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11/7/2020 23:08:29   
Solanaceae
Legendary Nightshade


Revamped Pyromancer entry:

Pyromancer
The powers of the fire realm are at your command! Best for Players level 40+
(No DA Required)

Location: Cysero's Superstore of Savings! - Cysero's Shop, Armor Closet
Price: 1,800 Dragon Coins
Level/Quest/Items to unlock: Level 20
Sellback: 1,620 DCs before 24 hours, 450 DCs after 24 hours

Level: 20
Rarity: 1
Equip Spot: Body
Category: Armor

Default Weapon: Firesteel Blade

Defenses: Melee: 5, Pierce: 5, Magic: 5, Block: 0, Parry: 0, Dodge: 0
Offenses: Crit: 5, Bonus: 0, Boost: 0%

Resistances: Ice: 5, Water: 5, Fire: 5



Rebirth!
Come back from the ashes!

Level/Quest/Skill/Items required: Level 20

Effect: Removes all statuses from the player besides 'Stuffed', and restores 100% of the player's HP/MP.

Mana Cost: 0
Cooldown: 34
Charge Time: 9
Damage Type: N/A
Element: N/A


Appearance



To Ashes
Purge self of effects.

Level/Quest/Skill/Items required: Level 20

Effect: Removes all statuses from the player besides 'Healing Magefire', 'Consuming Magefire', and 'Stuffed'; 6 hits of damage ((100 + 120X)% total, capped at 1300%), where X is the number of statuses on the player.

Mana Cost: 25
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Triflame!
Lower your foe's healing.

Level/Quest/Skill/Items required: Level 20

Effect: 3 hits of 40% damage (120% total); inflicts 'Triburn' (+50 Health) upon the target for 3 turns inclusive.

Mana Cost: 20
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Fire Chains
-75 Bonus for enemy

Level/Quest/Skill/Items required: Level 20

Effect: 8 hits of 12.5% damage (100% total); inflicts 'Bound' (-75 Bonus) upon the target for 2 turns.

Mana Cost: 20
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



Lava Fountain
Damage and stun target for 3 turns

Level/Quest/Skill/Items required: Level 20

Effect: 5 hits of 24% damage (120% total); stuns the target for 3 turns.

Mana Cost: 30
Cooldown: 11
Damage Type: As weapon
Element: As weapon


Appearance



Enkindle
+25 boost for 5 turns

Level/Quest/Skill/Items required: Level 20

Effect: Applies 'Dynamic Shield' (+75 Fire if the Pyromancer's Tome is set to Fire; else +75 to the player's weapon element) to the player for 1 turn; applies +25% Boost to the player for 6 turns inclusive.

Mana Cost: 10
Cooldown: 9
Damage Type: N/A
Element: N/A


Appearance



Magma Bubble
Fiery shield for 3 turns

Level/Quest/Skill/Items required: Level 20

Effect: Applies 'Shielded' (+140 Block/Parry/Dodge) to the player for 3 turns; retaliates 100% weapon damage against successful hits or glancing blows, halving each time.

Mana Cost: 15
Cooldown: 6
Damage Type: As weapon
Element: As weapon


Appearance



Attack

Level/Quest/Skill/Items required: Level 20

Effect: 1 hit of 110% damage.
  • If 'Healing Magefire' is active on the player, replaces it with 'Consuming Magefire' for 98 turns.
  • If 'Consuming Magefire' is active on the player, replaces it with 'Healing Magefire' for 99 turns.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Pyromancer's Flames
    Stackable DoT (max 5), empower Magefire.

    Level/Quest/Skill/Items required: Level 20

    Effect: 7 hits of 7.14% damage (50% total); inflicts 'Pyromancer's Flames' (33% weapon element DoT) upon the target for 10 turns on first use; adds 33% damage but does not increase duration for successive uses up to 165% total.

    Mana Cost: 25
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Malcifer
    Empower with cursed flames!

    Level/Quest/Skill/Items required: Level 20

    Effect: Applies 'Cursed Flames' (+75 Bonus) to the player for 5 turns inclusive; 4 hits of 30% damage (120% total); inflicts 'Cursed Flames' (-25 All, +25 Health) upon the target for 5 turns inclusive.

    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Full Throttle
    Faster than a mechagriffon!

    Level/Quest/Skill/Items required: Level 20

    Effect: 6 hits of 20% damage (120% total); inflicts 'Confused' (-25% Boost) upon the target for 4 turns.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Flame Fury
    Hits all enemies

    Level/Quest/Skill/Items required: Level 20

    Effect: 1 hit of 150% damage to all enemies.

    Mana Cost: 25
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Breath of Fire
    Consume your Magefire to unleash!

    Level/Quest/Skill/Items required: Level 20

    Effect: 6 hits of damage ((100 + 20Y)% total, capped at 500%), where Y is the number of Pyromancer skills used with Magefire passives enabled; disables Magefire passives for the next 5 turns.

    Mana Cost: 25
    Cooldown: 4 (effectively 5, locked for 1 turn after cooldown)
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Conflagration
    Enhance your flames and power!

    Level/Quest/Skill/Items required: Level 20; 5 stacks of 'Pyromancer's Flames' on at least one enemy

    Effect: Removes 'Pyromancer's Flames' from all enemies; applies 'Devouring Flames' upon the player for 6 turns inclusive; grants the player an extra action.

    Mana Cost: 0
    Cooldown: 19
    Damage Type: As weapon
    Element: As weapon


    Appearance



    The Phoenix
    Unleash your power!

    Level/Quest/Skill/Items required: Level 20; 5 stacks of 'Pyromancer's Flames' on at least one enemy

    Effect: 15 hits of 16.7% damage (250% total) with +200 Crit.

    Mana Cost: 20
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Clicking the Pyromancer's Tome widget above the Attack button will toggle each of this class's skills between Fire damage and weapon element damage. While using weapon element damage, each skill will lose 10% total damage.
  • If either DEX or INT is the player's highest attacking stat, each of this class's skills will gain +5% total damage. If both DEX and INT are the player's highest attacking stats and within [player level]/10 of each other, each of this class's skills will gain +15% total damage.
  • While 5 stacks of Pyromancer's Flames are active (indicated by the Pyromancer's Tome widget), each of this class's skills will gain +75% total damage.
  • While 'Healing Magefire' is active, the player will automatically recover 1% of their maximum HP every turn for each active stack of 'Pyromancer's Flames,' capping at 5% per turn.
  • While 'Consuming Magefire' is active, each of this class's skills gains +20 Crit for each active stack of 'Pyromancer's Flames,' capping at +100 Crit.
  • While 'Devouring Magefire' is active, the player will automatically recover 10% of their maximum HP every turn and each of this class's skills will gain +150% total damage and +200 Crit.
  • If neither 'Healing Magefire' nor 'Consuming Magefire' is active, 'Healing Magefire' will automatically be applied to the player for 100 turns. (Pop-up: Your Magefire recovers.)
  • Own this armor to obtain the Pyromancer badge.
  • This class was revamped on August 7th, 2020.



    Looks great, and definitely overdue; added to original entry, thanks! [Jay]

    < Message edited by Solanaceae -- 5/13/2021 21:36:57 >
  • DF  Post #: 626
    12/2/2020 19:33:35   
    TFS
    Helpful!


    Guardian
    (No DA Required)

    Location: Guardian Tower -> Trainer Eckhard, Armor Closet
    Price: $19.95 AQ Guardianship Purchase
    Level/Quest/Items to unlock: Guardian Verification Link
    Sellback: N/A

    Level: 1
    Rarity: N/A
    Category: Armor
    Equip Spot: Body

    Default Weapon: Longsword

    Defenses: Melee: 5, Pierce: 5, Magic: 5, Block: 0, Parry: 0, Dodge: 0
    Offenses: Crit: 5, Bonus: 0, Boost: 0%

    Resistances: Light: 5, Darkness: 5



    Health Drain
    Recover some Health!

    Level/Quest/Skill/Items required: 10 Moonglow

    Effect: 1 hit of 150% Water damage; restores 10% of the player's maximum HP and empowers their next basic attack with Water.

    Mana Cost: 35
    Cooldown: 7
    Damage Type: As weapon
    Element: Water


    Appearance (Charging Up)
    Appearance (Hit)



    Mana Drain
    Attack a foe to recover MP

    Level/Quest/Skill/Items required: 10 Scrap metal

    Effect: 1 hit of 150% Ice damage; restores 10% of the player's maximum MP and empowers their next basic attack with Ice.

    Mana Cost: 0
    Cooldown: 7
    Damage Type: As weapon
    Element: Ice


    Appearance



    Awethur's Power
    Unleash Awethur's Fury!

    Level/Quest/Skill/Items required: 1 Wings of the Hundred Flames

    Effect: Deals 1 hit of 100% damage. Has a 33% chance, at random, to become empowered and activate one of the following effects: (Pop-up: Awethur's power flows through you!)
    • If the target's maximum HP is less than 50% of the player's maximum HP, instantly kills the target.
    • If the target's maximum HP is more than 50% of the player's maximum HP, deals 1 hit of 600% damage instead.

    Mana Cost: 30
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance (Charging Up)
    Appearance (Empowered)
    Appearance (Hit)



    Guardian Rage
    Attack with your foe's weakness!

    Level/Quest/Skill/Items required: Completion of The Dread Dragonmaster

    Effect: Deals 14 hits of 20% damage (280% total) using the target's greatest elemental weakness; if the target has no weakness, will default to ??? damage.

    Mana Cost: 20
    Cooldown: 10
    Damage Type: As weapon
    Element: Weakness seeks


    Appearance



    Keen Edge
    Guaranteed Crit!

    Level/Quest/Skill/Items required: 5 Pouch of Sparkling Sand

    Effect: Deals 1 hit of 170% damage with +200 Crit.

    Mana Cost: 28
    Cooldown: 8
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Spiral Carve
    Stun your foe!

    Level/Quest/Skill/Items required: Completion of The Critter Cave

    Effect: Deals 3 hits of 40% damage (120% total) and attempts to stun the target for 3 turns.

    Mana Cost: 20
    Cooldown: 13
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Guardian Shield
    +180 Avd

    Level/Quest/Skill/Items required: Completion of Race to the KeyGems (All Versions)

    Effect: Applies 'Shield' (+180 Melee/Pierce/Magic) to the player for 2 turns.

    Mana Cost: 15
    Cooldown: 5
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Level/Quest/Skill/Items required: None

    Effect: This attack's damage, element, and effects vary based on any active empowerments provided by another skill. Each empowerement is single-use, and only one empowerment may be held at a time. (Pop-up: Attack empowered by X.)
    • If unempowered, deals 1 hit of 120% damage.
    • If empowered with Water, deals 1 hit of 190% Water damage with +50 Bonus and restores 5% of the player's maximum HP.
    • If empowered with Ice, deals 1 hit of 190% Ice damage with +50 Bonus and restores 5% of the player's maximum MP.
    • If empowered with Fire, deals 1 hit of 190% Fire damage with +50 Bonus and inflicts 'Empowered Breath' (a 50% damage Fire DoT) upon the target for 1 turn.
    • If empowered with Energy, deals 1 hit of 200% Energy damage with +50 Bonus.
    • If empowered with Light, deals 1 hit of 190% Light damage with +50 Bonus and inflicts 'Empowered Blind' (-25 Bonus) upon the target for 1 turn.
    • If empowered with Darkness, deals 1 hit of 190% Darkness damage with +50 Bonus and inflicts 'Empowered Humbled' (-10 Boost) upon the target for 1 turn.
    • If empowered with Nature, deals 1 hit of 190% Nature damage with +50 Bonus and inflicts 'Nature's Wrath' (-50 Melee/Pierce/Magic) upon the target for 2 turns.
    • If empowered with Wind, deals 1 hit of 190% Wind damage with +100 Bonus.
    • If empowered with Bacon, deals 1 hit of 190% Bacon damage with +50 Bonus and +50 Crit.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: Varies


    Appearance



    Limkragg's Breath
    Unleash the fires of Limkragg!

    Level/Quest/Skill/Items required: Talk to Loremaster Malek

    Effect: Deals 2 hits of 55% Fire damage (110% total); inflicts 'Limkragg's Breath' (a 75% damage Fire DoT) upon the target for 3 turns and empowers the next basic attack with Fire.

    Mana Cost: 14
    Cooldown: 3
    Damage Type: As weapon
    Element: Fire


    Appearance



    Mega Shock
    Hit all enemies with an energy wave!

    Level/Quest/Skill/Items required: 10 Defender's Medal

    Effect: Deals 1 hit of 150% Energy damage to all enemies and empowers the next basic attack with Energy.

    Mana Cost: 18
    Cooldown: 1
    Damage Type: As weapon
    Element: Energy


    Appearance



    Ray of Light
    Blind your foe with Light!

    Level/Quest/Skill/Items required: Completion of Battle Krakhim

    Effect: Deals 3 hits of 50% Light damage (150% total); inflicts 'Blinded' (-75 Bonus) upon the target for 2 turns and empowers the next basic attack with Light.

    Mana Cost: 20
    Cooldown: 4
    Damage Type: As weapon
    Element: Light


    Appearance



    Guardian Heroes
    Summon fallen heroes to humble your foe!

    Level/Quest/Skill/Items required: 10 Ahzite Ore

    Effect: Deals 3 hits of 47% Darkness damage (140% total); inflicts 'Humbled' (-30 Boost) upon the target for 3 turns and empowers the next basic attack with Darkness.

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: Darkness


    Appearance



    Decay
    Decay your foe's resistance.

    Level/Quest/Skill/Items required: Completion of A Visit to Cysero

    Effect: Deals 1 hit of 150 Nature damage; inflicts 'Decaying' (-25 All resistance, +25 Health resistance) upon the target for 3 turns and empowers the next basic attack with Nature.

    Mana Cost: 18
    Cooldown: 5
    Damage Type: As weapon
    Element: Nature


    Appearance



    Vortex
    Block an attack, then Boost with the Wind!

    Level/Quest/Skill/Items required: 3 Aeris PvP Trophy

    Effect: Grants the player 'Damage Increased' (+25 Boost) for 4 turns before dealing 2 hits of 100% damage (200% total); this attack also grants the player +255 Block/Dodge/Parry for the duration of the turn and empowers their next basic attack with Wind.

    Mana Cost: 22
    Cooldown: 6
    Damage Type: As weapon
    Element: Wind


    Appearance (Charging Up)
    Appearance (Hit)



    Guardian Dragon
    Summon the Guardian Dragon!

    Level/Quest/Skill/Items required: Completion of The Guardian Dragon

    Effect: Deals 4 hits of 75% Bacon damage (300% total) and empowers the next basic attack with Bacon.
    • If the target has more than 50% of its maximum HP remaining, this attack gains +50 Crit.
    • If the target has less than 50% of its maximum HP remaining, this attack inflicts 'Dragon's Sear' (+50 Health resistance) upon it for 2 turns.

    Mana Cost: 45
    Cooldown: 16
    Damage Type: As weapon
    Element: Bacon


    Appearance



    Other information
  • This armor is color-custom to your base and trim colors.
  • The Guardian class was first released on April 13th, 2007. It was revamped on May 1st, 2015, then revamped again on July 31st, 2020.
  • Fully train this class to obtain the Guardian badge.



    Thanks to Jay for skill buttons.

    Another long overdue update, all looks good here. Added to original entry, thanks! [Jay]

    < Message edited by Jay -- 12/3/2020 0:00:23 >
  • DF  Post #: 627
    4/8/2021 3:19:40   
    TFS
    Helpful!


    Entry for the revamped DeathKnight class. I wasn't able to receive guidance on how to format the list of relics, here, so it's just a big long list at the end of the entry (rather than being a separate post like Artifacts or something, I guess?).



    DeathKnight
    (No DA Required)

    Access Point: The Necropolis -> Malifact's Ghost, Armor Closet
    Level/Quest/Items required: Fully trained Paladin; Fully trained Necromancer; 1 Undead Slayer Badge
    Release Date: February 26th, 2021

    Default Weapon: DeathBlade

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    None



    Necrotic Shift
    Bend the necrotic curse for DoT or HoT.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Picks one of the following effects, depending on the player's Presence (see below), before granting the player an extra turn.
    • If the player is in Consuming Presence, this skill automatically applies 'Necrotic Curse' (a 20-40% damage Curse DoT) to the target for 5 turns. (Pop-up: You impose the necrotic curse on your foe!)

      • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will gain an additional +2.5% damage for each DeathKnight relic equipped.
      • If the player has two Utility Relics equipped, 'Necrotic Curse' will gain an additional 5% damage.
      • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will cap at a total of 40% damage.

    • If the player is in Healing Presence, this skill immediately heals them for 2% of their maximum HP and grants them 'Necrotic Curse' (a 2% HoT) for 4 turns. (Pop-up: You force the necrotic curse to sustain you!)

      • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will heal them for an additional +0.25% of their maximum HP for each DeathKnight relic equipped.
      • If the player has two Utility Relics equipped, 'Necrotic Curse' will heal them for an additional +0.5% of their maximum HP.
      • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will heal the player for up to 4% of their maximum HP and grant them a 4% HoT for 4 turns.

    • Shifting between Consuming Presence and Healing Presence will immediately remove any 'Necrotic Curse' effects on the player and all enemies. (Pop-ups: Your necrotic curse recedes as your presence shifts to Consuming. / Your necrotic curse recedes as your presence shifts to Healing.)
    Mana Cost: 20
    Cooldown: 10
    Damage Type: N/A
    Element: N/A


    Appearance (Consuming)
    Appearance (Healing)



    Blood Tap
    Strike to restore health!

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage; upon a successful hit, this attack will immediately heal the player for 8% of their maximum HP.
    • If the player has at least one Utility Relic equipped, this skill will heal them for an additional +0.5% of their maximum HP for each DeathKnight relic equipped.
    • If the player has two Utility Relics equipped, this skill will heal them for an additional +1% of their maximum HP.
    • With a full set of DeathKnight Relics equipped, this heal will cap at 12% of the player's maximum HP.
    Mana Cost: 30
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Soul Slash
    Attack and apply a soul-cutting DoT.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 3 hits of 30% damage (90% total) and inflicts 'Soul Slash' (a 40% damage Curse DoT) upon the target for 5 turns.
    • If the player has at least one Utility Relic equipped, 'Soul Slash' will gain an additional +5% damage for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, 'Soul Slash' will gain an additional +10% damage.
    • With a full set of DeathKnight Relics equipped, 'Soul Slash' will cap at a total of 80% damage.

    Mana Cost: 25
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Unholy Shadow
    Strikes all foes.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 110% damage to each foe.

    Mana Cost: 30
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Obliterate
    Guaranteed Critical.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 2 hits of 57.5% damage (115% total) with +200 Crit.

    Mana Cost: 25
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Instill Fear
    Stun your foe with the fear of death.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage and attempts to inflict 'Fear of Death' (a stun) upon the target for 3 turns.

    Mana Cost: 25
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Garb of Undeath
    +140 Avoidance.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Grants the player +140 Melee/Pierce/Magic for 2 turns.
    • If the player has at least one Utility Relic equipped, this skill will grant an additional +5 Melee/Pierce/Magic for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, this skill will grant an additional +10 Melee/Pierce/Magic.
    • With a full set of DeathKnight Relics equipped, this skill will cap at +180 Melee/Pierce/Magic.
    Mana Cost: 30
    Cooldown: 9
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Level/Quest/Skill/Items required: None

    Effect: Deals 1 hit of 90% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Inspire Weakness
    Weaken your foe's resistance and crit.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage and inflicts -30 All resistance, +30 Health resistance, and -30 Crit upon the target for 4 turns inclusive.
    • If the player has at least one Utility Relic equipped, this skill will inflict an additional -2.5 All resistance, +2.5 Health resistance, and -2.5 Crit for each DeathKnight Relic equipped, rounding up.
    • If the player has two Utility Relics equipped, this skill will inflict an additional -5 All resistance, +5 Health resistance, and -5 Crit.
    • With a full set of DeathKnight Relics equipped, this skill will cap at inflicting -50 All resistance, +50 Health reistance, and -50 Crit upon the target.
    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Unholy Will
    Harden your will, reduce damage taken.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Grants 'Unholy Will' (+20 All resistance, -20 Immobility resistance) to the player for 2 turns.
    • If the player has at least one Utility Relic equipped, 'Unholy Will' will grant an additional +5 All resistance and -5 Immobility resistance for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, 'Unholy Will' will grant an additional +10 All resistance and -10 Immobility resistance.
    • With a full set of DeathKnight Relics equipped, 'Unholy Will' will cap at +60 All resistance and -60 Immobility resistance.
    Mana Cost: 30
    Cooldown: 17
    Damage Type: N/A
    Element: N/A


    Appearance



    Dark Rite
    Sacrifice health for Bonus and Boost.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Consumes 25% of the player's maximum HP and applies 'Dark Rite' (+20 Boost, +20 Bonus) to the player for 5 turns before dealing 1 hit of 90% damage.
    • If the player has at least one Utility Relic equipped, 'Dark Rite' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
    • If the player has two Utility Relics equipped, 'Dark Rite' will apply an additional +10 Boost and +10 Bonus.
    • With a full set of DeathKnight Relics equipped, 'Dark Rite' will cap at +40 Boost and +40 Bonus.
    Mana Cost: 0
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Strength Reap
    Steal your foe's Boost and Bonus.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 90% damage and inflicts 'Reap' (-20 Boost, -20 Bonus) upon the target for 4 turns. If 'Reap' is successfully inflicted upon the target, this attack will also apply 'Reap' (+20 Boost, +20 Bonus) to the player for the next 5 turns.
    • If the player has at least one Utility Relic equipped, 'Reap' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
    • If the player has two Utility Relics equipped, 'Reap' will apply an additional +10 Boost and +10 Bonus.
    • With a full set of DeathKnight Relics equipped, 'Reap' will cap at +40 Boost and +40 Bonus.
    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    The Edge of Death
    Stand on the edge of death for 3 turns.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Reduces the player's HP to 1; applies 'On the Edge' to the player for 3 turns. While affected by 'On the Edge', the player cannot take more than 50% of their remaining HP, rounded down, from any fatal direct attack. Upon expiration, 'On the Edge' immediately heals the player for 15% of their maxmum HP. (Pop-up: Returned from the edge.)
    • If the player has at least one Utility Relic equipped, this effect will recover an additional +1.25% of their maximum HP for each DeathKnight Relic equipped.
    • If the player has two Utility Relics equipped, this skill will recover an additional +2.5% of their maximum HP.
    • With a full set of DeathKnight relics equipped, this heal will cap at 25% of the player's maximum HP.
    Mana Cost: 40
    Cooldown: 20 (carries between battles)
    Damage Type: N/A
    Element: N/A


    Appearance



    Cursed Strike
    Every DK item increases Dmg.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge

    Effect: Deals 1 hit of 105% damage. This attack gains an additional +10% base damage for every DeathKnight relic the player has equipped, capping at 165% damage.

    Mana Cost: 15
    Cooldown: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dreadblade
    Destroy your foe. Dmg up with missing HP.

    Level/Quest/Skill/Items required: 1 Undead Slayer Badge;

    Effect: Deals 3 hits of 55% damage (165% total). This attack gains an additional +1% base damage for every 1% of HP the player is missing, capping at 265% total damage.

    Mana Cost: 35
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • Clicking the DeathKnight Blade widget above the Attack button will toggle between Consuming Presence and Healing Presence. (Pop-ups: Shifted to Consuming Presence. / Shifted to Healing Presence.)
  • While the player is in Consuming Presence:
    • Each of this class's skills besides Necrotic Shift will consume 5% of the player's maximum HP, as will potions and trinket skills.
    • Each of this class's skills will gain an additional +60% total base damage.
    • If the player has at least one Offensive Relic equipped, each of this class's attacks will gain an additional +5% total base damage, +5 Bonus, and +5 Crit for every DeathKnight Relic the player has equipped.
    • If the player has two Offensive Relics equipped, each of this class's attacks will gain an additional +10% total base damage, +10 Bonus, and +10 Crit in addition to all of the above effects.
    • With a full set of DeathKnight Relics equipped, Consuming Presence will cap at a total of +100% base damage, +40 Bonus, and +40 Crit.
  • While the player is in Healing Presence, each of this class's skills (besides Necrotic Shift), as well as potions and trinkets, will immediately heal the player for 3% of their maximum HP upon use.
  • If the player has at least one Defensive Relic equipped, 'Relic Barrier' (+X All resistance, -X Health resistance) will be automatically applied to the player for 1 turn at the start of every turn.
    • X is equal to [(Level/16)*(number of Relics equipped)], capped at 5 per Relic while the player is level 80 or higher.
    • If the player has two Defensive Relics equipped, 'Relic Barrier' will grant an additional +10 All and -10 Health.
    • If the player changes their equipped items, 'Relic Barrier' will automatically be removed from the player for the rest of their turn.
    • With a full set of DeathKnight Relics equipped, 'Relic Barrier' will cap at +40 All resistance and -40 Health resistance if the player is level 80 or higher.
  • The list of DeathKnight relics is as follows:
  • This armor's trim is color-custom to your base color.
  • The DeathKnight class was originally released on December 24th, 2007, but was revamped on October 6th, 2014. It was revamped again, to its current version, on February 26th, 2021.
  • Fully train this class to obtain the DeathKnight badge.


    Relic Armor Set Appearance
    Ornate Armor Set Appearance
    Classic Armor Set Appearance
    Spectral Armor Set Appearance

    Thanks to:
  • Verlyrus for skill information.
  • Solanaceae for formatting.
  • Jay for skill buttons.

    Another overdue update; added to the original entry. Thanks! ~ Demonic

    < Message edited by DemonicDarkwraith -- 4/26/2021 0:26:01 >
  • DF  Post #: 628
    4/24/2021 6:03:31   
    TFS
    Helpful!


    Separate post for separate information.


    Updated header for Mage (the entry and default weapon link should also be renamed to 'Mage'):


    Mage
    (No DA Required)

    Access Point: Character Creation Screen, Base Class Change, Falconreach Inn (Books 1 and 2) -> Serenity -> Reset Base Class, Falconreach Inn (Book 3) -> Gaelan -> Reset Base Class, Guardian Tower -> Trainer Eckhard -> Save Base Class, Dragonsgrasp -> Armory -> Jonath -> Equip Base Mage, Dragonsgrasp -> Armory -> Jonath -> Save Base Mage, Shattered (Temporary), Orb of Saving -> Load Base Class, Armor Closet
    Level/Quest/Items required: Mage chosen as base class
    Release Date: April 28th, 2006

    Mage (Retro)
    (DA Required)

    Access Point: Falconreach Libraseum -> 2 Right -> WEAR Retro Mage!, Armor Closet
    Level/Quest/Items required: Mage chosen as base class, Dragon Amulet
    Release Date: June 17th, 2016

    Default Weapon: Staff

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    Light: 5
    Darkness: 5


    Mage's Root skill now inflicts 'Rooted' (+30 Health resistance) upon the target for 3 turns. Its tooltip now reads Reduce your foe's healing with a well placed kick. Its cooldown is now 9.


    Updated header for Warrior (the entry and default weapon link should also be renamed to 'Warrior'):


    Warrior
    (No DA Required)

    Access Point: Character Creation Screen, Base Class Change, Falconreach Inn (Books 1 and 2) -> Serenity -> Reset Base Class, Falconreach Inn (Book 3) -> Gaelan -> Reset Base Class, Guardian Tower -> Trainer Eckhard -> Save Base Class, Dragonsgrasp -> Armory -> Aine -> Equip Base Warrior, Dragonsgrasp -> Armory -> Aine -> Save Base Warrior, Shattered (Temporary), Orb of Saving -> Load Base Class, Armor Closet
    Level/Quest/Items required: Warrior chosen as base class
    Release Date: November 31st, 2005

    Warrior (Retro)
    (DA Required)

    Access Point: Falconreach Libraseum -> 2 Right -> WEAR Retro Warrior!, Armor Closet
    Level/Quest/Items required: Warrior chosen as base class, Dragon Amulet
    Release Date: June 17th, 2016

    Default Weapon: Longsword

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    Light: 5
    Darkness: 5


    Warrior's Trip skill now inflicts 'Tripped' (+30 Health resistance) upon the target for 3 turns. Its tooltip now reads Trip your foe and reduce their healing. Its cooldown is now 9.


    Updated header for Rogue (the entry and default weapon link should also be renamed to 'Rogue'):


    Rogue
    (No DA Required)

    Access Point: Character Creation Screen, Base Class Change, Falconreach Inn (Books 1 and 2) -> Serenity -> Reset Base Class, Falconreach Inn (Book 3) -> Gaelan -> Reset Base Class, Guardian Tower -> Trainer Eckhard -> Save Base Class, Dragonsgrasp -> Armory -> Mi'Kael -> Equip Base Rogue, Dragonsgrasp -> Armory -> Mi'Kael -> Save Base Rogue, Shattered (Temporary), Orb of Saving -> Load Base Class, Armor Closet
    Level/Quest/Items required: Rogue chosen as base class
    Release Date: May 5th, 2006

    Rogue (Retro)
    (DA Required)

    Access Point: Falconreach Libraseum -> 2 Right -> WEAR Retro Rogue!, Armor Closet
    Level/Quest/Items required: Rogue chosen as base class, Dragon Amulet
    Release Date: June 17th, 2016

    Default Weapon: Dagger

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    Light: 5
    Darkness: 5


    Rogue's 'Tangle' skill now inflicts 'Tangled' (+30 Health resistance) upon the target for 3 turns. Its tooltip now reads Entangle your foe and reduce their healing. Its cooldown is now 9.


    Updated header for DragonMage along with skill updates ('Armor' should be removed from the entry name and default weapon link):


    DragonMage
    (DA Required)

    Access Point: Dragonsgrasp -> Armory -> Jonath -> Equip DragonMage, Dragonsgrasp -> Armory -> Jonath -> Save DragonMage, Armor Closet
    Level/Quest/Items required: Mage chosen as base class, Dragon Amulet
    Release Date: June 1st, 2018

    Default Weapon: Staff

    Defenses
    Melee: 6
    Pierce: 6
    Magic: 6
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    Light: 6
    Darkness: 6


    Dragon's Acid's cooldown is now 8.
    Thorny Shield's cooldown is now 7.
    Dragon Fire's cooldown is now 3.
    Dragon's Ice's cooldown is now 3.
    Dragon's Breath now inflicts 'Dragon's Breath' (-100 Melee/Pierce/Magic Avoidance) upon the target for 6 turns. Its tooltip now reads Wind Dmg. Reduce enemy Avd. Its cooldown is now 3.
    Dragon's Spirit's cooldown is now 3. The current entry also claims this skill's name is 'Lightning'; it is 'Dragon's Spirit.'
    Final Blast deals 1 hit of 225% damage, with +200 Crit. This skill gains +25% base damage for each active stack of 'Dragon's Tempest', capping at 5 stacks (+125% damage, 350% total).

    'Other information' should note that each stack of 'Dragon's Tempest' adds +10% base damage to each hit of this class's skills, not +10 Boost, as this is misleading.
    'Other information' could also note that the DragonMage class was initially released on December 25th, 2009, but was revamped on June 1st, 2018.


    Updated header for DragonWarrior ('Armor' should be removed from the entry name and default weapon link):


    DragonWarrior
    (DA Required)

    Access Point: Dragonsgrasp -> Armory -> Aine -> Equip DragonWarrior, Dragonsgrasp -> Armory -> Aine -> Save DragonWarrior, Armor Closet
    Level/Quest/Items required: Warrior chosen as base class, Dragon Amulet
    Release Date: June 1st, 2018

    Default Weapon: longsword

    Defenses
    Melee: 6
    Pierce: 6
    Magic: 6
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    Light: 6
    Darkness: 6


    DragonWarrior's 'Other information' should state that 'Dragon's Fury' adds +100% base damage to each hit of this class's skills, not +100 Boost, as this is misleading.
    'Other information' could also note that the DragonWarrior class was initially released on December 25th, 2009, but was revamped on June 1st, 2018.


    Updated header for DragonRogue along with skill updates ('Armor' should be removed from the entry name and default weapon link):


    DragonRogue
    (DA Required)

    Access Point: Dragonsgrasp -> Armory -> Mi'Kael -> Equip DragonRogue, Dragonsgrasp -> Armory -> Mi'Kael -> Save DragonRogue, Armor Closet
    Level/Quest/Items required: Rogue chosen as base class, Dragon Amulet
    Release Date: June 1st, 2018

    Default Weapon: Dagger

    Defenses
    Melee: 6
    Pierce: 6
    Magic: 6
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    Light: 6
    Darkness: 6


    Potion now inflicts 'Dragon's Heart Toxin' for 20 turns instead of 5.
    Aimed deals 1 hit of 100% damage and applies 'Aimed' (+75 Bonus) to the player for 5 turns. Its tooltip now reads Attack, +75 Bonus for 5 turns
    Throw now deals 1 hit of 175% damage.
    Rapid deals 4 hits of 60% damage (240% total). It does not have a different effect without a Dagger/Scythe, as the entry claims it does, and the missing image link for an Appearance 2 should be removed.
    Attack deals 2 hits of 50% damage (100% total). It does not have a different effect without a Dagger/Scythe, as the entry claims it does, and the missing image link for an Appearance 2 should be removed.
    Stealth's cooldown is now 7.
    Dragon Soul Toxin now inflicts 'Dragon's Soul Toxin' for 8 turns instead of 5.
    Final Strike now deals 4 hits of 75% damage (300% total) with +200 Crit.

    'Other information' should say that each of this class's skills will heal the player for 1% of their maximum HP per stack of 'Dragon Toxins' on the target, capping at 4 stacks (4% HP recovery).
    'Other information' could also note that the DragonRogue class was initially released on December 25th, 2009, but was revamped on June 1st, 2018.

    Managed to get through the class updates you requested for. Thanks! ~Demonic

    < Message edited by DemonicDarkwraith -- 4/26/2021 13:07:41 >
    DF  Post #: 629
    4/29/2021 7:27:47   
    Skyflakes
    Member

    Update for DoomKnight's Feral and Rocker Doom Spikes animation.

    Feral Doom Spikes.

    Rocker Doom Spikes.
    Post #: 630
    5/18/2021 1:48:10   
    Primo_
    Member

    Master SoulWeaver's Soul Banish skill hits for 2 hits of 100% (200% total) instead of 2 hits of 50% (100% total).

    Updated, thanks! ~Peachii

    < Message edited by Peachii -- 5/18/2021 6:16:43 >
    DF  Post #: 631
    9/3/2022 21:08:52   
    Rubioalto
    Member

    A few calendar classes recieved some adjustments to their buffs to +Bonus on August 26th 2022:

    - (Base, Eternal, Underworld and Dragonbyte) Epoch's Ultra Aim Boost buff has been reduced to 100 Bonus, down from 200.
    - (Corrupted Doom) Epoch's Aim Overload has been reduced to 150 Bonus, down from 300.
    - Archivist's Ash's Glory buff has been reduced to +80 bonus to each hit of Attack, down from 200 Bonus.

    DF  Post #: 632
    12/7/2022 3:35:20   
    Solanaceae
    Legendary Nightshade


    Revamped Pirate entry.

    Pirate
    (No DA Required)

    Access Point: Osprey Cove -> Rhubarb -> Become A Pirate! -> Wear Armor, Armor Closet
    Level/Quest/Items required: 1 Forged Papers given to Rhubarb to unlock
    Release Date: October 28th, 2022

    Default Weapon: Pirate Blade

    Defenses
    Melee: 5
    Pierce: 5
    Magic: 5
    Block: 0
    Parry: 0
    Dodge: 0

    Offenses
    Crit: 5
    Bonus: 0
    Boost: 0%

    Resistances
    None



    Fury of the High Seas
    +25 Boost to self for 6 turns.

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Applies 'Fury' (+25 Boost) to the player for 6 turns before dealing 6 hits of 29.2% damage (175% total).

    Mana Cost: 25
    Cooldown: 9
    Damage Type: As weapon
    Element: As weapon


    Appearance 1
    Appearance 2



    Lime-Aid
    Heal 5% for 3 turns, and clear effects

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Removes all status effects from the player before immediately healing them for 5% of their maximum HP and applying 'Lime-Aid' (a 5% HoT) for 2 turns.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance



    Summon Crackers
    -80 Bonus to foe for 3 turns.

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 2 hits of 50% damage (100% total) and inflicts 'Go For The Eyes' (-80 Bonus) upon the target for 3 turns.

    Mana Cost: 25
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Help from the Locker
    -30 All res, Crit to foe for 4 turns

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 3 hits of 55% damage (165% total) and inflicts 'Sunken Crew's Curse' (-30 All, +30 Health, -30 Crit) upon the target for 4 turns inclusive.

    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Quick Shot
    Hits all enemies, yarr!

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 1 hit of 130% damage to each foe.

    Mana Cost: 20
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dirty Trick
    Stun your foe for 3 turns

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 3 hits of 50% damage (150% total) and attempts to inflict 'Unsteady' (a stun) upon the target for 3 turns.

    Mana Cost: 30
    Cooldown: 12
    Damage Type: As weapon
    Element: As weapon


    Appearance 1
    Appearance 2



    Sealegs
    +180 Avd for 2 turns

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Grants the player 'Sealegs' (+180 Melee/Pierce/Magic) for 2 turns.

    Mana Cost: 20
    Cooldown: 6
    Damage Type: N/A
    Element: N/A


    Appearance



    Attack

    Level/Quest/Skill/Items required: None

    Effect: Deals 1 hit of 125% damage; recovers 15 MP.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Backstab
    +140 Defenses, retaliate against your target.

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Grants the player +140 Block/Parry/Dodge and counterattacks their last target (including failed attacks) for 100% damage once per turn for 4 turns.

    Mana Cost: 30
    Cooldown: 8
    Damage Type: N/A
    Element: N/A


    Appearance



    To the Plank!
    -50 Boost to foe for 3 turns

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 3 hits of 40% damage (120% total) and inflicts 'Planked' (-50 Boost) upon the target for 3 turns.

    Mana Cost: 25
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Avast!
    DoT to foe for 4 turns

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 1 hit of 120% damage and inflicts 'Dire Straits' (a 50% damage weapon element DoT) upon the target for 4 turns.

    Mana Cost: 20
    Cooldown: 5
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Target Practice
    -150 Avd, Defenses to foe, 4 turns

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 2 hits of 55% damage (110% total) and inflicts 'Pierced' (-150 Melee/Pierce/Magic/Block/Parry/Dodge) upon the target for 4 turns inclusive.

    Mana Cost: 25
    Cooldown: 6
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Flintlock
    A few quick shots should do the trick!

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 2 hits of 100% damage (200% total).

    Mana Cost: 15
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Fire the Broadsides!
    -20 Boost, Bonus to foe. Cannons away!

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Deals 1 hit of 200% damage with +200 Crit and inflicts 'Resounding Cannonade' (-20 Boost, -20 Bonus) upon the target for 5 turns.

    Mana Cost: 25
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Cursed Treasure
    Steal a potion, Plunder effect x2!

    Level/Quest/Skill/Items required: 1 Black Pearl

    Effect: Builds 1 stack of Plunder; grants the player 'Cursed Treasure' for 6 turns before dealing 1 hit of 200% damage.
  • While the player is affected by 'Cursed Treasure', the effect of Plunder is doubled.
  • Upon natural expiration of 'Cursed Treasure', all stacks of Plunder are removed. (Pop-up: The Cursed Treasure vanishes!)

    Additionally, activates one of the following effects:
  • If the player's percent of HP remaining is lower than or equal to their percent of MP remaining, gain an additional Health potion (up to 5 total). (Pop-up: Plundered an HP potion!)
  • If the player's percent of MP remaining is lower than their percent of HP remaining, gain an additional Mana potion (up to 5 total). (Pop-up: Plundered an MP potion!)
  • If the player already has 5 of one type of potion, it will steal one of the other type, regardless of their HP/MP.
  • If the player already has 5 of both types of potion, no additional potions will be gained. (Pop-up: No potions available to steal.)

    Mana Cost: 40
    Cooldown: 15
    Damage Type: As weapon
    Element: As weapon


    Appearance 1 (Health potion)
    Appearance 2 (Health potion)
    Appearance 1 (Mana potion)
    Appearance 2 (Mana potion)



    Other information
  • All enemies will automatically be inflicted with 'Opening' for 1 turn at the start of each battle.
  • Additionally, whenever an enemy unsuccessfully attempts to attack the player, they will automatically be inflicted with 'Opening' for 1 turn. (Pop-up: You spot an opening!)
  • Each of this class's skills will build 1 stack of Plunder if the primary target is affected by 'Opening'. Plunder starts at 0 stacks at the start of each battle and goes up to a maximum of 5.
  • Each of this class's attacks will gain an additional +10% total base damage per stack of Plunder, up to a maximum of +50%.
  • Current Plunder is represented by the skull and crossbones widget above the Attack button. (Pop-ups: Plunder: +10X% base damage to skills. / Cursed Treasure: +20X% base damage to skills.)
  • Each of this class's skills will also deal 2 additional hits of 50% damage (100% total) against the primary target if it is affected by 'Opening'. These hits do not gain any total base damage from Plunder, but they can inflict the same effect as the skill, if any, and gain +200 Crit if Fire The Broadsides! is used.
  • Equipping the Navigator's Hat artifact modifies the appearance of Pirate, as well as the appearance of the Navigator's Pistol during any animations.
  • The Pirate class was originally released on August 29th, 2007. It was revamped on April 3rd, 2015; revamped again on April 26th, 2019; and finally revamped to its current version on October 28th, 2022.
  • Fully train this class to unlock Pirate badge.


    Swab CC Armor Set Appearance
    Matey Armor Set Appearance
    Navigator Armor Set Appearance
    Marauder Armor Set Appearance

    Also See: Dread Pirate



    I appreciate you taking the time to write up the recent revamp to the Pirate class.

    Before approval, I'll have to prepare the current version for transfer to the Retired Classes guide, as well as upload some new skill button and appearance images for this version. Thank you! [Jay]


    < Message edited by Jay -- 12/7/2022 4:41:42 >
  • DF  Post #: 633
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