Myra -> RE: Issues with wars and how to improve them? (3/23/2015 16:43:21)
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I would like to try this again with a cooler head. First of all, I want to say I’m sorry for the accusatory tone of my previous posts. I swear I’m usually the opposite of a drama queen. Secondly, I want to thank geo for responding to my post. This level of involvement with the community is what puts AE miles ahead of any other gaming company I can think of, and it is what makes it so hard for me to let go. You objected to my calling the death of Serenity a punishment, and I see now that this was really over the top. I apologize for not choosing my words more carefully. But I think it would be fair to call it a consequence of losing the war. Because there were plans for two different cutscenes, so it doesn’t seem like something that would have happened either way. So in that respect it was really different from any other character death that happened in game so far. The life of an NPC has never before depended on the outcome of a war. Will this happen again in future wars? It would be possible to adapt to the smaller community size by adjusting the size of wars accordingly. This time it seems to me what was done instead was trying to increase the determination of the players by giving the war more severe consequences. Is this a good idea? I don’t know, maybe it is. It was certainly requested by some. And there has been a huge spike in forum activity since Friday, so it must have made a very strong impression. But my guess is that if this happens more often, it will lose its impact. What I wasn’t able to express clearly before, is that even if this had been a predetermined thing that would have happened even after winning the war, I would still have major issues with it. You wrote some things about the reasons behind this plot. quote:
Valtrith chose the best target so that he could be reformed by consuming an innocent soul, prove how evil he was, and get the hero to him so he could steal the cloak scrap all in one foul swoop. That does sound to me like a classic case of women in refrigerators. A villain kills a female character in a really brutal way (and possibly does something degrading to her corpse) to show that he is really evil and the main character has a reason to be brooding and obsessed with revenge. I’m not saying this trope can never be used ever under any circumstances. But I am saying it is a problematic trope, and I wish you guys would have found another way to develop the character of Valtrith. Also, I’m not sure if this actually achieved something in terms of character development. What do we actually know about Valtrith now that we didn’t know before? There is still not much in terms of backstory or motivation. He sure demonstrated that he is evil, but that was never in question, was it? I certainly did not think of him as someone who is just socially awkward and misunderstood before this happened. And there is also an issue with the brutality of this whole thing – and I think that is really my main problem. There have been many discussions already about the tone of the game shifting towards more serious, more mature themes. I have always been in the “sure, do more mature stuff!” camp so far. But to me, this was too much. It doesn’t fit DF. It sticks out like a sore thumb. There is tonal shift, and then there is the tone of something just being all over the place. If the game is going to be “My little dragon: Friendship is magic” on one day and “Watch this beloved character get doom-axed in the face!” on the next, then it just doesn’t work for me anymore on a fundamental level. I cannot enjoy a work of fiction that has so little continuity in its tone, even if the individual parts are really great. And the same thing is true for wars – they will not work for me anymore if they are focused on severe, lasting consequences instead of the fun community activity that they used to be. So the bottom line is, I’m not angry anymore, and I’m really sorry for the things I said while I was. But at the same time, I’m even more certain now than I was on Saturday that I do not want to play DF any more after this. It makes me so sad. I really wish we had won this one, then maybe I would have never found out what my limits are on this.
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