Sakurai the Cursed -> RE: Serenity Before The Storm Analysis Thread (3/21/2015 9:51:16)
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quote:
Maybe it’s my attitude. If I end up feeling this when I care a lot about the outcome of a war, maybe I should just care less. Fight as much as I like, but not to a point where I feel tired of it. But if everyone adopts this attitude, and the demands of wars stay the same, we are not going to win anymore. ... I can’t speak for everyone, but by now I can say it definitely wasn’t a good amount for me. It was an amount that made me feel overburdened and pressured into fighting until I didn’t enjoy it anymore. I felt like I would let the community down if I did not give it all I had, and when we lost it felt like all this effort was for nothing. And there was a lot of similar sentiment in the war thread – look at the posts in the last 24 hours before the deadline. Yes, we came close to winning – but at the price of many players who had fought very hard losing their enjoyment and possibly their motivation for future wars. I know that when the next war comes around, I will not do this again. I won’t lose sleep over wars any more, in the literal and figurative sense. I will join when I have some free time, and fight 50-100 waves per day – maybe a bit more if I have a personal goal like a level-up or an item that requires resources dropping from the war. But if it starts to look bad, I will NOT put in extra time and effort. Before I would have frowned at this attitude – but I have to find a way to keep wars enjoyable for me personally. Because if I don’t enjoy them anymore, I will eventually stop participating altogether and that would be all the more damaging to our chances of winning. The thing is, I don't think the bolded assessment is at all correct. You and I and other dedicated people who push themselves to do lots of waves (though personally I don't do things like lose sleep; I've always stopped when I get tired of it) are not the people who win wars. I would be willing to bet that if you added up the waves of every person who posted in the war thread, it would amount to less than 2%... I personally got well over 10k waves this war, truly a ridiculous amount, yet it's less than 0.3% of the total and most people posting didn't even get near 1,000. Rather, wars are won by the small amounts of waves that all the thousands of DF players do when they check in to play, 90% of which probably don't even use the forums so had no personal stake in this as warmongers. In short, and to be very blunt, you and I don't matter in that regard, and that fact is why I don't - and nobody should, really - push myself so hard and feel like the entire thing rests on me contributing my piddling amount of waves. And I really don't think that the setup of the war, the stealing of wave methods, or anything of the sort is the cause of our loss. In fact, I think this was the best war we've ever had, loss notwithstanding; even the bad ending was just fantastic in my opinion. Because of the above point though, I think that in addition to possible burnout there is one clear reason that we lost: the specific time of the deadline, in that it cut off the majority of that Friday evening. As can be seen in pretty much every war ever, Friday nights and all day on Saturday and Sunday are when progress really happens; it's when the average DF player is off work/school/whatever and has some free time to go play that game they like. The same is true on weekday evenings, but to nowhere near the same extent. So, essentially, each Friday evening or Saturday or Sunday is worth much more than 1 weeknight/day, and taking away one of those is going to be very detrimental, especially on the last day as you're essentially removing the chance for most players to really get in and do the last-minute rush. It seems clear from the speeds we had at some points of the war that with even a couple more hours we would have won, and as some have said compared to previous wars it would've been no mean feat. I don't, of course, think it should've been extended at all once the initial deadline was set as that would cheapen it, but I do think it's something to keep in mind for the future.
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