nightslayer321
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Mage (No DA Required) Access Point: Character Creation Screen, Access Point: Falconreach (Books 1 and 2) -> Left -> Approach B.M. Moglin -> Who's That? -> Class -> Switch! -> Mage, Access Point: Cysero's Superstore of Savings! (Book 3) -> Up -> 2 Left -> B.M. Moglin -> Class -> Switch! -> Mage, Access Point: Falconreach Inn (Books 1 and 2) -> Up -> Serenity -> Reset Base Class, Access Point: Falconreach Inn (Book 3) -> Up -> Gaelan -> Reset Base Class, Access Point: Falconreach Guardian Tower (Books 1 and 2) -> 3 Left -> Trainer Eckhard -> Guardian Armor -> Save Base Armor, Access Point: Dragonsgrasp (Books 1 and 2) -> Down -> Right -> Up Right -> Down-> Jonath -> Equip / Save Base Mage, Access Point: Dragongrasp (Book 3) -> Up -> Right -> Up Right -> Up Right -> Right -> Down -> Jonath -> Equip / Save Base Mage, Access Point: Shattered (Temporary), Access Point: Falconreach Libraseum -> 2 Right -> WEAR Retro Mage! Access Point: Orb of Saving -> Load Base Class, Access Point: Armor Closet, Access Point: Base Armor Closet Requirements: Mage chosen as base class Release Date: April 28th, 2006 Default Weapon: Staff Offense Boost: 0% Bonus: 0 Crit: 5 Damage Modifiers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Light: 5 Darkness: 5 Acid 1 hit x 100% Fire damage Target: (On hit) 20% Fire DoT for 5 turns. Requirements: Level 14 Effect: 1 hit of 100% damage; applies 'Acid', a 20% Melee Fire DoT effect, to target for 5 turns. Mana Cost: 3 Cooldown: 4 Damage Type: As weapon Element: Fire Appearance Root 1 hit x 100% damage Target: (On hit) +30 Health resist for 4 turns. Requirements: Level 12 Effect: 1 hit of 100% damage; applies 'Rooted' (+30 Health Resist) to target for 4 turns inclusive. Mana Cost: 3 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance MageFury 1 hit x 140% Magic damage to all targets Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 10; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 140% damage to all foes. Mana Cost: 19 Cooldown: 0 Damage Type: Magic Element: As weapon Appearance Blind 1 hit x 50% damage Target: (On hit) -50 Bonus for 4 turns. Requirements: Level 8 Effect: 1 hit of 50% damage; applies 'Blind' (-50 Bonus) to target for 4 turns. Mana Cost: 11 Cooldown: 5 Damage Type: Magic Element: As weapon Appearance Sleep 1 hit x 50% damage Self: +25 Boost for 5 turns. Target: (On hit) Stun for 3 turns. Requirements: Level 6 Effect: Applies 'Charged' (+25% Boost) to player for 5 turns inclusive; 1 hit of 50% damage; applies 'Sleep' to target, stunning it for 3 turns. Mana Cost: 15 Cooldown: 14 Damage Type: As weapon Element: As weapon Appearance Meditate 1 hit x 100% damage. Self: Recover 15% max MP, gain +200 Crit for next turn. Requirements: Level 4 Effect: Recovers 15% of player's max MP; applies 'Meditated' (+200 Crit) to player for next 1 turn; 1 hit of 100% damage. Mana Cost: 0 Cooldown: 2 Damage Type: N/A Element: N/A Appearance 1 / 1.1 Thorny Shield Self: +150 Defense for 2 turns. Retaliate for some damage when hit. Requirements: Level 2 Effect: Applies 'Shielded' (+150 Block/Parry/Dodge Defense; retaliates [100/(2^X)]% of player's base damage at foe, where X is the number of times struck while shielded) to player for 2 turns. (Message: Shielded for 2 turns!) Mana Cost: 9 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Attack 1 hit x 100% damage Recover 15 MP. Does 50% damage if a Staff, Wand, Dagger, or Scythe is not equipped. Requirements: None Effect: Recovers 15 MP; deals damage based on weapon type;- With a Staff/Wand/Dagger/Scythe equipped, 1 hit of 100% damage.
- With any other weapon item type equipped, 1 hit of 50% damage.
Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance 1 / 2 Power Boost 1 hit x 100% damage Self: +20 Boost for 5 turns. Requirements: Level 3 Effect: Applies 'Power Boost' (+20% Boost) to player for 5 turns inclusive; 1 hit of 100% damage. (Message: Powering Up!) Mana Cost: 11 Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Fireball 1 hit x 125% Fire Magic damage Deals 200% Fire Magic damage if target is affected by Frozen. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 5; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 125% damage; if target is affected by 'Frozen', instead performs 1 hit of 200% damage. Mana Cost: 15 Cooldown: 3 Damage Type: Magic Element: Fire Appearance Ice Strike 1 hit x 125% Ice Magic damage Target: (On hit) -25 Fire resist for 5 turns. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 7; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 125% damage; applies 'Frozen' (-25 Fire Resist) to target for 5 turns inclusive. Mana Cost: 10 Cooldown: 4 Damage Type: Magic Element: Ice Appearance Wind Strike 1 hit x 125% Wind Magic damage Self: +20 Bonus for 5 turns. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 9; Staff/Wand/Dagger/Scythe equipped Effect: Applies 'Guiding Wind' (+20 Bonus) to player for 5 turns inclusive; 1 hit of 125% damage. Mana Cost: 8 Cooldown: 4 Damage Type: Magic Element: Wind Appearance Lightning 1 hit x 125% Energy Magic damage Self: +25 Boost for 5 turns. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 11; Staff/Wand/Dagger/Scythe equipped Effect: Applies 'Zapped' (+25% Boost) to player for 5 turns inclusive; 1 hit of 100% damage. Mana Cost: 13 Cooldown: 4 Damage Type: Magic Element: Energy Appearance Overcharge 5 hits x 45% <Fire/Ice/Wind/Energy> damage (225%) Element changes to last elemental skill used. Must first be charged with Fireball, Ice Strike, Wind Strike, and Lightning. Requirements: Level 13; 'Fireball', 'Ice Strike', 'Wind Strike', and 'Lightning' skills used at least once to unlock Effect: 5 hits of 45% damage, amounting to 225% damage Mana Cost: 11 Cooldown: 9 Damage Type: As weapon Element: Fire, Ice, Wind, or Energy; dependent on the last elemental skill used ('Fireball', 'Ice Strike', 'Wind Strike', and 'Lightning' respectively) Other information Prior to September 5th, 2025, skill was previously named 'Mana Blackout' and had the 'Mana' label. Appearance Final Blast 1 hit x 125% damage This attack has +200 Crit. Requires a Staff, Wand, Dagger, or Scythe equipped. Requirements: Level 15; Staff/Wand/Dagger/Scythe equipped Effect: 1 hit of 125% damage, with +200 Crit. Mana Cost: 8 Cooldown: 14 Damage Type: Magic Element: As weapon Appearance
< Message edited by DemonicDarkwraith -- 9/6/2025 0:02:47 >
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