shadow dragon666 -> RE: Issues with wars and how to improve them? (3/21/2015 20:51:29)
|
Geo: What people are hitting at was this was extremely close to home in a way. Added on to some it screams oh you do this war or you will be punished. Which is kinda what happened, we lost someone. Now on top of that demoralizing loss we are getting further punishment of a curse. So many now are seeing you've taken a event that normally isn't mandatory and is fun to enjoy on that level, then said you do this or else you have X happen to you and Y to this person and if you don't win in Z time it auto is bad no matter what. Not factoring in anything of the previous war being so close to this one, it being the same basic set up another FD13 war and so forth. We've had it compared by Ash to the DR war, but we also had more days there no? With extra time we'd of won, instead we had less and now get a double negative. Me personally I think this was a great IDEA for the war, but it was bad TIMING for the idea. god of chaos: Do you see any of that happen in your face? Does this happen because the non-mandatory event basically becomes mandatory? Those people dying is this built into the story? Or is it shoved down your throat with no build up because X number of people wanted something? Loss is loss it's not good, but there are different levels of it.
|
|
|
|