CH4OT1C!'s Suggestion Bank (Full Version)

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CH4OT1C! -> CH4OT1C!'s Suggestion Bank (5/10/2017 18:42:18)

Welcome everyone to my idea bank! Planning on adding more as ideas come to me. Criticism is of course welcome (especially given I'm terrible with balancing and numbers).

Contents:
Weapons:
Accursed Marionette Strings
Acquiescence
Archmage Sign
Argent Dagger/Athame
Bladed Mana Focus
Book of Bronze
Cane of Chaos
Capricorn's Needle
Castigation of the Soul
Chilling Melody
Decanter of Aquarius
Demilune of Sagittarius
Demonic Dicer
Dragonstone Dagger
Dream Devourer
Dryad's Staff of Restoration
Edge of Malice
Edge of the Impure Spring
Envy
Everwinter
Eye of the Underworld [Rework]
Flabellum of Scorpio
Foxfire stave
Gemini Bladed Nunchuks
Glass Sword/Spear/Staff
Gluttony
G.P J.R Series (Blazing, Deep, Whirlwind, Midwinter, Natural, Shocking, Summer, Moonstruck)
Greed
Grimoire of the Tarragon
Harbringer's Staff
Harmonious Athame
Hero's Recurve
Hero's Staff
Hero's Valour
Hero's Wand
Hex Blade/Staff/Spear
Igniguukpattituak
Infamous Blade
Infinita Staff [Rework]
Inti Iluqsimuy
Inti Yaykuna
Iron Bone Club
Katar of Cancer
Larme de Lune
Leo's Codex
Libra Scales
Luminous Whiff [Rework]
Lust
Mana Siphon
Maw of the Great Land Dragon
MC Hammer
Moglin Staff of Healing
Penumbra Staff
Pisces Chakram
Pride
Prismatic Iridescence [Rework]
Prism blade
Rapier of Aries
Raven's Wisdom
Reality Staff
Scythe/Spear/Staff of Vitality
Seraph Calamity [Rework] [Implemented!]
Slap Stick
Sloth
Solar Fleck
Spear of the Great Sky Dragon
Spear/Sword of the Stormcaller
Spectral Sabre
Spellbinding Recurve
Spellbreaker Longbow
Spirit Beacon
Staff of the Great Sun Dragon
Staff of the Spring
Staff of the Stormcaller
Steel plate arm(s)
Stone Serpent Bow
Taurus Cleaver
Tectonic Staff
Timekeeper Staff [Rework]
Tomb-Tome
Twilly/Twig-cycle
Ultimate Dragon Spoon of Elements
Unstable Chaos Staff
Virgbow
War's Pulverising Edge [Rework]
Weichselian Staff
Wildfire Staff
Winged Lightning Bolt [Rework]
Winged Sapphire Staff [Rework] [Implemented!]
Wrath

Spells:
Alchemical Blast
Angel's Wings
Augment Senses
Aura of Despair
Banish the darkness
Black Thunder
Blackest Night
Blood moon ritual
Blood Rites
Blue Jet
Bone Wall
Brilhado Feathers [Rework]
Cage of Horrors
Call/Summon Undead Behemoth
Candy Corn Series [Rework]
Candy Hearts Series [Rework]
Chain lightning
Channel Anima
Chi Blockade
Chilling Aura
Chorus Pluviam
Circuit Break
Cosmic Blast
Cry of the Banshee
Curse of Misfortune
Curse of the Angel of Darkness
Curse of the Veil
Dawn Ember
Desperate Loan
Disrupt Defence
Drain Life
Draw of the Void
Draining Touch
Empower Legion
Enhance Reflexes/Inhuman Reflexes
Eon's Power
Ephemeral Tide
Experimental Construct #264: Channel Void
Falcon's Freefall
Feral Fury
Firefly Guides
Flutterby Effect
Geyser Eruption
Granite Bulwark
Greater Bypass
Greater Invisibility
Greater Miracle
Griffin's Wing
Hex
Hibernate
Immolation
Impenetrable Armour
Injury Inversion
Invoke Poela-legion
Lesser Bypass
Lesser Invisibility
Lesser Miracle
Limiter Breach
Lustrous Strike
Mana Arrows
Mana Burn/Blaze
Mana Regeneration [Rework]
Mayhem Burst [Rework]
Metamagic Prototype: Critical Defect
Metamagic Prototype: Frozen Stupor
Metamagic Prototype: Perennial Gloom
Metamagic prototype: Savage Gale
Necrotic Aura
Necrotic Entwine
Neuron Collapse
Neutralise Spell
Oblivion
Orbital Impact
Photon Beacon
Powder Puff Pummeling
Potent Moonlight
Powerword Whoops [Rework]
Primordial Magic: Element Bacon
Primordial Magic: Geomagnetic Storm
Primordial Magic: Quasar Burst
Primordial Metamagic: Conversion Construct
Primordial Metamagic: Critical Defect
Primordial Metamagic: Dissonance
Primordial Metamagic: Frozen Stupor
Primordial Metamagic: Imbue [Fire/Water/Ice/Wind/Earth/Energy/Light/Darkness]
Primordial Metamagic: Perennial Gloom
Primordial Metamagic: Savage Gale
Scrupulous Investment
Soul Consumption
Soul Shatter
Soul Tap
Spririt Shatter
Spectral Onslaught
Spiritual Meditation
Subzero Burst
Symphony of Silence
The Big Bang
The Goal of all Life is Death
Uneasy Ceasefire
Vampiric Enthrallment
Void Blast
Warrior's Revival
Winds of Ruin
Winter's Whim
Zardify
Zombie Hands

Armors:
Alucard Cloak
Arcane Archer
Brilhado Necromancer Robes [Rework]
Broken Reflection
Celestial Phoenix Raiment
Cloak of Fire
Corrupted Doom Epoch
Dracomancer Armour [Rework]
Dracopyre of Night [Rework]
Fallen Seraphim
Flame Warper
High Priest/Priestess of the Land
Hollow Wraith
Hydromancer Mana Manipulator
Lycan Mage
Mage Maid Maiden
Manticore
Neko Bloodmage
Neko Ultimon's Armour
Nilak Rider
Paladin Plate [Rework]
Robe of Bia
Runebound Regalia
Scathing Dreamweaver [Rework]
Spirit of the North Star
Steel Plate Champion
War [Rework]
Whispering Raiment [Rework]

Shields:
Aegis of the Frigid Northlands
Ancient Buckler of the Asgir
Creampuff Shield
Dreiko's Goggly Guard
Psionic Barrier
Puktaak
Sentient Shield
Silver Wing
Singularity Shield
Slime Barrier [Implemented!] - Suggested update [Implemented!]
Steel Defender
Transmogrified Barrier
Unholy Steak
Ward of Kettara

Pets/Guests:
Alucard's Blade
Baby Manticore
Blazing Bull
Golden Inari
Living Pot o' gold
Neko Gween
Randel
Sentient Shield
Undead Behemoth
Undead Knight

Miscs:
Amulet of Poelala
Big Daddy Plushie
Blessing of the Seraphim
Blood Orb [Rework]
Charm of Avarice
Dominion
Entrancing Incense
Essence Orb [Rework]
Eye of Chaos
Feather of the Phoenix [Implemented!]
Helmet of the Ironborn
Hero's Quiver
Lich Orb
MasterMime's Mitre
Moglin Soup
Profane Bond
Profane Necklace
Red Ribbon
Sense of Humour
S.M.O.K.E Machine
Spectral Flame
Steel Helmet
Succubus Ring
Talisman of Vitality
Tears of a Nymph
Toxin Amplifier
Unstable Orb

Monsters:
Alucard
Arachnid Enchantress
Arashi, Great Dragon of the Skies
Bacon Dragon
Bird of Chaos
Bovine Baphomet
Brilhado Seraph
Celestial Empress Phoenix [Implemented!]
Dracovamp Grandmaiden
Dizzle
Dreiko Shadrak
Ewiger Bronzemonarch, the Sovereign Drake of Bronze
Gravis [Rework]
Heartfelt
Herald of Light
Iauc'thand'dra
Imperial Thundersnow Dragonfly
Ironborn
Isla, Nymph Queen of Fairwind Spring
Kiretsu, Great Dragon of the Land
Mayhem [Rework]
Mew-Three
Muchiha
Neko Ultimon
Overcharged Sizzler
Potion Master
Reality Corrupter
Resplendent Kitsune
Ribbon Wraith
RobynJoanne, Queen of Healing
Schanz, the MasterMime
Seth Hydra
Silverwing
Stormcaller Swordbill
Tencho, Great Dragon of the Sun
The Midwinter King
War [Rework]
Warlich [Rework]
Wiraqocha, Great Defender of Arcadia
WiZard

Status Conditions:
Accelerated
Accurate Casting
Blackest Night
Brightest Day
Calmed
Cautious
Chaotic
Cursed
Damage Scaling Cap [Game Mechanic]
Dark Emanation
Empowered Spell
Flying [Tag]
Force of Nature
Harmonic Convergence
Heavy Weapon
Heightened Companion Senses
Infuse
Invisibility
Ionised
Lingering Status Effects
Necrotic Aura
Overloaded
Pandemonium
Pull of the Void
Purified [Tag]
Rooted [Tag]
Seed of Discord
Shadow [Tag]
Silence
Skill Trap
Spell Invulnerability
Spell Trap
Spell Weakness
Spiritual Barrier
Sturdy
Survivor
Trusted
Unstable
Wallbreaker
Zardify [Tag]

Suggestion threads by other cool people:
Botto Azure's Blursed Gear Depot
Deli's Suggestions
Dreiko's Niche Suggestions
Heartie's Suggestion Thread
Lv 1000's Suggestions
Mananite's Maligned Miscellany
Metalknight's Ironkeeper Armoury
RobynJoanne's Gimmick Shop
Weeum's Suggestion Thread
Zerxes_WolfHalk's Idea Pond

Alright, onto the suggestions!




CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (5/11/2017 17:39:50)

Staff of the Spring
MC water staff. MC goes into compressing a healing skill which can also inflict the "calmed" status onto your foe.

Example Tier:
Level: 150 Mastercraft
PowerLvl: 153

Price: 48,410,333
Sellback: 24,205,166
Location: Fairwind spring (upon completing the pixie quest)
Damage: 12-36
Proc: 0%
Element: water
Type: Magic

Effects:
  • 0-proc, so *1.08 damage to compensate
  • MC Effect: Compresses a skill, activated by clicking the head of the staff. Costs 490 SP to use. 2 hits of heal damage target the player, with standard *0.9 and *0.85 penalties for always useful and autohit.
  • The skill deals a furthe -5% and your opponent makes a save at a -20 bonus:

    Level: 153 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails this roll, the monster becomes affected with the "calmed" status effect* (duration: 2 turns). This status effect is the opposite of Berserk. The monster gains an additional +20 bth lean on attacks. This effect can stack.

    *The serene power of the spring has calmed your foe's heart!
    your foe remains enraged despite the serene power of the spring!
    your foe is immune to the serene power of the spring!

    Appearance: Weapon looks like a simple wooden branch with flowers and leaves. A carved pixie tops the staff. When using the skill, a rock with a spring fades into view, surrounded by lillies and forest flowers. 2 hits of healing follow, before the spring fades away.
    Description: The pixies have allowed you to use one of their enchanted staffs! Not only does this weapon command powerful water magic, but by clicked on the staff you can heal yourself and calm the rage in your foes heart!



    Unstable Orb
    MC Neutral misc. Provides magic defence and resistance to a random element every turn. MC goes into compressing a spell

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 30,256,450
    Sellback: 15,128,224
    Location: Limited time shop
    Cost: [x] SP (balancing this thing is going to be fun)

    Effects:
  • Provides +10 Magic Defence and *0.6 to a random element every turn*

    *The unstable orb shifts and protects you against [Element] attacks!

  • MC Effect: Compresses a Spell. Click the orb to activate it.

    Prismatic Explosion
    Unleash the unstable energies of the orb, damaging both you and your foe and possibly inflicting a prismatic burn!
    Cost: 435 HP

    Hits: 8
    Element: Any of the standard elements. *132/109 to compensate
    NB: You lose 54 HP on each hit of the spell rather than pay the cost upfront.

    After the attack is complete, both you and your opponent make a save at a +0 bonus:


    Level: 153 vs MonsterLvl
    Major: Vstat vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    Level: 153 vs PlayerLvl
    Major: Vstat vs PlayerEND
    Minor: Vstat vs PlayerLUK

    Failing the save roll inflicts a Prismatic Burn (Power 0.4, 3 rounds)*

    You were burned by the orb's unstable energies!
    Your foe was burned by the orb's unstable energies!
    You and your foe were burned by the orb's unstable energies!
    You endured the orb's unstable energies!
    Your foe endured the orb's unstable energies!
    Your foe is immune to the unstable energies of the orb!

    Appearance: An elemental orb that shifts between all colours of the rainbow
    Description: This orb absorbed the power of many different elements and became highly unstable. Luckily Warlic managed to cast a charm to stabilise it. Dare you click the orb and unleash it's true power on both you and your enemy!?



    Banish the Darkness
    MC darkness spell. Treats light resistance as the spells darkness modifier. MC spent on additional damage. (might need this spent on the switch of the modifier)

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153
    MPlvl: 152

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Limited-time shop (no idea really, it's kind of a unique spell)
    Cost: 653 MP
    Hits: 2
    Element: Darkness

    Effects:
  • The spell has a +5 bth lean and deals *85/90 damage to compensate
  • MC Effect: Standard *1.05 damage
  • Free Effect: The spell deals *[LightResistance]/[DarkResistance] damage. This means the monster deals Darkness damage, but said damage is based upon the monster's light resistance.

    Appearance: Black circles like a call spell appear near player. In the centre of the enemy a purple black blob appears, bursting into smaller blobs, flying out and dealing the 2 hits of damage!
    Description: This spell can banish the darkness from your foe. 2 hits of darkness damage, though it pierces with the force of the brightest light!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (5/13/2017 8:46:00)

    Tectonic Staff
    MC Earth Tome. MC is spent on the spell compression within the weapon

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153
    MPlvl: 152

    Price: 72,615,500
    Sellback: 36,307,750
    Location: GGB rare shop

    Effects:
  • Decompression Bonus: All Earth Element spells will deal +2.5% damage for each Earh spell in your active inventory. NB: The spell database element must be Earth for the spell to be counted towards this bonus
  • If spells are disabled, the Weapon performs a “Wand” attack. This has a 0% proc rate (with standard no-proc bonus), with 2 hits of magic Earth-element damage that targets the player. Standard *0.9 always useful and *0.85 autohit penalties apply
  • This tome compresses three spells that the player can choose from:

    1). Fissure
    Move the very earth below your foe's feet! This spell takes time to charge, but leaves devastation in its wake!

    Cost: 915 MP
    Element: Earth
    Hits: 5

    This is an Earth element version of Unravelling Nightmare. Deals -15% Melee damage to provide the player with the "Earthmover" status (essentially this means Spiritual seed statuses do +25% damage). for 3 turns.


    2). Sinkhole
    Trap your foe within a sinkhole, leaving them weak to further attack!

    Cost: 653 MP
    Element: Earth
    Hits: 4

    This is an Earth element version of Santarctic Crusher


    3). Tremors
    Unleash a subsurface earthquake and leave your foe to deal with the resulting aftershocks!

    Cost: 261 MP
    Element: Earth
    Hits: 0 [See Effect]

    Does no damage. Instead attempts to inflict an Aftershock (renamed Spiritual Seed, 4 turn duration). Your foe can resist at a -20 bonus*:

    Level: 153 vs MonsterLevel
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    *Your foe is wracked by powerful aftershocks!
    Your foe manages to avoid the worst of the powerful subsurface quake!


    Draw Mana
    Restore 395 MP*

    *You gain 395 MP!

    Appearance:
  • The tome is a simple staff made of stone, with a floating rock at its head
  • "Fissure" creates a gigantic rip in the ground, which your foe falls into
  • "Sinkhole" creates a smaller pit into which the foe falls, before rocks fall in from the sides to trap them
  • "Tremor" causes the whole screen to shake
  • The Wand attack looks like "Sinkhole"
    Description: This tome once belonged to the mighty earth witch Gaia! Most of her power has left the tome, although it can still be used to unleash her wrath on your foes with a variety of defensive and offensive spells!



    Powder Puff Pummeling
    MC wind spell. Opponent permanently gains charisma, with extra damage dealt to compensate. MC is spent on additional damage.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153
    MPlvl: 152

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Limited-Time shop
    hits: 5
    Element: wind

    Effects:
  • -5 bth, so *85/75 damage to compensate
  • Deals +50% damage. Afterwards, your enemy gains Elemental Empowerment: All elements (+25/1.4% damage, 2 rounds) and Berserk (-15 bth, *85/70 damage, 2 rounds).

    Appearance: A rain of powder puffs hammers down on your foe diagonally from top left to bottom right. White clouds appear as the puffs strike the enemy, dealing the 5 hits of damage.
    Description: Give your foe a makeover they'll never forget! While this spell is stronger than most, your 'makeover' is certain to drive your foe into a frenzy!


    Hydromancer Mana Manipulator
    MC Fully Defensive water armor. Has the ability to make spell efficient. MC is spent on compressing a spell into the armor.

    Example tier
    Level: 150 MC
    PowerLvL: 153

    Prize: 72,615,500
    Sellback: 36,307,750
    Location: Not sure, quite a few places you could put this. It's a powerful armor and so should be suitably difficult to obtain. Something like at the end of the Taladosian set would be quite appropriate, given the underwater theme and the difficulty to obtain.

    Combat Modifiers
    Melee: [Medium]
    Ranged:[Low]
    Magic: [High]

    Elemental Modifiers (focus on elemental defense rather than blocking)
    Water: Primary
    darkness/ice: secondary (42%)
    Wind/Earth/Fire: normal
    Energy: Weakest (relatively very weak)

    Effects:
  • You gain Armour Lean x0.8
  • Free Effect: Whenever you cast a spell, it deals *1.25/2 damage and you heal 40% of a standard spell cost in MP (392 MP)
  • MC Effect: Compresses a skill: Mana Manipulation. Costs 196 SP. Deals 3 hits of Water damage and restores your MP based on the damage dealt. Isn't affected by the free effect

    Appearance:
  • Royal blue and aqua robes with ornate silver decoration around the waist, sleeves, and bottom, in various swirling patterns. An aqua scarf adorns the neck, with more ornate decoration at it's ends. The arms have grey armor plating to the elbow. The robes split just under the waist, though continues to fall almost to the ground. Grey armor can also be seen on the legs and feet.
  • When using the skill, the player holds a hand out, glowing bright blue, swirling water dances around in the sky, hitting the enemy 3 times before returning to the player. The point it reaches the player is when the player's MP is healed.
    Description: Don the robes of a mana manipulator specialising in water magic! This armor will not only make all of your spells more efficient, but can also drain your foes mana to restore your own




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (5/20/2017 7:20:57)

    Necrotic Entwine
    MC dark spell. MC and higher MP cost of spell used to set up a Necrotic link between you and your foe.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153
    MPlvl: 152

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Attack on Granemor! (Devourer Saga)
    hits: 3
    Element: Darkness
    Cost: 915 MP

    Effects:
  • 0 bth lean. First hit deals 50% of total damage. The remaining hits deal 25% each
  • Overcharged, so +25% damage (250% Melee total)
  • The spell deals -40% damage (100% Melee) and attempts to inflict your foe with "Necrotic Link", a siphon bleed that heals MP based on the damage dealt (Power:1). Your foe can save at a +0 Bonus*:

    Level: 153 vs MonsterLvl
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    *The spell establishes a necrotic link between you and your foe!
    Through sheer endurance, your foe breaks through the necrotic link

    Appearance:A black/purple link forms between you and your foe, dealing the first hit. Black purple links further entwine around this in a helix formation from player end to the foe, dealing the other 2 hits.
    Description: Use necrotic dark magic to entwine you and your foe together! This spell is more mana intensive than most, but can inflict a necrotic link, damaging your foe and healing you!



    Hex blade/staff/spear
    MC darkness Sword/staff/spear (three seperate weapons, NOT toggle). MC is used to compress a clickable skill which deals additional damage and removes status' afflicting your foe.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 48,410,333
    Sellback: 24,205,166
    Location: Limited-Time shop? (not really an appropriate place to put this that I can think of!)
    Damage: Melee: 14-49, Ranged: 12-51 Magic: 8-40
    Proc: 0%
    Element: Darkness

    Effects:
  • 0-proc, so *1.08 damage
  • MC Effect: Compresses a skill. Costs 392/490 SP to use. 2-hit darkness attack that deals -10% damage normally. If your foe is inflicted by Poison, Burn or Bleed, the skill will consume up to 100% Melee of each of these statuses and deal additional damage.

    Appearance: A black hilt with a small purple skull for the sword, this extends to a purple black blade. The Spear has an extended black hilt with a larger skull holding the spearhead. The Staff Has no blade, and is a simple a long hilt with the purple skull topping the staff. The skulls eyes are glowing, and a purple aura emanates from the skull. The skill sees the eyes of the weapon flash brightly, before a giant version of the skull appears over the enemy. The screen fades to black, though the giant skull's purple eyes remain, dealing the hits of damage.
    Description: Capitalise on your foe's maladies with this powerful [blade/spear/staff]. This not only deals powerful darkness damage, but with a click can also hex your opponent, using these maladies to fuel the hex!



    The Big Bang
    MC inaccurate inefficient fire spell. Pays HP and uses MC to further increase damage.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153
    MPlvl: 152

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Diamonds and explosions (so appropriate for this spell)
    hits: 1
    Element: Fire
    Cost: 915 MP + 348 HP

    Effects:
  • -10bth lean, deals *85/75 damage to compensate
  • Overcharged, so +50% Melee to damage
  • Costs 348 HP and deals +100% Melee in damage
  • MC Effect: Further +10% Melee to damage
  • The above sums to (200 + 50 + 100 + 10) * (85 / 75) = 408% Melee

    Appearance: A massive fire fuelled explosion. (the bigger the better)
    Description: ...now THAT is a big bang!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (5/25/2017 10:07:01)

    Living pot o' gold
    MC light pet. Does not attack in an ordinary way but like poe/dun etc. it spends it's turn granting you a boost to your LUK stat. MC spent on this effect

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 12,102,583
    Sellback: 6,051,291
    Location: Failure to Communicant/Limited-time shop and then blarney shop (it's a pot o' gold!)
    Element: Neutral
    Damage: [See Effect]

    Effects:
  • The pet deals -50% damage and provides the player with 30.5 + (30.5 * [CHA]/[Expected]) LUK. No always useful penalty because the pet deals light damage. The standard lepre-chan-style buffer system applies*
  • The above effect is based on Arcane Amplification

    "BUFFER = 20
    If your level is between [PowLvl] and [PowLvl+20], then there's no adjustment.
    Otherwise:
    If PowLvl > PlayerLvl, then AdjustedLvl = PlayerLvl
    If PowLvl < PlayerLvl, then AdjustedLvl = PlayerLvl - BUFFER
    The boost is multiplied by (5.25 + 0.5625*PowLvl + 0.00375*PowLvl^2)/(5.25 + 0.5625*AdjustedLvl + 0.00375*AdjustedLvl^2) "
    And finally, if the effect is given put the pet is not able to act, the player should receive HP damage like poe/dun/thernda

    Appearance: A black pot of gold, with cartoon eyes, smiling mouth, with the feet of the cauldron uses as legs. When attacking, golden coins and rainbow spring from the top of the pot, and into the sky
    Description: And you wondered where the leprechauns got their all their luck from! This pot o' gold might not be good for attacking your foe, but you feel lucky just by being in it's presence!



    Chi blockade
    MC quickcast healing skill. Instead of dealing damage, it is recorded, and the player is given a chi shield. MC: uses STR for stat bonuses rather than END (if this is OK anyway, *1.05 damage)

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: ???
    Element: Healing (neutral)
    Hits: 1
    Cost: 392 SP [See Effect]

    Effects:
  • SP version of Gandolphin. Quickcast SPell that deals 1 hit of healing damage (*0.5 quickcast, *0.9 always useful and *0.85 autohit penalties apply). The spell cannot crit because it's quickcast. Skill has two versions, one that scales with STR and the other DEX
  • The above hit is recorded and zero'd. The player then receives a Chi Shield (power = damage dealt, efficiency = [SP cost] / [damage dealt] ).

    Appearance: A brick wall made of chi is built between the player and the enemy. This wall glows with crackling energy animations. Text message appears "looks like your opponent will be bashing it's head against a brick wall!"
    Description Building bridges not working? Try building a wall instead! This one's fueled by your chi, and will definitely keep your foe outside for a while!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (5/27/2017 18:06:06)

    Blessings of the Seraphim
    MC light misc. Greatly increases the power of your healing attacks/spells, boosts light resistance and LUK. MC goes into further boosting the power of the healing spells.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 6,051,293
    Sellback: 3,025,646
    Location: Dense red fog, tower of Xyphos
    Cost: [x] SP

    Effect:
  • Provides *0.6 Light resistance and +40 LUK
  • Provides +25% Healing Resistance. The player takes -6 MRM in compensation

    Appeareance: A single white feather, glowing yellow
    Description: This white feather was a blessing given by the angel of the light lord. Not only does it provide bonuses to light resistance and luck, but it imbues you with incredible healing powers!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (6/2/2017 8:26:09)

    Aegis of the Frigid Northlands
    MC ice shield. MC spent on freeze potence (increases the likelihood of inflicting freeze and similar effects on enemy monster)

    Example Tier
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited-Time Shop / moved to possibly wolfriders, nemesis or ice cream sets, fairwind spring. There are quite a few places this could go

    Melee: +11
    Ranged: +14
    Magic: +16

    Ice: -26%

    Effect:
  • +20 Potence to freeze and freeze-like effects

    Appearance: An Icey blue crystal with shimmering blue particle effects around the main crystal.
    Description: This Brilliant blue crystal aegis offers incredible protection against ice and magic attacks. It's so cold in fact, it can empower your freezing effects, making it more likely to affect your foe!



    Unstable Chaos Staff
    MC magic neutral "staff". MC goes into attempting to chaorrupt your foe. Also applies the "Unstable" status effect to the player

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited-Time Shop. Then with the Chaos knight void challenge (if it ever decides to make a return)

    Damage: Total Random Lean (0-48).
    Bth: Inaccurate lean, -5bth, does 90/85 damage to compensate.
    Proc: 0%


    Effect:
  • 0-proc so *1.08 damage
  • Attacks switch between the 8 standard elements, harm + heal. Deals *140/90 damage to compensate
  • Free Effect: Player is affected by the "Unstable" status. All attacks (weapon + spell) receive an additional multiplier between *0.5 and *1.5
  • MC Effect: Each attack has a 20*[HitsConnected]/[HitsAttempted]% chance to increase monster damage intake by 10% for the rest of the battle. This is stacked additively similar to Prime Chaos orb. Your foe can resist at a +0 Bonus*:

    Level: 153 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    **The staff's chaotic energy chaorrupts your foe!
    Your foe manages to endure the chaorruption


    Apperance: A Staff with purple tentacles entwined around it. a green eye is at the staffs head, with additional purple tentacles. The staff has purple lightning frequently zapping across it
    Description: Just when you thought the power of chaos was unstable enough already! This staff has been charged by the void's unstable energy, providing an unpredictable effect to your spells and can even chaorrupt your foe!

    Unstable
    Your attacks are infused with an unstable energy! Will randomly deal between *0.5 and *1.5 damage

    Attacks from the player/monster will deal anyway between 50 and 150% damage, rolled randomly per hit




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (6/9/2017 5:11:24)

    Moglin Staff of Healing
    MC Neutral staff/tome. Comes with 3 built in healing spells and a draw mana function. If spells are disabled, the wand performs a healing attack on the player. MC is spent on compression

    Example Tier
    Level: 150 Mastercraft
    PowerLvl: 153
    MPlvl: 152

    Price: 72,615,500
    Sellback: 36,307,750
    Location: GGB

    Effect:
  • Decompression Bonus: All Neutral (non-elemental) Element spells will deal +2.5% damage for each Neutral spell in your active inventory. NB: The spell database element must be Neutral for the spell to be counted towards this bonus
  • If spells are disabled, the Weapon performs a “Wand” attack. This has a 0% proc rate (with standard no-proc bonus), with 3 hits of magic Heal-element damage that targets the player. Standard *0.9 always useful and *0.85 autohit penalties apply
  • This tome compresses three spells that the player can choose from:

    1). Cure Wounds
    A good dose of Moglin magic to cure your ills! This costs more than standard spells, but packs quite the punch!

    Cost: 915 MP
    Element: Neutral
    Hits: 3

    Overcharged Heal-element spell that targets the player. Standard *0.9 always useful and *0.85 autohit penalties apply. Overcharged, so +25% damage (+50% Melee)


    2). Energy Boost
    Use your MP to accelerate the recharge rate of your energy reserves for the next 4 turns!

    Cost: 653 MP
    Element: Neutral
    Hits: 0 [See Effect]

    Quickcast effect, so *1.25/2 damage. Provides the player with 4 turns of Regeneration. This regeneration targets player SP, Power = 0.24 (~94 SP). Yes, this can stack. castable once per turn.


    3). Cure Ailments
    Use this mana efficient spell for a minor boost to your health and the chance to recover from status ailments!

    Cost: 261 MP
    Element: Neutral
    Hits: 1

    This essentially works like Absorb Hexes from Necromancer, only with the baseline being 125% rather than 75%


    Mana Boost
    Moglin Healing Magic can also help accelerate the charging of your Mana reserves!

    You gain 395 MP*

    *The Moglin healing magic restores 395 MP!

    Appearance: The Staff itself looks exactly like the Staff carried by Twilly, only considerably larger (for human use). The first spell causes a a circle of white to appear beneath the player, with sparkles flying upwards, restoring the health. The energy spell looks much like the mana restoration of the Fair godmother, only, with added electricity crackling around the player. The third spell, a small amount of sparkles appear around the player. The wand attack has the same animation. Draw mana has no animation
    Description: This moglin staff has been supersized just for your use! It retains it's healing magics, allowing you to restore your resources!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (6/10/2017 8:08:15)

    Archmage Sign
    Non-MC magic earth hammer. Sacrifices no proc bonus to inflict distracted (renamed paralysis) on foe

    Example Tier
    Level: 148
    Powerlvl: 151

    Price: 17,859,510
    Sellback: 8,929,755
    Location: The Moglin Maniac!
    Damage: Base Heavy Lean
    Type: Magic
    Element: Earth

    Effect:
  • Has a -5 bth lean and deals *85/80 damage to compensate
  • No special, so *1.08 damage
  • The weapon has a 7.9*[HitsConnected]/[HitsAttempted]% chance of attempting to inflict your foe with "Distracted" (renamed Paralysis, 1 turn). The Monster can resist at a +0 Bonus:

    Level: 153 vs MonsterLevel
    Major: YourINT vs MonsterINT
    Minor: YourLUK vs MonsterLUK

    *Your foe is fooled by the sign, and stops to try and find the legendary Archmage class!
    Your foe stops for a moment, but sees through the magic!


    Appearance: The archmage sign on the quest
    Description: ARCHMAGE? WHERE!?




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (6/12/2017 12:48:25)

    Mana Burn/Blaze
    MC Fire spell. Damages both the targets MP and HP. MC is spent on additional damage.

    Example Tier:
    Level: 150
    PowerLvl: 153
    MPLvl: 152

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited-Time Shop/Shop opens after beating Conflagarative Infernomancer Pir'os the Searing (suitably updated)
    Element: Fire
    Hits: 6 [See Effect]
    Cost: 653/915 MP [See Effect]

    Effects:
  • Mana Burn is Standard cost/damage. Mana Blaze is overcharged. 0 BTH lean
  • Hits occur in pairs. One hit targets MP, the other HP (3 x hit pairs), fire element. Overflow damage from MP strikes HP at a *2/3 modifier.

    Appearance: Initial Strike like Pir'os' mana pyre attack, blue fire lights around the enemy, dealing the additional 2 hits. For the Mana blaze, this fire effect is larger.
    Description: Call forth a fire so hot it can literally burn mana! This fire not only damages your opponents MP, but the heat will hurt their HP too! [Additionally, for mana blaze: This fire is less efficient, but even more potent!]



    Singularity Shield
    MC Light shield. MC is spent on a chance to improve player BTH

    Example Tier:
    Level: 150
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited-Time Shop / Solaris!

    Melee: 13
    Ranged: 13
    Magic: 13

    Light: -26%

    Effect:
  • Free Effect: Your enemy takes a +10 bth lean (*85/95 damage to compensate. The singularity draws them in)
  • MC Effect: Your attacks have a 25% chance to gain +17 bth*

    *The gravitational force of your shield draws your foe in, making it easier for you to hit!

    Appearance: A black hole sucking light inwards within a clear crystal
    Description: They say not even light can escape a singularity, and it seems to be true! Warlic's managed to imprison it within a crystal to keep you safe, but your enemies will certainly feel the pull!. You and your foe will strike more accurately, though the singularity will also weaken their blows!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (6/21/2017 18:16:33)

    Spirit of the North Star
    MC Fully Defensive Ice/Light armour. Has an inbuilt quickcast spell, for which compression is covered as an MC. Trades regular attack damage for a passive chance to blind your foe on regular attacks

    Example tier
    Level: 150 Mastercraft
    PowerLvL: 153

    Price: 72,615,500
    Sellback: 36,307,750
    Location: Limited-Time Shop, then The Wolfriders!

    Combat Modifiers
    Melee: 45
    Ranged:45
    Magic: 45

    Elemental Modifiers (focus on elemental defense rather than blocking)
    Light/Ice Compression (so 40/40 split)
    Fire + Dark Weaker than others, rest of defense spread among the other elements (whatever's appropriate for a resistance maxed armour)
    2 hit armour with each dealing 50% of total.

    Effects:
  • You gain Armour Lean x0.8
  • Attacks gain +3 bth and deal *85/88 damage
  • Free Effect: Weapon attacks do -25% damage and have a chance to Blind your foe (-20.9 bth, 1 round). This can be resisted at a -20 bonus*:

    Level: 153 vs MonsterLvl
    Major: [YourSTR/DEX/LUK] vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    *The light of the North Star has Blinded your foe!
    The light of the North Star is strong, but your foe endures!

  • MC Effect: Compresses a skill - "Starlight Barricade". Costs 392 SP and is quickcast. For the next 8 turns, if your foe misses, you deal 12.5/2/0.15 = 41.5% of an expected melee attack in light damage per hit*

    *The power of the stars surrounds you!

    Appearance: A shining golden semi-transparent wolf. Adorning the wolf are several light blue glowing star shaped symbols (in much the same way as spirit protector. A larger symbol appears on the forehead. Shimmering particles fall all around the main body, trailing with the attacks. When attacking, the wolf rushes forward very quickly, dealing the first hit. The screen explodes into light, dealing the second hit. When the light clears, the player has returned to the original position. When using the skill, the wolf howls, with stars appearing above. Shimmering particles falls from the stars onto the wolf, creating the mana shield.

    Description: Become the spirit of the North Star! Not only does this form provide impregnable defense to light and ice, but can also call upon the stars to further protect you. That light can't be good for your foes eyes either!




    Feral Fury
    MC Neutral quickcast skill. Does no damage but attempts to inflict the "afraid" status condition onto your foe. Chance is higher if you're a werewolf and lower as a vampire.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Werewolf subrace shop
    Cost: 490 SP

    Effect:
  • Skill does no damage. Instead uses all to attempt to inflict "afraid" onto your foe for 3 turns.
  • Normally a quickcast skill would do *1.25/2 melee damage. This equates to 125% melee. This means the final percentage chance of fear should be 81.7083333333% (or 81.7%). Monster can make a save at a +20 bonus:

    Level: 153 vs MonsterLvl
    Major: YourSTR vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

  • Subrace effect: As a werewolf, chance of inaction increases by the equivalent of 5% melee. This would lead to a inaction percentage increase of 3.26%. If you're a vampire, the chance of inaction is lowered by the same amount.

    Your foe is terrified by the sight of your Feral fury
    Your foe is not phased by the sight of you!
    Your foe cannot be scared!

    Appearance: You transform into a werewolf (savage werewolf form) and howl at the moon (much like dracoglin)
    Description: Demonstrate your true lycanthropic savagery to your foe to scare them! If you're a vampire, your charisma might make you look less feral, but if you're a werewolf, you're even more likely to get their blood pumping!



    Vampiric Enthrallment
    MC neutral quickcast skill. Does no damage but attempts to lower enemy MRM and bth.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Vampire subrace shop
    Cost: 490 SP

    Effect
  • Skill does no damage and instead attempts to inflict temporary defense loss and lower bth*. Much like feral fury above, all 125% melee is used in this.
  • the bonus to hit loss works as blind (though renamed besotted). As worked out in the spirit of the north star armour, 20% melee ~12.4bth. This means for 110% melee, this reduces enemy bth by 22.77 bth for 3 turns. For MRM loss, with Squirrel of order 22.4% melee is spent on -10mrm for 4 rounds. This means with the 15% melee left unspent, you can reduce enemy MRM by 6.7 for 3 rounds

    Level: 153 vs MonsterLvl
    Major: YourCHA vs MonsterINT
    Minor: YourLUK vs MonsterLUK

  • Subrace effect: If you're a vampire the blindness gains an extra -1bth for each turn. If you're a werewolf, the blindness is 1 bth less (so if you're a vampire it's -23.77bth and werewolf 21.7bth, cause vampires are charismatic whilst werewolves tend to be feral).

    Your Vampiric Charisma has besotted your foe!
    Your foe isn't successfully enthralled!
    Your foe cannot be enthralled!

    Appearance: Player transforms into a vampire lord with piercing red eyes. The screen fades to black but the piercing red eyes remain. Before screen returns to normal and player transforms back
    Description: Demonstrate your true Vampiric charisma to besot your foe! If you're a werewolf, your feral ways may disenchant your foe, but if you're a vampire your foe may be even more enthralled!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (6/27/2017 13:12:25)

    Spectral Flame
    MC dark misc item. Provides defense against dark/fire attacks on toggle. Also Provides INT and can burn your foe at the end of your turn. Costs MP

    Example Tier
    level: 150 Mastercraft
    PowerLvl: 153

    Price: 6,051,293
    Sellback: 3,025,646
    Location: Limited-Time shop. Moved to the Canyon of lost souls
    Cost: [x] SP

    Effect:
  • Provides x0.5 Dark + Fire Resistance, switched via a toggle.
  • Provides +50 INT
  • You have a [HitsConnected]/[HitsAttempted]% chance to Burn your foe (4 turns). This can be resisted at a -20 bonus**:

    Level: 153 vs MonsterLvl
    Major: Vstat vs MonsterLUK
    Minor: YourLUK vs MonsterLUK

    *The spectral fire now protects you from dark attacks
    the spectral fire now protects you from fire attacks

    **your foe is burnt by the spectral fire!
    your foe through sheer luck avoids being burnt!

    Appearance: A flickering blue/purple flame
    Description: This spectral flame can not only protect you from dark and fire attacks, but also burn your foe if it gets too close!



    Spectral Onslaught
    MC Darkness spell. The MC and a further damage penalty is fueled into attempting to make the enemy afraid.

    Example Tier
    Level: 150 Mastercraft
    PowerLvl: 153
    MpLvl: 152

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited-Time shop then Canyon of lost souls
    Element: Darkness
    Hits: 4
    Cost: 653 MP

    Effect:
  • Spell pays half damage and MC (110%) to make your foe Afraid (44% chance, 3 rounds). Your foe can resist at a -20 bonus*:

    Level: 153 vs MonsterLvl
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    *Your foe is scared by the spectral surge!
    Your foe endures the spectral surge!

    Appearance:Much like an extended effect of the spectre's fear skill. Also an additional glowing purple haze which grows as the spell persists. Fades as the spell ends.
    Description: Scare your foe senseless with this creepy spell! Darkness damage, plus a good chance your enemy will be too scared to fight back for the next few turns!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (7/6/2017 13:22:37)

    [Twilly/Twig]-cycle
    MC melee/magic ice weapon. Spends MC on attempting to inflict foe with Numb (-dex)

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited-Time Shop
    Damage: base heavy Lean
    Type: Melee (Twilly) /Magic (Twig)
    Element: Ice

    Effect:
  • No special, so *1.07 damage
  • -5 bth lean, deals *85/80 damage to compensate
  • You have a 5% chance to inflict your foe with "Numb" (-41 DEX, 2 rounds). Your foe can resist at a +0 bonus*:

    Level: 153 vs MonsterLvl
    Major: Your[STR or INT, depending on the weapon] vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    *Your foe is numbed by the Twilly/Twig-cycle!
    Your foe endures the numbing cold!

    Appearance: Twilly or Twig, frozen into a bright blue icycle.
    Description: It would seem Twilly/Twig has gotten himself stuck! This icycle is cold enough to not only freeze him in place, but numb your foes too!
    Twilly-cycle also reads: This icycle is rather large, all the better to club them with!
    Twig's also reads: This icycle has also been imbued with some of Twig's magical essence!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (8/26/2017 8:56:32)

    Spectral Sabre
    MC melee darkness sword. Mastercraft goes into a chance to inflict the "haunted" status on the monster

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Canyon of lost souls
    Damage: neutral
    Type: Melee
    Element: Darkness

    Effect:
  • No special, so *1.08 damage. No bth lean
  • MC Effect: You have an 11.1% chance of inflicting your foe with "Haunted" (renamed Elevun to Darkness, +25% damage, 3 rounds). Your foe can resist with a +0 Save:

    Level: 153 vs MonsterLvl
    Major: WeaponMainstat vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    *Your foe is tormented by the spirits, lowering their guard!
    Your foe convinces the spirits to leave it alone!
    Spirits cannot haunt foes alligned to the realm of darkness./ You can't haunt a ghost!

    Appearance: A sword with a black hilt. Adorning the hilt is a skull, the eye sockets glow with a blue flame. The sword's blade is visible, but engulfed in the same blue flames.
    Description: This sword has since become imbued some of the spirits lost in the canyon of lost souls! These spirits can haunt your foe, weakening their defences!



    Blood Moon Ritual
    MC inefficient light spell. MC and the additional damage from the inefficient spell cost is spent on a blood link (renamed psionic link) between the monster and the player.

    Example Tier:
    Level: 150
    PowerLvl: 153
    MPLvl: 152

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited time shop, then war for the fangs!
    Element: Light
    Hits: 2
    Cost: 915 MP

    Effects:
  • Overcharged spell. 0 bth lean
  • Spell pays 100% Melee and MC (105% Melee) to inflict "Blood Link" (renamed siphon Burn that heals your SP based on the damage dealt). Burn is Power 2.5 Light element for 3 rounds. Your foe can resist at a -20 Bonus*:

    Level: 153 vs MonsterLvl
    Major: Your[INT] vs MonsterLUK
    Minor: YourLUK vs MonsterLUK

    *The ritual sets up a blood link between you and the monster!
    Your foe is lucky enough to escape the ritual without a blood link!
    The ritual cannot set up a blood link with creatures alligned with light./ This foe has no blood to set up a link!!

    Appearance: A red moon appears above the player. Below the enemy, red shining runes and circles appear. A red beam fires from the moon, striking the ground and dealing the first hit. The runes then fire light upwards, dealing the second hit.
    Description: Warlic managed to create a safe version of Sylith's spell for you to use! It can't drain a vampire or werewolf of their powers, but it can drain your foe's health, restoring your own! This spell is stronger than most, but also takes more to use!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (8/29/2017 11:20:27)

    You may have to tone down the nature of this particular boss, as I can see this being so powerful it could potentially be unbeatable in today's meta. However, I figured I'd suggest it anyway:

    Reality Corrupter

    Example:
    Level: 150
    Power: 4 (Champion Elite Boss)

    Location: The Void
    Monster lean: Defensive (so *0.5 damage dealt, *0.5 damage taken).
    Type: Magic
    Element: Neutral

    Resists:
    Fire: 150%
    Water: 150%
    Wind: 150%
    Ice: 150%
    Earth: 150%
    Energy: 150%
    Light: 150%
    Darkness: 150%
    Void and harm are each set to 0%.

    Stat Distribution:
    STR: 0
    DEX: 200
    INT: 250
    END:300
    CHA: 0
    LUK: 0

    Melee, Ranged and Magic defenses are fairly low for a Champion elite boss.

    Effect:
  • Possesses Hard Damage Cap, Freedom and Form Shift Immunity. Low MRM
  • Instead of regenerating SP, the boss possesses the “Ethereal” status effect. This effect has a [x]% chance to automatically miss, rolled separately per hit*

    *Your enemy temporarily phases out of reality!

  • If the Reality Corruptor has sufficient MP, it will be used on a two turn spell. This spell deals no damage, but instead inflicts the player with a “Seed of Discord”, 3 turns*. No save roll. This would equate to a Power 0.43 effect before modifiers for hitting multiple elements.

    *Your foe begins to corrupt the very reality of your being, planting a Seed of Discord within you!

  • If the boss has insufficient MP, it will instead perform an attack that does no damage but instead affects the player with a “Reality Link” (renamed Siphon Poison. Harm element and regenerates MP). This can be resisted at a -20 bonus*

    Level: MonsterLvl vs PlayerLvl
    Major: MonsterINT vs YourSTR
    Minor: MonsterLUK vs YourLUK

    ***Your foe establishes a link between you and them!
    Through sheer strength, you manage to break the link your foe is trying to establish!

  • If this fails twice in a row, the boss will reduce the power of the established link and bypass the save roll. This will reset after the boss next casts a spell
  • If the boss is low on HP, it will use an attack that halves the potency of the Seed of Discord applied to the player with the least duration. However, it will heal based on the damage dealt. This attack also provides an Elemental Shield with a duration and potency based on the number of turns left on the Seed of Discord.

    Seed of Discord: [x] rounds
    A seed of conflicting elements has been planted. This will grow and unleash its power after the duration

    Seed of Discord functions as a Prismatic Spiritual seed. At the end of the duration, the enemy receives one spiritual seed hit from each of the standard 8 elements, condensed into a single non-elemental hit. The power value of the Seed of Discord is calculated as:

    quote:

    Power = [% Melee] / [Save Rate] / 100 * ( 132 / 109 ) * 85 / [85 + bth lean] / 8

    The final power output further receives a 10% bonus per delayed turn. Thus, a Power 0.125 Seed of Discord is worth 100% Melee. Seeds of Discord do not stack, they create separate instances similar to Panic.

    Appearance: A mage in a purple and black cloak, holding an exquisite black staff with a purple gem at it's head. The head is not visible within the hood of the cloak, though 2 red glowing eyes are visible peering out. Around the model of the mage flows translucent waves of blue energy (hopefully possible with the current drive).
    Description: A mage who's mastered spatial magic to such an extent they can begin to distort reality itself. The effect of distorting reality has taken a terrible toll on the mages body, now hidden behind a cloak. He appears pretty angry about it, and seems to want to take out his anger on you!


    Reality Staff
    MC Magic Harm Staff. Mastercraft goes into a compressed spell that does no damage but attempts to plant a "Seed of Discord" within your foe

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Beating the Reality Corrupter
    Damage: Neutral
    Type: Magic
    Element: Harm

    Effect:
  • 100-proc with no true special, so *1.1 damage
  • Standard attack is 2 hits of Harm damage. *0.9 for being always useful. No bth lean
  • MC Effect: Compresses a Spell: "Sow Discord". Cost = 914 MP. Takes two turns. Deals no damage but implants a "Seed of Discord" with no save (Power = 325 / 1 / 100 * ( 132 / 109 ) * 0.85 / 8 = 0.42, 3 rounds)*.

    *You plant a Seed of Discord deep within your foe

    Appearance: The staff used by the reality corrupter
    Description: The staff of the reality corrupter! You don't quite know how it works, but it's enchanted and can be used to give your foe a beatdown! It can also plant within your foe, which will grow and, given time, will sprout to deal massive levels of Omni-elemental damage!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (9/12/2017 12:02:56)

    Something we've been lacking for warriors for a while now has been a shield with an "STR drive", so I thought I'd give it a go making one myself!

    Ancient Buckler of the Asgir
    MC Water shield. MC is spent on a "STR drive"

    Example Tier:
    Level: 150
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited Time shop, then Volu's Pride

    Melee: 18
    Ranged: 11
    Magic: 11

    Water: -26%

    Effect:
  • you can click the shield, causing the blue rune to begin glowing (see below) This activates an STR drive*, boosting your STR by 50. This costs 34 SP

    *The rune glows, filling you with the strength of the ancient asgir warriors!
    The rune fades, and the strength of the ancient asgir warriors dissipates!


    Appearance: A simple circular wooden shield. In the centre it has been painted using the signature blue paint in the symbol of an ancient asgir rune
    Description: This ancient relic of the asgir warriors doesn't just fortify you with an impregnable water defense, but can also call up the spirits of ancient asgir warriors to lend you their strength!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (9/30/2017 7:55:54)

    Alchemical Blast
    MC Energy Spell. MC is spent on compression of 3 spells into 1 (see below for details)

    Example Tier:
    Level: 150
    PowerLvl: 153
    MPLvl: 152

    Price: 72,615,500
    Sellback: 36,307,750
    Location: Limited time shop, GGB shop
    Element: Energy
    Hits: 3
    Cost: [See Effect]

    Effects:
  • Upon use of the spell, a GUI appears with 3 options and a back button:
    Fuel with Mana: Cost - 653 MP
    Fuel with Energy: Cost - 490 SP
    Fuel with Life Force: Cost - 434 HP
  • MC Effect: Compression of three cost options.

    Appearance: A red alchemical circle forms under the foe (much like the one in "the restoration" quest. Glittering light particles form around the player (with a hint of a specific colour, red for the HP cost option, blue for the mana and green for SP). The circle then irradiates the same colour light upwards, damaging the foe for 3 hits.
    Description: Utilise the full force of alchemy to launch pure energy at your foe! The laws of alchemy state that you can't get something from nothing, but luckily you can choose what gets converted- your mana, energy reserves, or even an arm or leg!



    Larme de Lune
    MC melee light rapier. Mastercraft effect goes into increasing the power of the special.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited Time Shop
    Damage: +3bth lean on attacks
    Type: Melee/Magic toggle
    Element: Light
    Special: 20% [See Effect]

    Effect:
  • Weapon Special does no damage. For the next 3 turns, you heal 50% of the damage dealt by your regular attacks (50/0.75% for Magic). During this time,a moon animation is visible above the player and the rapier's blade glows white. Both disappear at the end of the duration.

    Appearance: A silver white rapier, The blade is pure silver (until triggered by the special, see effect). The hilt has a thin crescent guard, and shimmers of light can be seen occasionally (as elegant as possible).
    Description: Powered by the light of the moon, this elegant weapon can purify the darkness inside any foe! When the moon's out, this blade can also restore your own vitality!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (10/14/2017 17:42:55)

    Zardify
    MC Earth SPell/Spell. Attempts to tag your foe as "Zard".

    Example Tier:
    Level: 150
    PowerLvl: 153
    MPLvl: 152

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited time shop, Zard Hunter shop
    Element: Earth
    Hits: 1
    Cost: 392 SP/653 MP

    Effects:
  • the spell does -30% damage
  • MC Effect: Simple *1.05 damage
  • This attack will attempt to turn your opponent into a "Zard" for 4 turns. Your opponent can resist this at a -20 penalty*:

    Level: 153 vs MonsterLvl
    Major: YourINT vs MonsterEND
    Minor: YourLUK vs MonsterLUK


    *Your opponent snarls as the curse transforms them into a zard!
    Your opponent resists the curse
    Your opponent is immune to the curse!


    Appearance: Similar to the Dracomorph and Demomorph spells, only in green and a zard face rather than that of a demon/dragon
    Description: A spell created by the zardmaster himself and "liberated" by your friendly neighbourhood zardhunter! This curse can turn your foe into a zard, making them weaker to your zard-hunting gear!


    I apologise for this:
    Neko Ultimon
    Champion Elite boss for a "void takeover" can inflict Cuteness overload and has a 1% chance to deal massive damage.
    Example:
    Level: 150
    Power: 3.75 (champion elite boss)


    Location: The Void
    Monster lean: 0.5 (so *0.5 damage dealt and *0.5 damage taken)
    Type: magic
    Element: Darkness/light

    Resists:
    Fire: 50%
    Water: 50%
    Ice: 50%
    Energy: 50%
    Earth: 50%
    Wind: 50%
    Light: 0%
    Dark: 0%

    MRM: 52/52/52


    Stat Distribution:
    STR: 0
    DEX: 200
    INT: 265
    END:220
    CHA: 0
    LUK: 200


    Effect:
  • Can spend MP to unleash a shadow version of the nekonomicon's cuteness apocalypse (so yes, only does light and dark damage. The cats are replaced with shadow versions). This spends most of it's damage into paralysing you with "cuteness overload" for an extended duration:

    *OMG! The cuddly apocalypse has left you in Kyootness Overload!!!111eleven!
    Srs player is Srs.



  • every round, there is a passive attempt to paralyse you. This stacks if you are already paralysed**:

    **You can't bring yourself to harm something as KYOOT as Neko Ultimon!
    Your manage to resist the cute charm of Neko Ultimon!


  • Has an SP attack, also dealing dark/light damage randomly which takes a damage penalty to inflict you with paralysis weakness***

    ***you're distracted by Neko Ultimon's KYOOTNESS, weakening your resolve to hurt him!
    ***you resist Neko Ultimon's sheer KYOOTNESS


  • All attacks (skills, spells and regular) deal -11% damage. In exchange, Neko Ultimon has a 1% chance to deal *11.23 damage autohit****

    ****Ultimon is finished toying with you, and takes advantage of overload of kawaii! He strikes you at your weakest!

  • has 75% backlash on all attacks
  • Turn regeneration is split between MP and SP

    Appearance: Ultimon wearing Neko ears and a similarly coloured neko tail, and claws on his hands. In his hand, he carries a black and red version of the nekonomicon. His Umbral Naginata has a cat lure tied around the area just below the blade. His MP spell essentially looks like the original nekonomicon spell with the cats instead being shadow versions of themselves. The SP attack sees Ultimon drop his weapon and strike at you with his claws, much like a cat, this does 2 hits of damage. His regular attack looks like Ultimon's regular attack.
    Description: It would seem Ultimon has somehow become a disciple of The Old One, and a very devoted one at that..... The cuddly apocalypse has come!



    Neko Ultimon's Armour
    MC Fully offensive light/dark armour. Comes with 2 in-built skills.

    Example tier
    Level: 150 Mastercraft
    PowerLvL: 153

    Prize: 96,820,667
    Sellback: 48,410,333
    Location: Defeating Neko Ultimon in the void (shop opens automatically)

    Combat Modifiers
    Melee: 50
    Ranged: 50
    Magic: 50

    Elemental Modifiers
    Fire: 78
    Water:78
    Wind: 78
    Ice: 78
    Earth: 78
    Energy: 78
    Light: 40
    Darkness: 40


    Effects:
  • You receive Armour lean x1.25
  • MC Effect: compresses two skills:

    1. Unleash the Cuddly apocalypse!
    Cats cats cats cats cats cats cats cats cats cats cats. Many cute cats. Cannot move
    Hits: 6
    Type: Magic
    Element: Light/Dark random
    Cost: 392 SP / 653 MP
  • Deals *1.2 damage for randomly striking light/dark elements. Spell type. Elecomp to damage. Costs MP if holding a magic weapon
  • The attack deals -29.75% damage and has a [Hits Connected]/[Hits Attempted] chance to attempt to inflict the foe with Cuteness overload* (renamed paralysis). Your foe can resist with a save (at a +0 bonus):

    Level: PLvl vs MonsterLevel
    Major: YourCHA vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    **OMG! The cuddly apocalypse has left your foe in Kyootness Overload!!!111eleven!
    Srs opponent is Srs.


    2. Kitty Claws
    Kitty got claws, and those claws can shred both paper and your foe's defences. Specifically the defenses meant to protect against paralysis!

    Hits: 2
    Type: [Follows weapon type]
    Element: Light/Dark random
    Cost: 392 SP / 490 SP
  • Deals *1.2 damage for randomly striking light/dark elements.Weapon type. Elecomp to cost (not factored in above).
  • Deals -[x]% damage and attempts to inflict the foe with Paralysis weakness for 2*[HitsConnected] rounds** (-20). The foe can resist this with a save (at a -20 penalty):

    Level: PLvl vs MonsterLevel
    Major: [MainStat] vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    *****Your foe is distracted by your sheer cuteness KYOOTNESS, weakening their resolve to hurt you!
    Your foe endures the shee KYOOTNESS of your attack!
    Your foe is somehow immune to your KYOOT charms!


    Appearance: Essentially the same as Neko Ultimon, without the black and red version of the Nekonomicon. Skills look the same as neko ultimon's spell/skill attacks
    Description: After Ultimon became a neko, his spare suit of armour seems to have acquired some new abilities. It can now call forth a cuddly apocalypse, with it's sheer KYOOTNESS overloading your foe! (»^?^«)




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (10/18/2017 14:34:02)

    Sense of humour
    MC dark misc. Displays puns as a message whilst attacking (artix puns, because they need to be this terrible)

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 6,051,293
    Sellback: 3,025,646
    Location: Limited-Time shop/April fools shop
    Cost: [x] SP

    Effect:
  • Provides *0.5 Darkness resistance and +50 CHA
  • When you attack a random "Artix pun" is displayed. These come from a random pool like those of the Guardian Dragon and P.O.T.A.D.O.S. Would be a fun idea to get forum players to suggest a few
  • At the end of your turn, the the monster has a chance to become "Distracted" (renamed Daze, 1 round, 25*[Dark Resistance]% chance of inaction. This can be resisted at a -20 bonus*:

    Level: 153 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    *Your foe starts to laugh at your terrible joke, and becomes distracted!
    Your foe is not amused by your terrible joke!
    This monster is immune to your "humour"


    Appeareance: A generic joke book (with artix's face on the front, naturally)
    Description: I've always wanted to buy one of these....



    This is just for you Zuma:

    Lycan mage a.k.a Magedoggo (credit to AegonVIII for the name)
    MC FO earth armour. Armour MC is spent on percentage chance to boost the power of spells

    Example tier
    Level: 150 Mastercraft
    PowerLvL: 153

    Price: 48,410,332
    Sellback: 24,205,166
    Location: LTS, werewolf shop

    Combat Modifiers
    Melee: 50
    Ranged: 50
    Magic: 50

    Elemental Modifiers
    Fire:95%
    Water:66%
    Wind: 90%
    Ice: 66%
    Earth: 39%
    Energy:84%
    Light: 79%
    Darkness: 44%

    Effects:
  • The player receives Spellcaster lean. They deal *1 Output, receive *1.25 Damage intake, and spells deal *1.375 Damage
  • MC Effect: You have 25% chance for your spell to deal +50% damage, rolled separately per hit*

    *lycan energies boost the power of your spell!

    Appearance: The classic werewolf armour, with an additional mage hat much like the one seen in Fantasia and carrying a simple magic wand
    Description: Feel the power of lycanthropy transform you into a powerful werewolf! This unique strain seems to give you the ability to empower your spells (as well as an affinity for hats and wands!)




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (10/25/2017 15:01:47)

    Curse of the Angel of Darkness
    MC neutral spell. Heals your foe, but also inflicts them with a darkness poison.

    Example Tier:
    Level: 150
    PowerLvl: 153
    MPLvl: 152

    Price: 24,205,166
    Sellback: 12,102,582
    Location: Limited time shop, GGB [if this is the case, price/sellback needs to be halved]
    Element: Heal
    Hits: 1
    Cost: [See Effect]

    Effects:
  • Costs no HP/MP/SP. Your opponent receives 1 hit of heal damage. Worth 125% of a standard melee attack with standard *0.9*0.85 penalties for always useful and autohit.
  • The spell attempts to inflict "Cursed" (renamed Darkness Poison, 8.5 Power, 4 rounds). This can be resisted at a -20 bonus*:

    Level: 153 vs MonsterLvl
    Major: YourINT vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

  • MC Effect: The numbers above assume a +0 bonus save. MC effect is used to convert +0 into a -20 save.

    *Your foe pays the price for allowing the angel of darkness to help, and her curse is bestowed upon them!
    Your opponent manages to avoid being burdened with the angels terrible curse!
    Your opponent is immune to the curse!


    Appearance: Much like the kiss of the angel of darkness, only aimed at your foe, with additional black/purple sparkling particles around your foe
    Description: Call upon the true power of an angel of darkness! The angel can bring happiness to your foe, but with that also comes a great price, and a terrible curse....



    Neko Lycanthrope
    MC FO earth armour. Regular attacks can attempt to control your foe. Mastercraft bonus is spent on a bonus to all control-like status effects

    Example tier
    Level: 150 Mastercraft
    PowerLvL: 153

    Price: 48,410,332
    Sellback: 24,205,166
    Location: LTS

    Combat Modifiers
    Melee: 50
    Ranged: 50
    Magic: 50

    Elemental Modifiers
    Fire:95%
    Water:66%
    Wind: 90%
    Ice: 66%
    Earth: 39%
    Energy:84%
    Light: 79%
    Darkness: 44%

    Attack is 3 hits, each doing 33.3% total damage. No bth lean

    Effects:
  • Attacks do -10% damage. This is fuelled into the MC effect
  • MC Effect: Attacks have a 38.8*[HitsConnected]/[HitsAttempted]% chance to attempt to Control your foe (100% inaction). This can be resisted at a +20 bonus*:

    Level: PowLvl vs MonsterLvl
    Major: {YourSTR/DEX/INT, whichever is higher} vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    *Your sheer KYOOTNESS charms your foe into hurting itself!
    Your foe manages to resist your sheer KYOOTNESS!
    Your foe is immune to your KYOOT charms!


    Appearance: The savage werewolf form, with additional neko ears and tail (this is in addition to the original werewolf ears and tail (it's a disguise)
    Description: Become a werewolf undercover in a Neko's world! Your disguise is KYOOT enough to charm your foe into attacking itself!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (11/10/2017 16:29:38)

    Chorus Pluviae Thanks for correcting my terrible latin!
    MC water/healing spell. Attack element is water as a flavour effect [see effect for more details]. MC and 25% damage is spent on boosting the power of water element attacks for 1 turn.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153
    MpLvl: 152

    Price: 24,205,166
    Sellback: 12,102,583
    Location: LTS/ Any water themed quest.
    Cost: 653 MP / 392 SP
    Hits: 3
    Element: Healing/Water [see effect]

    Effects:
  • Healing SPell/Spell. Comes in STR, DEX and INT flavours
  • Spell deals 3 hits of Water damage based on enemy water resistance:

    quote:

    200% Melee * 0.9 * 0.85 / [PlayerWaterRes] * [PlayerHealRes] * [MonsterWaterRes]


  • Spell deals -25% damage and the player gains *1.5 Elemental Empowerment to Water for 1 round*.
  • MC Effect: *1.05 damage

    The energy of the storm flows into you, boosting the power of your water element attacks!

    Appearance: Blue orb of light appears from the player and moves up above the top screen. Dark rain clouds gather and rain, dealing the 3 hits to the player and as well as applying the effect.
    Description: This spell was created by ancient tribes, using the movement of their bodies and ambient mana to call rain! This storm can not only revitalise you, but can also imbue your water attacks with additional strength!



    Spiritual meditation
    MC neutral skill. Has no cost and regenerates SP. Mastercraft spent to change stat used to [mainstat] instead of END.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153
    MpLvl: 152

    Price: 24,205,166
    Sellback: 12,102,583
    Location: LTS / GGBs / martial arts class shop?
    Cost: nothing
    Hits: 1
    Element: SP Heal

    Effects:
  • When used, the player heals 294+98*[STR/DEX]/[ExpSTR/ExpDEX] SP. No Random damage. Treated as an "Other" type attack, so no ways to boost it outside of resistance
  • STR/DEX in the formula above refers to whichever is higher.

    Appearance: An aqua glow envelops the player, energy courses around the player, with glittering blue orbs around, dealing the hit before the glow fades
    Description: Meditate to focus on your surroundings and recharge your energy levels! This skill leaves you open to attack, but greatly recharges your SP!



    Entrancing Incense
    MC wind misc. Grants Wind resistance,control potency and a boost to CHA. MC is fueled into reducing the SP cost of these effects.

    Example Tier
    level: 150 Mastercraft
    PowerLvl: 153

    Price: 6,051,293
    Sellback: 3,025,646
    Location: LTS, Ninja shop, sky bridge
    Cost: [x] SP

    Effect:
  • Provides *0.5 Wind Resistance and +50 CHA
  • Provides +20 Control potency with standard outleveling penalties
  • MC spent on reduced SP cost

    Appearance: An ornate golden incense burner with 2 smoking wooden incense sticks held inside.
    Description: This incense has the ability to cloud your foes mind! It not only makes you more charismatic, but also makes your foe more susceptible to your control!




  • ZumaChaosReborn -> RE: CH4OT1C!'s Suggestion Bank (11/10/2017 19:36:22)

    Magic weapons should regen the same amount of SP with Spiritual Meditation as melee/ranged ones. Otherwise, players will use a toggle weapon to switch to Ranged if they have 200 DEX.




    CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (11/10/2017 19:50:22)

    yes, that's a good point, will be edited accordingly




    CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (11/12/2017 17:55:35)

    Mogloween suggestions are always fun

    Neko Gween
    MC earth pet. Has a toggle to switch between gween and hallow mode. Can inflict "cuteness overload".

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 12,102,583
    Sellback: 6,051,291
    Location: LTS/ solve the mystery of the falling star!
    Element: Earth
    Damage: Melee

    Effects:
  • Toggle pet with 2 modes. "Gween" mode and "Hallow" mode.
  • In "Hallow" mode, the pet does a single hit of earth damage with a -5bth lean (*85/80 damage). MC is *1.05 damage
  • In "Gween" mode, the pet does 2 hits of earth damage with a +3bth lean (*85/88 damage). The pet sacrifices MC and 50% damage, and has a 38.6*[HitsConnected]/[HitsAttempted]% chance to attempt "Cuteness Overload", a renamed Paralysis, for 1 turn, modified by Earth resistance and rounded stochastically. Your foe can resist at a +0 bonus*:

    Level: 153 vs MonsterLevel
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    The gween apocalypse has left you in Kyootness Overload!!!111eleven! (»^?^«)
    Your opponent defiantly resists the gween apocalypse ?_?


    Appearance: A gween wearing neko ears. When transformed, a hallow in neko ears (surprise surprise!)
    Description: This gween has decided that it wasn't cute enough, and put on a pair of neko ears. Now it's VIOLENTLY adorable! You can have it hit your earth with powerful earth attacks, or use it's adorable powers to stun your foe into inaction!




  • CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (11/19/2017 18:05:03)

    Alucard
    Champion Elite boss for a "Void takeover".

    Example:
    Level: 150
    Power: 3.75 (champion elite boss)

    Location: The Void
    Monster lean: 4
    Type: Magic
    Element: Darkness

    Resists:
    Fire: 110%
    Water: 90%
    Ice: 90%
    Energy: 90%
    Earth: 90%
    Wind:90%
    Light: 110%
    Dark: -100%

    Stat Distribution:
    STR: 275
    DEX: 0
    INT: 275
    END:0
    CHA: 0
    LUK: 200

    Effect:
  • Possesses Form Shift Immunity and Freedom. No damage cap
  • This is a fight against 3 "Monsters" - Alucard, a floating sword and a floating shield. The Sword and Shield each have approx. 20% of Total HP. The player can select which to target
  • When the Shield attacks, instead of dealing damage it erects a Barrier that protects the entire side from damage. If you try to attack either the Sword or Alucard, the shield has a chance to block the attack instead
  • When the Sword attacks, it automatically hits (floating swords are manoeuvrable!) and deals Ice damage. It deals reduced damage to inflict Bleed onto the player
  • Alucard's own HP is split into 10% HP chunks (staged). He also has 4 different forms - Vampire, Mist, Wolf, and Bat. He starts the battle in vampire form and, once his HP reaches a threshold, will randomly switch into another one of the three forms and immediately attack. This will change the element of his attack (see below) but this will not deal reduced damage due to off element. This essentially forces the player to be careful about the switch.
  • Vampire Form: If Alucard has >2x [MP Cost], he will use it to unleash a Darkness Spell that deals reduced damage to inflict the Player with an instance of Bleed*. His regular attack deals reduced darkness damage to also inflict a weak bleed. If he has <2x [MP Cost] MP, his attacks will consume some of the Bleed to heal his MP**
  • Bat Form: Attacks on Alucard take -15bth and deal *85/75 damage (bats are squishier but hard to aim at!). Regular attacks deal reduced Wind damage and can inflict Bleed. If the Bat has <[SP Cost] SP, it can consume some of the Bleed to heal SP***. If Alucard has >[SP Cost] SP, he will use it on an Energy element attack that temporarily disables the player from using skills/spells****
  • Mist Form: If Alucard has >[SP Cost 2] SP, he will immediately use it to gain Defence Boost for 3 rounds. Monster lean switches to high MRM akin to Ghost costume. If the player misses Alucard, they will be inflicted with Bleed*. If Alucard has <[SP Cost] SP, he will consume some Bleed to regain it***. He won't use another skill with a Defence boost active. High regular attacks randomly switch between Ice and Wind.
  • Wolf Form: Alucard's regular attacks switch between Earth and Light. If he has >[MP Cost] + [MP Cost2] MP, he will spend it to inflict a Bleed* based on the damage dealt. If he has >[SP Cost 3] SP, he will spend it on a skill to deal increased Light damage.
  • The final transformation reverts Alucard back to Vampire Form. If he has >[MP Cost] MP, he will spend it on a darkness Spell that consumes bleed on the player to both deal additional damage and heal Alucard (note, this doesn't mean additional stages are added. This is his final transformation).
  • Notes: All Bleed inflictions are dealt with via END save. The Bat shriek is a DEX-based save. This fight is intended to work with the new updated form of Bleed, where there are multiple individual instances of Bleed, and that only one instance can be cured at a time with effects like those of Necromancer Cloak. If this isn't possible, Alucard is also able to spend [MP Cost 3] in any form to counter any attempts to remove Bleed*****

    *You begin to Bleed!
    You endure the lacerating strike!
    **Alucard siphons your blood to restore his magical reserves!
    ***Alucard siphons your blood to restore his energy reserves!
    ****The energy-imbued shriek temporarily disables your ability to use spells and skills!
    You manage to avoid the worst of the energy imbued shriek!
    *****Your foe suppresses your attempts to close your bleeding wounds!

    Appearance: A vampire with long black hair, and red eyes. Wearing a suit akin to Falerin's bedspoke bedizen, a black blazer with red shirt and tie. Around this is a long cape much like that of Thrakus in the war of the fangs part 1 quest. His sword appears closer to the of a rapier, a black hilt with an embedded blood crystal. A sharp silver blade extending from this base. His skill appears much like a black version of siphon, dealing 3 hits in a similar fashion. The spell begins with him firing a red and black beam at you, followed by a shattering effect around you, dealing the 3 hits.
    Description: Alucard, one of Safiria's latest vampiric experiments, has somehow found his way to the void. Drinking the blood of the void's inhabitants has drastically amplified his powers. Can you stop him before he becomes a threat to all of lore?



    Alucard Cloak
    MC FO darkness armour. MC is spent on the compression of a spell.

    Example tier
    Level: 150 MC
    PowerLvL: 153

    Prize: 72,615,500
    Sellback: 36,307,750
    Location: Defeat Alucard in the void

    Combat Modifiers
    Melee: 55
    Ranged:55
    Magic: 55

    Elemental Modifiers:
    Fire: 100%
    Water: 70%
    Ice: 80%
    Wind:80%
    Earth: 70%
    Energy: 80%
    Light: 100%
    Darkness: 39%

    Effects:
  • Armour comes in 2 varieties, one with FO lean (*1.25), and one with a Spellcaster Lean (*1 output, *1.25 intake, spells deal *1.375 damage)
  • Click the chest between Damage and Status mode.
  • In damage mode, standard damage. MC effect is *1.05 damage
  • In status mode, attacks deal -25% damage (-25/0.75% for magic) and your foe is inflicted with Bleed. Your foe can resist at a +0 bonus*:

    Level: 153 vs MonsterLvl
    Major: [Weapon MainStat] vs MonsterEND
    Minor: YourLuk vs MonsterLUK

  • The player takes +(5/1.4)% damage and the armour compresses a skill/spell: "Blood Let". Cost is 392*0.3909 = 153 SP (FO version) and 653 MP (Spellcaster version). The attack deals Darkness damage, is Weapon-based for FO and spell-type for Spellcaster. The attack takes a 50% damage penalty (100% Melee) to attempt to inflict Bleed (Power 1). This can be resisted at a +0 Bonus*:

    Level: 153 vs MonsterLvl
    Major: [Weapon MainStat] vs MonsterEND
    Minor: YourLuk vs MonsterLUK

  • The player takes a further +(5/1.4)% damage and you heal based on your opponents bleed, similar to the Vampire subrace armour. Heals SP for FO users, MP for Spellcaster users

    *Your attack cuts deep, causing your foe to bleed!
    Your opponent endures your onslaught!


    Appearance:
  • Essentially a copy of Alucard's armour
  • The skill art varies depending on the type of weapon the player holds. The Spellcaster skill art is the same as the spell used by Alucard in vampire form. The FO skill is new art where there player goes into a frenzy, striking from all angles.
    Description: This cloak still retains some of the essence of Alucard! Whilst wearing it, your attacks cut deeper, and you can even capitalise on the wounds of your foe!



    Alucard's blade
    MC Ice Pet/Guest. Automatically hits and can inflict bleed onto your foe

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 12,102,583
    Sellback: 6,051,291
    Location: Limited Time Shop
    Element: Ice
    Damage: +3bth lean

    Effect:
  • Automatically hits and deals *0.8 damage to compensate
  • Attack deals 40/0.8% damage and has a [HitsConnected]/[HitsAttempted]% chance to inflict Bleed (Power: 0.16*[Ice Resist]). The monster can save at a +0 Bonus*:

    Level: 153 vs MonsterLvl
    Major: YourCHA vs MonsterEND
    Minor: YourLuk vs MonsterLUK

  • MC Effect: Bleed Potence +20

    *Your magical blade cuts deep into your foe, causing them to bleed
    Your foe endures your razor-sharp blade!


    Appearance: The blade of the Alucard boss.
    Description: After defeating it's former master, this blade now serves you! Its razor sharp edge can cut deep, causing your foe to bleed!



    Sentient Shield
    MC Darkness Shield. MC Compresses a pet that produces a barrier

    Price: 48,410,332
    Sellback: 24,205,166
    Location: Defeat Alucard

    M/R/M: Magic Focused

    Darkness: -26%

    Effect:
  • Free Effect: Incoming attacks take -10 bth and deal *85/75 damage
  • MC Effect: Compresses a pet + Guest. Click the shield to bring up a GUI to summon. You don't need to have the shield equipped to use the pet/guest:

    Pet/Guest
    Element: Neutral

    The Pet/Guest deals no damage. Instead, similar to Gandolphin, a single hit of healing damage is dealt (*0.9*0.85 standard penalties apply). This damage is zero'd and you gain a Barrier equal to the damage dealt.

    Appearance: The shield of the Alucard boss.
    Description: Alucard's shield appears to be sentient, and now serves you! Not only will it defend you against Darkness, but it can summon sentient copies of itself to erect a barrier and protect you from harm!




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