Got Necromancer done, albeit with a few tweaks... Hopefully that's fine with you.
Thanks, DragonBlade. Added credits too. :)
DoomKnight Armor's Defenses are Melee: 2, Range: 2, Magic: 2, Parry: 1, Dodge: 1, Block: 1
instead of the usual Melee: 5, Range: 5, Magic: 5
Crit is still 5
Vengeance, if already unlocked, can be used in subsequent battles once the 5 turn cooldown is over.
The 5 turn cooldown counts over battles.
Taunt sets Vengeance's cooldown to 5, no matter what Vengeance's previous cooldown was.
Void's first return damage 'buff' seems to target self, though the mob is said to be affected. That's a bug with Void. Ignore it please.
Shadow boosts damage against 'Undead' type monsters by 100%.
Life Carve steals HP first, then the normal attack is done.
Alrighty. Added everything that I could to the entry's. I'm going to have to create the missing 3 entry's later today and then I'll add the others. ~TLH~
< Message edited by Saojun -- 10/11/2009 11:04:49 >