RE: A Comprehensive Balance Discussion (Full Version)

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orrthehunter -> RE: A Comprehensive Balance Discussion (2/7/2011 1:37:34)

^ You do know that 25% is by chance and doesn't add up with the support increase. So it'll stay 25% for 1 single skill compared to BH skills which crit chance are based on Support and Shadow Art. Facing a BH with high support and Max SA basically is facing a enemy with 20% or high chance of Crit for all skills. Then add the BH Dex debuff and you'll profit with wins compared to 20% defense penetration.

BH and TM are the only class that can reduce the enemies defense or resistance at a great amount so 20% penetrate and 25% crit really shouldn't bother them since the amount of defense lost for the enemy will make BH and TM normal attacks just as deadly as a single crit.




Crossor -> RE: A Comprehensive Balance Discussion (2/7/2011 2:19:14)

BunnyZooka needs a nerf badly and I think it is highly overlooked, this weapon gives 18 stats as an Aux that is 4 stats higher then any other Aux ever avilable.




TurkishIncubus -> RE: A Comprehensive Balance Discussion (2/7/2011 3:58:18)

@Crossor

Cupids Sarrow give 15 stat bonus and +1 dmg
Beta Zooka give 17 stat bonus but -2 DMG




jegaggin -> RE: A Comprehensive Balance Discussion (2/7/2011 5:27:21)

I think beta weps should be buffed they are getting too weak for todays standards and assault bot should be non varium because otherwise its a little unfair for non variums. also i think those who bought these assualt bots should be refunded the varium they used. Also u should be able to merge epicduel accounts together. merging wins and everything etc. this could be only be done to accounts which have same class. and where one class has used varium (u can choose which class's name/ account user u use)




Xendran -> RE: A Comprehensive Balance Discussion (2/7/2011 7:13:01)

Beta weapons are level 25.
Want good weapons?
Stop using level 25 weapons.
they aren't getting buffed.




Snaipera -> RE: A Comprehensive Balance Discussion (2/7/2011 7:33:06)

@Xendran , I'm really looking forward to your skill revamp . The formulae further on in this topic were good . I saw some flaws but overall , good . Anyway , I'm quite interested in math too ,but unfortunately I don't know the progressions of most skills so I can't really build any system without costing me a week at least . And it probably won't be as good as yours seeing I'm not as experienced a player as you are , so hurry the hell up [:D]




TurkishIncubus -> RE: A Comprehensive Balance Discussion (2/7/2011 8:02:27)

@Xendran

You are right , Betas dont need Buff and they are 25 lwl so they are enough to a 25 lwl player.But there is something unbalancing your post. Founder armor is 25 lwl too and the best armor in game
than 28 lwl armors should be better than it , am i wrong? or we need a 32 lwl armor.




jegaggin -> RE: A Comprehensive Balance Discussion (2/7/2011 8:07:26)

or we could up all the beta weapons to lvl 30 and then add the same lvl 25 weps
@xendran i dont use beta weps or founder. im a varium merc. if u see me my name's Jomg in game




orrthehunter -> RE: A Comprehensive Balance Discussion (2/7/2011 11:41:05)

^ the only way that can happen if they release Gamma Weapons as the lvl 30 weapons.




Crossor -> RE: A Comprehensive Balance Discussion (2/7/2011 12:31:38)

Ok, thank you for proving my point that bunnyzooka has more stats then any other weapon in the game and not to mention it has the BEST spread out stats of any weapon.




TurkishIncubus -> RE: A Comprehensive Balance Discussion (2/7/2011 13:51:40)

^

Yes , i think admins will release new better aux , its 1 year since Bunny




orrthehunter -> RE: A Comprehensive Balance Discussion (2/7/2011 15:05:51)

^ ya they may readjust the bunnyzooka like they did with the heartbreaker weapons.




TurkishIncubus -> RE: A Comprehensive Balance Discussion (2/7/2011 15:09:33)

^

Bunnies changed Seasonal rare to Rare , so Bunnies will never come back again.




orrthehunter -> RE: A Comprehensive Balance Discussion (2/7/2011 15:15:26)

^ well you never know until the time comes.




IsaiahtheMage -> RE: A Comprehensive Balance Discussion (2/7/2011 15:56:34)

@Light Stdr or something like that I have to 60% disagree with you on Mercs and in general.Do NOT try to nerf us your trying to make us weaker which NO ONE wants.I dont want that.Stop trying to nerf mercs and buff your own gee.Why must everyone insist in making someone else weaker instead of making themselves stronger?You wanna nerf our Hybrid?Our only defensive skill?Are you mad?!?!?Without hybrid we cant improve our ,tech,dex,res or defence like the BH and TM can that be so unfair.I do agree of Blood Shield because you wanted to buff that.And Make Bunker Buster and Maul and Surgical weaker?NO.Then Bounties still have Cheap Shot which is about = to Bunker Buster because it ignores more defence and has same crit chance but is blockable.Like seriously you wanna buff everyone else but make Mercs weaker I see your definition of balance is way off.To make Mercs UPed and eeryone Ok or OPed.Which be unfair.Also you want to make Tech improve Block Chance and Dex to improve deflect chance?So now Mages are know for blocking?And Bounties are know for deflecting?WTH!That doesnt make sence at all.And would Mercs be know for?Now TM be PWNING STR mercs.If you do that all the stats will have to rearanged from lvl 1 and up.Like really mate I dont know what your thinking but thats a HORRID Idea and you wanna make masscre have a higher SUP requirment seriously?!?!?No flaming.




Xendran -> RE: A Comprehensive Balance Discussion (2/7/2011 16:15:58)

@TurkishIncubus, you're right, founder is level 25 and is (arguably) the best, however, i don't think that it should be the best. I think the level 25 should have had 6 enhancement slots, and then a level 28 version be released that costs 500 battle tokens that gets the full 10 slots (and maybe +8 res or a physical version)




H4ll0w33n -> RE: A Comprehensive Balance Discussion (2/7/2011 18:52:44)

@Above

same should be said for beta weapons. But the 28 increases in damage+stats. (enhancements transfered)




The Doctor -> RE: A Comprehensive Balance Discussion (2/7/2011 20:58:26)

@Anyone who says Beta Weapons should be buffed
The way I see it, buffing the old promotional gear is like overmilking a cow.
It's not going to work out exactly as you planned.

Also, that's just adding to content that a new player won't even be able to use.
It's somewhat pointless.

Thank you,
~The Doctor




Crossor -> RE: A Comprehensive Balance Discussion (2/7/2011 23:20:40)

Maybe they should release upgraded versions of beta weapons to beta users that they actrually have to buy. Not weapons that are above all others but on par.




orrthehunter -> RE: A Comprehensive Balance Discussion (2/7/2011 23:22:39)

^ sounds like something they'll release with Gamma weapons but it's up to them.
It'll be nice if they release a Gamma weapons with gamma side-arms and Aux. They can even make it as a special 10K Varium package for the Gamma Weapon and you'll get either a staff, sword, or claw depending on who you give your package to.




Silver Sky Magician -> RE: A Comprehensive Balance Discussion (2/8/2011 3:30:33)

@ Hun Kingq

One question: just what level is your reroute if EMP is giving you, as a mage, a hard time?




edwardvulture -> RE: A Comprehensive Balance Discussion (2/8/2011 4:26:08)

OMG silver you have to recognize the fact that EMP can own mages as well as every other class. Reroute won't help if you have low life left with almost no MP. If you get Emped twice you have no moves you can use.




Silver Sky Magician -> RE: A Comprehensive Balance Discussion (2/8/2011 5:57:23)

Most bounty hunters use EMP at the start of the battle, not at the end of it. They also usually don't have enough energy to use it at that time, or they would sacrifice their trump massacre and perhaps even another smokescreen. It's tougher against 5 focus bounty hunters though, but they would usually use their energy for shield + heal. But thank you anyway, because when I read your post I suddenly got an idea for a build that I can use to defeat varium mages :D

You simply have to factor in the fact that the opponent can choose to EMP you at any stage of the game if he has sufficient energy, and adjust accordingly. Try finding the weaknesses of your own build and not just concentrating on the opponent's weaknesses.




Hun Kingq -> RE: A Comprehensive Balance Discussion (2/8/2011 6:12:16)

Silver Sky it does not matter what level reoute is at because EMP can be used in the first round then in the 3rd round so if you have reoute at level 10 they attack you in the 2nd round with smoke you have to put on defense matrix (using up energy) or debuff with a robot then in the 3rd round they could use the EMP again. So with 39 points per shot stolen that is total 78 points of energy from an unblockable skill while the Assimilation is blockable and only steals 10 points per round. So is it fair that one classes could disable another class by taking away the one thing for our skills to be used. Since the mages don't block the vampire strike a passive skill that uses no energy or health but retores the health of the bounty ever attack.

Why should a mage have to sacrifice using other skills just to have reroute high enough to restore energy to be used on only health (every 4 rounds).

The mage offensive is weak and the mage defenses are even weaker ( so much we have to have defense and resistance at least at 30 each).

So since vampire strike basically not being blocked and is a passive skill and EMP is unblockable to make things fair with Assimilation make it unblockable take away 35 points of energy or to make it even 36 points and half goes towards energy and half goes towards health and leave it at a 3 turn turn-around, people will say this is excessive but isn't what the EMP or what the Atom smasher takes away, excessive?





Silver Sky Magician -> RE: A Comprehensive Balance Discussion (2/8/2011 6:25:19)

EMP breaks the chain of attack and has a two-turn cooldown, so it can only be used on the 4th turn, not the third. Two EMPs and one smokescreen with take up the maximum energy a bounty hunter will add. One assimilation is enough to possibly destroy the smokescreen and definitely the second EMP.

And every class maxes out their passive skills or at least adds a substantial amount to it, not just mages. Have you ever seen a bounty hunter without high-level bloodlust or a merc without maxed hybrid armour at level 32?

Assimilation can be used in a continuous chain of attack, malf-gun-assimilation-auxillary (these attacks can be rearranged). In a typical battle assimilation can be used twice. For it to be unblockable is for no mage attack to be blockable, and for it to steal so much energy and even health is way overpowered. It would essentially bring heal loop to a whole new level. Many mages have found assimilation useful, including FrostLich:

quote:

I just challenged Digital X and won because of my assimilation despite his higher defenses.


If a bounty hunter EMPs once or twice, he is wasting one or two turns of attack, during which the opponent can inflict much damage as most bounty hunters have only moderate defense. However mages sacrifice nothing when they use assimilation, as it is part of their offense. This is the key difference between assimilation and the other two skills.

The mage offensive is also pretty strong in terms of their weapons, although they may be inferior to mercs in terms of offensive skills, but that is because unlike mercs, mages have malfunction. A level 1 overload can also be a game changer.




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