Sakurai the Cursed
So, seeing that crit damage is now a dynamic stat which scales off of Luk, rather than a static value, any "for X% total damage" notes on guaranteed critical skills which took the critical into account are now incorrect. For example, Avatar of Time's Time Storm skill says: "Effect: Attack with your weapon 3 times, each hit doing 61.66% damage for 185% damage, with 100% chance to crit for 370% total damage." Base critical damage is 175% now but increases with Luk, so the 370% number is incorrect unless you specifically have 250 Luk and no more or less; at base, it would be 323.75%. Since it's a variable though, I believe it should just be standardized to not include any "final total" values, like many other skills which simply give the base pre-crit damage and the fact that they're guaranteed to be a critical hit. As far as I can tell this is an exhaustive list of classes or trinket skills that have the now erroneous notes:
Avatar of Time - Time Storm
Bone Exoskeleton - Overload Matrix (fixed Quantum Cannon as well)
ChronoZ - Bow Blast in the "Time blast - Bow Blast (Future Sight Combo)"
Death Knight - Obliterate
DragonLord, Color Custom DragonLord, Evolved Color Custom DragonLord, Evolved DragonLord - DragonEye, as well as DragonEye under the Dragon's Rage artifact section. Also, Darkness Dragon Spirit (and the same under the Dragon's Rage artifact sections) now gives BPD rather than MPM
DragonSlayer - Slayer's Keen Eye
Dread Pirate - Call the Brute Group
enTropy - Decaying Needles
Evolved PumpkinLord - Cleaving Thorn, and not sure if it's necessary but Final on the old armor skills as well
Fleshweaver - SOULBURST
Frost Moglin Armor - Fruitcake Brick
Guardian - Keen Edge
Icebound Revenant - Razor Ice. Also, Fortitude of Frost now gives BPD rather than MPM -> still gives MPM.
Kara - Nature's Wonder, Breeze
MageKnight - Final Blow
Necromancer - Summon Champion, and not sure if it's necessary but Final Blow on the old armor skills as well. Also, Fear Ward now gives BPD rather than Melee/Magic
Ninja - Massive Strike. Also, the DoT effects on Scorpion Venom and Blood of the Lotus deal "As weapon" element damage rather than Poison (though the initial hits themselves are still Poison), Paralyzing Slash is now named Spider Venom, Catalyst is buffed by 25% per effect rather than 20% and also benefits from Spider Venom's effect, Fade into the Shadows now gives MPM rather than BPD, Walk Within Shadows now only gives its currently-listed effect for 1 turn, after which it ends and is replaced by +150 BPD for the following 4 turns, Vanish now gives MPM rather than Dodge and gives 80 Bonus rather than 30, Blurred Vision now gives BPD rather than just Dodge, and there should be a note about the class' increased base critical damage of 225% rather than 175% (man, this armor was practically revamped!)
Pirate - Help from the Locker. Also, Sealegs now gives MPM rather than BPD, and Backstab now gives BPD rather than just Dodge and counter-attacks on enemy hits as well as misses
Pirate Monkey - Bomb Toss
PumpkinLord - Piercing Thorn
Pyromancer - The Phoenix
Ranger - Not sure if it's necessary but Purge on the old armor skills. Also, Spotter's Shot gives +200 Crit rather than +100, Quick Reflexes now gives MPM rather than BPD, and in the notes at the bottom, "This class starts out at 175% Crit damage, unlike every other class having 200% Crit damage. However, each time..." should be changed to "This class starts out at 175% Crit damage, however each time...", and "Using any of the four defensive skills, Quick Reflexes, Cripple, Kick, or Recover will break your focus, resetting it to 0" should read "Using any of the four defensive skills, Quick Reflexes, Cripple, Kick, or Recover will break your focus, subtracting 4 stacks"
Rogue, Ancient Shadow Rogue, DragonRogue, Shadow Rogue - The correction in my previous post about Final Strike for Rogue should also be applied to the other versions, including the one under the Cloak Scrap artifact section of base Rogue, to fix both the incorrect "total crit damage" notes and the incorrect damage values. Also, Stealth now gives MPM rather than BPD
Shadow Hunter - Gun in the "Magic - Gun (Critical Combo)" and in the "Magic - Magic - Gun (Critical Shot Combo)". Also, Night Shield now gives MPM rather than BPD
SnugglePanda - Funky Panda
Summon Destiny Dragon
Summon Young Destiny Dragon
Technomancer - Force-sword
Togslayer - Final Blow
Vaal - IMPLOSION
Other misc. notes:
Evolved Chickencow - Chickensive Stance now gives MPM rather than just Melee
Cryptic - Illusion now gives MPM rather than BPD, and there should be a note about the class' increased base critical damage of 200% rather than 175%
DragonRider - DragonScale in both the original and new skillset now gives 150 MPM, and MegaBurn in the new skillset does 400% damage, not 200%
Kathool Adept - Writhe now gives MPM rather than Dodge (unsure if it's still 255 as I don't have the armor)
SoulWeaver, Master SoulWeaver - Soul Aegis now gives MPM rather than BPD
Paladin - Barrier of Sanctuary now gives MPM rather than just Melee/Pierce
All above has been amended, thanks!
Chronomancer? - Blade of Meanwhile says: "3 hits with 100% chance to crit, for a total of 400% damage," but doesn't specify whether that's before or after taking the crit into account. I don't have this armor personally, so can't test it to be sure, however if it's the same as Chronocorrupter like most of its skills are then it should indeed be 200% total before crits rather than 400%
Perhaps would be great if someone can confirm this.
Also, should the All Armors - Attack entry not be deleted? It's nowhere near an exhaustive list of different Attack button effects, and all Attack button effects are already covered in their class' respective entry anyway.
It's all right to leave the entry as it is. ~Peachii
Edited to fix some errors in the ChronoZ information.
< Message edited by Peachii -- 11/17/2017 5:25:57 >