dragon -> RE: =Elemental Championships 2009= OOC Thread (7/13/2009 19:06:02)
|
quote:
Hooookay...for some reason, Power Detection makes me think of DBZ's scouters, and all the puns associated with them. Not helped by your Seraphim's doubling ability in length, which screams Power Pole. I was amused for a good bit after. That aside, if you can sufficiently explain how air vibrations can somehow determine 'power levels' outside of active casting or high-grade enchantment detection (which I'll chalk up to auric effect of magic), I'll allow that aspect of that ability. Further, as long as you consent to needing at least some concentration to know of otherwise unexpected attacks, the rest will fly for that ability. For a self-professed mage focus character, he still retains an eyebrow raising amount of physical abilities and aids via his weaponry. This is just a comment, not an outright criticism, but it may affect how you get graded in play. Conditionally Approved. ~Ronin Changes DBZ, I don't blame you, although that wasn't part of my thought process at all :P. I've made the following changes to my character: I was in fact setting my sights on the auric energy of magic, but in the interest of keeping my character in check, I'll say he must be within 50 feet of the target to gain knowledge on their power/element, and as for the detection of unexpected attacks, I have no interest in godmodding with outright spidey-senses, so I'll consent that such sensory power only works if he is not heavily involved in combat. (Requested description: The equivalent of observing the ripples in water once an object is dropped into said water. The pure auric energy of mana is transmitted as any kinetic energy is, through collisions between particles. While faint, a wind mage can detect this field of intensified kinetic energy and trace it back to its source, the same way you can locate the origin of a ripple in water. A properly skilled wizard such as Logain has the ability to distinguish the pattern created by the fire element as opposed to the water element, and similarly, can detect the power difference between a weak field of ripples and a strong field of waves. While this may be a poor metaphor, for a more powerful field consists of a more intensified dynamic of collisions, and not of larger ones, you get the idea.) In the interest of declaring my mage affiliation as opposed to warrior based tactics, the claw length is reduced to 6 inches, and all of them together can combine to build a blade of 16 inches. Seraphim is no longer capable of a 2x extension, though it retains its 3.25 feet form. The spearhead stays, and is a transformative ability in the 6.5 foot form. (agreeable?) (Note: The weapons are indeed a physical aid, but their purpose lies not in the protection of physical weakness, but in their utilization as wind weapons by a wind mage. The weapons would be considerably weaker and less useful without their elemental components.) Bio Name: Logain Dedracio (Hollow, Of the dragons) Element of Participation: Wind Class: Mechanically Enhanced Wind Wizard Abilities: (Note: While muscular, Logain's power is in magic and the maneuverability of his weapons, not in brute strength) ==High/Long Jump: Can jump 25 feet into the air, or, with proper speed, 20 feet across the ground. ==Quick Movement: Can move at exceptional rates of speed, at 30 mph, sustainable for the extent of his energy, and at "gusts" of 55 mph. ==Extreme Maneuverability: Both of his weapons contain wind element within them, allowing for elementally influenced movement and control of the weapons by Logain. This means intense maneuverability of lightweight weapons. See further description below ==Wind Magic: Very powerful wind magic, this is Logain's preferred weapon. He has mastered wind magic, and has influence over pressure, and therefore weather to a medium extent. He manipulates the wind around him, creating sharp blasts, gusts, and other blows of pure energy. He is also fairly clever, and is keen on using his weapons for ranged combat, slashing the air and transporting that force through the particles into his opponent. His staff has been imbued with a large amount of wind magic, some even say it was touched by the lord himself. ==Power Detection: Logain must be within 50 feet of the target to gain knowledge on their power/element, and as for the detection of unexpected attacks, such sensory power only works if he is not heavily involved in combat. (The equivalent of observing the ripples in water once an object is dropped into said water. The pure auric energy of mana is transmitted as any kinetic energy is, through collisions between particles. While faint, a wind mage can detect this field of intensified kinetic energy and trace it back to its source, the same way you can locate the origin of a ripple in water. A properly skilled wizard such as Logain has the ability to distinguish the pattern created by the fire element as opposed to the water element, and similarly, can detect the power difference between a weak field of ripples and a strong field of waves. While this may be a poor metaphor, for a more powerful field consists of a more intensified dynamic of collisions, and not of larger ones, you get the idea.) Age: 24 physically, 114 psychologically Height: 6'9 Weight: 254 Frame: Toned body, all of his weight can be attributed to muscle and enhancing features, and so he appears built but thin (For description of enhancements, see underlined portion of background) Weaponry: ==Pentedge: Attached to his right arm is a large claw, which is especially noticeable in battle situations, in which Logain extends his 6 inch curved blades, one from each finger. They can combine to form a 16 inch long blade that extends from the middle of the back of his hand. The blades are retractable on command, and are made out of an element superior to most natural elements found in Lore, for they are constructed out of particles of the wind element itself, bonded with element-x, creating a crystalline matrix unlike any typical bonding patterns found in nature. This complex architectural component means that when the blades meet another, the force of the opposing blade is distributed in equal degrees across Logain's blade, making them ideal combat weapons for they cannot shatter ==The Seraphim: Logain also carries a 6'5 staff, called The Seraphim, a technological marvel of drakel magiscience. First and foremost, it has the ability to be reduced to half its length, or 3.25 feet, when Logain so desires. The 6.5 foot form can become a 7.5 foot spear with the transformative ability of growing a one foot long spearhead. The technological achievement of the drakel in this staff lies in the composition of its body, an ultra-lightweight and extremely hard interstitial alloy. This alloy is composed of Osmium metal and the interstices are filled with an artificial substance developed to remain intact under pressure and force when bonded in a complex web-formation, allowing space to exist where there would be none otherwise. This space is sealed with wind element inside of it, locked shut with drakel magic, allowing Logain's special connection to these particular particles the ability to control the staff in complete combative function from five feet away, and use the staff as a guided spear with fairly impressive accuracy at great distances. On the staff itself are carvings from Logain's claw, all that is left of his memory of Earth. Secondary Physical Description: His skin is perfect but completely snow white, marred only on the edge of his face, where black marks radiate outwards until a ring of stretches that goes from the top of his head to the edge of his throat and back, which marks the meeting between the perfect skin and what appears to be a burned portion. It is impossible to tell though, for he wears a shockingly modern but brutally tribal silver metal mask, with one half of the mask depicting the happy face of drama, and the other half depicting the sad face. The mask is attached by golden clasps behind his head. He wears a white button up shirt, white pants, a black tux vest, and a white pinstripe overcoat with a high collar and a white lapel. His boots are a shimmering white, and he wears a formal white glove on his left hand. Background: Logain Dedracio was born on Earth and was in the wrong place at the wrong time when a world-portal opened up from Lore and sucked him in. On his journey, his memory was wiped, his body was terribly burned, and the right side of his body was crushed. A drakel scouting party discovered him close to death at the edge of their woods, and took him back to base. Reconstructive procedures allowed his dead, burned skin to be replaced with a fireproof, artificial material, save for his face. Just before passing out before the procedures, he whispered, "Leave me something to remember." They left his face burned, and moved on to the right side of his body. They replaced his right arm and leg, leaving only the nerves intact so he would retain full control after the procedures, and implanted metal plates all along his right chest and core. Flowing throughout the entire structure, holding it together, they placed metal tubing, strong and hollow to allow for the passage of blood and wind, making it light and maneuverable. The tubing was done in the drakel fashion of perfection, with no after effects, although Logain has not yet gotten used to tubes flowing in and out of his body. Upon waking, Logain was confused and angry, and tore apart his hospital room before he was subdued by guards. A wise drakel engineer and mage came to his aid, and the two became fast friends. Stealing materials from drakel prototype vaults, the engineer designed, built, and attached the Pentedge and created the Seraphim for Logain, but was soon captured and killed. Fleeing persecution, Logain left the base and has wandered the lands for 90 years now, though since the portal event he cannot age. He has trained his warrior ability to be superb and has mastered the art of moving his large frame like an assassin, given the power to jump exceptionally high, though he cannot support his weight to fly, and to move quickly, using elemental powers of wind inside the tubing composing his mechanical enhancements. His wind powers were discovered approximately 4 years into his adventures, when he wandered deep inside a cave that turned out to be a shrine to the elemental lord of wind. Recognizing his unique origins, the wind god claimed Logain as his own and told him, "If you quest for me for the next 10 years of your life, I shall reward you with great powers." No sooner did Logain return from his last mission, did the wind lord endow him with fantastical powers of wind magic. He did not dare give while not taking away, and he took from Logain some of his strength and size to allow for faster movement, less brute strength and greater speed and tactic. Alright, this has been brought more fully into acceptable spec, thank you for being understanding regarding it. Approved. ~Ronin
|
|
|
|