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Corrections for TimeKiller: Accelerate Training provides +30 Boost for 5 turns, including the turn the skill is used, and regenerates 10% MP. 3:10 provides +30 Crit for 5 turns, including the turn the skill is used. Accelerate Regeneration provides a 10% heal immediately upon use, and applies a 10% HoT for 2 turns. Bolt Spray hits all enemies, not Hit's :^( Power Shots has a base critical hit damage of 200%. Lightning Flash deals 2 hits of 50% damage and inflicts -50 Bonus upon its target for 4 turns; this skill has a base critical hit damage of 200%. Time Pulse has a base critical hit damage of 200%. Shatter time for your enemy! has a base critical hit damage of 200%. Rain a torrent of bolts on your enemy has a base critical hit damage of 200%. Thief of Time has a base critical hit damage of 200%. Done. Pirate updates: Each of this class's skills deals 20% more damage per hit against enemies with less than 0 Bonus. Lime-Aid now removes all status effects from the player before providing an immediate 10% heal and applying a 10% HoT for 2 turns. Updated tooltip: Heals you and clears effects! Tangy! Summon Crackers now inflicts -80 Bonus upon its target for 2 turns. Dirty Trick now deals 3 hits of 50% damage and attempts to stun its target for 3 turns. Sealegs now has a cooldown of 5 turns. Backstab counterattacks an attacking enemy for 200% damage once per turn and no longer provides BPD defense. Updated tooltip: Retaliate against attacking foes! To the Plank! inflicts -20 Boost upon its target for 3 turns. Updated tooltip: Make them walk the plank! Lower foe's Boost. Avast has a duration of 3 turns and now has a cooldown of 7 turns. Updated tooltip: Lower your foe's Damage and Bonus! Target Practice now grants +50 Bonus for 4 turns and inflicts -50 Bonus upon its target for 3 turns. Updated tooltip: Increase your Bonus and lower foe's Bonus. Fire the Broadsides now stuns its target for 1 turn rather than having a 10% stun chance. Updated tooltip: Cannons away! Stun your foe for one turn. Plunder! has been removed and replaced with the following skill: Plunder & Sunder! Plunder a potion and sunder your foe's armor! Level/Quest/Skill/Items required: 1 Black Pearl Effect: Deals 1 hit of 100% damage and inflicts 'Sundered Armor' (-50 All resistance, +50 Health resistance) for 2 turns. If your percent of HP remaining is lower than or equal to your percent of MP remaining, gain an additional Health potion (up to 5 total). If your percent of MP remaining is lower than your percent of HP remaining, gain an additional Mana potion (up to 5 total). Mana Cost: 35 Cooldown: 15 Element: As weapon Attack Type: As weapon Appearance 1 (Health potion) Appearance 2 (Health potion) Appearance 1 (Mana potion) Appearance 2 (Mana potion) Done. Dread Pirate updates: Each of this class's skills deals 20% more damage per hit against enemies with less than 0 Bonus. Iocane Drink now removes all status effects from the player before providing an immediate 10% heal and applying a 10% HoT for 2 turns. Wing Beawer now inflicts -80 Bonus upon its target for 2 turns. Below the Ankles now deals 3 hits of 50% damage and attempts to stun its target for 3 turns. The Real Dread now has a cooldown of 5 turns. Sicilian Smarts counterattacks an attacking enemy for 200% damage once per turn and no longer provides BPD defense. Not Left Handed inflicts -20 Boost upon its target for 3 turns. Decent Fellow has a duration of 3 turns and now has a cooldown of 7 turns. Mostly Dead now grants +50 Bonus for 4 turns and inflicts -50 Bonus upon its target for 3 turns. Giant Cannon now stuns its target for 1 turn rather than having a 10% stun chance. Loose Change now has a cooldown of 15 turns, in addition to a new effect and appearence: Effect: Deals 1 hit of 100% damage and inflicts 'Sundered Armor' (-50 All resistance, +50 Health resistance) for 2 turns. If your percent of HP remaining is lower than or equal to your percent of MP remaining, gain an additional Health potion (up to 5 total). If your percent of MP remaining is lower than your percent of HP remaining, gain an additional Mana potion (up to 5 total). Appearance 1 (Health potion) Appearance 2 (Health potion) Appearance 1 (Mana potion) Appearance 2 (Mana potion) Done. ChronoZ's Phase no longer has its effect delayed by a turn. Done. Shadow Hunter's Night Shield no longer has its effect delayed by a turn. Done. Chronomancer's Tempus Storm now properly inflicts -35 Boost for 4 turns. Done. Guardian's Awethur's Power deals 1 hit of 150%-250%, not 1 hit of 170%-240%. Entry should also mention that the armor is color-custom to your base and trim colors. Done. Kathool Adept's description now says that it is best for "players level 35+." rather than "Players level 40+". Its scaled damage formula is as follows: The base damage of this class's skills is scaled to your level, using the formula (4.2858 * (Level + 5) + 14.284)/100, capped at level 35. Scaling is floored at 100% damage and will reach a maximum of 186% damage at level 35 or higher. Done. Entropy should have the description of its formula reworded so as not to be confused with Boost or assumed to affect trinket skills. The base damage of this class's skills is scaled to your level, using the formula (4.2858 * (Level + 5) + 14.284)/100, capped at level 40. Scaling is floored at 100% damage and will reach a maximum of 207% damage at level 40 or higher. Scaled Mana Cost is equal to (0.3008 * (Level + 10) + 1.0025). Each Mana cost is rounded up to the nearest whole number. Done. Scaling formulae for DoomKnight V1: The base damage of this class's skills is scaled to your level, using the formula (4.2858 * (Level + 5) + 14.284)/100. Scaling is floored at 100% damage and will reach 405% damage at the maximum level of 90. Scaled Mana Cost is equal to (0.3008 * (Level + 10) + 1.0025). Each Mana cost is rounded up to the nearest whole number. Scaled mana costs for each skill: - Void: (5 * Scaled Mana Cost)
- Revert: (3.2 * Scaled Mana Cost)
- Break: (1.25 * Scaled Mana Cost)
- Doom Blast: (1.44 * Scaled Mana Cost)
- Doom Spikes: (3.6 * Scaled Mana Cost)
- Life Carve: 0
- Split Strike: (1.1 * Scaled Mana Cost)
- Favor: (0.5 * Scaled Mana Cost)
- Wake: (4.8 * Scaled Mana Cost)
- Shadow: (3 * Scaled Mana Cost)
- Dark Aura: (2.5 * Scaled Mana Cost)
- Blood Rite: 0
- Taunt: 0
- Vengeance: (0.8 * Scaled Mana Cost)
Done. Corrections for DragonMage: Dragon's Acid inflicts 'Dragon's Acid' (-50 All) for 5 turns. Tooltip: Poison Dmg. Reduce enemy All resist by 50 Dragon Hex lasts for 3 turns, not 2. Sleep grants +25 Boost for 5 turns before dealing one hit of 0% damage. Meditate's cooldown carries between battles. Charge grants +20 Boost for 5 turns before dealing 1 hit of 100% damage. Dragon Fire grants +30 Boost for 6 turns before dealing 1 hit of 125% Fire damage. Dragon's Ice lasts for 5 turns, not 4. Dragon's Breath has a cooldown of 5 turns, not 4. Final Blast has deals 1 hit of 125% damage with +200 Crit an additional 25% damage for each stack of Dragon's Tempest. Tooltip: +25 Boost per Tempest stack. Accurate description of the passive: This class gains one stack of Dragon's Tempest for each one of its buffs or debuffs active. Each stack of Dragon's Tempest will add +25 Crit and +10% base damage to each of this class's skills, capped at 5 stacks (+125 Crit and +50% damage). Entry should mention that the armor is color-custom to your base and trim colors. Done. Various information for Chronocorruptor: Continuum Slip's Mana cost is equal to 0.58 * (Level + 5) + 1.0025, rounded up to the nearest whole number. Damage per hit is capped at SquareRoot(Level) * 50 before stat damage and modifiers such as Boost or resistance. This skill cannot crit. Condense grants +80 Crit for 3 turns before dealing 1 hit of 150% damage. Space Bomb inflicts -35 Bonus for 4 turns. Chaos Orb inflicts -50 Boost for 4 turns. HP Steal deals 4 hits of 16% damage. Fast Forward does not reset its own cooldown and its cooldown carries between battles. Blink grants an extra turn, rather than skipping the target's turn. Done. Stuff for Archivist : Destroyer's Hunger's activation rate is 16.67% for each hit, totaling a 50% activation chance across all 4 hits. Demento's Bane adds +200 Crit rather than guaranteeing every hit to crit. Ash's Glory adds +200 Bonus rather than guaranteeing every hit to land. The bit about receiving new skills as the 10th Anniversary chain progresses can probably be removed by now. Done. since technomancer got a complete revamp, the current skillset entry needs to be denoted as rare and a new entry has to be made; I'm working on that now Done all of the above, looking forward to the Technomancer entry. Thanks! [Jay]
< Message edited by Jay -- 5/24/2019 22:10:57 >
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