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=Elemental Championships 2009= OOC Thread

 
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6/24/2009 12:46:06   
Ronin Of Dreams
Still Watching...


Come one, come all! Come to the great Arena sands and witness the spectacle of deadly mortal combat yet again! Or perhaps, if thou art daring, vicious, skilled, or simply insane, come to compete for the title of legend! Behold, for once again the Elemental Championships will be held upon the face of Lore! The time again is nigh upon us to showcase your best combat roleplay talents within the familiar confines of the four arenas! (And if most of this seems familiar to last year, that's because you don't change a good thing too much!)


The Rules, Regulations, and Procedures

This year's EC will actually be following a similar format compared to last year's, with just a few tweaks...and perhaps a few twists...to whet your appetite. The first thing necessary, however, is your Application to the tournament officials. *cough* Meaning, of course, a simple bio that includes (but is in no way limited to!) your character's name, brief visual description, visible weaponry carried, and Element that you will be competing under for the Dropoffs would do you MORE than fine...with one caveat.

Any abilities of your character that may have any form of confusion SHOULD be listed and explained. Last year proved a to contain a few...surprises...that while entirely true to character proved after the fact to have quite a large capacity for ridiculously overpowered potential. Sadly, this isn't always very clear on the short bio format from last year, so if there is any question about abilities that may tow the line, list them anyway. The playing field is supposed to be at least somewhat fair, if not always equal. If you can't decide if any of your character's abilities or powers should be listed, then list them all. I should not need to be said that using the information listed in a metagaming fashion will not be tolerated.

Further elaboration beyond this point isn't really required, per se, but may in fact be used in the case of a tight tie-breaker for advancement to the Finals. Though, a more detailed bio tends to mean knowing your character's ins, outs, and abilities better...and a generalized format is included here, along with the actual requirements, for recommended use:

quote:

Name:
Element of Participation:
Class, if applicable:
Any abilities that require elaboration:
<Edit in a link to your first post here, since that is where you ought to be describing your character>

(Optional from this point on)
Vital Statistics: I.e. height, weight, frame, etc, etc...
Weaponry: (Though optional, this is a plus for reference sake)
Secondary physical description for also reference's sake:
Background:



Right then, assuming your bio doesn't have any immediate and glaring indications of being an illegal character (i.e. one can tell on sight that it just breeds godmoding potential), you will be assigned to one of the Dropoff Arenas. The only Arena heavily being altered, again, will be Fountain Arena. This is part on an effort to find the perfect balance for the arena as well as to adhere to its apparent tradition of never being the same thing twice! Cellar, Sky, and Spike Arenas will each be back in close to pristinely preserved and maintained condition, and trust me when I say the Arena staff had their work cut out for them after last year's bloodspilling! Sky Arena, however, remains the 'overflow' arena and may not be used if there happens to be a distinct lack of participants.

*glares lightly* There had better not be such a lack of participants. Am I clear? *smiles thinly*

The Dropoffs portion of the EC this year will run between two and three weeks long, or until eight obvious combatants of caliber rise to the top, each in their respective element. In character, this represents each Lord picking one to show favor towards. OOC, this is myself as the Director choosing those I feel are exhibiting the greatest potential and quality as a Combat RPer. Trust me when I say this is not the easiest task in the world, as I have yet to have easy selections across the board in my prior years as Director. Which is a very good thing, as I would hate to be disappointed.

This was the practice established in years past by DWeird and I shall be continuing it, acting in an impartial manner to choose the select 8. By participating in this Tournament, you recognize my role as Judge and my say as final. There are a few general guidelines that exist which should be kept in mind:

1. No Godmoding. As if it wasn't already blatantly clear for the RP forums itself, it will not be tolerated in the tournament!

2. No Bunnying. Exception: Minor bunnying is permissible only if agreed to by the opponent for flow and detail concerns. (It is, after all, extremely difficult to leave certain combat situations *entirely* open ended.) Both RPers must be able to furnish proof of said agreement, upon request.

3. Stick to your Element. This is an issue I've noticed occasionally throughout the ECs...competitors in their aspirations to ascend past the Dropoffs sometimes mixing multiple elements outside of their Prime Element that they are competing under. This is a big no-no. Elemental Lords tend to be a bit miffed at potential candidates for acting 'impure' like that. ^^

4. Do not succumb to idle-death! You only have a short time to prove your worth, from the opening of the Arena you are assigned to in order to impress the Elemental Lord and make it to the Finals. Actively engage your opponent(s) in PMs or here in the OOC so that you can make more than just two or three quality posts! Time flies faster than you might expect!

5. Quality, not quantity. I realize this seems to contradict the previous post, but quality of posts does mean more than quantity of posts in the Judgment. Mini-posts just won't cut it. Also of note, however: Quality does not mean "the most words possible" either.

6. Do not overlook the value of OOC cooperation in determining IC results! But do keep records, as I may ask at any time that they be furnished for purview to aid in judgements.

7. This is a COMBAT RP Tournament. This obviously indicates that you should be taking combative action of some format. For the record, a trout slap alone no longer qualifies.

8. Do not use colored text of any variety for your IC posts. This is a pet-peeve of mine, and after going through this for years, I'd like to save the eyestrain when trying to judge everyone's quality.

9. NEW RULE: If a character needs revision prior to Approvability, or is edited as per a Conditional Approval, the edited character must be submitted via a new post. The first submission will be made void, and the character link on the main page will link to the final approved product. This rule ONLY applies during the Applications Process. Highlighting areas of change from the prior submission is recommended, but not required. Do NOT try to delete earlier submission posts, or I will be rather cross. A Conditional Approval means you just follow up on what I request and it will be approved. Outright denials will usually be for multiple reasons, and may require a different character entirely rather than revision of one or two abilities.


A detailed list of rules for the Finals will be posted alongside the declaration of the Finalists. The EC Finals Arena is the same grand arena of yesteryear too, so those of you with confidence or aspirations can go ahead and plan on those familiar elements being in place as usual. And if you have any questions, feel free to send me a PM or ask here in the thread. As a courtesy, given how many posts are usually made during the applications phase, please use blue text of some flavor to highlight your questions so I can spot them at a glance before handling applications. I'm not on all day, every day, after all!


The Elemental Championship Applications Office is now open! Applications are open until *July 14th* at 10:00 PM EST. Arena Designation shall be run on July 14th to account for processing of last minute entries. Dropoffs shall commence on July 15th and run until August 5th at the latest.


List of Contestants by Element

Light: 4
Silvannen Aurus as played by .Discipline
Lisa Hunter as played by demonhunter
Blaze "The Sun's Fury" Drakestorm as played by ont
Alirik as played by Shadowy Mist

Ice: 3
Chelsea Yubo as played by Beebote
Cryoface as played by qb
Morine Therma as played by Recar Dragonlance

Water: 5
Kiramie Kimerra as played by Aeschie
F'thear K'bar as played by kenzoku
Ekiru as played by Ekiru
Misty Drew as played by Rayzer
Tel'rion as played by Guardian of Nekops

Earth: 5
Angelo Valorian as played by Apocalypse
Nightly as played by Nightly
Zenz Nightwalker as played by Geddesmck
Meru as played by Zxblqcktptydfkjsplkn
Ko as played by omf

Darkness: 7
Kysi ir'Kalain as played by Elnaith
Farsith The Mad as played by Frozt
Esir Prus as played by AryaMechKnight
Michael as played by Flame Master Axel
Jonathan "Grey" Karshte as played by Krey
Sir Giovanni Inge as played by Calcon30
Lord Madmourner as played by Mr.Pumpkin

Fire: 3
Roman the Firewolf as played by TormentedDragon
Kylie Liyult as played by jominomer
Phork as played by xaxtoo

Energy: 6
Glazier Van as played by Varin
Kalen Kalthain as played by Mirai
Karl Messer as played by AttilaTheHun
Galvian as played by Clyde
Zypher as played by Voltar
Chad Sleas as played by 2009light

Wind: 4
Elian "Eli" Gonzales as played by Kellehendros
Mio Kaze-Latona as played by Kuro Banshee
Gub as played by Cheeseliker
Logain Dedracio as played by dragon


List of Contestants by Arena

Sky Arena: 8
Lisa Hunter as played by demonhunter
Cryoface as played by qb
Ko as played by omf
Nightly as played by Nightly
Misty Drew as played by Rayzer
Galvian as played by Clyde
Roman the Firewolf as played by TormentedDragon
Michael as played by Flame Master Axel

Cellar Arena: 8
Silvannen Aurus as played by .Discipline
Alirik as played by Shadowy Mist
Ekiru as played by Ekiru
Tel'rion as played by Guardian of Nekops
Kysi ir'Kalain as played by Elnaith
Farsith The Mad as played by Frozt
Kylie Liyult as played by jominomer
Karl Messer as played by AttilaTheHun
Lord Madmourner as played by Mr.Pumpkin

Fountain Arena: 10
Zenz Nightwalker as played by Geddesmck
Meru as played by Zxblqcktptydfkjsplkn
Elian "Eli" Gonzales as played by Kellehendros
F'thear K'bar as played by kenzoku
Chelsea Yubo as played by Beebote
Gub as played by Cheeseliker
Kiramie Kimerra as played by Aeschie
Angelo Valorian as played by Apocalypse
Jonathan "Grey" Karshte as played by Krey
Morine Therma as played by Recar Dragonlance

Spike Arena: 11
Logain Dedracio as played by dragon
Mio Kaze-Latona as played by Kuro Banshee
Chad Sleas as played by 2009light
Zypher as played by Voltar
Kalen Kalthain as played by Mirai
Phork as played by xaxtoo
Sir Giovanni Inge as played by Calcon30
Esir Prus as played by AryaMechKnight
Glazier Van as played by Varin
Blaze "The Sun's Fury" Drakestorm as played by ont


< Message edited by Kellehendros -- 2/15/2010 11:05:34 >
AQ  Post #: 1
6/24/2009 16:54:36   
Voltar
Member

Name: Zoth-Mauk
Element: Fire
Class: Pyromancer
Abilities: He has Obsidian at the end of either arm (as opposed to pitch black steel, which covers some of his body) , which he can shapeshift into anything he wants, but the transformation takes about two seconds, instead of being instant. He can't move very fast, because of the armor. He is extremely strong. He can also use some of the more advanced fire spells, including:

-Scorch: Sends a blast of fire towards his enemy. Usually meant to burn clothing or armor, not people. Channeled through either one of his arms.
-Spear: Sends a helix of fire towards his enemy. Used to disarm- or, if the helix is strong enough, blast back- his opponent. Channeled through either of his arms.
-Beam(s): Sends beams, or a beam, of fire towards his enemy. Used to pierce or intimidate the enemy. Channeled through his eyes.
-Inferno: Sends a blast of fire towards his enemy. Meant to BURN!!!
Channeled through large slits in his helm where his mouth should be.
-MystykFyre: A large explosion of fire. Meant to kill him and everyone around him. Channeled through all parts of his body.

Vital Statistics-

Height : 8 ft. 7 in.
Weight: Well, when he tried to step on a Drakel-made scale, it crumbled to dust. (In other words: He weighs a LOT)

Appearance:

Layer 1- Body: Extremely muscular.

Layer 2- Inner armor: White-hot fire. Note: This fire will not conduct. Let's say, you sumberge your hand in this fire. Only the submerged part would feel any heat.

Layer 3- Outer Armor: A black steel cuirass covers his torso. Large, black boots cover his feet up to his knees. Black gauntlets cover his arms from his hands to his elbow (Gauntlets are shapeshiftable) Lastly, a black helm covers his head, with four vertical slits for his mouth and two horizontal slits for his eyes.

Weapons: Aside from the shapeshifting gauntlets, he bears a black chain on either arm, where the gauntlets are.

I'm hesitant about any ability that claims to be an assured kill, particularly with no radius listed. (See: MystykFyre.) It had also better kill you as claims, if you do wind up using it. Your character, for all intents and purposes, sounds like a tank mage. Good at everything. As stands, you will be watched closely. Approved, however, if you choose to edit for clarity on any measure, submit a new application post with those changes. (AKA Conditional Approval, see the brand new Rule 9.) ~Ronin

< Message edited by Ronin Of Dreams -- 6/29/2009 16:37:49 >
DF MQ  Post #: 2
6/24/2009 17:56:50   
Biophysicist
Member
 

Name: Esir Prus
Element of Participation: Darknes
Class: Summoner
Abilities:
--Summon Zetalings: Zetalings are small golems designed by Esir. They appear as slimy feline-like creatures with fairly large claws for their size. Each one is fairly dangerous on its own, but they are only really useful in large numbers.
--Summon Dark Orb: The Dark Orb is Esir's most dangerous summon and one which he rarely uses. The Orb appears as a large ball of blue fog, with a diameter about equal to an average man's height. It can stun enemy fighters, block attacks, and drain enemy caster's energy. The Orb also has minor telepathic abilities. Using the Orb is very draining for Esir, so he will only use it when he really needs to. Esir has so far had no success in summoning multiple Orbs at once.
--Exploding Zetaling: This spell causes a single Zetaling to become very unstable and explode.
--Summon Control: Esir can telepathically control his summons. He can also see from the viewpoint of any summoned Zetaling (or Dark Orb).
<link to first post goes here>
Vital Statistics:
--Height: Esir is very tall for a man on his age, which is 25.
--Weight: Average.
Weaponry: None. Esir focuses exclusively on his summons.

This submission is denied on multiple grounds. 1. Blatant ripoff of copyrighted material, this has led to a ban from the RP Group before when claimed as wholly the banned's own work. Consider this a general reminder and a warning. 2. Overpowered no matter the intent of RPing a nebulously ill-defined sense of fatigue according to the submission. No listed or even implied limits on the number of Zerglings summoned, and yes, I'm calling them what they obviously are. Furthermore, any significant number...beyond 5, really...sets up instakill 'bomb chains' via the explosion spell. No. 3. Its either one Dark Orb, or none. WERE this bio to otherwise be approved, it would have required taking out any hint of summoning a second. Feel free to resubmit a new application. Denied. ~Ronin

< Message edited by Ronin Of Dreams -- 6/29/2009 16:50:13 >
MQ  Post #: 3
6/24/2009 18:42:34   
Frozt
Member

Name: Farsith The Mad
Element of Participation: Darkness
Class, if applicable: Fighter/Mage combination
Abilities: He mainly uses his swords, so his magic is not great. In fact it borders on terrible.
His madness, though, makes him use spells at his disposal, seemingly at random.
His spells are as follows:
Dark Shot~He fires a beam of concentrated darkness. Straight line.
Shield~A basic shield spell, although very weak.
Shadow Shape~He transforms his body into a shadow, enabling him to either sneak up on someone, or get away from somwone. Takes a lot of effort though.
Shadow Fighter~He summons a warrior made from shadows. Ranges from a single warrior to ten, ranging acording to his state of mind.
<Link will go here when it is time>
Height: He is about 6'
Weight: He weighs 140 lbs.
Weaponry: He uses twin swords, called the Madness of Farsith. These are identical, with the exception of one being a bit longer than the other.
They are made from shadows, allowing him to change their appearence acording to will. He can't change their length though. One is 2,5' while the other is 2'.

Simple, to the point. I like that in a bio, as I need the details and not the flowery fluff that belongs in the IC thread. An extremely lightweight human(?) at 140 pounds, but doable. Is he meant to be gaunt and 'skin and bones' in appearance, by chance? Main issue, however, is Shadow Fighter. I'll need a revised and more detailed version before I can outright approve it. Ten copies, that can do everything that Farsith could do even just physically, is a tad bit too much. You could single-handedly assault every other combatant in the Finals with just copies, if they are at all resilient. In light of that, I think you can see how that is at least somewhat Overpowered. Conditional Approval. ~Ronin

< Message edited by Frozt -- 6/29/2009 19:08:49 >
AQ DF MQ AQW  Post #: 4
6/24/2009 18:46:19   
Kellehendros
Eternal Wanderer


*Kell cackles evilly*

Name: Elian "Eli" Gonzales
Element: Wind
Class: Defender
Abilities
Martial: Defender's Stand: The Order of Defenders developed this ritual which allows them to transcend the limits of what a normal human can endure, in terms of damage the Defender can take. The Stand enhances the Defenders speed, strength, and endurance, but only so long as they remain within the ritual zone. If a Defender is forced out of the ritual zone the spell fails, and the Defender is instantly afflicted with the full extent of the wounds the ritual had previously protected them from. Even an uninjured Defender is extremely drained after coming out of the Stand, making him or her relatively useless for further action without resting. The ritual zone itself can vary in size, but it is usually no larger than a circle ten feet in diameter, as the ritual is generally used to defend gates and doorways, and while the ritual zone can be larger, its effectiveness diminishes proportionately with the increase in the size of the zone.
Magical: Elian has limited magical abilities, enough to create concentrated bursts of winds that can serve to unbalance foes or block ranged attacks like arrows.
Link to First Post
Vital Statistics
Height: 5'11"
Weight: 200 lbs
Frame: Medium
Hair Color: Brown
Eye Color: Creen
Armament: Scale mail, kite shield, longsword
Background/Disposition: Elian ran away from home at the age of 14 to join the Order of Defenders, following in his deceased father's footsteps. A young man of sixteen years, Eli has been shaped by his experience with the Order into a competent fighter for his age. Elian fights defensively, relying on his superior defensive abilities to outlast the enemy until they make an error he can exploit. Despite a less than perfect childhood and a grueling training regimen, Eli still remains a light-hearted optimist, perhaps a little too ready to trust others, but devoted to the ideals of his order.

Don't have time to fill everything out now, will edit things in as they are prepared.
Edit: Ronin, the Defender's Stand is a fairly complicated ability, to save space here I've shortened the explanation, but if you have concerns feel free to contact me about it and I'll explain and offer some examples that should make things clearer.

A straightforward fighter with a nifty little trick that is sufficiently explained even before going to PM. There's not much to say here, thankfully. Approved. ~Ronin

< Message edited by Kellehendros -- 7/16/2009 11:48:34 >
AQ DF MQ  Post #: 5
6/24/2009 20:01:12   
.Discipline
Member

Can I join in?

Name: Silvannen Aurus
Element of Participation: Light
Class, if applicable: Illusionist / Acolyte
Any abilities that require elaboration:
Blinding Shield - Silvannen engolfs himself or an object in light so bright that large damage is caused to any creature looking directly at him/it.
Projection - Silvannen can project realistic images of things in his memory to create fear in enemies.
Heal wounds - By holding his hand over the afflicted area, Silvannen can heal minor wounds.
Laser rays - By focusing light, Silvannen can create beams which damage foes by burning.
Link to first post: http://forums2.battleon.com/f/tm.asp?m=16328291&mpage=1&key=�

Vital Statistics:
Height: 6'1"
Weight: 12 stones
Frame: Thin and slightly muscular.
Race: Human
Weaponry: Two very sharp steel chakram gilded on the handle, both blessed by the high elven priest.
Secondary physical description for also reference's sake: http://www.swfcabin.com/open/1245884929
Background: Brought up in the Sacred Forest by holy elves, Silvannen was a child of prophecy, a human found as a baby at the foot of the great Sacred Elm. Silvannen was taught all of the secrets of elven light magic and spent his days training in the temple as a devout soldier of the lord of light. He fights in the Elemental championships to prove his faith and perhaps even die for his master.

Feel free to PM me any queries on the character.

This illusionist isn't listed as nearly as abusable as last year's problematic one...eh. Don't make me regret this. Approved. ~Ronin

< Message edited by .Discipline -- 7/15/2009 19:06:28 >
AQ DF MQ AQW Epic  Post #: 6
6/24/2009 20:19:32   
kenzoku
Member

Name: Kawataro (or Taro for short)
Element of Participation: Water
Class, if applicable: Swordsman
Any abilities that require elaboration:
-Can manipulate chi energy excellently
-Practices "Koppojutsu," a style of martial arts that breaks bones
Weaponry: A fine steel sword; sharpened glass needles

There is about as much necessary detail here as there is metal on a needle compared to the rest of the haystack. I need more than a name of a martial art that isn't readily researchable, not to mention what is easily accessed mentions nothing about using either weapon listed for general record, and an excellency on a vague concept. Denied.

< Message edited by Ronin Of Dreams -- 6/29/2009 17:23:02 >
AQ  Post #: 7
6/24/2009 22:46:07   
Apocalypse
Member

Name: Angelo Valorian
Element of Participation: Earth
Class: Martial Artist

Abilities:
-Senses vibrations in the earth to determine the location, shapes, and positions of objects and people. ("Seeing" without eyes)
-Possesses great power manipulating and controlling the earth element as a result of his Earth Clan ancestry. This works on rock, sand, wood, dirt, and even metal, with varying effects.
Rock: Easiest to manipulate. Can shape it with detail, and tries to use it whenever possible. Strongest in his domain of powers. Can "see" clearly with it.
Wood: A bit rough to manipulate. Less shaping capibility. Not the strongest, but an easier element to sense with.
Sand: Can shape, but its not as strong as wood or rock. Falls apart easier. When sensing on sand, positions of objects are not as precise with him.
Dirt: Close to rock. Easy to manipulate, but same power as sand. Senses with great accuracy while on it.
Metal: Difficult to shape. Forms are usually crude, but it stronger than rock. Varies with different types of alloys and metals.
-Avalanche Assault: Angelo draws raw power from the earth itself to boost his stamina, endurance, and strength for a short period of time. After two minutes, Angelo faints from using such a dangerous tactic. Even after a minute, he will be fatigued.
-Angelo's bones are extraordinarily dense when compared to a human, or pretty much any other race on Lore. This makes him much heavier, but also much stronger in terms of attacks. This also causes his bones extremely hard to break, as he has never suffered from such a case before.

Vital Stats:
Height: 6'3''
Weight: 295 lbs.
Age: 19

Weaponry:
Blades he calls "Shredders." The are curved blades that have no handle, but rather attach to his wrist and a little below the elbow. When put on, they are on the outside of the lower arm, reaching from two inches passed his elbow to a full one and half inches passed his out-stretched finger-tips. The distance between the blade and his arm is roughly a quarter of an inch. They are thinner on the edge near the hands. The are made of a titanitum steel, peerless to all other blades. The side facing his arm is straight while its opposite curves outward.
Similar "Shredders" made for his legs. They clamp on two inches above the ankles and just below the knee. They reach a full three inches passed his knees. The are thicker on the higher part of the blade, and are also made of a titanium steel, just like his arm Shredders. There is an half an inch between his leg and the blade.
To complete his Shredder set, Angelo has a piece of head equipment. It is a symmetrical blade that is three inches in length that curves outward in the middle. A second metal piece is attached directly in the middle, and it is two inches in length and curves backward. The inside is padded so that it does not harm his head while in use. A strap is linked to either edge of the pad and goes around the head when worn. When in use, the horizontal metal piece is directly over his eyes.

Secondary Physical Description:
Hair: Golden-brown, two inches in length
Eyes: Pale Gray(Due to blindness)
Frame: Athletic and strong. Appears as if he should be over ninety pounds lighter.
Face: Handsome, with his straight nose, structured jaw, and widow's peak in his hairline
Clothes: A simple dirt-brown tunic with mid-upperarm length sleeves is the first component of his "uniform." His pants, a considerably darker shade of brown, are the second. The tunic is made of cotton while the latter is formed from a much heavier material. Boots the same color as his pants reach up to cover his ankles. They provide thorough comfort while being extremely durable and protect his feet. In addition, the soles of his boots have rock particles mixed up in them so he is able to "see."
He wears a sleeveless green vest over his tunic. It has no buttons nor any other means of connecting to cover his torso, and is thus worn open. It is plain, save for a golden insignia over his heart. The insignia is a sword thrusted straight downward into a shield, with a crescent of stars over the intergrated weapons. He wears plain wristbands and a headband that matches his vest in color, and each has the same insignia embroided upon them.


Finally! A chance to use Angelo!

Sometimes, I think I've been doing this too long, as I start seeing even old school rips. Still...eh, I'll allow it. Especially sense this character would find himself particularly in dire straights in Sky. You had better hope the RNG is in your favor when Arena Assignments happen. :P

Conditionally Approved until I get a PM giving me an exact density comparison. I.e. is as 'dense as <this rock or metal>.

Upgraded to Approved having received the clarification for judging reference. ~Ronin


< Message edited by Ronin Of Dreams -- 7/12/2009 19:37:12 >
AQ DF MQ  Post #: 8
6/25/2009 3:03:38   
Mittoo
Member

Curses. Drop-offs happen right in the middle of my holiday.

Oh well. I'll just have to cheer people on in absentia.
AQ  Post #: 9
6/25/2009 9:12:22   
demonhunter
Member

Hope you didn't think I was skipping out this year? The dropoffs will be starting after I move to Perth, but with any luck I should be able to get an internet connection quickly enough.

Returning from 2 years ago...

Lisa Hunter
Human, Female
23 years old (I think she was 21 last time... If anyone remembers otherwise, let me know and I'll fix it!)
Light element
Mage archetype

Shoulder-length brown hair, blue eyes. 5 feet 11 inches tall. Lightly built. Wears feminine grey robes with white trim, with a light chainmail shirt underneath. Carries a wooden staff with retractable blades at each end. She's dispensed with the pouch of crystals this time 'round, due to their utter failure in her previous attendance of this event.

She is capable of converting magical energy to light, and manipulating this created light to fit a variety of forms and uses. Her greatest attack is Kuan'Yaa (credit to the 3x3 eyes manga author/artist goes here), a serpentine dragon that shoots forth from her right hand. A draining spell to use, and thus considered a last resort. Her greatest defence is an enchantment on her robes that creates a spherical barrier of light around her person in the event that she is incapacitated, or unable to stand unassisted. The barrier is sustained by Lisa's magical strength, which is drained with each blow struck against the barrier. As such, a sufficiently determined assualt can break through it.

Lisa is also capable of short- to mid-range teleportation. This takes time to do properly, however, and 'rushed' teleports risk leaving parts of herself (or, as happened in her last appearance in the EC, leaving her clothes) behind. Finally, Lisa is highly skilled with healing magic. She prefers to use gradual healing, or 'regeneration', spells than instantaneous healing ones.


I think this is true to the original. I lost all my old info about her when I re-loaded windows... Including my backups, 'cause I had to format my external hard drive so my new windows installation could access it >_<

EDIT: IMPORTANT

I will be moving house a few days earlier than planned (4th/5th of July). As such, I will lose computer access sometime during this week, and may not have internet access immediately after moving. I'll try to get it connected ASAP, but I may be a late starter.

I can check for Lisa's abilities from that far back if you'd like. However, its not entirely necessary if you'll run with Lisa as-listed. Approved. ~Ronin

EDIT: I've got her abilities right, I'm just concerned about continuity regarding age, appearance, etc. ~Deehee

< Message edited by demonhunter -- 6/29/2009 23:40:13 >
AQ DF  Post #: 10
6/25/2009 9:24:00   
.Discipline
Member

Holy Silvannen! I have just realized that I will be at a music concert during dropoffs, so my posting will be quite late. Please excuse me for that. Call it 'a fashionable entrance' shall we?
AQ DF MQ AQW Epic  Post #: 11
6/25/2009 10:30:40   
omf
Member

Name: Ko
Element of Participation: Earth
Class, if applicable: Martial Artist
Any abilities that require elaboration:

-Able to maniuplate Kinetic Energy, which is faintly visible [appears as a slight wave like in heat] and is able to bypass most physichal barriers. Mana is able to completely nullify and overcome this energy, so generally a mage's spells wil be able to defeat any longrange attacks from Ko's maniuplation. Think Avatar bending but with physichal force, not an element. Other then the mana, this only works in a limited range [30 feet].

Real men don't carry weapons.

http://forums2.battleon.com/f/fb.asp?m=16337555 First post

EDIT: As a note, Ronin, much like Kell the Kinetic Manipulation has a host of things it can do and is a very complicated ability. If you need further description [I shortented it for the sake of space] PM me and I can send you the full gist of it.

Kell listed enough detail for me to understand exactly the extents, limitations, and all applications of the ability. This...isn't quite as thorough. Conditionally Approved until I get that PM and the information I'll need. Also, its "physical". ~Ronin

< Message edited by omf -- 8/1/2009 9:35:15 >
AQ  Post #: 12
6/25/2009 22:55:34   
TormentedDragon
Member

Rrrrawr.

Name: Roman the Firewolf
Element of Participation: Fire.
Class, if applicable: Firewolf
Any abilities that require elaboration: Firewolf.

No, there's more.

Roman has a natural talent with the summoning, shaping, and manipulation of fire. At first glance, he's just your basic pyromancer: flaming hands, tossing firebolts and the occasional slightly more explosive fireball.

But he wouldn't be the Firewolf if there wasn't a wolf part, now would he? Yep. Roman can turn into a wolf. A big one, with large, sharp teeth, lots of fur, flaming paws, and a fiery tail. The wolf form obviously has wolfy abilities: wolfy speed, wolfy strength, wolfy agility, wolfy tear-out-your-throat or break-your-arm-in-his-jaws. But, there's that fire bit, too. You know, fire breath, a mane of fire, and some more impressive conflagrations.

Basically? Roman: Fahr.
First post here!

Vital Statistics: actually kind of short, about 5'6, and looks rather skinny and overall rather small and not at all intimidating. That, of course, is before he starts throwing fire around.
Weaponry: ...Fahr.
Secondary physical description for also reference's sake: Fahr.

Actually, he's rather dark of complexion and of hair. Of course, that could just be a good tan from being out on the plains his whole life... and he wears that kind of garb, too. Just a vest, no shirt, with the edges embroidered in interesting and colorful patterns, and breeches with similar decoration. They look to be made out of animal hides rather than textiles.
Background: Roman hails from a nomadic plains tribe, though they often make their camps near the edge of forests and woodlands. As a warrior of his tribe, he's both skilled and experienced, especially given their recent clashes with a more civilized and expansionist (and far, far larger) "tribe". Or rather, nation. You know, enlighten the poor ignorant savages at swordpoint.

Woof.

Also. Fahr.

What about Fyre?
~Kell


Yes. That too.

Hooray!

I revoke your claims to Fyre, as that's the Ferret's domain. Joking aside, Approved. I really don't see the point of much commentary on Approvals, mind.

< Message edited by TormentedDragon -- 7/15/2009 17:26:28 >
AQ DF MQ  Post #: 13
6/26/2009 3:55:21   
omega zeron
Banned


Name: Sirion Balius
Element of Participation: Wind
Class, if applicable: Spellsword
Any abilities that require elaboration:

-Short range teleport:Sirion has limited tleportation, 6 yards at the most. It appears as a puff of black smoke upon dissapearing and a seismic bust(Illusion) on re-entry.

-Glide:While he cannot fly, he can glide long distances. Combine this with his control of air gives him long range glide capabilities.

-Air control:He can shape weapons out of air temporarily, or unleash quick bursts of air to knock back enemies. He can also manipulate the air around inanimate objects by increasing the air-pressure around them to grip them and/or use them.

-Poly-sican-morph:He can temporarily envelope himself in a car sized hurricane that appears as an orb sheild around him. It gives no protection from melee, but stops range and magic attacks in their tracks. This orb can be controled and shaped into various objects, including functioning hands that use air pressure to grip things.

Vital Statistics: Thin, lighteight, built for flight
Weaponry: Aero hanzo-Blade that excudes wind(No real use, just leaves glowing grey trail)
Secondary physical description for also reference's sake: Well, hes incredibly thin qith a pale complexion and long white hair. He wears a long thick grey cloak and sheaths his hanzo in the traditional place on his waste. Underneath his cloak he wears a pair of silk trousers and nothing else.

I can think of several spells that probably COULD get beyond 'poly-sican-morph', and a perfect defense is typically 'bad' or 'broken'. Air control looks like it could be fun, if you can RP it right. Check for the a typo or two and revise the wording of the 'morph so it isn't implied to be a perfect defense. Good, yes, but not perfect. Conditionally Approved, otherwise.

< Message edited by Ronin Of Dreams -- 6/29/2009 18:08:50 >
AQ DF MQ AQW  Post #: 14
6/26/2009 10:40:53   
Varin
Member

Name:
Glazier Van

Element of Participation:
Energy

Class, if applicable:
Construct

Any abilities that require elaboration:
As follows:

Electrified:
Glazier's body is completely metallic, parts of which are linked by nothing more than pure streams of energy. Anything conductive coming into contact with his body will follow the rules that electricity follows when something conductive disrupts a closed circuit.

Static Pulse:

Glazier can divert electrical power from his speed and strength for a time to funnel into a reserve cell which can be emitted as a shocking pulse, either conically directed, or as a wave. This takes time to build up, a minute or more of him being both slower and weaker, which can be released to have the effect equivalent to an electric fence, range 10 feet when focused conically, 5 feet when as a circular pulse. Enough to let you know you got hit, but not enough to put someone to the floor easily.

Controlled Magnetism:
Glazier can align the molecules in his form to create a magnetic field in his own body and weaponry. This is not an ability that can be conferred at range and cannot be invoked on someone else's equipment.


<Edit in a link to your first post here, since that is where you ought to be describing your character>


Vital Statistics:

Height:
7 Feet

Weight:
~2000 lbs

Composition:
An amalgamation of different metallic alloys, forged into a unique blend, tinted a deep cobalt and emerald whorl pattern. Highly conductive with low resistance, this unique alloy is extremely hard and durable without the brittleness some metals can get.

Weaponry:
A 6 foot long great mace. The head of which has a hexagonal cross section, solid metal head. The top half of the handle is serrated at the four cardinals, composed of the same material as Glazier's construction.


Secondary physical description for also reference's sake:

Glazier's body is a mostly uniform bluish-green metal with a dull, flat look to it, with parts interconnected by glowing blue arcs of electricity. The spiral-like pattern of the metal lends the eye to believe that the alloy was mixed rather than forged, stirred up in some massive cauldron or vat. His body is comprised of a solid torso which appears to look more like a breastplate than anything else. Coming off where each shoulder would be are spiked spaulders, joining the torso and the vambraces, with the hint of a blue corona of energy glinting through the plate and mail. Each side of his shoulder sports two massive vertical spines, curved slightly forward and ending in sharp tips an inch above Glazier's head, two inches in diameter at the thickest. For “arms” Glazier has two articulated gauntlets, two forearms in the form of bracers, and two vambraces all connected to each other via an uninterrupted flow of electricity, an arcing and dancing conduit of pure energy. Glazier's lower half is of similar construction to his upper half, with definitive thighs, calves, and “feet” which are as boots, all mystically held together by in fashion as his arms are. The whole look, if not for the off color of the metal, or the arcing current connecting body parts, forms the impression of a decorative suit of armor come to life. No facial features are present, just a solid head carved out of metal to look like a closed-visor. Into the metal facade are open eye slits and breathing vents, slight openings to enigmatic nothingness.


Since you ran this by me via IRC beforehand anyway, this has already been cleared. Approved. ~Ronin

< Message edited by Ronin Of Dreams -- 7/12/2009 13:42:18 >
Post #: 15
6/26/2009 12:09:29   
ringulreith
Member

Ah yes, the EC returns. I have been watching for several years, I think it is time for me to join the fighting... I'm not what you'd call an experienced RPer, but what the heck, I'll go for the fun of it all!

Here's my bio:

Name: Blaze "The sun's fury" Drakestorm
Element of Participation: Light
Class, if applicable: spellsword
Any abilities that require elaboration:
He is a very good warrior. In general, he is proficient at light manipulation, and can use heat by concintrating light so it is very hot, or using light energy from the sun, which takes less strain. He also knows some light magic spells.
-He can shape and concintrate light into weapons. These weapons are very hot, due to the high concintration. These weapons can sear/burn.
-Heat path: He can concintrate light from one point to another, making a path that is very hot.
-Heatpath strike: He makes a heat path between a target and himself. He then runs at the target using the heat path as a guide. This makes him run faster, due to the warmer air. The only downfall to this ability is that he can't change the heatt path's direction mid-run. This ability takes a lot of energy, however, and is only used when nothing else will work.
-angling: He can angle light in different directions. He can use this for a very weak half-invisibility effect, though it would only last about 2 seconds, and does not render him completely invisible, only translucent.
-Mirage: He can manipulate light to make somebody see a sort of mirage, an elusion. This ability takes a lot of concintration, and so he only uses it when he is not in combat, or as a distraction to get closer to an oponent.
-He can store light and magic in the insignia on his katana.

<Edit in a link to your first post here, since that is where you ought to be describing your character>

(Optional from this point on)
Vital Statistics:
Height: 6FT 5IN
Weight: 160 LBS
Build: Lien

Weaponry:
-A plain katana with a magical sun insignia on the blade. A light-blue leather grip, and a sun-decorated tsubum finish the design.
-His armor consists of a black leather vest overlayed with a steal chainmail shirt, black leather greaves, black leather boots, studded shoulder, elbow and knee pads, and two splinted leather vambraces.
Secondary physical description for also reference's sake:
Wavy, shoulder-length platinum hair frame a handsome visage of light complection, set with etherial bright green eyes, a streight nose, and a small, thin mouth. High cheekbones and a well-structured jaw set the stage for a short, well-cut beard. An aura of piece and calm calculation surrounds this tall, lien, young man of about thirty winters.
Background:
Blaze Drakestorm was born into a harsh, unethical family. He grew up learning the rules of cowardice and blood. At the age of thirteen, Blaze started to see the errors of his ways, and the ways of his family. He soon ran away, and was found and adopted by the Drakestorms, a paladin family. With the help of his new family, he learned the ways of law and honor. He was tought how to fight so that one day he would go out and protect the world from those who would bring it harm. His name was Glaern Timurry, but after being adopted by the Drakestorm family, he has taken the name Blaze Drakestorm. He has graduated from several schools, both of thought and combat. He is now an experienced warrior, and has come to the Elemental Championships to prove his worth in battle, and to prove his loyalty to the Light Lord.

If there's any controversy with Blaze's heat-based abilities, please PM me, although I think they're okay, because they are not fire-based, and I have seen other elements use similar abilities.

How much faster can the heatpath abilities actually increase his speed? Can the heatpath be 'hijacked' to be used by others prior to its complete dissipation? For that matter, how hot do these heatpaths actually get? *Illusion, Concentration, Lean; sometimes you have to pay attention so that a spellchecker chooses the right word. That weight is rather gaunt and underweight for an experienced warrior of any breed, was this intended? Conditionally Approved.

< Message edited by Ronin Of Dreams -- 6/29/2009 18:30:20 >
Post #: 16
6/26/2009 12:48:09   
Poetic Melody
Member


Name:
Kylie Liyult
Element of Participation: Fire
Class, if applicable: Battlemage
Any abilities that require elaboration:Has 3 fire spells, just like average spells. Using fire to hurt someone via magic. One is Inferno (From AQ), one is a Firewall, which makes a wall of fire, (From no game I know of.) and one that just shoots fire.

She can also put her hands and legs on fire.

Can summon ReignBringer Sword (From AQ), A bow and flaming arrow (From no game I know of...), and a fire Vampragon. (From AQ)
Link: Coming Soon.



Vital Statistics:
She's a 5 foot 11 inch girl, of average weight. 17 years old.
Weaponry: Similar to ReignBringer, but a staff.
Background: She was born in a family of ice magic users. They were calm, nice, kind, modest, gentle, and everything she wasn't. She destined to be different from them so she got into fire. Once she converted all of her ice powers and spells to fire, she could begin her training. She trained some fighting powers, and some magic, not great at either, but definitely not bad. She heard of an Elemental Fighting Contest and had to show everyone she was the best.

This is...pretty barren and bare. Running with the minimal of minimal, I still have a few questions. By summon, is it an instantaneous thing from an extradimensional space? Or is it really just the staff transforming into the real ReignBringer and further into the Bow? Pets...can be problematic, but if you think your RPing skill is sufficient enough to RP it properly, I won't bar you from having just the one. Is the Fire Wall a set length and width per cast, or is it variable to its internal (and RPed) cost in mana/fatigue? Conditionally Approved. ~Ronin

< Message edited by Ronin Of Dreams -- 6/29/2009 18:41:38 >
DF  Post #: 17
6/26/2009 16:24:04   
DoubleS
Member

Name: Lilith
Element of Participation: Light
Class, if applicable: Assassin/ rogue
Any abilities that require elaboration: Blind where her dager flashes light and blinds her opponent making them only see white. Her eyesite isn't affected.

Vital Statistics:
Height: 5FT 6IN
Weight: 120
Age: 17
Weaponry: She weilds a crystal dagger thatis about a foot and a half long and she has anearly unlimited amount of throwing knives.
Secondary physical description for also reference's sake: She is thin and she wears a leather skin tight suit with a cape.
Background: When she was 8 her parents were killed by a assassin that was payed by a man they owed money to. She lived on the streets as a rogue for many years and then found the assassin that killed her parents and trained as a apprentice with him. After 5 years she was incredibly skilled and killed her trainer. She then took his place and became one of the most skilled assassins on Lore.

Another bare bones application. "A nearly unlimited amount of throwing knives" is a bit of an issue. There is a limit to how many one can creatively secure on their person, particularly if you are attempting at all to conceal them. Pick a number and we'll talk. Yes, it matters. Also, I'm assuming then that the blinding skill is otherwise the only 'ability' of any note from this assassin? If so, Conditionally Approved. ~Ronin

< Message edited by Ronin Of Dreams -- 6/29/2009 18:47:58 >
AQ DF  Post #: 18
6/27/2009 1:41:40   
Mr.Pumpkin
Member

<DELETED DUE TO RONIN BEING A KILLJOY>

"Only, you let me last time..." is actually totally wrong! That was the Winter Series, and that was Kell's decision, with arenas that were much larger on average than the EC arenas. None of the Arenas are particularly suited to mounted combat, period, with your best hope being Cellar and your worst being either Sky or Spike. Conditionally Approved if you insist on playing a mounted lancer.

< Message edited by Mr.Pumpkin -- 6/30/2009 1:51:44 >
Post #: 19
6/27/2009 14:02:46   
Beebote
Member

Name: Chelsea Yubo
Element of Participation: Ice
Class, if applicable: Spellsword would be closest
Any abilities that require elaboration:
Glacial Genesis: Instead of relying on local humidity and water sources, she has mastered this skill. It allows her to directly convert mana to ice. This actually takes less mana, since none is expended pulling the moisture from the local area, and allows for faster and more dynamic ice generation. The ice she generates is also more resilient than normal ice, and while not at the calibre of metal armor, provides decent defense against strikes, and is excellent at nullifying spells.
<link to come>

Vital Statistics: 5'8" (172cm), 130 lbs (59kg)
Weaponry: A wicked variation on a Naginata: a three foot shaft with a thin four foot serrated blade. The butt end of the shaft has a three inch spike.

PS: YEAH! EC! WOO! *BEHD* (Big Embarassing Happy Dance)

Well, now THAT is an interesting and self-limiting weapon right there, pre-Glacial Genesis. Only question being, is the ice generated at touch-range or can she project the formation. If the latter, how far? Conditionally Approved if only because of that question. ~Ronin

< Message edited by Ronin Of Dreams -- 6/29/2009 19:17:49 >
Post #: 20
6/27/2009 19:46:56   
Aeschie
Member

Name: Kiramie Kimerra
Element: Water
Class: Monk
Abilities that require elaboration:
-She can breathe equally well underwater and above.
-She can shape and manipulate water - this includes moisture in the air and water vapour, but not ice. She can cause water to levitate, and can hurl it at great speed - however, she cannot make it a solid, so it is useless as a shield or armour. She can use it as a weapon by hurling it with great pressure, or forming a sphere of water around an air-breather's head. This requires a great deal of concentration, though - distracting her or breaking her eye contact with the water she is controlling breaks her control of it.
-Years of study and concentration have allowed her to increase her pain threshhold to well above what is normal for a human. This is not to say that she doesn't get injured as easily as other humans, just that she can "play through the pain" to a certain extent.
-She has a slight ability to heal wounds faster than usual through meditation - however, the increase in healing speed isn't really that much greater than regular healing. It only means that for her, recovery from a broken bone or a deep wound would be a matter of days, not a matter of weeks.

<link goes here>
Secondary Description: Kiramie is short and compactly muscular. She's extremely physically fit, as a result of years of training at her monastery. She crops her reddish hair extremely short - it's just a little bit longer than what would be called "stubble." She has sallow skin and brown eyes. She wears loose, wide legged trousers with a high waist, a wide belt, and a pale wrap-around top that's tied on one side and tucked into her trousers. She also sometimes wears a small, blue fez, but generally not when she is fighting. She doesn't like to wear shoes if she can help it, but realises that bare feet are a little dangerous, so she wears sandals. Although she doesn't like shoes, she does like gloves, and she always wears a pair of blue-dyed scaled gauntlets. She has a very large, complex tattoo of stylized fish climbing a waterfall on her back, in blue.
Weaponry: Her sect forbids bladed weapons, so Kiramie wields a bo staff made from cured bamboo. It isn't enchanted in any way, but it is very sturdy. It's about 5.5 feet long, and about 2.5 inches in diameter. She doesn't wear armour, except for scaled leather gloves. The backs of the hands and fingers are sewn with blue dragon scales - they were extremely hard to come by, and are her most prized possession. Again, they don't have any special powers except being very sturdy. Also, the edges of the scales are slightly sharp - getting hit by them is a bit like being smacked by someone with many rings on.
Background: Kiramie is a devout monk of Water. In her region, it is customary to send ones third child to serve at an elemental monastery, and being the third child of her family, Kiramie was no exception. She is currently 31, and has been living and training at the monastery since she was seven. She has joined this competition in hopes of gaining the Water Lord's favour by defeating the warriors of the other elements.

((Edited for typos, clarity.))

< Message edited by Aeschie -- 6/29/2009 19:25:13 >
AQ  Post #: 21
6/27/2009 20:33:59   
qbsuperstar03
Member

YES. After a long year of burning hatred for my lack of skill in fending off two attackers, that time has come around again. I have been honing my skills on another board since late September, waiting for the right time to have my revenge. Last year was by every means a fluke performance, but this time I intend to win through by my own skills.

But enough rambling. Here is my new and improved character.

Name: Cryoface
Element: Ice
Class: Snow Warrior (as the monster)
Abilities that require elaboration:
-He can tread equally well on slippery surfaces as he can on normal ones.
-His magical ability has grown since last year's tournament, expanding his repertoire of magical tricks. The focus is still on status effects and hindering the target instead of direct damage, however.
-Exposure to heat and bright light bothers him but does not actually deal damage. Instead, they make him act much as a human would when wearing an itchy wool sweater. Only attacks meant to deal damage of those elements harm him.
-As a construct, he does not require sustenance or breathable air to continue "living."
-Due to the addition of Ice Plate, he can now slightly heal by targeting himself with his ice spells.

Link for more description: http://www.roleplaygateway.com/characters/Cryoface (includes a description of gear, build, spells, and other vital statistics)

Background: From a young "age," Cryoface has proven to be talented with the sword, and quickly rose to a position of power in his tribe. After his fluke appearance and humiliating defeat in last year's tournament finals, Cryoface has made a concerted effort to prove to the Ice Lord that created his kind that he has what it takes to be the rightful Champion, instead of just a substitute. To this end, he has taken up the bow to weaken or hopefully eliminate targets from far away instead of having to slither across the arena, and has added heavier armor to block more physical attacks at the cost of a further weakness to fire.

Not much of an upgrade from his last appearance. Approved. ~Ronin

< Message edited by Ronin Of Dreams -- 6/29/2009 19:36:09 >
AQ DF  Post #: 22
6/28/2009 3:18:20   
The Extinguisher
Member

The EC! What fun we shall have together.

Name: Ashling
Element of Participation: Energy
Class: Sparkmage

Abilities: Ashling is a sparkmage who channels the raw fury and power of lightning into elemental attackers and powerful assaults. She fights and fights until the enemy is no more. She is a relentless force of destruction, tearing through the wilderness and her opponents just as easily. And she attacks with such speed that it can be difficult to tell the elementals from the blasts.

Background: Ashling is a force of nature, who's only thought is of destruction of everything around her, for some unknown reason. She is entering the tournament partly out of boredom, partly for the sheer capacity to destroy in it.

EDIT: Wow, that was an extremely short application. But that's all there is to her character.

I hate to say this but...your application is all fluff and no actual explanation of details on the abilities. I need something more along the lines of specifics beyond 'Berserker style' and 'elemental attacks'. Are they all melee-range only? Are they bolts and storms? Are they AoE? Are they all of the above at a fatigue cost determined when cast? I've not seen the character, unlike some others I just finished approving, so I need a better idea. Sorry, but this otherwise is on the same level as Kenzoku's app. Denied. ~Ronin

< Message edited by Ronin Of Dreams -- 6/29/2009 19:43:22 >
Post #: 23
6/28/2009 4:16:43   
TormentedDragon
Member

Vwoot! Each element has at least one representative now!
AQ DF MQ  Post #: 24
6/28/2009 11:51:21   
Voltar
Member

Aeschie! Yay!

And I also vaguely remember YOU, Mr. Pumpkin, from the RP Welcome Board.

Anyone else I know wanna come join the fight?
DF MQ  Post #: 25
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