Balance is, unfortunately, dynamic. The majority of complaints about the Juggernaut battle mode were from the Underdogs' point of view, and we didn't want it to become a "free wins" situation. It's SUPPOSED to be a challenge.
its suppose to be a challenge for both.
the HUGE difference higher lvls had over the low lvl is the game experience. i bet if u get a random low lvl, he cant make a build 1/100 that a lvl 33 experienced player could.
if ED perhaps made a tutorial of how to play when they first join then it would help them alot.
and a boot camp later on.
the problem isn't that we are too OP, its that they aren't good enough.
2 lvl 25s out stat a full geared lvl 33 when the lvl 25s dont have any items.
a lvl 25 can have 53-74 stats as a non varium. with credit only items.
with the average mage and merc getting caden's wrath and mjolnir they out stat and out skill a non varium. if they cant use teamwork and play smart whose fault is it? certainly not hours.
idk if u guys know how deadly poison/mass BH with 120 hp can be at those lvls.
basically max poison, lvl 1 mass. 120 hp. and the rest on str.
combine it with a malf caster or a bunker merc, and the juggernaut will fall.