RE: Classes/Abilities (Full Version)

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Sagrym -> RE: Classes/Abilities (2/8/2015 12:35:48)

Got appearance images for Davey Class Armor

Seems like the skills are available for every player now... I can use them without being a Dragonlord

Bubble:
Appearance

Tsunami:
Appearance

Hypercurrent:
Appearance

Evil Laugh:
Appearance

Attack:
Appearance

Corrections for some skills:
  • Bubble's in-game description is written as "Mystical, healing bubbles."
  • Evil Laugh's in-game description is written as "Muhwaahahaha!!!"



    A few corrections for SoulWeaver Armor:
  • Soul Aegis's in-game description is written as "+140 Defense!"
  • Repentance's in-game description is written as "Applies a DoT" (small o)



    And one for Kid Nythera:
  • Shin Kick's in-game description is written as "2 turn stun, 75% Dmg" (big D)



    New appearance images for Ninja Monkey

    CharliesNinjas:
    Appearance

    Knife Toss:
    Appearance

    Shin Strike:
    Appearance

    Attack:
    Appearance

    Heal:
    Appearance

    Smoke Bomb:
    Appearance

    A few corrections:
  • Banana Star's in-game name is written without space between, and his in-game description is written as "3-5 DOT" (big O)
  • Shin Strike should be changed to "Shin Strike!", and his in-game description is written as "120% Dmg."
  • Heal's in-game description is written as "20% Heal."
  • Smoke Bomb's in-game description is written as "Stun."

    All done, thanks. ~Peachii




  • Slayer Zach -> RE: Classes/Abilities (2/8/2015 13:46:56)

    Re-writing the Flashbang of Love skill:


    [image]http://media.artix.com/encyc/df/tags/DA.png[/image] Flashbang of Love
    Blind them with love!
    (DA Required)

    Level/Quest/Items required: Blinded by Love (Trinket)

    Effects: Throws a flashbang at the enemy and it explodes with love, performing 1 hit of 145% Magic, Good element, damage. If it connects, it applies 'Blinded' to the target, lowering their Bonus by 50 for 3 turns

    Mana Cost: 16
    Cooldown: 29
    Element: Good
    Attack Type: Magic

    [image]http://i.imgur.com/ThGCba4.png[/image]
    Appearance 1
    Appearance 2
    Appearance 3

    Made the above adjustments to the trinket just now. You'll need to refresh to pick up the new version. Adjusting the entry, it'll need a new icon though. Sorry. I had to update the mana cost. =/ ~Ash

    Done! I also just tested the trinket on Sepulchure since he has absurd amount of defense, and somehow hit him. Did you raise the Bonus to hit on the attack, or did I get super, SUPER lucky? o__o;

    Oh, I forgot to mess with that. It's supposed to have a +30% to hit but had 100%. Fixing now.

    Fixed, needs a cache clear. The original skill had +100 BtH. I just changed it to only use 30 BtH, not add to what you already have. ~Ash




    Slayer Zach -> RE: Classes/Abilities (2/9/2015 14:26:34)

    New main images for Color Custom DragonLord Armor:
    Male
    Female

    New images for Guardian Armor's Guardian Rage skill:
    Appearance 1
    Appearance 2
    Appearance 3 (final hit)

    Kid Dragon (and Baby Dragon, Toddler Dragon, once they're created) should have notes at the bottom saying:

  • While this class is equipped, your name is your Dragon's. - Modified definition to be more specific.
  • You cannot equip any item while using this armor.

    All above done, thanks. ~Peachii

    Flashbang of Love doesn't need the "The attack's damage is increased by the INT stat" line anymore. I included it before since the old version of the skill was doing a set amount of damage (4-9), and felt the need to include that line for that reason.- Done by Ash.




  • SonicTbear -> RE: Classes/Abilities (2/10/2015 10:35:36)

    Seeing as how Toddler Dragon has a note for unlocking requirements on its page, for Kid Dragon, you could probably add the following note, if you want:



    Done, thanks. ~Karika




    Slayer Zach -> RE: Classes/Abilities (2/11/2015 10:45:00)

    Boy Wonder class images:

    BBQ: Appearance
    Ice Storm: Appearance
    Untouchable: Appearance
    Mel's Rush: Appearance 1, Appearance 2, Appearance 3
    Stabbity: Appearance
    Light Bomb: Appearance
    Zap: Appearance

    New new main image:
    [image]http://i.imgur.com/ABu5HOz.png[/image]

    Should probably add a note, too:
  • Note: Completing The End? will temporarily load this armor again. However, logging out will revert back to Young Hero.

    Done, thanks. [Niki]




  • Slayer Zach -> RE: Classes/Abilities (2/15/2015 15:58:28)

    Paladin Armor correction:

    Prismatic Strike's attack type is Magic. I've tested both swords, daggers and scythes (main stat is STR) and they always do magic damage. Plus the appearance image shows the skill doing Magic damage with the default weapon, a sword.

    Either that, or it's a bug?

    It's intentional. Entry fixed, thanks. ~Karika





    Slayer Zach -> RE: Classes/Abilities (2/23/2015 11:35:56)

    Mage Robes skill corrections:

    Meditate
    Cooldown: 2

    Thorny Shield
    Cooldown: 9


    Thanks to admahu for pointing out the mistakes.

    Done, thanks. ~Peachii




    Slayer Zach -> RE: Classes/Abilities (3/1/2015 14:04:39)

    Re-writing+correcting Ice Princess Tear - Snow:

    [image]http://media.artix.com/encyc/df/tags/Archknight.png[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image] Ice Gem's Strike
    -20 To Ice
    (DA Required)

    Level/Quest/Items required: Ice Princess Tear (Trinket)

    Effect: Performs 1 hit of 100% Ice damage, and if it connects, the target is applied with "Snow", lowering their Fire resistance by 20 for 9 turns

    Mana Cost: 0
    Cooldown: 29
    Element: Ice
    Attack Type: Magic

    [image]http://i.imgur.com/Vkz9jZH.png[/image]
    Appearance

    Thanks to Armakuny for appearance image.



    Updated skill button images for Boy Wonder / Young Hero / Knight Lite:
    BBQ:
    [image]http://i.imgur.com/QcvXJCX.png[/image]
    Ice Storm:
    [image]http://i.imgur.com/kyRtLSd.png[/image]
    Sweep:
    [image]http://i.imgur.com/FpDvBZI.png[/image]
    Slice:
    [image]http://i.imgur.com/v04RX7N.png[/image]
    Untouchable:
    [image]http://i.imgur.com/ADZpxND.png[/image]
    Mel's Rush:
    [image]http://i.imgur.com/8Pql01s.png[/image]
    Stabbity:
    [image]http://i.imgur.com/xurfZ08.png[/image]
    Attack:
    [image]http://i.imgur.com/MTcDrk1.png[/image]
    Light Bomb:
    [image]http://i.imgur.com/vKG6Sud.png[/image]
    Zap:
    [image]http://i.imgur.com/OrCiEoB.png[/image]


    Also the last skills for Knight Lite:
    Destiny Strike:
    [image]http://i.imgur.com/A8JPUxh.png[/image]
    BurstArc:
    [image]http://i.imgur.com/f2QbLhq.png[/image]
    Unlock:
    [image]http://i.imgur.com/x6g8N9x.png[/image]
    Ultimate Light Soul Flare:
    [image]http://i.imgur.com/QojpOAB.png[/image]

    (I messed up a code for one of the images and broke Zap's image. Sorry, sorry, sorry! >_< It's there now...)

    All done, thanks. ~Peachii




    Slayer Zach -> RE: Classes/Abilities (3/6/2015 20:10:17)

    SoulWeaver Armor:
    Replaced the Soul Slice - Annihilation Effect Image

    Master SoulWeaver Armor:
    All Spirit-Loom Elements

    Defender Cannon Bombardment:
    An updated skill button image:
    [image]http://i.imgur.com/CE0MAGd.png[/image]

    LimeWorks!:
    Updated skill button image:
    [image]http://i.imgur.com/gI2GZx8.png[/image]

    Flashbang of Love:
    Updated skill button image:
    [image]http://i.imgur.com/nB2IuSD.png[/image]

    Done, thanks. ~Peachii




    crabpeople -> RE: Classes/Abilities (3/11/2015 16:07:42)

    Done, thanks! ~SZ

    I would like to point out that there's some incorrect information at the shadow hunter class page regarding the damage values of some combos (and some blind durations aswell). I'll post here the corrected values (tested a while ago).

    Sword 1 - Sword 2 - Sword 3

    Sword 1

    Effect: Runs up to the enemy and stabs once for 100% weapon damage.

    Sword 2

    Effect: Runs up to the enemy, stabs once, and slashes three times for 200% total weapon damage.

    Sword 3

    Effect: Runs up to the enemy, stabs once, slashes the enemy three times and finishes with 2 more stabs for 600% total weapon damage.

    Sword - Gun - Stun


    Sword

    Effect: Runs up to the enemy and stabs once for 100% weapon damage.

    Gun

    Effect: Run up to the enemy, stabs once and shoots it twice for 300% total weapon damage.

    Stun

    Effect: Runs up to the enemy then shoots once and stabs twice dealing 150% total weapon damage. Stuns the enemy for 3 turns.


    Sword - Magic - Blind


    Sword

    Effect: Runs up to the enemy and stabs once for 100% weapon damage.

    Magic

    Effect: Runs up to the enemy, stabs once, and blasts it three times with magic for 160% total weapon damage.

    Blind

    Effect: Runs up to the enemy and stabs once, blasts 3 times for 100% total weapon damage. Blinds the enemy for 5 turns, lowering enemy bonus by -50.

    Sword 1 - Sword 2 - Gun ( DoT Combo)

    Sword 1

    Effect: Runs up to the enemy and stabs once for 100% weapon damage.

    Sword 2

    Effect: Runs up to the enemy, stabs once and slashes three times for 200% total weapon damage.

    Gun

    Effect: Runs up to the enemy, stabs twice, shoots two more times for 160% total weapon damage. Inflicts 50% weapon damage as a DoT over 5 turns.

    Sword - Gun - Gun (Weaken Combo)

    Sword

    Effect: Runs up to the enemy and stabs once for 100% weapon damage.

    Gun

    Effect: Run up to the enemy, stabs once, and shoots two times for 300% total weapon damage.

    Gun (Weaken strike)

    Effect: Shoot at the enemy, runs up and blasts three times with magic and finishes with a stab for 250% total weapon damage. Weakens the enemy, giving it -25 Boost for 2 turns.

    Sword 1 - Sword 2 - Magic (Damage Boost Combo)


    Sword 1

    Effect: Runs up to the enemy and stabs once for 100% weapon damage.

    Sword 2

    Effect: Runs up to the enemy, stabs once, and slashes three times for 200% total weapon damage.

    Magic (Weapon Boost)

    Effect: Runs up to the enemy, stabs three times for 225% total weapon damage. Increases your boost by 50 for 2 turns.

    Sword - Magic - Magic (Counter Attack Combo)

    Sword

    Effect: Runs up to the enemy and stabs once for 100% weapon damage.

    Magic

    Effect: Runs up to the enemy, stabs once, and blasts it three times with magic for 160% total weapon damage.

    Magic (Counter attack)

    Effect: Shoots the enemy once, runs up and blasts 3 times with magic for 200% total weapon damage. The next hit that lands on you by an enemy will be countered and deal 225% weapon damage back to that enemy.

    Gun - Gun (Shotgun Combo)

    Gun

    Effect: Shoots the enemy once for 100% weapon damage.

    Gun (Shotgun Combo)

    Effect: Shoots all enemies. Deals 2 hits of 75% weapon damage to the target and 1 additional hit of 75% weapon damage to all monsters, including first target.

    Gun - Magic (Accuracy Combo) No changes here


    Gun

    Effect: Shoots the enemy once for 100% weapon damage.

    Magic (Accurate Shot)

    Effect: Shoots the enemy 4 times for 200% total weapon damage with a +100 to bonus.

    Gun - Sword - Stun No changes here

    Gun

    Effect: Shoots the enemy once for 100% weapon damage.

    Sword

    Effect: Runs up to the enemy then shoots once and stabs the enemy once for 200% total weapon damage.

    Stun

    Effect: Runs up to the enemy then shoots once and stabs twice dealing 150% total weapon damage. Stuns the enemy for 3 turns.

    Gun - Sword - Gun (Weaken Combo)

    Gun

    Effect: Shoots the enemy once for 100% weapon damage.

    Sword

    Effect: Runs up to the enemy then shoots once and stabs the enemy once for 200% total weapon damage.

    Gun (Weaken strike)

    Effect: Shoot at the enemy, runs up and blasts three times with magic and finishes with a stab for 250% total weapon damage. Weakens the enemy, giving it -25 Boost for 2 turns.

    Gun - Sword - Magic (Counter Attack Combo)

    Gun

    Effect: Shoots the enemy once for 100% weapon damage. (this part of text is missing in the guide)

    Sword

    Effect: Shoots at the enemy then runs up to the enemy and stabs once for 200% total weapon damage.

    Magic (Counter attack)

    Effect: Shoots the enemy once then runs up to the enemy and blasts him 3 times with magic for 200% total weapon damage. Next hit on you will be countered.

    Magic - Magic - Magic (Fizzle Combo)

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage.

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 150% total weapon damage.

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 60% weapon damage.

    Magic - Sword 1 - Sword 2

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 120% weapon damage.

    Sword 1

    Effect: Runs up to the enemy, hits 3 times with blasts and 3 slashes for 300% total weapon damage.

    Sword 2

    Effect: Runs up to the enemy, stabs once, slashes the enemy three times and finishes with 2 more stabs for 600% total weapon damage.

    Magic - Magic - Healing Combo

    Magic

    Effect: Runs up to the enemy and deals 3 hits of 120% total weapon damage.

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 150% total weapon damage.

    Healing Combo

    Effect: Heal yourself for 25% Max Health. Runs up to the enemy, floats in the air and blasts 5 times for 125% total weapon damage.

    Magic - Gun (Critical Combo) (No changes here)

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage.

    Gun (Critical Shot)

    Effect: Shoots the enemy once with a guaranteed chance for a critical hit of 500% weapon damage.

    Magic - Magic - Sword - Blind (Strong Blind Combo)

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage.

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 150% total weapon damage.
    Mana Cost: 20

    Sword

    Effect: Run up to the enemy, hits 3 times with blasts and 3 slashes for 300% total weapon damage total.
    Mana cost: 20

    Blind

    Effect: Runs up to the enemy stabs once, then blasts the enemy 3 times for 100% total weapon damage. Blinds the enemy for 5 turns and lowers enemy bonus by -50.

    Magic - Blind

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage.

    Blind

    Effect: Runs up to the enemy stabs once, then blasts the enemy 3 times for 100% total weapon damage. Blinds the enemy for 1 turn and lowers enemy bonus by -50.

    Magic - Sword - Blind

    Magic

    Effect: Runs up to the enemy and deals 3 hits for 120% total weapon damage.

    Sword

    Effect: Run up to the enemy, hits 3 times with blasts and 3 slashes for 300% total weapon damage total.


    Blind

    Effect: Runs up to the enemy stabs once, then blasts the enemy 3 times for 100% total weapon damage. Blinds the enemy for 5 turns and lowers enemy bonus by -50.

    Magic - Sword - Magic (Counter Attack Combo) (No changes here)

    Magic

    Effect: Runs up to the enemy and blasts 3 times for 120% total weapon damage.

    Sword

    Effect: Runs up to the enemy, blasts 3 times, then slashes 3 times for 300% total weapon damage.

    Magic (Counter attack)

    Effect: Shoots the enemy once, runs up and blasts 3 times with magic for 200% total weapon damage. The next hit that lands on you by an enemy will be countered and deal 225% weapon damage back to that enemy.


    Link to the SH page: http://forums2.battleon.com/f/tm.asp?m=21502390

    Other Stuff
    DeathKnight's Souls Slash skill cooldown is 5 turns not 4 as the Death Knight Armor entry says.




    Slayer Zach -> RE: Classes/Abilities (3/12/2015 13:26:17)

    @above: I fixed the Death Knight cooldown mistake just now.

    Medewwsa's Stare correction and extra info:
    Deals 1 hit of 100% Stone damage.

    Done, thanks. [Niki]




    The ErosionSeeker -> RE: Classes/Abilities (3/20/2015 11:16:30)

    Evolved Pumpkin King - had this message show up very infrequently when using Enfeebling Scythe:
    "Your scythe takes on the power of the night!"
    http://i.imgur.com/52KgJCT.png

    Presumably this is the trigger for the instant-kill effect.

    Added, thanks. ~Karika




    Slayer Zach -> RE: Classes/Abilities (3/24/2015 14:21:19)

    Some corrections, additional information, and notes for En Armor:

    End:
    Effect: Summon skills of Attack, Decay Strike and Rot, dealing 6 hits of 100% damage
    Charge Time: 9
    Cooldown: 29

    Rot:
    Cooldown: 2
    -50 Powerboost effect lasts 5 turns instead of 6

    Decay Strike:
    Effect: 1 hit of 100% Damage. If target is affected by Rot, it applies 'Decay', a Melee, Metal-elemental DoT that deals 100% Weapon Damage for 5 turns
    Cooldown: 2

    Attack:
    Effect: 2 hits of 100% damage

  • Loading this armor changes your name to En.
  • You cannot equip any item while using this armor.

    Done, thanks. ~Peachii




  • Zeldax -> RE: Classes/Abilities (4/2/2015 8:05:00)

    Images for Male versions of Evolved DragonLord and CC Evolved DragonLord

    [image]http://i.imgur.com/cpk638P.png[/image]

    [image]http://i.imgur.com/pDX0cbq.png[/image]

    Done by me and Jorath, thanks. Images are larger than 75KB. [Niki]




    Jay -> RE: Classes/Abilities (4/2/2015 8:33:17)

    Posting this here in case somebody decides to make an entry before I can get to it.

    Ascended ChickenCow Armor (Male Version):
    [image]http://i.cubeupload.com/jkkQOK.png[/image]
    [image]http://i.cubeupload.com/jkkQOK.png[/image]


    I have a larger image if necessary.




    Slayer Zach -> RE: Classes/Abilities (4/3/2015 23:25:33)

    A couple of images for DOOOOOOOOM armor:

    Male Image
    [image]http://i.imgur.com/Rgnny1u.png[/image]


    Alternative Attack Appearance
    [link=http://i.imgur.com/xFU147j.png][b]Alternative Appearance[/b][/link]


    A few notes I should mention too, at least, for what I've experienced in the male version of the armor:

  • Your first attack at the beginning of the battle will always be Blocked. - Confirmed. It looks like any monsters will successfully evade the first attack you cast depending on which defense [Block/Dodge/Parry] is higher, if not the default is always Block
  • Similar to Serenity Okami and Imaru Guests, this armor's damage, attack type, and element varies depending on what the previous attacker's damage range, attack type, and element.

    Added, thanks. ~Peachii

    These are either bugs, or not? I don't know. I didn't have a whole lot of time to mess around with the armor before it went Rare.




  • Almighty Agathor -> RE: Classes/Abilities (4/7/2015 1:53:50)

    There does need to be a post for Ascended Chicken Cow in this category.. Specifically riiiiiiight here!

    Signature removed, as stated on the Encyclopedia Rules.

    The armor is currently listed on the To Do List and the entry will be created. As of now you can find the skills info here. ~Peachii




    Slayer Zach -> RE: Classes/Abilities (4/9/2015 23:59:59)

    A few corrections for ChickenCow Armor: Peachii already got this before I could.
    Edit: Adding one last thing to ECCA for Tidal Wave. Sorry. ~SZ

    quote:

    Amazing power of cow combined with super chicken!!!

    There's only 2 exclamation points (for both versions)

    Egg Beater
    quote:

    Attack Type: As weapon

    It deals Pierce damage


    Hot Wings
    quote:

    Effect: Summons a flying fire pigeon in flames towards the enemy, dealing up to 200% damage

    Attack Type: As weapon

    200% damage (as opposed to "up to 200% damage" making it sound like it does random damage)

    Attack Type is also Magic.


    Feather Bomb
    quote:

    Effect: Summons a pile of feathers and punches them at the enemy, dealing up to 300% damage

    After some intensive testing, it seems to be dealing 106-150% damage. It might be a minimum of 105% damage, but I can't seem to be able to hit any lower than that.

    I got Min-Max 42-60 on a 40-40 weapon after 100 attempts, so I'm pretty confident 105-150% are the correct numbers.


    Also some Evolved ChickenCow Armor corrections:

    BBQ Chicken Epic Attack
    quote:

    Effect: You are on fire, jump up, dealing damage. You become a blazing ball of fire falls down dealing 2 extra hits of fire damage. Each hit does 40% Base fire damage.

    Cooldown: 1

    It seems to be dealing 75% damage per hit. The cooldown is also 0. It could also be reworded in a way that says it deals 3 hits.


    Summon Archimoodes
    quote:

    +25% Bonus!

    +25% Damage!


    Eggteor Shower
    quote:

    Effect: You flap your arms like a chicken and an egg falls down on your opponent dealing 4 hits of 50% damage and a 5 turn DoT dealing 25% weapon damage on the opponent.

    Element: Poison

    4 hits of 70% damage and if at least one hit connects, it applies a 5 turn Poison-Elemental DoT dealing 25% Weapon Damage

    Element of the attack is "As weapon", while the DoT is poison. (as written above)


    Blueberry Cowpie doesn't seem to be doing a blind effect? It's probably glitched.

    The effect is still there, but it is bugged and doesn't show that it is. Blueberry Cowpie's effect on Evolved Chickencow is fixed, clear your cache to get the new one.


    quote:

    Lactose Tidal Wave

    Lactose tidal wave (written exactly like this)
    Damage seems to be 150% on non-water weak monsters.

    Edit: I edited out my previous thing stating 250% or something like that. I was half-asleep and rushed and was messing around with the Junkyard/Doom cola.


    Horde
    quote:

    Effect: Blow the horn and a horde of chickencalves charge at the target dealing 5 hits of 27% Nature damage
    Mana Cost: 10

    40% Nature damage. Also needs to seperate "Mana Cost" an extra space underneath Effect.


    Keelia's Fried Cow
    quote:

    Keelia’s Fried Cow: Appearance

    This bolded part doesn't need to be here.


    Summon Zeuster
    quote:

    Zeuster = Crit-hit

    Smells like Bacon! (this is written instead)

    Done, thanks. ~Peachii




    Mystical Warrior -> RE: Classes/Abilities (4/11/2015 22:38:03)

    Contrary to what is written in-game for the Guardian Rage Skill, it actually does 14 hits instead of 12 after testing it out alot of times

    It is already mentioned on the entry.




    SonicTbear -> RE: Classes/Abilities (4/13/2015 19:27:10)

    For this version of Dread Pirate, you might wanna add that it's not live yet... I don't know why it's on the forums, but I don't see the updated Pirate skills on DP in game, so I assume it's not live yet.

    It's already known, and Dread Pirate will be getting new skills soon. The post will be changed back to its current skillset for now.




    Slayer Zach -> RE: Classes/Abilities (4/14/2015 23:19:59)

    On the whole subject of Dread Pirate Armor, if anyone doesn't mind, I pretty much have it ready to go once it's live; I'll just need to pick up the updated skill appearance images once it's official. Unless someone else has been taking care of it, then disregard.

    Anyway, without further ado, some Ascended ChickenCow Armor corrections/images:


    quote:

    The next generation of ChickenCow Lords... Ascends! This is best used if you are over level 40!

    The next generation of Chickencow Lords... Ascends! This is best used if you are over level 40!
    ("Cow" in "Chickencow" is spelled with a lowercase c. Both versions.)

    Ascendant Strike
    quote:

    Cooldown: 8

    Cooldown: 9

    Summon Archimoodes
    quote:

    Cooldown: 6

    Cooldown: 8

    Keelia's Ultra Fried Cow
    quote:

    Trample your foe!

    Trample your foes!
    (plural for "foe")

    Egg of Mystery
    quote:

    Summon an egg to lower foes damage!

    Summon an Egg to lower foes damage!
    (egg is spelled with a capital E)

    Dance of Protection
    Appearance Image
    [link=http://i.imgur.com/4V3zGSO.png][b]Appearance Image[/b][/link]


    Chicken Blasters
    Appearance Image
    [link=http://i.imgur.com/qHhzYcr.png][b]Appearance Image[/b][/link]


    Taken care of. ~Jorath




    Jorath -> RE: Classes/Abilities (4/15/2015 1:00:04)

    Slayer Zach: I don't have any problems with you doing a few, including all of the skill button images if they're the same as Pirate's. I can also pick up a few images for the skill appearances.




    Slayer Zach -> RE: Classes/Abilities (4/17/2015 16:25:38)

    @Jorath:
    Alrighty! I'll have it mostly covered, but I can leave the following skill images up to you (names may change, but these are their original names from the newly tweaked Pirate Armor):

  • Fury of the High Seas You Killed My Father!
  • Lime-Aid Iocane Drink
  • Dirty Trick Below the Ankles (just the kick image is fine)
  • Sealegs The Real Dread
  • Backstab Sicilian Smarts
  • To the Plank! Not Left Handed


    Since the old version of Dread Pirate Armor is going away soooon, I also thought I'd look through the pedia entry to do some last-minute corrections:

    quote:

    Swordplay (Warrior)
    Cooldown: 5

    Cooldown: 4

    quote:

    Pickpocket (Rogue)
    Chance to find random stuff

    Chance to find random stuff.
    (a period)

    quote:

    Pistol shot (Warrior)

    Level/Quest/Items required: 3 turns to charge

    Cooldown: 3

    Pistol Shot (Warrior)
    (shot is spelled with a capital S)

    2 turns to charge
    (despite it saying 3 turns, it's 2)

    Cooldown: 2

    quote:

    Backstab (Rogue)

    120% Dmg, -20 Hit for enemies for 3 turns

    120% Dmg, -20 Hit for Enemies for 3 turns
    (capital E for "enemies")

    quote:

    Sealegs (Warrior)

    Sea legs (Warrior)
    (seperated by a space)

    quote:

    Stealth (Rogue)

    Cooldown: 10

    Cooldown: 9

    quote:

    Quick Shot

    Cooldown: 5

    Cooldown: 4

    quote:

    Stun

    Cooldown: 15

    Cooldown: 14

    quote:

    Shield

    Cooldown: 5

    Cooldown: 4

    quote:

    Scurvy
    Wish you had Vitamin C

    Effect: You attack the target once for 100% weapon damage and poison the target for 4-8 Poison damage for 5 turns.

    Cooldown: 10

    Wish you had Vitamin C.
    (a period)

    4-8 Disease damage

    Cooldown: 9

    quote:

    Sneaky

    Cooldown: 5

    Cooldown: 4

    quote:

    1st Mate Aid
    Heals 20% of your HP

    Cooldown: 10

    heals 20% of your HP
    (lowercase H for "Heals")

    Cooldown: 9

    quote:

    Shout
    Makes enemy hit stronger with high miss chance

    Cooldown: 10

    I think it says "change", but it's impossible to read the whole description.

    Cooldown: 9

    quote:

    LimeAid

    Cooldown: 10

    Cooldown: 9

    quote:

    Cannon

    Cooldown: 5

    Cooldown: 4

    quote:

    Pirate Ghost

    Cooldown: 20

    Cooldown: 19


    Edit:
    An alternative image for Edd Disguise (All Versions) in The Third Floor quest:

    Alternative Image (Elite Patrol)

    Edit2: Modified the post to change the skill names of Dread Pirate above.

    Done. ~Jorath




  • Ash -> RE: Classes/Abilities (4/18/2015 12:56:16)

    Dread Pirate is updated.

    Has different skill names for flavor. The Multi does two hits instead of one to each enemy. (Same damage it's just broken up over two hits to each enemy instead of one hit to each enemy) Other than that effects and damage are identical.




    Slayer Zach -> RE: Classes/Abilities (4/20/2015 21:27:50)

    A bit of additional information for Fae:
    quote:

    Fae
    Human Fae

    This line doesn't seem necessary, as our stat screen shows our race (Human) and class (Fae).

    quote:

    Land On Her Feet

    Effect: Runs to the enemy and flips around it, dealing 3 hits of around 100% damage

    3 hits of 50% damage for 150% total damage

    quote:

    Kitty-Fu

    Effect: Runs up to the enemy and flips, dealing 2 hits and stun for 3 turns

    2 hits, for 200% total damage. If at least one hit connects, the enemy is stunned for 3 turns

    Done, thanks. ~Peachii




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