Muchiha
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I hope this thread is the right place for this post of mine Alright, this is what you've all been waiting for people! My full review and thoughts on the Lycan Class! Disclaimer: For the skills, I've only posted parts of the Skill and Descriptions, the AQ Staff have yet to post the actual damage numbers / specific SP costs for the rest of the armor tiers (especially for the higher level ones). Lycan Class Skill Review quote:
ORIGINAL: In Media Res Class title bonus: +10% outgoing weapon, spell, pet, and guest damage against vampires. Pretty straightforward, so nothing much to say here quote:
ORIGINAL: In Media Res Level 1 - Wolf Claws. Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power:1). The monster can resist with a save at a +0 bonus (inflict with [MainStat]/LUK, resist with END/LUK). Respects your weapon Special. Just by looking at the first skill alone, Lycan is showing up to be something really fun and interesting to use This class is going to push the boundaries of " Bleed", one of my favorite Status Effects / DOTs in the game to the MAX! Wolf Claws would be one of the few reliable sources for players to not only inflict Bleed, but to stack it. My mind is racing just thinking of the possible item combinations that compliment this skill, to make the Power of the Bleed status even higher! (Which equals to higher damage baby! - as long as the bleed lasts haha!) Let me throw you guys some examples that pair well to the Wolf Claws skill Weapons: Flaming Bouquet, Dainashini Katana. Crystalline Weapon series (Melee, Ranged, Magic) There are plenty of other weapons i haven't listed, so I am just going to stick with these to illustrate my first point. Any weapon that is able to inflict "Bleeding" will synergize perfectly with Wolf Claws's ability to further stack Bleed and increase it's potency. Spells: Vizalain Vision An MP-based spell that gives a chance to inflict Bleed or increases the power level if the Monster currently has Bleed. Misc: Legendary Shadow Crystal V1 (Hydra Day) - While having this misc active on Hydra Day, ANY and ALL attacks you perform have a chance at inflicting Bleed or increases the power level if the Monster currently has Bleed. Using this misc in addition to the above items, and you have a "Bleeding" extravaganza. (I'm sure the Vampires / Were-Pyres out there would love that >.> ) Pets: Scarab Pet series - This special pet gives the Player a Status Effect called "Bleed Potence", increasing the chances of Wolf Claws to successfully cause "Bleeding". Ally Assist: Aquella All players are able to summon Aquella to cause bleeding / further bleeding! And the best part is? This doesn't even include the HAX Purple Rain Stack Combo that can send Bleed's power levels to over 9000. Update: For anyone out there that has purchased the recent Artix Entertainment Calendar or doesn't but has the money to spend: The Shadow Walker of Time Set has a few items worth paying attention to: ShadowWalker's Shield of Time - Special effect: Causes the monster to bleed when the player is able to successfully block an attack Shadow Walker of Time Armor - One of it's skills, named Sands of the Hourglass is able to inflict the "Fragile Status" lowering a monster's END stat, resulting in Bleed being easier to inflict. quote:
ORIGINAL: In Media Res Level 2 - Lycan Healing. Regenerate (Your Max HP at [Powlvl] with your current END)/400 HP per turn. Straight forward and is expected of the Lycan Class to have this! quote:
ORIGINAL: In Media Res Level 3 - Lycan Reflexes. Toggle, boosts DEX like the Fujin shield. Costs the listed SP per turn. If anyone finds value in this DEX boost, here's something that may be fun to try (if you would count this as "fun" of course :p) Shield: Fujin Shield (+50 DEX for the highest level version of this shield) Misc: Anything that gives a large DEX boost such as Legendary Shadow Crystal V2 (+50 DEX on "Sphinx Day" and "Chimera Day" for the highest level versions of this item) Spell: If you are at a high level and have some MP to spare, use the spell Moonwalker's Grace (DEX Boost ranges from +84 to +86) Assuming you use the highest-level Lycan armor with the +50 DEX boost toggle: Use these items together and congratulations! If you're a high level player with 200 DEX, with the addition of the above items, your Dexterity can easily be OVER 400! quote:
ORIGINAL: In Media Res Level 4 - Snarl. Skill, costs the listed SP. Does no damage, but the monster becomes Afraid (4 rounds, 50/51 chance of not acting). The monster can resist with a save at a +20 bonus (inflict with [MainStat]/LUK, resist with CHA/LUK). Doesn't respect your weapon Special. For anyone that loves to frighten and terrify their foes to oblivion, this is the skill for you! Snarl is one of the skills that standout for this class. A tribute to the "Fear" that Alpha Werewolves in AQ apply to cause us to shake in terror, Snarl is no different. With a high chance of the monster not acting once successfully inflicted, Snarl creates more opportunities for the player to have a increased chance of extra turns, all the while preventing opponents from attacking. This is wonderful from an Offensive and Defensive perspective, proving advantageous in any combat scenario. For those of us that have any components of the Terror Set (Weapon, Shield, Armor, Misc) in addition to knowing how to properly use their special effects, Snarl is a skill that perfectly synergizes with them as it gives another way to inflict Fear and enhance it. I don't think I need to go in depth to explain all the individual Terror Set items and their abilities with the "Afraid" status, I'm sure you guys can just go look up the items on your own time. Having the Terror Set's misc (Helm) equipped will raise Snarl's success rate of making the monster Afraid. Note: For Mages & Magic Weapon users - Before using this skill, switch to a Ranged weapon, since the skill has a lower SP cost than using it with a Magic weapon. Doing this will save you some SP. quote:
ORIGINAL: In Media Res 5) Call Pack Calls a werewolf guest to fight. Guest's attack is three hits, Melee Earth. The attack does -16.47% damage. If at least one hit connects, the monster can be inflicted with Defence Loss (-2*[hits connected] MRM, 2 rounds). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with DEX/LUK). Note: The guest's PowLvl is set when you call it; the guest won't level up if you level up. A nice addition to the Class, this guest has a useful skill to decrease your opponent's defences, giving your attacks an increased chance to hit. For monsters with high MRM (Melee/Ranged/Magic Combat Defences) this is especially helpful. quote:
ORIGINAL: In Media Res 6) Healing Howl END-based healing spell. *0.85 damage for always hitting, but no *0.9 (it's tied to the armour, so not "always useful") A Heal spell that costs SP to use, nothing much to say here. quote:
ORIGINAL: In Media Res 7) Lycan Vigor Regen the listed SP per turn. (Rounded randomly.) The full list of numerical values for the rest of the tiers have yet to be released, so I'll simply move on to my explanation for this particular Passive skill. Since the Lycan Class skills require lots of SP to utilize (especially at higher levels),Lycan Vigor tries to give players more chances to have a decent amount of SP with increased amounts of SP regeneration. For players with the Werewolf Subrace, this class can be looked at as a SP Powerhouse regenerating machine. If you are ever in a situation that you need more SP (and are able to withstand damage while in the armor) just equip this armor for a few turns and you'll have more than enough SP to use for skills not just from this class but other skills in the game that cost SP. quote:
ORIGINAL: In Media Res 8) Lycan Strength Toggle, boosts STR like Lycan Reflexes. Costs the listed SP per turn. This is where this class starts to become undeniably more powerful to Warrior builds and other STR/DEX based characters out there. Used alongside the Level 3 Skill Lycan Reflexes, this class is the perfect compliment to STR/DEX users. For a character at max level (150), with both STR and DEX maxed out at 200, using the highest tier of this class boosts both STR and DEX by +50 each, guaranteeing 250 STR & 250 DEX! Building on top of that, for anyone out there that wants to see how high their STR and DEX can go, here are some misc items that you can use to boost your STR and DEX to insane levels. With a high enough level using the right misc, a character could potentially power-up close to, if not completely at 300 STR and 300 DEX The examples I give below are non-rare and certainly aren't the only items out there that can increase these two stats. Miscs: Legendary Shadow Crystal V1 (Minotaur Day increases STR & DEX and increases weapon damage, +50 each for the highest level version of this misc) Legendary Shadow Crystal V2 (Chimera Day increases STR & DEX, +50 each for the highest level version of this misc) Underarmour (increases STR & END, +50 each for the highest level version of this misc) Minotaur's Pride (Increases STR and weapon damage, +35 STR for highest level version of misc) quote:
ORIGINAL: In Media Res 9) Wolf Fangs Earth skill. Deals the listed damage. Gets eleComp to damage. Doesn't respect your weapon special. As I've said already in my Disclaimer, damage numbers and other info for the Lycan Class have yet to be released for the rest of the armor tiers. Wolf Fangs is a Single hit, high damage skill locked to Earth-element. A nice "nuke" if you need a good burst of Earth damage and have SP to spare. quote:
ORIGINAL: In Media Res 10) Become the Beast Armour switches to FO. You pay SP per turn equal to the listed amount. Your attacks deal *1.75 damage (Melee) or *2 damage (Magic)*. If your weapon special occurs, then it deals the increased damage too. Your normal attack is changed to four hits. If you don't have enough SP, then you don't pay and you don't get the boost. This also affects spells in a much simpler way: all spells gain +37.5% damage, but this doesn't affect LS damage. *Your weapon attacks are brought up to skill level (so *2 BR damage, stat damage is brought up to skill standards [so STR/4 for Melee, etc], and Magic weapons get *0.75 BR damage). Your attacks then take -12.5% (Melee) or -25% (Magic) additive damage; this last part doesn't affect LS damage. This skill is the perfect representation of what Werewolves/Lycans possess: Primal Ferocity and Untamed Savagery A significant power-up in damage to all attacks (Normal attacks and Weapon Specials especially) Lycan's Final Form does not disappoint. With this great power however, comes with a cost: It drains a lot of SP per turn. Although the actual SP costs have yet to be listed for all tiers, a few players confirmed that the SP Cost of this skill for the lvl 150 tier armor is 294 SP per turn. It's important that you pay close attention to your SP bar as you are using this form, and any items that you have equipped that cost SP. The damage boost will deactivate if you cannot pay the required SP cost. Item combinations with this skill: Because of how costly this skill can be. I would recommend items that don't cost as much SP but can still enhance your damage further. Examples include the Sword Emblem/ Staff Emblem/ Spear Emblem Series. SP regenerating items are also ideal, since more SP means more turns you are able to use this Final Form. One item I can think of that all players are able to access is Shadowfeeder Pendant. Another non-rare option out there is UltraGuardian shield if you are upgraded. Final Notes: The Lycan Class is a Powerhouse, complete with a skillset that features two favorite statuses of mine in "Bleeding" via Wolf Claws and "Afraid" via Snarl. Nice SP-regen and STR/DEX toggles for melee/ranged weapon users. Decent healing coupled with a good damaging Earth skill, the Lycan Class culminates with a Final Form which manifests itself as nothing but raw power and damage. Watch out for: Your SP Bar and SP regen amount - This class consumes a ton of SP. Though there are items in this game that will help with the SP cost for some skills in this class, for Lycan's damage based skills specifically the skills Wolf Fangsand Become the Beast, finding any items that can increase your SP-regen is essential to prolong your Final Form and sustained damage even more. There are SP regenerating items in this game, however there aren't too many available options that are non-rare items / do not require Guardianship. Hopefully there will be more SP regen based items coming out whenever the Staff has time to create them. All in all, the Lycan Class is well thought out and well-made. If this is any indication of what's to come for the other Darkovian Subrace Revamps, then I, along with everyone else, is stoked! I hope you guys enjoyed this review of mine! To the members of the #WolfPack, and my fellow players that are currently Werewolves/Lycans: Tear apart and crush anyone and anything that stands in your way!
< Message edited by Muchiha -- 10/15/2017 23:13:51 >
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