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RE: CH4OT1C!'s Suggestion Bank

 
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6/7/2021 22:30:56   
Mr. Roguish
Member

While I agree with the intention of dodging, I dont quite understand the statement you related to it. It sounds more like you're referencing initiative?

Additionally I would appreciate in my thread, your feedback on my interpretation of a revamp.
Post #: 176
8/11/2021 8:36:45   
CH4OT1C!
Member

A great idea from No Longer IP banned that I simply had to turn into a full boss fight. I can't believe this pun hasn't yet been used in AQ...

WiZard

Example:
Level: 150
Power: 3

Location: The void. A scaled-back version could also be added to RA
Monster lean: Offensive (*1.5 intake/output)
Element: Earth

Resists:
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 100%
Darkness: 100%

M/R/M = 57 each (that of a standard frogzard at level 150).

Stat Distribution:
STR: 0
DEX: 0
END: 0
INT: 275
CHA: 225
LUK: 250

Effect:
- WiZard has the standard boss boost, as well as "Transmogrification Immunity" (The monster is immune to shapeshift status effects)
- WiZard is guaranteed to strike first (not sure the easiest way to do this. Perhaps just +1000 Initiative?).
- Any status effects applies to the WiZard that fall under the "Freedom" immunity, as well as any statuses that reduce stats, will be immediately transferred to the player at the start of the Monster's turn*

The WiZards casts a spell to transfer all limitations to its mobility onto you!

- In its first turn, the boss will spend 40 HP to summon two “Lilliputian Zard Sorcerer Armies”*. The fight is treated as if the WiZard and these armies were a pack monster. You can choose to attack either one of the armies or the WiZard itself. Each army has 20HP. However, much like the Diamond Dog boss, you can only damage an army by 1 HP per hit (or 2 HP with crits). This means, barring critical hits, each sorcerer army requires 20 hits to be killed. If you try to attack the WiZard whilst a sorcerer army still lives, it will take the hit instead**. If a sorcerer army dies, any overflow damage is directed to another existing army, and then the WiZard.

* The WiZard splits and shapes part of its own life force to create two tiny Zard armies!
**A tiny zard shields the WiZard from harm!

- If no sorcerer armies are present, the WiZard will spend its turn and some MP to i). Create a barrier* and ii). Gain a elemental shield (*0.25 damage to all elements). If it lacks the sufficient MP, the WiZard will instead spend its turn just creating a barrier. On its next turn, it will then spend 40 HP (if it has sufficient reserves) to create two new Sorcerer armies. It can do this a maximum of three times total.

*The WiZard casts a defensive spell, creating a barrier to shield it from harm!


- If sorcerer armies are present and the Monster has sufficient MP, it will spend it to cast an earth spell (looks a bit like nature’s reclamation). The spell applies a stackable, permanent 110% elemental vulnerability to earth damage. On its first use, this spell will also permanently disable misc items from being used*.

*The WiZard's spell nullifies the effects of your misc items!

- If it lacks sufficient MP, the boss will use a standard earth attack that regenerates MP based on the damage done
- Each army attacks with 3 hits of earth element damage, modified by *[Current HP]/20 (i.e. each one of your hits will reduce the army’s damage by 5-10%).

- The scaled back version in RA could remove the zard armies, barrier and elemental shield. Instead, it could just have the damage spell and standard attack that regenerates MP

Apperance: This and this
Description: Huge, strong and dumb as a rock? Maybe the latter does not apply to this one as it seems to be practicing magic... Either that or it has a curious fashion sense.
This monster was first discovered by "No longer IP banned".


< Message edited by CH4OT1C! -- 8/11/2021 11:20:14 >
AQ  Post #: 177
8/12/2021 13:31:13   
CH4OT1C!
Member

This suggestion, inspired by my theory that Bacon is the one true element, has been dedicated to AQ’s head writer @Cray

Primordial Magic: Element Bacon
MC Neutral spell. Damage is based on the average of all of your foe’s standard elemental resistances combined into a non-elemental hit. The mastercraft is spent on additional damage

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153
MpLevel: 152

Price: 24,205,166
Sellback: 12,102,583
Location: LTS
hits: 3
Element: Neutral
Cost: 653mp

Effects:
- The damage for this spell depends on all of your foe’s elemental resistances. The elemental multiplier is calculated as ([Fire Resist] + [Water Resist]… + [Dark Resist])/8. This is condensed into non-elemental hits (represented by the White ? icon as in Prismatic burn damage
- As damage depends on all of your foe’s elemental resistances, the spell gains a “random element” damage bonus (*132/109 damage).
- The mastercraft is fuelled into +5% damage

Appearance: I’m somewhat open to ideas with this spell, though large quantities of bacon definitely need to be involved.
Description: The Loremasters of old once said that the implication of their being such a thing as too much bacon was mathematically and philosophically unsound. This spell was developed by CH4OT1C! to prove it.

< Message edited by CH4OT1C! -- 8/12/2021 14:58:44 >
AQ  Post #: 178
8/12/2021 13:45:56   
Cray
Lorekeeper

 

There is no such thing as:

a) Excessive quantities of bacon.
b) A bacon element.

The implication that there is such a thing as too much bacon is mathematically and philosophically unsound. To attempt to pass it as an element is similarly only going to result in me intercepting and eating it.
Post #: 179
8/12/2021 14:16:50   
CH4OT1C!
Member

You're absolutely right, we can never have too much bacon. I've edited the post to correct this travesty.
Bacon is still an element though
AQ  Post #: 180
8/12/2021 17:08:07   
RobynJoanne
Member
 

Isn't Bacon the Void element? At least, that's what it appears to be in Greater Spellcraft. I think that's the only reference of Bacon in AQ. The Void is a completely different element from Bacon in DF, so if that's what you're going for, this could work even if it's complete heresy to go against the word of Cray.
Post #: 181
8/12/2021 17:19:51   
CH4OT1C!
Member

@RobynJoanne: This is a long-running joke among myself and multiple other AQ players. All I've done is turn it into an amusing suggestion that could potentially work in terms of a mechanic. To answer your question directly - no, Bacon isn't void (as in the spellcraft spell) and it's also not the Bacon as we see it in DF. @Cray is obviously in charge of the lore here.
Won't stop me from trying to commit heresy though...

< Message edited by CH4OT1C! -- 8/12/2021 17:20:21 >
AQ  Post #: 182
8/12/2021 17:27:26   
RobynJoanne
Member
 

Ahh. I really should get up-to-date with all the references players make, or I'll continue to embarrass myself like this. Well, I'll add to the conversation by stating that since there is no such thing as too much bacon, the spell should have a chance to do a global heal. We all can partake in the pleasures of bacon, humans and monsters alike.
Post #: 183
8/16/2021 13:53:02   
CH4OT1C!
Member

@progseeks requested that I create a bacon boss to go with my bacon spell, so...

Bacon Dragon

Example:
Level: 150
Power: 3

Location: The void.
Monster lean: Offensive (*1.5 intake/output)
Element: Neutral (White ?)

Resists:
Fire: 80%
Water: 80%
Wind: 80%
Ice: 80%
Earth: 80%
Energy: 80%
Light: 80%
Darkness: 80%

M/R/M = 66 each (A standard dragon at level 150)

Stat Distribution:
STR: 0
DEX: 0
END: 250
INT: 275 (because bacon is magical!)
CHA: 0
LUK: 225

Effect:
- This monster’s attacks deal damage modified by the mean of your elemental resistances [ ([Fire Resist] + [Water Resist]… + [Dark Resist])/8 ], condensed into a non-elemental (white ?) hit. This receives the appropriate damage penalties
- The boss has the standard boss boost and soft damage cap status effects (~200 damage, 0.25 clawback)
- This boss starts out without an immunity to any status condition. However, if the dragon fails to attack on any two consecutive opportunities, it will remove all negative status effects and gain “Status Immunity” at the start of its next turn. This status immunity lasts for the rest of the battle and celerity also counts towards this effect. Please also note that the dragon will also remove any additional tags applied to the boss during the battle (e.g. chaorruption, undead, demon etc.).
- If the boss has enough MP, it will spend it on a quickcast effect to apply a new form of Backlash to itself for 1 turn*. This applies a neutral (white ?) burn that increases depending on the number of hits that made contact. The player can resist using a following save:

MonsterLvl vs PlayerLvl
Major: MonsterINT vs PlayerEND
Minor: MonsterLUK vs PlayerLUK

*The description for this effect, called “Bacon Grease”, reads: “Target is covered in boiling bacon grease, burning any individual that makes contact”

- If the Dragon has enough SP, it will spend it to cover the battlefield with large quantities of bacon and bacon grease. This heals the boss’ MP (any overflow is redirected to HP), but also applies two status effects to the player:
i). Frenzy*: This effect functions similarly to berserk. However, instead of it reducing your accuracy, it instead applies a form of elemental vulnerability. The status lasts for 4 turns
ii). Physical Stress*: This functions as a renamed form of Fragile** and is permanent.


*The irresistible bacon drives you into a frenzy!
*Consuming large quantities of bacon has taken a toll on your body

- During your turn, you can click the boss to simultaneously deal some damage and heal the player (Note that this is a quickcast effect). This does not trigger the backlash ability and bypasses the dragon’s damage cap. You can do this up to twice for free. However, if you attempt it for a third time, the boss will bite back and instantly kill the player*

*The Bacon Dragon decides to see if YOU also taste like bacon!

Apperance: A Dragon made of bacon!
Description: First discovered by progseeks and slain by CH4OT1C!, Bacon Dragons are incredibly rare (and valuable) creatures due to their exquisite taste. Constant pressure from hunting has made them extremely hostile to all other forms of life, especially young adventurers that are looking to make a quick buck. This one seems to have made its way into the void, and looks about as angry as it does delicious!

< Message edited by CH4OT1C! -- 8/16/2021 13:55:47 >
AQ  Post #: 184
8/29/2021 7:58:58   
CH4OT1C!
Member

This one is for you @AnimAnimalKing and @Cupquake!

Bacon Sword/Spear/Staff
MC Neutral Sword/Spear/Staff (Three separate weapons). Damage is modified by the mean of your foe’s elemental resistances. Has two modes: Damage mode, which where MC fuels a trigger effect for individuals with prismatic burns, and Status mode, where MC and compensation are used to apply a prismatic burn.

Example Tier
Level: 150
Powerlvl: 153

Price: 24,205,166
Sellback: 12,102,583

Location: LTS. Possibly a reward for beating the bacon dragon void boss?
Damage: 0 bth lean for Sword/Staff. Spear is +3bth lean (*85/88 damage)
Type: Melee/Ranged/Magic (depending on item)
Element: Neutral

Effect:
- No-proc, so *1.08 damage.
- The weapon deals damage according to the mean of your foe’s elemental resistances, calculated as ([Fire Resist] + [Water Resist]… + [Dark Resist])/8. This is represented using the neutral element icon (White ?). For compensation, see below
- The weapon has two modes: Damage and Status. In Damage mode, the weapon deals *132/109 damage (due to the mean element effect). The MC is used to gain a damage bonus (+7.5%) to foes inflicted with prismatic burns.
- In status mode, the weapon uses its compensation, MC and 10% weapon damage to fuel a Prismatic Burn (2 round duration). Potency is multiplied by 0.75 for the magic weapon. Your foe can save at a +0 bonus*:

Level: PwrLvl vs MonsterLvl
Major: PlayerSTR/DEX/INT vs MonsterEND
Minor: PlayerLUK vs MonsterLUK

The potency of the burn is modified by the amount of damage the player deals (deeper wounds should inflict more severe bacon burns!). As such, the potency is multiplied by [Damage]/[Expected Melee Attack]. For modifiers above 1, an exponent of ^0.6 is applied to prevent potencies becoming ridiculous.

*The hot bacon grease leaves your foe burned!
Your foe manages to avoid being burned by the hot bacon grease!

Appearance: A sword, spear and staff made out of bacon…
Description: Weapons made of bacon don’t have a high level of structural integrity. However, they do come with a lot of hot grease, which is exceptionally good at burning your foes!


< Message edited by CH4OT1C! -- 8/29/2021 7:59:33 >
AQ  Post #: 185
9/25/2021 16:44:03   
CH4OT1C!
Member

Arashi, Great Dragon of the Skies

Example:
Level: 150
Power: 5

Location: The void/Gauntlet
Monster lean: MRM lean. Monster Intakes *2 damage but has higher MRM to compensate
Element: Wind

Resists:
Fire: 110%
Water: 50%
Wind: 0%
Ice: 50%
Earth: 200%
Energy: 0%
Light: 90%
Darkness: 110%
Void: 100%

M/R/M: Melee/Ranged focused

Stat Distribution:
STR: 275
DEX: 275
END: 0
INT: 0
CHA: 0
LUK: 225

Effect:
This monster is immune to paralysis and daze effects.
- This monster possesses a permanent Defence Boost status (+40 MRM), directly paid for out of monster PowerLvl. This is renamed to “Wall of Wind”
- This monster is tagged as “Flying”. This tag now grants immunity to all attacks aligned to Earth, but also increases those aligned to Wind
- If you aren’t inflicted with “Overloaded”, this monster will use an Energy element attack that deals reduced damage to attempt to inflict you with “Overloaded” (4 Turns). You can resist this at a -20 Save*:

MonsterLvl vs PlayerLvl
Major: MonsterSTR vs PlayerEND
Minor: MonsterLUK vs PlayerLUK

The “Overloaded” status prevents the player from gaining any positive statuses (So no celerity, elemental empowerment, MRM boost, Status Stat boosts, Backlash etc. This doesn’t apply to armour leans). It also halves player SP regeneration.

*The surging energy overloads you, preventing you from gaining positive statuses!
You endure the intense energy surge!

- If it has enough SP, it will spend it on a skill that deals Wind damage and temporarily tag you as “Flying”. Note that this also makes you immune to Earth element Attacks and Weak to Wind.
- Its regular attack deals either Energy or Wind damage (depending on which element you are weaker to). This respects the “Flying” tag. If you are tagged as “Flying”, it will consume that status to deal additional damage

Apperance: A winged version of this
Description: Spirits sing of a Great Dragon that rules over the heavens. Dare you stand against it in battle?


< Message edited by CH4OT1C! -- 10/2/2021 14:17:22 >
AQ  Post #: 186
10/2/2021 14:27:05   
CH4OT1C!
Member

This is the second of three Great Dragons that I've been designing as a challenge gauntlet that players would have to face without healing. Players would first face this boss, then the Arashi boss that I posted last week. The final boss will be posted next week...

Kiretsu, Great Dragon of the Land

Example:
Level: 150
Power: 5

Location: The void/Gauntlet
Monster lean: Anti-MRM lean. Monster has reduced MRM, but intakes *0.5 damage to compensate
Element: Earth

Resists:
Fire: 50%
Water: 90%
Wind: 200%
Ice: 110%
Earth: 0%
Energy: 50%
Light: 110%
Darkness: 0%
Void: 100%

M/R/M: Melee/Ranged focused

Stat Distribution:
STR: 275
DEX: 0
END: 275
INT: 0
CHA: 0
LUK: 225

Effect:

- This monster has a permanent Soft damage cap (Cap: ~100 damage, Clawback: ~0.25). It also has permanent Regeneration, paid for directly out of monster level. This is renamed to “Blessing of the Land”
- This monster can pay HP to shake off any fear or paralysis effect afflicting it
- This monster is tagged as “Rooted”. This tag now grants immunity to all attacks aligned to Wind, but increases those aligned to Earth.
- If it has enough SP, it will spend it on a skill that deals earth damage and permanently inflicts you with a new form of Fragile, renamed to “Land’s Wrath” (-10 per use, 9999 turns). This reduces the maximum capacity of your HP, MP and SP bars simultaneously and cannot be resisted. The attack also roots you to the ground for 3 turns (Tags you as “Rooted”), which can be resisted at a -20 Save*:

MonsterLvl vs PlayerLvl
Major: MonsterSTR vs PlayerDEX
Minor: MonsterLUK vs PlayerLUK

*You are rooted to the ground by your foe’s attack!
You deftly avoid being rooted to the ground by the attack!

- If your miscs aren’t disabled, this monster will use a Dark Element Attack that will disable your miscs (4 turns. Note that this also removes the ability to access potions). You can resist this at a -20 bonus (same save as above*):

*The attack prevents you from accessing your misc items!
You deftly avoid the worst of the attack!

- Its regular attack deals Earth or Darkness damage (depending on which element you are weaker to). This respects the “Rooted” tag. If you are tagged as “Rooted”, it will consume that status to deal additional damage.


Apperance: Something similar to this
Description: Voices from the depths whisper of a Great Dragon that holds dominion over the ground beneath your very feet. Dare you face it in battle?


< Message edited by CH4OT1C! -- 10/3/2021 15:15:33 >
AQ  Post #: 187
10/9/2021 8:37:22   
CH4OT1C!
Member

This is the third and final Great Dragon designed as part of a challenge gauntlet that players would face without healing. This is the last boss that the player would face. Rewards coming soon...

Tencho, Great Dragon of the Sun

Example:
Level: 150
Power: 5

Location: The void/Gauntlet
Monster lean: 5. It deals *5 damage and intakes the same amount
Element: Light

Resists:
Fire: 0%
Water: 110%
Wind: 90%
Ice: 110%
Earth: 90%
Energy: 50%
Light: 0%
Darkness: 200%
Void: 100%

M/R/M: Even Spread

Stat Distribution:
STR: 0
DEX: 0
END: 225
INT: 275
CHA: 0
LUK: 275

Effect:
- This monster is tagged as “Purified”, which grants immunity to all attacks aligned to Darkness, but increases those aligned to Light
- This monster also has a permanent status which grant immunity to all negative status conditions, as well as Status Resistance +200 (so no backlash shenanigans). This is paid for directly out of monster power and is renamed to “Unblemished Spirit”.
- If this monster has enough HP, it will spend it to:

i). Increase the damage of its attacks
ii). Automatically shatter any “shield” status applied to the player ( Mana Shield, Chi Shield, Element Shield. This does not include defence/MRM boosting effects). If any of these statuses are removed, you take further additional damage.

- All attacks increase in damage and accuracy relative to the damage it received this turn.
- If you equip a misc at any point during a turn, its damage with increase by 50% for that round. If you have a misc active at the end of your turn, regardless of whether it was equipped, it counts as a misc being used. This includes quickcast miscs and the boost can stack additively.
- If it has enough SP, it will spend it on a skill to deal light damage and heal its MP (~50/50 split. If it has >70% MP remaining, you receive full damage instead). This attack will apply the “Purified” tag (discussed above) to you, resisted at a -20 Save*:

MonsterLvl vs PlayerLvl
Major: MonsterINT vs PlayerEND
Minor: MonsterLUK vs PlayerLUK

*Radiant light purges you of darkness!
You manage to endure the massive blast of light!

- If it has enough MP, it will spend it to unleash a charged light attack which seeks between Light, Fire and Neutral damage.
- Its regular attack deals Light or Fire damage (depending on which element you are weaker to. This respects the “Purified” tag). If you are tagged as “Purified”, it will consume that status to deal additional damage.
- If hit to 0 health by any attack other than its own HP cost effect, it will unleash an unavoidable Neutral element attack. This receives the damage modifiers discussed above.

Apperance: Something like this
Description: Legends speak of a Great Dragon with enough power to forge newborn stars with its attacks. Dare you try to tame this beast?

< Message edited by CH4OT1C! -- 10/9/2021 11:15:57 >
AQ  Post #: 188
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