The Dragon Knight
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Behold! My new character! Read, and despair because you need to keep reading... and reading.... and reading..... EDIT: Intro post here I'd also like to thank Mr. Terry Pratchett for the name of this character. Name: Not-As-Big-As-Medium-Sized-Jim-But-Bigger-Than-Wee-Jim Jim Race: Human Gender: Male Age: 33 Element: Air Weapon: Warhammer on a wind chain Appearance: Short black hair with heavy grey, grizzled look, one eye missing and permanently closed but no eye-patch, well-knit but tall and thin. Appears far too thin to be able to wield the massive hammer. Sleeveless vest, dark pants with leather knee pads and shin guards, heavy leather boots. SUMMARY BIO: Ed is fast. Very fast. He's fast enough that he can produce after images of himself when dodging or attempting to confuse his enemies. His speed, however, has its own disadvantages. Stopping can be an issue on slick surfaces. So can maintaining your balance when stopping suddenly. While useful in open spaces he needs to be careful in close quarters. Flickering from side to side is fine, but to put on any REAL speed he would need an open plain. He also carries a hammer. A BIG hammer. The hammer is roughly six feet long in the handle and has a head as wide as his shoulders. One side of the head has a spike for piercing while the other is flat for, well, hammering. Ed's hammer is not magical. The chain attached to the handle, however, is. If you look really closely and maybe squint your eyes a lot and if the sun hits it just right you might think you saw the glimmer of something that just might possibly have been the links of a chain. It's a chain of air. A gift from a passing Priestess of Wind (who always looks so confused when people laugh at her upon her introduction as a "passing Wind") when Ed had swiftly relayed a message to her from a dieing man, this chain is unbreakable through normal means by virtue of it not even really existing. It can stretch as far as Ed can throw, and it is useful for retrieving his hammer once thrown. The chain is generated by a special glove that Ed wear on his right hand. While the enchantment cannot be permanently dispelled, it CAN be disrupted through the use of magic. Once disrupted, Ed's glove much touch the handle of the hammer to re-form the chain. Ed is a lover of life, as are all of his family. As such, he drinks, he laughs, he sings loud and off-key and he eats until the table is empty. He is a jovial sort, weathered from the elements of the north and with only the clothing on his back, Ed lacks nothing in life. He has his family, and there's enough of it that even if he's upset with one member there are plenty more for him to get sick of instead. He has entered the Championship to test his own abilities and to bring honor to the Regular Irregulars. Abilities: Shockwaves (produced by hammer impact and swing. Ground Pound results in circular shockwave expanding from epicenter. Force of shockwave increases when hammer is struck from greater heights. Directional shockwaves from underhand or diagonal sweeps can be instantaneous or powered up, but powering them takes time. Useful for deflecting projectiles and pushing back opponents. Shockwaves are not physically damaging), Reversal of impact (kinetic force of impact launches the wielder instead of the victim. Useful for leaping to great heights and for escaping quickly), Wind Flicker (bursts of increased speed and after images, used to confuse enemy and to escape, can only be used when not off-balance), Long Arm (Throws hammer, wind chain allows hammer to be retracted OR to pull wielder towards hammer at high speed) Background: Not-As-Big-As-Medium-Sized-Jim-But-Bigger-than-Wee-Jim Jim, or "Ed" as he's more commonly known, comes from a large family. Actually, calling it large is like saying the ocean is wet; it hardly even scratches the surface. Ed's family is, for lack of a better word, ginormous. This isn't to say that his mother gave birth to all of his siblings, oh no. She likely would have died from sheer exhaustion before she'd birthed her twentieth! No, Ed's family is unique. He was an orphan, and as orphans often do he had gravitated towards larger groups of orphans. These groups had, in turn, joined up with other large groups until eventually the local king realized that they had become large enough to be considered a moderate sized army. Since a group of hungry, desperate people of that size could pose a serious risk of rebellion (not to mention doing terrible things to the local property values), the king realized that he had but one choice. And so it was that the group of orphaned children were hired to become the local militia, under the of title of The Regular Irregulars. This, of course, meant that the group was given its very own headquarters in a large hall on the far side of the kingdom (and as far away from the king as possible), along with the daunting task of keeping the kingdom's border secure against the barbarian hoards of the north. (In actuality, there were no barbarians to the north, but since the King couldn't very well have the group executed without a public outcry and a very messy courtyard he had opted to tell the children that there were) Needless to say, the group took its new task quite seriously and trained vigorously to be ready for any attack. A result, the children grew into unique and powerful warriors. Being completely without any form of instruction in combat or warfare meant that each person developed their own abilities, resulting in the Irregulars being even MORE irregular than initially thought possible. However, it is also to be noted that not once has any barbarian ever succeeded in invading the kingdom from the north. Now we come to Ed. He is, as his name shows, of a fairly modest size; for a Jim that is. The Jims of the family were the largest of all of the Irregulars, with even Wee Jim being taller than any of the non-Jims. Ed stands at roughly six-eight, and is of a rather slim build (for his height). As such, he is much quicker on his feet than the other Jims, with Wee Jim being much stockier and thereby slower, and is often employed by the group as a messenger. Back and forth he would run, from lookout to lookout, relaying the message back to headquarters. I say 'the message' because, after thirty years of no invasion attempts, the group had decided to save paper. Instead of individual messages, they had one rolled up piece of parchment, yellowed with age, that read simply, "All Clear on the (insert name) flank." Ed's job was important, because he needed to be fast enough to get the message to the next outpost in time for him to pick it up and bring it back. For this he trained every day, getting faster and faster, lugging his massive hammer along with him in case of surprise attack. One day a passing warrior from the king's army happened to come across Ed as he was making his rounds. Everyone in the kingdom knew that the king had lied to the children about the barbarians, but since nobody wanted to have a group of noisy, ale swilling and often smelly men and women living next door they had all decided to stay mum on the matter. This warrior, however, is amazed at the speed that Ed moves with and is even more impressed by the man's apparent strength to be able to carry about a hammer that appears to weigh even more than its owner. He informs Ed of the upcoming Elemental Championships and encourages the man to try his luck, hoping to see at least one member of the Irregulars escape the doom that the King had foisted upon them. While hesitant at first (who else would be able to run the message back and forth, after all?), Ed eventually agreed, especially once the warrior presented him with a gift of Sending Stones, a curious sets of magical stones that allow people to send their thoughts back and forth across great distances. Having installed the stones in each outpost and within the headquarters, Ed was freed of his obligation. He made his way to the city with the encouragement of his siblings, determined to make known the glory of the Regular Irregulars. Approved. ~Kell
< Message edited by The Dragon Knight -- 6/22/2010 13:58:56 >
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