RE: Monsters (Full Version)

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Dwelling Dragonlord -> RE: Monsters (1/28/2013 13:14:31)

Alz'Ein needs the following changes to resistances.

Darkness:30
Metal:10
Water:-10
Ice:-10

Done, thanks. [Niki]




Dwelling Dragonlord -> RE: Monsters (2/9/2013 11:06:23)

There appear to be two versions of the Manahunter. One version holds the weapon like the warrior, while the other holds his weapon with one hand only. At the very least that picture should be included, I am not sure if it needs a separate post.

Done by Stephen Nix. [Niki]




The ErosionSeeker -> RE: Monsters (2/20/2013 16:21:22)

It appears that Wargoth (unwinnable) gets stronger and stronger over time.



while this is not shown by any indicators, eventually he gets a blank lineclear in the Resistances and Statuses, indicating that some hidden mechanic is being used.
he also appears to have a ridiculously high bonus to hit, capable of landing most of his attacks while affected by -50 BTH.


at the beginning of the fight, he only deals around 100 per hit.
after 10 or so turns, he deals closer to 200, all the way up to 300 against the dragon guest (who has no fire resist)




Stephen Nix -> RE: Monsters (3/16/2013 0:29:05)

Flying Eyeball, Gorillaphant, Slime, Tog, Wyvern

Each of these monsters need their Lucky Day Alt Image...

Flying Eyeball Lucky Day Image
Gorillaphant Lucky Day Image
Slime Lucky Day Image
Tog Lucky Day Image
Wyvern Lucky Day Image

Done, thanks. ~Voodoo




Caststarter -> RE: Monsters (3/16/2013 18:17:37)

For Sneevilchaun, it needs to have a location at Lucky 13 , also, should there need be a description for the certain ability they have in Lucky 13 to decrease your movement speed by any chance? Like attack 2 does this, Should the description be that of Attack 2 but with a add on saying "And in the Lucky 13 quest, it decrease your movement speed"?

Sneevilchaun on Lucky 13 has an attack that turn you gold and slow you down till cured by Magus Hansa [Niki]




Dwelling Dragonlord -> RE: Monsters (4/2/2013 7:41:01)

Sneegion Minion
Infernal

Location: Sneegion

Level: Your Level+2
Element: Evil
Damage: Scaled
Damage Type: Magic

HP: Scaled
MP: Scaled

Stats: STR: 0, INT: 20, DEX: 0, END: 0, CHA: 0, LUK: 0, WIS: 0
Defenses: Melee: 15, Pierce: 15, Magic: 15, Parry: 5, Dodge: 5, Block: 5
Offenses: Crit: 4, Bonus: 10, Boost: 0%

Resistances: Immobility:200, Light:-20, Fire:25, Ice:100, Water:-20, Shrink:100, Darkness:100

Attack Type 1 - Stabs player for one magic attack and falls over due to the weight of his sword.
Attack Type 2 - Sticks sword into the ground and three blades rise from below the player for one magic attack.

Gold gained: Scaled
Experience gained: Scaled

[image]http://i50.tinypic.com/30rsniq.jpg[/image]



Level 47 in my case.

Done, thanks. ~Voodoo




Silver -> RE: Monsters (4/20/2013 3:19:49)

http://forums2.battleon.com/f/tm.asp?m=4249720

Crawler picture as it appears in the monstercise quest:

[image]http://i1171.photobucket.com/albums/r545/Brahak/crawler_zps77f3d7bb.png[/image]

Done, thanks. [Niki]




Baron Dante -> RE: Monsters (5/10/2013 1:56:51)

http://forums2.battleon.com/f/tm.asp?m=21270034

Exp is 2200 and Gold is 441.

Done. ~Leon




Dwelling Dragonlord -> RE: Monsters (5/27/2013 10:04:10)

Zadd needs the following corrections.

Parry:1, Dodge:1, Block:2 (Start battle, apparently is reset to 0 after Rose Golem Parry/Dodge/Block bonus is added.)

Bacon:20

Done by owner. [Niki]




Dwelling Dragonlord -> RE: Monsters (6/25/2013 15:04:05)

Young Ice/ Red Dragon need the following correction.

Melee: Scaled, Pierced: Scaled, Magic: Scaled

Done. ~Leon




Highlord Sendai -> RE: Monsters (6/29/2013 10:52:45)

Since A-Z Monsters is still in my possesion and I've been making a return to the forums, I could do with a hand getting it back up to date.

Welcome back. I suggest sorting the Monster board by reverse date to locate newer monsters not found in the index. [Niki]




Jorath -> RE: Monsters (6/29/2013 14:56:09)

Should you have updates for any guide, kindly PM the owner instead of posting it here.




Stephen Nix -> RE: Monsters (8/23/2013 22:46:38)

Magman needs a new image...

[image]http://i161.photobucket.com/albums/t222/StephenNix44/Dragon%20Fable/Magmanpic.png[/image]


Done, thanks. [Niki]




Stephen Nix -> RE: Monsters (8/28/2013 17:00:49)

Trash Kompaktor v1.0 new image and attack...

Attack Type 1

[image]http://i161.photobucket.com/albums/t222/StephenNix44/Dragon%20Fable/TrashKompaktorv10pic.png[/image]





Safiria needs a Friday the 13th banner as this monster is not available anymore.

Done. ~Leon




The ErosionSeeker -> RE: Monsters (9/1/2013 12:38:32)

Mysterious G appears to have an attack 2.5 that deals extra damage.

The expected range of damage for him at my level is 20-40, whereas I see ranges of 40-70 (not crit) when this message box appears.


In addition, if you have 0MP, he will never use the Mana Magnet attack.




The ErosionSeeker -> RE: Monsters (9/13/2013 21:11:46)

[image]http://media.artix.com/encyc/df/banners/FridayThe13th.jpg[/image]
[image]http://media.artix.com/encyc/df/tags/WarEvent.png[/image]

Baron Jaysun Valtrith
Human

Location: Friday the 13th - 13th 13th Boss fight: The Summoning

Level: Scaled
Element: Evil
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: 5, INT: 5, DEX: 0, END: 20, CHA: 0, LUK: 0, WIS: 0
Defenses: Melee: 3, Pierce: 3, Magic: 3, Parry: 1, Dodge: 2, Block:
Offenses: Crit: 5, Bonus: 10, Boost: 0%

Resistances: Immobility: 70, Darkness: 15, Light: 5

Attack Type 1 - Slashes at you once, then launches a blast of shadow for 2 hits of melee Evil damage
Attack Type 1.1 - "The shadows seem to grow larger." Slashes at you once, then launches a blast of shadow for 2 hits of melee Evil damage. Appears to increase damage done by this attack by an unknown amount each time.
Attack Type 2 - "The snake venom paralyzes you!" Slashes at you with his claws, then the snake, then the blade for 3 hits of melee Evil damage, inflicting "Paralyzed" stun for 2 turns
Attack Type 3 - Raises a shield of shadow, with the message "Is that really your best?" Healing himself for % and raising Block, Parry, and Dodge by 180 for 2 turns
Attack Type 4 - "'AHAHAHAHAHAHAHAHA!!! AHAHAHA! HA!'" The lion head spews countless evil spirits, hitting for 6 hits of Evil damage

All attacks have the possiblity of inflicting Dread DOT for 2 turns, which charges up his super attack.

Gold gained: Scaled
Experience gained: Scaled

[image]link to pic[/image]

Done. ~Leon


EDIT: Okay, I think I've figured out what exactly is happening.

The "Shadows growing larger" skill, provided that it hits, inflicts the Dread DOT. In addition, it appears to deal more damage than the normal 1.0 attack, AND gives a silent boost to regular damage. The specific amount of boost it gives the regular attack is still indeterminate.





The ErosionSeeker -> RE: Monsters (11/5/2013 16:36:28)

Werebat appears to regenerate HP every time it uses Attack 2.

I originally pegged it as 5%, but I'm getting numbers from all over the place, ranging from 19 to 47 to 58. I can't make heads or tails of it as of now.

Done by owner. [Niki]




The ErosionSeeker -> RE: Monsters (11/8/2013 20:17:05)

Heartseeker has many forms.

Below are links to all 5 variations of its appearance.

http://i.imgur.com/4R1XvqF.png
http://i.imgur.com/2WXXbu1.png
http://i.imgur.com/inT07EL.png
http://i.imgur.com/9e2pRyH.png
http://i.imgur.com/apGk3Ji.png

Done by owner. [Niki]




The ErosionSeeker -> RE: Monsters (11/10/2013 17:15:52)

[image]http://media.artix.com/encyc/df/banners/Mogloween.png[/image]

Valtrith
Golem

Location: Storming the Castle

Level: Scaled (you +2)
Element: Evil
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: 5, INT: 5, DEX: 0, END: 20, CHA: 0, LUK: 0, WIS: 0
Defenses: Melee: 3, Pierce: 3, Magic: 3, Parry: 1, Dodge: 2, Block:
Offenses: Crit: 5, Bonus: 10, Boost: 0%

Resistances: Immobility: 70, Darkness: 15, Light: 5

Attack Type 1 - Slashes at you once, then launches a blast of shadow for 2 hits of melee Evil damage
Attack Type 1.1 - "The shadows seem to grow larger." Slashes at you once, then launches a blast of shadow for 2 hits of melee Evil damage. Appears to increase damage done by this attack by an unknown amount each time. (Inflicts Dread DOT, which charges up attack 4)
Attack Type 2 - "The snake venom paralyzes you!" Slashes at you with his claws, then the snake, then the blade for 3 hits of melee Evil damage, inflicting "Paralyzed" stun for 3 turns
Attack Type 3 - Raises a shield of shadow, with the message "You cannot hope to be victorious!" Healing himself for 20% and raising Block, Parry, and Dodge by 180 for 2 turns
Attack Type 4 - "'AHAHAHAHAHAHAHAHA!!! AHAHAHA! HA!'" The lion head spews countless evil spirits, hitting for 6 hits of Evil damage


Gold gained: Scaled
Experience gained: Scaled




Valtrith (Extreme)
Golem

Location: Storming the Castle

Level: Scaled (you +5)
Element: Evil
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: 5, INT: 5, DEX: 0, END: 20, CHA: 0, LUK: 0, WIS: 0
Defenses: Melee: 3, Pierce: 3, Magic: 3, Parry: 1, Dodge: 2, Block:
Offenses: Crit: 5, Bonus: 10, Boost: 0%

Resistances: Immobility: 70, Darkness: 15, Light: 5

Attack Type 1 - Slashes at you once, then launches a blast of shadow for 2 hits of melee Evil damage
Attack Type 1.1 - "The shadows seem to grow larger." Slashes at you once, then launches a blast of shadow for 2 hits of melee Evil damage. Appears to increase damage done by this attack by an unknown amount each time. (Inflicts Dread DOT, which charges up attack 4)
Attack Type 2 - "The snake venom paralyzes you!" Slashes at you with his claws, then the snake, then the blade for 3 hits of melee Evil damage, inflicting "Paralyzed" stun for 3 turns
Attack Type 3 - Raises a shield of shadow, with the message "You cannot hope to be victorious!" Healing himself for 20% and raising Block, Parry, and Dodge by 180 for 2 turns
Attack Type 4 - "'AHAHAHAHAHAHAHAHA!!! AHAHAHA! HA!'" The lion head spews countless evil spirits, hitting for 6 hits of Evil damage


Gold gained: Scaled
Experience gained: Scaled



Couldn't really get a good shield picture... he kept stunlocking me :c

Added, thanks. ~Leon




M31K -> RE: Monsters (1/1/2014 3:15:42)

Note to PINK "FROSTVAL MOGLINNSTER":
When is Pink Frostval Moglin's turn, have change to heal self bit.

Done by owner. [Niki]




Dread97 -> RE: Monsters (1/12/2014 16:30:50)

When Necromancer of SiOO does Attack type 1, it also heals itself a bit




Dwelling Dragonlord -> RE: Monsters (1/23/2014 10:06:15)

Doomkitten!? needs the following correction.

quote:

Element: Fear


Should be "Darkness".

Fixed, thanks! ~Leon

I think its Element is Fear but it attacks with Darkness damage (as there is no real Fear element). I need to check this and if so add a note at the entry. Darkness it is. [Niki]




Dread97 -> RE: Monsters (1/26/2014 15:42:00)

When Hel-X-e does attack type 1, it applies the blinded effect on your character (-80 to hit(bonus))

Added. ~Leon




Caststarter -> RE: Monsters (1/27/2014 22:01:16)

Toxic Myra's Attack one also heals her for about 5% per strike. Done.


Also, figured to past the time, might as well give you some data. At least in terms of effects. Have no idea if my math is right or not in terms of direct damage. You know, just to be safe.

Corvus/Oz
Human

Location: Supervillain Showdown

Level: Scaled
Element: Evil
Damage: Scaled
Damage Type:Pierce

HP: Scaled
MP: Scaled

Stats: STR:0 INT: 0 DEX: 0 END: 0 CHA: 0 LUK: 0 WIS: 0
Defenses: Melee: 5Pierce: 5 Magic: 5 Parry: 2 Dodge: 2 Block: 2
Offenses: Crit:4 Bonus: 10 Boost: 0%

Resistances: 10 Light, 200 Darkness, 50 Immobility

[link=URL of picture]Attack Type 1[/link]
- Flies up to you and scratches you for 100% Evil damage as well as heals 5% of their max HP.
[link=URL of picture]Attack Type 2[/link]
- Flies and darts straight through you for 100% Evil damage as well as drain 10% of your max MP.


Gold gained: Scaled
Experience gained: Scaled





Violet Feline
Human

Location: Supervillain Showdown!

Level: Scaled
Element: Metal
Damage: Scaled
Damage Type:

HP: Scaled
MP: Scaled

Stats:0 STR: ,0 INT: ,0 DEX: ,0 END: ,0 CHA: ,0 LUK: , 0WIS:
Defenses: Melee:5 , Pierce:5 , Magic:5 , Parry:2 , Dodge:2 , Block: 2
Offenses: Crit:4 , Bonus:10 , Boost:0 %

Resistances: 10 Light, 20 Darkness, 50 Immobility

[link=URL of picture]Attack Type 1[/link] - Runs up and attacks four times for 25% Metal Damage which totals for 100% damage. Inflicts Blind applying -80 Bonus for two turns.
[link=URL of picture]Attack Type 2[/link] - Runs up and strikes you once for 100% Metal damage, inflicts Weakened applying -10 Boost for every subsequent hit landed. Lasts two turns.

Gold gained: Scaled
Experience gained: Scaled

Added.



Razen Al Ghoul
Human

Location: Supervillain Showdown!

Level: Scaled
Element: Good
Damage: Scaled
Damage Type: Magic

HP: Scaled
MP: Scaled

Stats: STR:0 , INT: 0, DEX: 0, END: 0, CHA:0 , LUK:0 , WIS: 0
Defenses: Melee:5 , Pierce:5 , Magic:5 , Parry:2 , Dodge:2 , Block: 2
Offenses: Crit:4 , Bonus:10 , Boost: 0%

Resistances: 10 Light, 20 Darkness, 50 Immobility

[link=URL of picture]Attack Type 1[/link] - Walks towards you, hovers, and throws a dark spear for 100% Good damage. Inflicts Cathartis DoT for 1000% base damage for 3 turns.
[link=URL of picture]Attack Type 2[/link] - Walks towards you and shocks you for 100% Good damage. Inflicts Blinded by the Light(stun) for 2-3* turns.
Attack Type 3 - Heals himself for 50% of his max HP and proceeds to walk towards you and summon a rune that fires beams for 5 hits of 200% Good Damage for a total damage of 1000%.

Gold gained:Scaled
Experience gained: Scaled

*May want to check on this one, kind of gotten tired of getting killed...

Done. The stun duration for Attack Type 2 is two turns. ~Leon




Chaosface Amon
Human

Location: Supervillain Showdown!

Level: Scaled
Element: Stone
Damage: Scaled
Damage Type: Magic

HP: Scaled
MP: Scaled

Stats: STR:0 , INT0: , DEX0: , END:0 , CHA:0 , LUK:0 , WIS: 0
Defenses: Melee:5 , Pierce:5 , Magic:5 , Parry:2 , Dodge:2 , Block: 2
Offenses: Crit: 4, Bonus: 10, Boost: 0%

Resistances: 10 Light, 20 Darkness, 50 Immobility

[link=URL of picture]Attack Type 1[/link] - Slides and splashes you with mud for 100% Stone damage. Inflicts Weakened, Starts at 0 and inflicts -10 Boost for every attack. Lasts two turns.
[link=URL of picture]Attack Type 2[/link] - Slides and creates a giant fist to pound you for 100% Stone damage. Inflicts Weighed Down that starts at 0, applying -10 Stone for every attack. Lasts for one turn for the initial hit then lasts two turns for every hit landed.
(Continue if needed)

Gold gained: Scaled
Experience gained:Scaled

Done, along with the main image.




Grandpa Oz -> RE: Monsters (2/1/2014 18:04:03)

Full script for Corvus. Oz is exactly the same, just change the names.
For the attacks, I used Caststarters info, however, it does not always heal or steal Mana so I added an "up to".

-----------------------------

Corvus
Human

Location: Supervillain Showdown!

Level: Scaled
Element: Evil
Damage: Scaled
Damage Type: Pierce

HP: Scaled
MP: Scaled

Stats: STR: 0, INT: 0, DEX: 0, END: 0, CHA: 0, LUK: 0, WIS: 0
Defenses: Melee: 5, Pierce: 5, Magic: 5, Parry: 2, Dodge: 2, Block: 2
Offenses: Crit: 4, Bonus: 10, Boost: 0%

Resistances: Light 10, Darkness 200, Immobility 50

Attack Type 1 - Flies up to you and scratches you for 100% Evil damage as well as heals up to 5% of their max HP.
Attack Type 2 - Flies and darts straight through you for 100% Evil damage as well as drain up to 10% of your max MP.

Gold gained: Scaled
Experience gained: Scaled

[image]http://i1278.photobucket.com/albums/y508/GrandpaOz/CorvusOz_zpsc444f6e3.jpg[/image]

Also see: Corvus Corax (forum user)

Corvus done, thanks. Still missing attack images. [Niki]




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