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Adventure of the Broken Tower, The

 
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7/30/2010 19:08:29   
ArchMagus Orodalf
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The Adventure of the Broken Tower


Other name: The Tower

Location: Dragongrasp -> Inspector Doyle -> Quests -> The Tower
Level/Quest/Items required: Dragon Amulet, Completion of The Ruins of Bask
Release Date: July 30th, 2010

Objective: What clues will be unearthed in your investigation of the maze of Bask's broken tower?
Objective completed: A few scraps of an old note and the remains of a strange Amulet... what could they mean?

Scaled Yes/No: Yes

Monsters
(4) Arctic Wolf
(7) Frost Mushroom
(5) Ice Tarantula
(24) Snowball
(1) Bargeist - Boss

NPCs
Circe

Rewards
Amatuer Detective Cape
Junior Detective Cape
Senior Detective Cape
Master Detective Cape

Along the way, there are many temporary items called Clue. They all spell out a message.

Dialogue
Inspector Doyle: Search the remains of the Bask Tower, <Character>, for clues as to why Vilmor attacked.
Inspector Doyle: A thorough search of the tower was never done, due to how unstable the remains of it was.
Inspector Doyle: The tower has hopefully settled some in the intervening years, but be very careful... If the rubble collapses, your passage could be blocked.
Inspector Doyle: Choose your path carefully to gather as much evidence as you can.

  • Quest!
  • Back

    Circe: The Tower is in ruins, hero. What exactly do you expect to find?
    <Character>: A reason...
    <Character>: Why would Vilmor choose this town? Why destroy the tower and betray the Great Ice Dragon's trust?
    Circe: The towers were places of the Guardians, placed to protect the Orbs.
    Circe: Obviously, Vilmor foolishly thought to steal the Orb contained within, not knowing it had been stolen years before.
    <Character>: Who would have had the knowledge and skill to steal the Orb though?
    <Character>: Where could they have taken it?
    Circe: Someone very talented, I would think.
    Circe: No one even suspected the Orb had been taken North.
    <Character>: Well, the Ice Orb could have been a powerful motive for Vilmor's attack here.
    <Character>: The ruins look to be mostly undisturbed, except for a few beasts, but we'll have to be careful...
    <Character>: It all looks very unstable and there's a definate possibility that more traps have been laid inside.
    Circe: Lead on then, hero.

    Highlights from mousing over things throughout the quest:
    quote:

    "A huge, unsteady pile of rubble."
    "You could see your house from this height... if you lived in the ruins of the village..."
    "The snow is covered with a sheet of ice, you can't climb over."
    "The whole pile groans and seems about to fall over."
    "What is it with you and wandering close to steel drop offs?!"
    "For a brief second you think you might be able to glide down on a board or something..."
    "Seriously, be careful! It's a long way down!"
    "The snowpile fell over."
    "No going back now."
    "Eeew, squishy."
    "The large, heavy blocks shift noticably when you touch them."
    "Heeeeellllooooooooo-lo-lo-lo-lo-lo-loooooooo!"
    "Man, it's really cold up here!"
    "You resist the urge to throw something off the edge."
    "You feel a little dizzy at the edge."
    "The wall has collapsed, blocking that path."
    "The snow is filled with thousands of sharp ice needles! Ouch!"


    Next Up: Free Fall


    spoiler:

    The quest is complete when a blue, broken Amulet is found.


    Thanks to
    -- Stephen Nix for corrections.
    -- Peachii for corrections.
    -- Slayer Zach for additional information.


    < Message edited by Peachii -- 6/17/2016 5:00:54 >
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