Starflame13 -> RE: Issues with wars and how to improve them? (3/23/2015 12:57:19)
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Been a couple of days since the wars end, so time to post a few thoughts now I'm no longer emotional about our loss. Honestly, I truly enjoyed this war. It's been one of the few wars in the past few times I felt the forums really pick up, not just on the war threads but also in general. It seemed to make us come together more as a community, which to me has always been the point of these wars. I think the main reason we lost was burnout, as I'm sure someone has suggested. We just had 3 wars in very close succession, something that doesn't happen often. I think just a bit longer breaks between wars could have made all the difference, but with the community's focus on honoring Friday the 13ths, a break wasn't really an option. As to this war itself, regardless of the outcome, the staff went out of their way to make it amazing, staying up late to create the war as several of us often stay up late to fight it. The regular challenges were a huge moral boost, the artwork and minor changes to dialogue throughout the war kept it alive and interesting, and the variety of fighting options also kept the war from being static. Even the added challenges of taking away first catapults, then bombing run, makes sense story-line wise, and gave us a new challenge that we haven't seen before and that I honestly enjoyed. The time and effort put into this war is obvious in every single part of it, from the music to the changing monsters as we progressed through the forest, and I think it's an amazing foreshadowing of other unique wars and challenges to come, although due to burnout of both staff and players through this war, I agree with the opinion that it should be the type of war saved for VERY special occasions, and not turned commonplace. As to the ending.... emotionally and character-wise, I'm upset. No one wanted to lose Serenity, no one wanted to lose this war. But I think that, story-wise, it gives us a much more deadly villain. It gave us a reason to truly hate the baron and seek to destroy him, which I feel was lacking in previous wars. It also opens up a lot of future possibilities in the type of character the Baron, and Caitiff, can become, so it'll be interesting to see where the staff go from here. TL;DR: Avoid close wars for player burnout, avoid doing this type of war every time for staff burnout, but the amount of effort put into this by both players and staff was amazing and I'm really looking forward to seeing what happens next.
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