythe equipped
 
 Effect: 1 hit of 125% damage; applies 'Frozen' (-25 Fire Resist) to target for 5 turns inclusive.
 
 Mana Cost: 10
 Cooldown: 4
 Damage Type: Magic
 Element: Ice
 
 
   Appearance
 
 
 
 Wind Strike
 1 hit x 125% Wind Magic damage
 Self: +20 Bonus for 5 turns.
 Requires a Staff, Wand, Dagger, or Scythe equipped.
 
 Requirements: Level 9; Staff/Wand/Dagger/Scythe equipped
 
 Effect: Applies 'Guiding Wind' (+20 Bonus) to player for 5 turns inclusive; 1 hit of 125% damage.
 
 Mana Cost: 8
 Cooldown: 4
 Damage Type: Magic
 Element: Wind
 
 
   Appearance
 
 
 
 Lightning
 1 hit x 125% Energy Magic damage
 Self: +25 Boost for 5 turns.
 Requires a Staff, Wand, Dagger, or Scythe equipped.
 
 Requirements: Level 11; Staff/Wand/Dagger/Scythe equipped
 
 Effect: Applies 'Zapped' (+25% Boost) to player for 5 turns inclusive; 1 hit of 100% damage.
 
 Mana Cost: 13
 Cooldown: 4
 Damage Type: Magic
 Element: Energy
 
 
   Appearance
 
 
 
 Overcharge
 5 hits x 45% <Fire/Ice/Wind/Energy> damage (225%)
 Element changes to last elemental skill used.
 Must first be charged with Fireball, Ice Strike, Wind Strike, and Lightning.
 
 Requirements: Level 13; 'Fireball', 'Ice Strike', 'Wind Strike', and 'Lightning' skills used at least once to unlock
 
 Effect: 5 hits of 45% damage, amounting to 225% damage
 
 Mana Cost: 11
 Cooldown: 9
 Damage Type: As weapon
 Element: Fire, Ice, Wind, or Energy; dependent on the last elemental skill used ('Fireball', 'Ice Strike', 'Wind Strike', and 'Lightning' respectively)
 
 Other information
 Prior to  September 5th, 2025, skill was previously named 'Mana Blackout' and had the  'Mana' label.
 
 
   Appearance
 
 
 
 Final Blast
 1 hit x 125% damage
 This attack has +200 Crit. Requires a Staff, Wand, Dagger, or Scythe equipped.
 
 Requirements: Level 15; Staff/Wand/Dagger/Scythe equipped
 
 Effect: 1 hit of 125% damage, with +200 Crit.
 
 Mana Cost: 8
 Cooldown: 14
 Damage Type: Magic
 Element: As weapon
 
 
   Appearance
 
 < Message edited by DemonicDarkwraith -- 9/6/2025 0:02:47  >
 
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