Brasca123 -> RE: Issues with wars and how to improve them? (3/22/2015 1:05:10)
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well, i kinda think that the wars are still important to DF community, it's what shows us that, even if we do 10k waves by ourselves, it will make little difference in the final outcome, as baron dante said himself in the war thread, he did not get that crazy amount of waves due to a sense of necessity of winning, but mainly to get the defender medals and doom weapon upgrades. my point is, you cannot take it for a given that the players that actually fight ridiculously huge amount of waves in a war actually "bored themselves to death by doing it", we war because it's fun, we can immerse ourselves in the game, roleplay, feel sad for the death of a character, but everyone knows that we're all real people in front of a computer here nobody and i mean NOBODY will do 5k waves for the sake of the war alone, there are people that counterbreaked for the first time that are sorry for the amount of time used that was not rewarded, but telling the truth, 1001 waves in one week is pretty manageable, it should be done in 9 hours or so, but the main fun about wars, is to actually go to the forums, read what people are saying, listen to their music, contribute with your own experience, and try to make a few friends in the community, it's a team work, nothing more, nothing less, if you have RL issues and can't devote yourself to the war, it's alright, because RL always comes first, it's just how it is, and if you can't fight, someone else can do your part, that's what being a part of a community means, and that is what makes me participate in wars, that's is what made me check those 30 page long threads everyday as for the thing about the punishment for losing, that's what the player base asked, it might've been exaggerated? perhaps, but ash himself had a bad feeling from this since the beginning, yet, having falconreach destroyed one more time so that we have some to spend our gold on is a pretty ridiculous consequence, we can do that all we want, like this, we at least feel we had a reason to fight and give it our all, within the reasonable limits of course and well, those that do not war seriously of course have the right to access the rewards, i myself play AQ a lot more than DF, yet my participation in wars there is awfully low, and i'd hate to lose the FD ice armor i'm wanting since the lean system was created, the players that are not warmonger need the rewards as much as the warmongers do, if you ever feel you need something else because if fought more, just remember your shiny defender cannon/elemental unity defender, it's the bonus item that was made just for warmongers, something that is not needed to gameplay and yet is truly awesome. so, overall, i think this war gave us a lot to think about, should all big wars push players this hard? what to do when the war actually falls on a bad day in the calendar (2 friday 13th in a row), should them actually be just filler releases for the sake of not tiring the community too much? should the deadlines be always on a weekend? what is the appropriate size for a war with our current community? what is the exact point in the losing punishment that makes it not to hard and not too meaningless either? should there be a way for people to help in the war without actually fighting? i believe those are the main points that should be discussed here, there might be others that i might have missed, and i don't have the answers for those myself, what i can say is that i enjoyed this war and i'm looking forward for the next big war that might be even harder than this one, though that might be just me battle on everyone, this community is really nice, i don't to lose any of you from those forums, stay well and let's do our best in november
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