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Adventure of the Broken Tower, The

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7/30/2010 19:08:29   
ArchMagus Orodalf

The Adventure of the Broken Tower

Other name: The Tower

Location: Dragongrasp -> Inspector Doyle -> Quests -> The Tower
Level/Quest/Items required: Dragon Amulet, Completion of The Ruins of Bask
Release Date: July 30th, 2010

Objective: What clues will be unearthed in your investigation of the maze of Bask's broken tower?
Objective completed: A few scraps of an old note and the remains of a strange Amulet... what could they mean?

Scaled Yes/No: Yes

(4) Arctic Wolf
(7) Frost Mushroom
(5) Ice Tarantula
(24) Snowball
(1) Bargeist - Boss


Amatuer Detective Cape
Junior Detective Cape
Senior Detective Cape
Master Detective Cape

Along the way, there are many temporary items called Clue. They all spell out a message.

Inspector Doyle: Search the remains of the Bask Tower, <Character>, for clues as to why Vilmor attacked.
Inspector Doyle: A thorough search of the tower was never done, due to how unstable the remains of it was.
Inspector Doyle: The tower has hopefully settled some in the intervening years, but be very careful... If the rubble collapses, your passage could be blocked.
Inspector Doyle: Choose your path carefully to gather as much evidence as you can.

  • Quest!
  • Back

    Circe: The Tower is in ruins, hero. What exactly do you expect to find?
    <Character>: A reason...
    <Character>: Why would Vilmor choose this town? Why destroy the tower and betray the Great Ice Dragon's trust?
    Circe: The towers were places of the Guardians, placed to protect the Orbs.
    Circe: Obviously, Vilmor foolishly thought to steal the Orb contained within, not knowing it had been stolen years before.
    <Character>: Who would have had the knowledge and skill to steal the Orb though?
    <Character>: Where could they have taken it?
    Circe: Someone very talented, I would think.
    Circe: No one even suspected the Orb had been taken North.
    <Character>: Well, the Ice Orb could have been a powerful motive for Vilmor's attack here.
    <Character>: The ruins look to be mostly undisturbed, except for a few beasts, but we'll have to be careful...
    <Character>: It all looks very unstable and there's a definate possibility that more traps have been laid inside.
    Circe: Lead on then, hero.

    Highlights from mousing over things throughout the quest:

    "A huge, unsteady pile of rubble."
    "You could see your house from this height... if you lived in the ruins of the village..."
    "The snow is covered with a sheet of ice, you can't climb over."
    "The whole pile groans and seems about to fall over."
    "What is it with you and wandering close to steel drop offs?!"
    "For a brief second you think you might be able to glide down on a board or something..."
    "Seriously, be careful! It's a long way down!"
    "The snowpile fell over."
    "No going back now."
    "Eeew, squishy."
    "The large, heavy blocks shift noticably when you touch them."
    "Man, it's really cold up here!"
    "You resist the urge to throw something off the edge."
    "You feel a little dizzy at the edge."
    "The wall has collapsed, blocking that path."
    "The snow is filled with thousands of sharp ice needles! Ouch!"

    Next Up: Free Fall


    The quest is complete when a blue, broken Amulet is found.

    Thanks to
    -- Stephen Nix for corrections.
    -- Peachii for corrections.
    -- Slayer Zach for additional information.

    < Message edited by Peachii -- 6/17/2016 5:00:54 >
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