Aura Knight -> RE: Issues with wars and how to improve them? (3/21/2015 22:14:13)
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Wars with a predetermined outcome shouldn't even happen. In this last war, what was the point in even trying to win if the end results would have been the same? Wouldn't it have been much simpler to just make this a single quest instead of a week long war which was obviously gonna be lost the moment the enemy kept getting random advantages. I feel as if I've been cheated by the last war and although I did get quite a lot of xp and gold from it, the end result still disappointed me. I understand that for the sake of the story, what happened was inevitable, but next time something like this is to occur, don't make it a war. Considering there's so few players online now, maybe it would also be a good idea to lower the required amount of kills just a bit. How can everyone have millions of soldiers for their armies all the time? 4 million vs 400-500 players with only maybe half actually fighting doesn't seem fun. Sure there's many that enjoy fighting but the efforts of a few would still be irrelevant in the grand scheme of things. I mean you could have players who defeat thousands of enemies and that wouldn't even make a dent in the millions. If a war is gonna be timed, don't make the deadline at such an awkward hour. It might have been on Friday but as we came to realize, that is a horrible time. US players are at school till about 3 so by the time they get home they would probably have a few hours to fight, and that's if they have any incentive to. Looking back, I'm not even sure why I bothered fighting. I guess I tried to use this war as a means of trying to get more interested in this game again and it worked for a while. But the disappointing results of my efforts as well as the efforts of many others is starting to discourage me. I don't want to quit this game since I still think it's amazing, however, it's not the same game I used to enjoy. It's gonna take a while to get used to things and while the way this last war was done is actually a good start, there's always room for improvements. For example, as I mentioned already, the amount of waves could be a bit less so it can be manageable for at least 500 players. Let's say anywhere between 1 million and 3.75 million. We almost defeated 4 million which is amazing considering so few people fought. Maybe the numbers isn't as much of an issue as I thought, but I'll still suggest a decrease in total enemies. As for the loss of ways to fight, like the catapult being stolen and no bombings after a certain point, that part was alright. However, what was the reason behind not allowing us to get back our catapults? If the enemy stole them from us, we should be able to get them back. It could have been done as another side quest. The other thing I want changed is if there's a timed war, we should have until 11:59 pm server time to finish. This gives more players more time to actually fight during the start of the weekend. Not everyone can play during the week because they have other obligations such as school, work, or whatever else they do. Despite the results, I will not say I truly hated the war. It was quite fun and the community on the forums during that time was great, up until the point where everyone simply admitted defeat before time was even up. However, I can't really blame those people. I prefer being the optimist in situations and although such a thing can be foolish when things are obviously bleak, I can't help but be hopeful.
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