crabpeople -> RE: Classes/Abilities (3/11/2015 16:07:42)
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Done, thanks! ~SZ I would like to point out that there's some incorrect information at the shadow hunter class page regarding the damage values of some combos (and some blind durations aswell). I'll post here the corrected values (tested a while ago). Sword 1 - Sword 2 - Sword 3 Sword 1 Effect: Runs up to the enemy and stabs once for 100% weapon damage. Sword 2 Effect: Runs up to the enemy, stabs once, and slashes three times for 200% total weapon damage. Sword 3 Effect: Runs up to the enemy, stabs once, slashes the enemy three times and finishes with 2 more stabs for 600% total weapon damage. Sword - Gun - Stun Sword Effect: Runs up to the enemy and stabs once for 100% weapon damage. Gun Effect: Run up to the enemy, stabs once and shoots it twice for 300% total weapon damage. Stun Effect: Runs up to the enemy then shoots once and stabs twice dealing 150% total weapon damage. Stuns the enemy for 3 turns. Sword - Magic - Blind Sword Effect: Runs up to the enemy and stabs once for 100% weapon damage. Magic Effect: Runs up to the enemy, stabs once, and blasts it three times with magic for 160% total weapon damage. Blind Effect: Runs up to the enemy and stabs once, blasts 3 times for 100% total weapon damage. Blinds the enemy for 5 turns, lowering enemy bonus by -50. Sword 1 - Sword 2 - Gun ( DoT Combo) Sword 1 Effect: Runs up to the enemy and stabs once for 100% weapon damage. Sword 2 Effect: Runs up to the enemy, stabs once and slashes three times for 200% total weapon damage. Gun Effect: Runs up to the enemy, stabs twice, shoots two more times for 160% total weapon damage. Inflicts 50% weapon damage as a DoT over 5 turns. Sword - Gun - Gun (Weaken Combo) Sword Effect: Runs up to the enemy and stabs once for 100% weapon damage. Gun Effect: Run up to the enemy, stabs once, and shoots two times for 300% total weapon damage. Gun (Weaken strike) Effect: Shoot at the enemy, runs up and blasts three times with magic and finishes with a stab for 250% total weapon damage. Weakens the enemy, giving it -25 Boost for 2 turns. Sword 1 - Sword 2 - Magic (Damage Boost Combo) Sword 1 Effect: Runs up to the enemy and stabs once for 100% weapon damage. Sword 2 Effect: Runs up to the enemy, stabs once, and slashes three times for 200% total weapon damage. Magic (Weapon Boost) Effect: Runs up to the enemy, stabs three times for 225% total weapon damage. Increases your boost by 50 for 2 turns. Sword - Magic - Magic (Counter Attack Combo) Sword Effect: Runs up to the enemy and stabs once for 100% weapon damage. Magic Effect: Runs up to the enemy, stabs once, and blasts it three times with magic for 160% total weapon damage. Magic (Counter attack) Effect: Shoots the enemy once, runs up and blasts 3 times with magic for 200% total weapon damage. The next hit that lands on you by an enemy will be countered and deal 225% weapon damage back to that enemy. Gun - Gun (Shotgun Combo) Gun Effect: Shoots the enemy once for 100% weapon damage. Gun (Shotgun Combo) Effect: Shoots all enemies. Deals 2 hits of 75% weapon damage to the target and 1 additional hit of 75% weapon damage to all monsters, including first target. Gun - Magic (Accuracy Combo) No changes here Gun Effect: Shoots the enemy once for 100% weapon damage. Magic (Accurate Shot) Effect: Shoots the enemy 4 times for 200% total weapon damage with a +100 to bonus. Gun - Sword - Stun No changes here Gun Effect: Shoots the enemy once for 100% weapon damage. Sword Effect: Runs up to the enemy then shoots once and stabs the enemy once for 200% total weapon damage. Stun Effect: Runs up to the enemy then shoots once and stabs twice dealing 150% total weapon damage. Stuns the enemy for 3 turns. Gun - Sword - Gun (Weaken Combo) Gun Effect: Shoots the enemy once for 100% weapon damage. Sword Effect: Runs up to the enemy then shoots once and stabs the enemy once for 200% total weapon damage. Gun (Weaken strike) Effect: Shoot at the enemy, runs up and blasts three times with magic and finishes with a stab for 250% total weapon damage. Weakens the enemy, giving it -25 Boost for 2 turns. Gun - Sword - Magic (Counter Attack Combo) Gun Effect: Shoots the enemy once for 100% weapon damage. (this part of text is missing in the guide) Sword Effect: Shoots at the enemy then runs up to the enemy and stabs once for 200% total weapon damage. Magic (Counter attack) Effect: Shoots the enemy once then runs up to the enemy and blasts him 3 times with magic for 200% total weapon damage. Next hit on you will be countered. Magic - Magic - Magic (Fizzle Combo) Magic Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage. Magic Effect: Runs up to the enemy and deals 3 hits for 150% total weapon damage. Magic Effect: Runs up to the enemy and deals 3 hits for 60% weapon damage. Magic - Sword 1 - Sword 2 Magic Effect: Runs up to the enemy and deals 3 hits for 120% weapon damage. Sword 1 Effect: Runs up to the enemy, hits 3 times with blasts and 3 slashes for 300% total weapon damage. Sword 2 Effect: Runs up to the enemy, stabs once, slashes the enemy three times and finishes with 2 more stabs for 600% total weapon damage. Magic - Magic - Healing Combo Magic Effect: Runs up to the enemy and deals 3 hits of 120% total weapon damage. Magic Effect: Runs up to the enemy and deals 3 hits for 150% total weapon damage. Healing Combo Effect: Heal yourself for 25% Max Health. Runs up to the enemy, floats in the air and blasts 5 times for 125% total weapon damage. Magic - Gun (Critical Combo) (No changes here) Magic Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage. Gun (Critical Shot) Effect: Shoots the enemy once with a guaranteed chance for a critical hit of 500% weapon damage. Magic - Magic - Sword - Blind (Strong Blind Combo) Magic Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage. Magic Effect: Runs up to the enemy and deals 3 hits for 150% total weapon damage. Mana Cost: 20 Sword Effect: Run up to the enemy, hits 3 times with blasts and 3 slashes for 300% total weapon damage total. Mana cost: 20 Blind Effect: Runs up to the enemy stabs once, then blasts the enemy 3 times for 100% total weapon damage. Blinds the enemy for 5 turns and lowers enemy bonus by -50. Magic - Blind Magic Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage. Blind Effect: Runs up to the enemy stabs once, then blasts the enemy 3 times for 100% total weapon damage. Blinds the enemy for 1 turn and lowers enemy bonus by -50. Magic - Sword - Blind Magic Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage. Sword Effect: Run up to the enemy, hits 3 times with blasts and 3 slashes for 300% total weapon damage total. Blind Effect: Runs up to the enemy stabs once, then blasts the enemy 3 times for 100% total weapon damage. Blinds the enemy for 5 turns and lowers enemy bonus by -50. Magic - Sword - Magic (Counter Attack Combo) (No changes here) Magic Effect: Runs up to the enemy and blasts 3 times for 120% total weapon damage. Sword Effect: Runs up to the enemy, blasts 3 times, then slashes 3 times for 300% total weapon damage. Magic (Counter attack) Effect: Shoots the enemy once, runs up and blasts 3 times with magic for 200% total weapon damage. The next hit that lands on you by an enemy will be countered and deal 225% weapon damage back to that enemy. Link to the SH page: http://forums2.battleon.com/f/tm.asp?m=21502390 Other Stuff DeathKnight's Souls Slash skill cooldown is 5 turns not 4 as the Death Knight Armor entry says.
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