Home  | Login  | Register  | Help  | Play 

RE: NPCs

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Info Submission >> RE: NPCs
Page 17 of 27«<1516171819>»
Forum Login
Message << Older Topic   Newer Topic >>
9/2/2011 10:09:15   
Voodoo Master
Member

Hmm... I have a problem with this rule. I'm pretty sure that in "The Ruins of Bask" Vilmor is not even seen. It's true that he's being talked about, but still, I am sure that tons of important to the storyline people were mentioned on other quests without being put on the NPCs list...

For example- Xan. There were some quests in his saga like The Pure Pool or Everybody Knows it's Windy in which Warlic gave an entire speech on how much the quest is important for beating the pyromancer, and is the only thing that can stop him etc. but Xan isn't on their NPCs list.

So I think it better be something like "An important to the storyline NPC that is shown on the quest". Otherwise it means that on each quest on each saga that has villains on it (= All of the sagas) we'll need to put the villain's name on the list which just doesn't feel right. Especially if the villain is a mystery at the beginning.

Maybe I understood it wrong...
AQ DF MQ  Post #: 401
9/3/2011 15:25:07   
Voodoo Master
Member

Aria


Strangely, she doesn't have her own pet shop(Aria's Pet Shop) text: (she does have the text from the times Grams was still around)

Before visiting Aria in Crittercave:

Aria: Thank goodness you are here. Can you watch the shop while I go look for my Grandma?

Missing Grandma?

Aria: Just for a little bit. I think my Grandma might be in The Crittercave... I have to look!
Aria: Will you help me?

If you click yes.

Aria: Great! I am sure you and the animals will get along fine!

Aria: If it's too much for you, you can head to Crittercave and find me.

If you click No.

Aria: What? No? What sort of <Class> are you? ...and I was thinking of teaching you Pet Taming.

Rumors

Aria: Grams couldn't have been a spy! Now that she's gone... who's going to help me with all the pets?

After visiting Crittercave:

Aria: It's so sad. How could Grams be bad? I don't believe it!

Pet Quests

Aria: Help me tame a few pets and I will stable them here for you. Pick'em up and take them out with you anytime you'd like!

If you clicked on a tamed pet.
Aria: Oooh, would you like to take your (Goldfish/Cinder/Snailmail/Pathstalker/Stumpy/Dementon/Pit Grinder) with you?

If you clicked on a pet you haven't tamed yet.
Aria: If you can tame this pet I will stable it for you so you can pick it up whenever you like!

If you haven't complete the previous quest(s)
Aria: You need to complete the other quests before you are ready for this one.

Quest

Aria: <Character>! I need your help! Several pets have gone missing and I think they're lost in the woods!
Aria: Please, you have to go out there and find them!
Aria: If you can manage to find all five of the missing pets, then I'll sell you one to take home with you and keep safe.

Pet Upgrades

Aria: If you'd like to upgrade your Mogloween pets, I found a new way to do it using Elemental Essences!

Let Aria show you the back

Rumors:

Aria: I saw a guy the other day who is so scared of animals that he ran away from a snail. Can you believe that?

Rumors

Aria: Grams taught me everything she knew about pet trainin'.
Aria: She always said I had a gift... but I still have so much to learn!
Aria: We moved here 'cause there are new monsters and animals being discovered every day in this area. It's a trainer's paradise!
Aria: I'm not afraid of anything! Not even the big, mean guys you fight, <Character>! But now that Grams is gone... I'm all alone...
Aria: I can watch the pets, but who's going to watch me?
Aria: *sniffle*
Aria: I'm the best pet trainer that you'll find in Falconreach. Well....i'm the ONLY pet trainer here now.
Aria: We've... I've got everything from friendly but hard workin' pigs to normally dangerous monsters like the Grinder here.
Aria: Either way, If it's a pet that I trained, then it's a pet that you can count on in a fight!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/3/2011 16:33:10 >
AQ DF MQ  Post #: 402
9/4/2011 2:00:46   
Voodoo Master
Member

Warlic


For " Into The Void":

Warlic: Nythera, you're back! Good, good. We need to have a talk.

Warlic: As you posited. That was an excellent thought on your part.
Warlic: Which brings me to my point. You've improved remarkably since your... mischief... last Summer.

Warlic: And you will, one day. That's why I think it's time we began furthering your education.

Warlic: Now, lets discuss the matter of your magic.

Warlic: Nythera...

Warlic: You know you have your human magic from your father, yes?
Warlic: That's what has let you act as my apperantince while your other magics have been blocked.

Warlic: You're sensing your Dragon Magic. And your Void magic.

Warlic: Before you ask, I will explain. I will try to be brief, as you young ones are impatient.

Warlic: It's more properly Void ELEMENT we will discuss today.
Warlic: Mastering the basics first is the sure sign of a steady foundation in an education.
Warlic: Take this tome, it contains advanced magical concepts and practices which you can benefit from studying.
Warlic: You are familiar with Earth, Wind, Fire, and Water. You've studied them extensively these last three months.
Warlic: But there is a another major element we've never covered: that of the Void.

Warlic: I am not well versed in the Void. I know of it, that it exists.
Warlic: But I am not attuned to it like I am to the other elements. I can't touch or manipulate it, only study it.
Warlic: This will be your area of expertise one day, Nythera. So let's begin.
Warlic: You should know my methodology by now. To really learn something, you need to study it up close.

Warlic: Exactly. And we'll do it in the best place TO study it: the Void itself.

Warlic: Now is not the time to learn the answer.
Warlic: Any first introduction like that should be taken as a warning, not an invitation!

Warlic: No good can come from that Voice.
Warlic: If it had been friendly, it would have shown itself and offered an intoduction, rather than to lure you to itself.

Warlic: Now is not the time for you to regain your magic, Nythera.
Warlic: We are beginning the process of further educating you so that you'll someday soon be able to have your magic restored.


For " Seeking Advice":

Warlic: After you ran away, I contacted your parents to let them know you were missing.

Warlic: Those would be the Creatioux. I know of them.

Warlic: You went back into the Void alone? That was VERY dangerous, Nythera.

Warlic: Nythera, the time for childishness is past. you're old enough now to understand the power of the forces you'll be working with.

Warlic: There is a catch.

Warlic: You mentioned the Creatioux. I know of them, as I said.
Warlic: They would be appropriate Guardians to oversee your re-acquaintance with your powers.

Warlic: The path to your magics MUST be found through the Creatioux. I cannot take you any further.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/4/2011 3:12:42 >
AQ DF MQ  Post #: 403
9/4/2011 11:11:02   
Voodoo Master
Member



For Lilithe:

Lilithe: A... Aquella?
Lilithe: Aquella!

Lilithe: You... you saved us.

Lilithe: It was horrible. All of us were trapped in those... monsterous bodies... it was like a neverending nightmare. I'm so sorry, Aquella. I tried to find you.

Lilithe: Don't cry, Aquella. The important thing is that you are safe.
Lilithe: You have more power than you know and, with the help of your new friends, we'll be able to fight to keep our home safe.

For Sepulchure:

Sepulchure: The Orb, give it to me.

Sepulchure: Without the orb to protect them... to increase their power, they are inconsequential.
Sepulchure: Were you suspected at all?

Sepulchure: Good. I want you to return, but first....
Sepulchure: ..Tell me more about the elf girl.

They both need a link to this quest too.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/5/2011 1:33:34 >
AQ DF MQ  Post #: 404
9/5/2011 9:42:27   
Voodoo Master
Member



She misses her opening sentence in both "As You Lie Dreaming..." and "Rescue":

For " As You Lie Dreaming...":

Aquella: I had a terrible dream while trapped in that bubble!

For " Rescue":

Aquella: Thank you so much for coming to save me!



For Miranda:

Miranda: I don't understand...... Yes. I... No. I can't!

For Diawe:

Diawe: This is like Deja vu all over again...

Diawe: What? He was a wise man.

Diawe: It's all the sleepers, isn't it?

Diawe: Poor <Character>, I actually thought they had a chance...

Diawe: Hmmph, I liked it here.

Diawe: Maybe there was something to what happened with the Captain then...
Diawe: It can't be a coincidence that it's happening all over again.

Diawe: If we're the only sane ones... then why are we leaving rather then getting ready to fight?

Diawe: ... The Yogi again...

For Caran:

Caran: <Character> always seemed a bit off, right sis?

Caran: Stop quoting the Yogi.

Caran: Score for the unresting Deathknights?

Caran: It might be time to head for dry land, sister.

Caran: Everything mortal is going the way Davey did.

Caran: It's not something we can fight, we're the only sane ones left.

Caran: It's not a perfect world, sis
Caran: If the world was perfect, it wouldn't be.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/5/2011 10:32:46 >
AQ DF MQ  Post #: 405
9/5/2011 13:56:10   
Voodoo Master
Member



For A New Beginning:

Ash: Actually...
Ash: The armor is old and rusty... and, I am not a Knight... yet.

Ash: No. Because I am not of noble blood, I must save a... ... save a Orincess to earn a King's favor and be Knighted.
Ash: Then... I will conquer all evil and become the ArchKnight!

Ash: ...

Ash: What? This is just a supply closet.
Ash: Woah... these weapons are even worse than mine. Broken Sword of Junk -5. Backwards Axe of Self-Mutilation *Yikes*.
Ash: A sack of Trobble pet food... Who needs that?
Ash: Oooh, now here is something interesting! The Sniffing Blade! The sniffing blade "nose" when a monster is near...

Ash: Must have allergies... *tosses it aside*
Ash: The Necromancer that lives here needs a raise... Or maybe he should have thought to loot his undead soldiers. His loss is my gain!
Ash: Woah... what is this? Necromancy: Volume I -- "How to make your own friends" Awww... maybe he is just lonely.
Ash: Necromancy: Volume II -- "Killing Princesses for fun and profit." ... This guy is sick... I have to stop him! I must save that girl!
Ash: Ahh. Something useful at last: Dispell Orb!

Ash: AAAAAAAAAAAAAAAAHHHHHHHHH!
Ash: Hey, it's ok.
Ash: I am fine.
Ash: Something big and smooshy broke my fall.
Ash: Sure is dark down here...
Ash: Hmmm, is something breathing on my neck?

Ash: Did I come at a bad time?

Ash: Stop! I will not let you do it...

Ash: NOOOOOO!!!
Ash: Vorpal ArchKnight weapon throw technique!!!

Ash: You are about to find out...

Ash: ... and I thought she was giving me the cold shoulder before.
Ash: She is frozen solid.
Ash: In all of the fairy tales the hero kisses the Princess to save her! Maybe I should try that...
Ash: but then again, it is not nice to kiss someone you do not know.
Ash: But if she is a Princess and I save her...
Ash: her father would make me a Knight!
Ash: OK Princess... here we go!

Ash: Wuh Woa...
Ash: Wy wips are fwozen...
Ash: WY WIPS ARE FWOZEN!
Ash: Welp! Wombody welp we! Wy wips are fwozen to the wincwess!

Ash: Whis is weally weally cwold!
Ash: Welp?
Ash: ...
Ash: Wanywody?

EDIT: For " Change of Heart":

Ash: But-

Ash: That's because THEY don't have it! I tried to tell you.
Ash: I have the letter. And now YOU can have it back.
Ash: Uhhh...
Ash: It's here somewhere...
Ash: Er, well I THOUGHT I had it. I must have left it back by where I met Big Daddy.
Ash: Sorry!

Ash: Ophelia, Lazuli, Frydae said you escaped!

Ash: We came to rescue you!

Ash: I- uh...
Ash: I have to go deliver some more letters! And train!
Ash: Can't be too strong as a Knight! See you girls later!
Ash: AAAAHHH!

EDIT*2: Big Daddy should have a Hero's Heart Day 2011 title before his "Greatest Hug of All" text.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/7/2011 6:38:48 >
AQ DF MQ  Post #: 406
9/7/2011 13:08:49   
Voodoo Master
Member

(I couldn't find Yulgar's name's exact color. Sorry...)

To find out the color do the following:
While on the page, right click and choose View Source, a new window should be opened (either notepad or the built in browser).
Search the page (from the menu or using Ctrl + F) for the NPC name with the additional colon for example
Yulgar:
You should see something similar to <font color='#8B4513'><b>Yulgar:</b></font>
The color code is #8B4513







For " Necromancer Verata":

Warlic: There is a forest of evil trees that is the work of the Necromancer, Verata.
Warlic: His vile work consists of capturing souls and using them to create monsters of lesser creatures.
Warlic: The giant spiders, bats, and deadwoods that permeate these lands are his doing.
Warlic: Venture forth into the Dead Woods, Ash, and defeat Verata!

For " Necromancer Nicto":

Warlic: The Necromancer Nicto has a stronghold to the west. He has been working for 15 years on a powerful spell to turn himself into... a Liche.

Warlic: No. A Liche.

Warlic: Who's the all-powerful mage here?
Warlic: Anyways, you must venture into his stronghold, defeat his skeleton minions and stop the spell cast.

For " Basilisk Cave":

Warlic: Um, Ash, you might want to stand back and check your work...



He needs his two first dialog lines on " Necromancer Nicto":

Ash: Wait... a Liche? Don't you mean a Lich?

Ash: I... are you sure?

Twilly


For " Necromancer Nicto":

Twilly: Wow! What a wonderfull day outside!
Twilly: Hmm?
Twilly: ...oh...
Twilly: ...my...
Twilly: ...stick...

Twilly: liiieeeeeee!!!
Twilly: Ooooo lookie! Twilly can see Yulgar's Inn from up here.



in From Ice to.....

Yulgar: Princess?

Yulgar: Are you certain she is a Princess?

Yulgar: (Here we go...)

Yulgar:

Yulgar: OUCH!!!1

Yulgar: ....
Yulgar: I hit my thumb with my mallet… this helmet is tough.

Yulgar: I am a very dedicated black smith!
Yulgar: *whispers* (Besides, did you see what hero boy will pay for noob gear?)

Yulgar: *chuckles*

Yulgar: That was odd.

Yulgar: The orb! Quick, pick it up before it gets dirty!

Yulgar: Before Warlic gets back be sure to…

Yulgar: Um… Warlic…

Yulgar(Everyone): !!!!!

Yulgar: Princess turned to stone… I heard a story like this once.
Yulgar: Kiss her boy!

Yulgar: It will be just like a fairy tale lad!

Yulgar(Everyone): !!!!!!!!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/7/2011 15:04:46 >
AQ DF MQ  Post #: 407
9/8/2011 3:19:05   
Voodoo Master
Member

Ice Princess


For Twilly:

Twilly: Ok, Dr. Twillies is in!
Twilly: What seems to be the twouble?

Twilly: I think so…

Twilly: *gasp!*

Twilly: Hmm…this is a pwoblem.
Twilly: This is the third case of hydra ankle owie-itis syndrome this month.
Twilly: Which one was it?

Twilly: Hmmmmmmmmmmmm…
Twilly:
Twilly: You just let Dr. Twillies handle this.
Twilly: How’s that feel?

Twilly: Ah - ah - ahhh, that’s DR. Twilly today *wink*
Twilly: Ahahahahahehehoo!

Twilly: Hahaha!

Twilly: Uh ohs…
Twilly: *sniffs the air*
Twilly: I think Cysero ‘sploded something again…
Twilly: Oh Ash, it’s you! No luck with your girl friend?

Twilly: Aww, Twilly is sorries.
Twilly: I wish I could heal your voice, but it’s not hurting you…so it’s not something to heal. There has to be some bright side..

Twilly: Oi.

Twilly: Wwoooohh, Twillies is getting dizzy!

For Warlic:

Warlic: Ahem.
Warlic: Ash…the hero and I have been talking and may have found the solution to the…
Warlic:
Warlic: fire issue.

Warlic: You’ll have to be careful though, the north is home to many dangerous species.
Warlic: But one might hold the cure, as most of the monsters in that area have developed natural ways to combat fire.

Warlic: If the wisps are keeping her frozen, then you might be able to use one to freeze the fire out of your friend.

The End?


For Princess:

Girl: I...

Girl: What...what happened?
Girl: Mother?

Girl: I...I just wanted to see what it was like down here...to explore
Girl: Then that necromancer caught me...and...

Girl: It's alright, Mother. This boy, Ash, saved me.
Girl: He threw his sword and knocked out 50 skeletons!

Girl: I am so sorry for laughing when I first met you. Your story struck me as so peculiar and silly.
Girl: Yet no matter what danger we found, you wanted to help me -- even without knowing who I was.
Girl: Thank you.

spoiler:

Girl: There's just one more thing...

Girl: ATOMIC WEDGIE!!!!!

Girl: Try to kiss ME, will you?

Girl: ARGH! And where's my freakin' hat anyway...
Girl: I like that hat...

Girl: The Necromancer has opened the darkness portal, he will cover the world in darkness. Now, it's my turn to help you, Ash!

Girl: You have the heart of a Knight, Ash.

Girl: Thank you Mother!

Girl (Sword of Destiny): Do you really come up with the special move names on the fly?

Girl: Yes, that'll teach him to kidnap wandering Princesses.
Girl: I really enjoyed visiting your world. But now it's time for me to go, Ash.
Girl: Thank you for everything.

Girl: Yes, it's time for me to go back to the Plane of Light. Don't worry though, your adventures are only beginning.

Girl: Goodbye, Sir Ash!

For Necromancer:

Necromancer: HAHAHAHAHAHA!
Necromancer: My plan is almost complete! Nothing can stop me now!
Necromancer: The master will teach me the language the darkness and this world will be mine!

Necromancer: Hmph.

Necromancer: ...
Necromancer: No.

Necromancer: *smirks*
Necromancer: You're going to need more than the armor to defeat me, commoner. I told you, only the Blade of Destiny can defeat me and you're no Knight.

Necromancer: WHAT!?
Necromancer: IN-
Necromancer: FREAKING-
Necromancer: POSSIBLE!!!
Necromancer: How did a little insignificant squirt like you...actually get a Princess from the plane of light to merge with your sword?
Necromancer: Minions...ATTACK!

Necromancer: I really didn't think I could find a way to hate you more.

Necromancer: ...
Necromancer: No.

Necromancer: Ash, there is something I must tell you.

Necromancer: Ash, I am your father.

Necromancer: Dangit...thought you were one of those orphan heroes with a mysterious unexplained childhood.

Necromancer: Thanks.

Necromancer: I told you that two quests ago.

Necromancer: Kill you, you little pipsqueak. Now, DIE!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/8/2011 5:41:45 >
AQ DF MQ  Post #: 408
9/9/2011 9:16:41   
Voodoo Master
Member

Ash


For " Love Letter":

Ash: Ok..
Ash: Take out the trash for Grams? ...Check.
Ash: Scouted the town for monsters and various lost and found items? ...Check.
Ash: Helped Serenity sweep the inn? ...Check.
Ash: Avoided Aria? ...Check!
Ash: alked Cysero into not blowing up something important? ...Hmm I'd better see what he's--

Ash: ...
Ash: AAAAAAAAAAAHHHHHHHHHH!!! RUN FOR YOUR LIFEE!!!

Ash: <CHARACTER>!!! TWILLY!!!! RUN AWAY SEPULCHURE'S HERE OMGBBQ!!!
Ash: OMG QUICK REENS GET EVERYONE AND RUN! IT'S BAD IT'S BAD!!!
Ash: MYSTERIOUS STRANGER COME ON DON'T JUST STAND THERE WE NEED TO GO OMGOMGOMG.
Ash: EVERYONE!!! QUICK WE GOTTA GET THE SPONGE LAUNCHER READY!!!!


For " Young Love":

Ash: *Huff... puff...*
Ash: I finally found you, sir! I know you asked me to keep an eye on any letters going to and from Lord Frydae's mansion.
Ash: And I finally found one! It was in my letter bag by mistake, I think.
Ash: I've got to get it back to Lord Frydae! And...
Ash: ...
Ash: And... um... Oh. Hello! I, uh... Hi.
Ash: I...

Ash: Right. Exactly.

Ash: I- Hi! I'm... Ash DragonBlade!

Ash: *(Puffs up chest)*

Ash: Well, you see, I keep lists. And calendars. And sticky notes.

Ash: Oh, it's easy to learn, really! You just have to get used to it.
Ash: I bet I could help you work out a system. I mean... if you wanted.
Ash: You wouldn't have to. I just... thought I'd offer.

Ash: Oh, well, um... I'm sure your friend could help you, once I show her.
Ash: I didn't catch her name.

Ash: It's nice to meet you, Ophelia. Er, I mean, both of yo-

Ash: Whoa!

Ash: Oh, well, if you're here for the letter, I can just-

Ash: But--

Ash: I...
Ash: I... couldn't save them..



For " Love Letter":

Twilly/Sepulchure: Time to face your DOOOOM!!!

Twilly: HEEEEHEEEEheheeehehehee!

Twilly: HEEeeehehee! That was the best shadowpuppet Twillies has ever seen!



For " Change of Heart":

Queen Safiria: Frydae, tell me you didn't kidnap these girls.

Queen Safiria: I don't WANT your letters, Frydae. They're worse than the ones your father wrote.

Queen Safiria: Not NOW- Valentidus!
Queen Safiria: As for you, Frydae, I think you owe an apology to these two young women AND their two fine heroes who went to rescue them.
Queen Safiria: These girls are under my protection now, and I have a good deal of respect for <Character>.
Queen Safiria: And I can tell one day this young man-Ash, was it?- will do many great deeds. Unlike YOU Frydae!

Queen Safiria: *sigh* That fool.
Queen Safiria: Girls, if you ever need anything, you're welcome in my Castle. I'll be keeping an eye on you.
Queen Safiria: <Character>, Ash... good evening.

Lord Frydae XIII


For " Change of Heart":

Lord Frydae XIII: Well, well. <Character> and Ash. I have to admit, I didn't expect the two of YOU to be here.

Lord Frydae XIII: Or those two girls. So, odd both of them claiming to have my letter, and neither of them having it.
Lord Frydae XIII: It's like they were protecting someone.

Lord Frydae XIII: I was sure that meddling cherub was involved with the disappearance with my love letter to Queen Safiria.
Lord Frydae XIII: But sense, you're here now, why don't you have a chat with my friend, NosfeRATu, while I try talking to those girls about my missive.

Lord Frydae XIII: They're gone!
Lord Frydae XIII: I don't know where they went! And I STILL want my letter!
Lord Frydae XIII: What will the Queen Safiria think of me?!

Lord Frydae XIII: I-I-I, but, my Queen! They had a letter to you! I had to get it back!

Lord Frydae XIII: But-But-No! I refuse!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/10/2011 9:35:30 >
AQ DF MQ  Post #: 409
9/10/2011 16:28:56   
Voodoo Master
Member

Zorbak needs his first text line on " Amityvillain" (pre-quest text)-

Zorbak: Mehehehe, I love amassing minions! The more minions the better!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/10/2011 16:52:23 >
AQ DF MQ  Post #: 410
9/11/2011 8:10:45   
Dwelling Dragonlord

ArchKnight AQ / OOC / L&L


Bubble, Bubble, Toil and Trouble need the following typo fixed.

quote:

Bubble: I'm Bubble and this little kitty here is my twin sister Bubble. Long story.
Bubble: *mew*
Bubble: Our parents weren't view creative with the names.


very

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/11/2011 8:15:58 >
AQ DF AQW  Post #: 411
9/11/2011 12:55:09   
Voodoo Master
Member



For " Under the Sea":

Yix: We think we've located the experimental tool storage facility that Sepulchure stole! It is under water, near Osprey Cove!
Yix: Please travel there and if you can locate the shed, we'll finally have our experimental weapons back!



quote:

Yulgar: How were we ever going to defeat Drakonnan? We needed some help to get inside, but who’s left that would fight on our side?


The quest this is on is not called "Help?" but "Xan has a Plan".

Stable Master


A little correction:

Stable Master: All of our mounts have been sent to other towers. We are in the middle of training our new mounts, if you'd like to help.

M.Par Toot


Here's an other picture of him. It's a little bit more zoomed-in and without the dialog box.



For " Race Around Lore":

Valencia: Hello, <Character>! Feel up for a challenge?

  • Yes!

Valencia: Just how fast do you think you can travel around Lore?

  • Pretty fast?

Valencia: I bet I'm faster! Bring back souvenirs of each place you visit to prove you were there!

  • You are on!

Valencia: As an added incentive, I'll let you trade the souvenirs you find for weapons from my shop. Ready, set, go!



For Reens:

Reens: We should go...
Reens: Looks like they're ready to start.

For Artix Krieger:

Artix: Greetings, friends.
Artix: Today we must mourn for those we have lost in battle.
Artix: Demento, a great hero, gave his life to warn us of the danger that Drakonnan now threatens us with.
Artix: In the coming days, the danger will grow.
Artix: More may give their lives in the fight for good but, in order for this world to be safe, we must Battle On!

Artix: Yes. That is fitting.

For Xan:

Xan: Konnan!
Xan: What is the meaning of this? You should be working with me on taking down the Blue Mage.
Xan: Yet, not only did you kill that spy, Demento, you've stayed east for weeks!
Xan: How dare you disobey me...

Xan: You ungrateful...

Xan: You dare threaten me, apprentice?
Xan: HAHAHAHAHAHAHAHA! I, who held the Pyronomicon?
Xan: I, who controls my own legions of fire monsters?
Xan: It looks like all the volcanic gases have gone to your head, HAHAHAHAHAHA!

Xan: NO! The Fire Orb! How... how did you get it?

Xan: You fool. Do you really think <Character> and the "heros" at that camp won't notice this?

For Drakonnan:

Drakonnan: Hmph.
Drakonnan: No.

Drakonnan: You would deny me my revenge, to chase down your Blue Mage.
Drakonnan: I will NOT BE DENIED.

Drakonnan: The student has surpassed the teacher.
Drakonnan: The Orb found its way to its true master, me. I will use its full power to raise an army greater than you could ever control, Xan.
Drakonnan: Look, even now my minions work to protect my next group of recruits.
Drakonnan: I have already enslaved the nearby broods of fire dragons... soon the plasma dragons will bow to my will as well!

Drakonnan: HAHAHAHAHAHAHAHAHA.
Drakonnan: I'M COUNTING ON IT!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/12/2011 2:40:35 >
AQ DF MQ  Post #: 412
9/12/2011 10:31:41   
Voodoo Master
Member



For " To have famous friends!":

Yulgar: Ok people, clear a path! <Character> needs a break. You can talk to his friends yourselves!

For " To be a giant!":

Yulgar: I think one of your shoelaces is starting to come undone, <Character>.

For " To have all the gold in Lore!":

Yulgar: Heya, <Character>. Could you spot me some gold so I can hire some new blacksmithing assistants?

Yulgar: That means I can make more weapons for you.

Yulgar: Fish... shaped...

Yulgar: ...

Yulgar: When did you install the giant cushion at the bottom, <Character>? It wasn't there this morning.

Yulgar: No.



For " A Strange Feeling":

Ash: You'll need to find someone who can help you convince that Queen our Aria isn't a spy!

For " Aria in Wanderland":

Ash: Grams said Aria said she was going to roam around the area by Warlic's tent, so that would be the best place to start your search.
Ash: I'm keeping everyone informed about the search, so report back here when you know more.

For " The Mighty Akriloth":

Ash: <Character>!!!

Ash: <Character>!!
Ash: ...Gah...
Ash: I'm good...just gimme a...*gasp* ...sec...
Ash: <Character>! Come quick--Wait... what happened to your eyebrows?

Ash: Ok whatever just look!!! We've gotten word from Yulgar!



For " To the Orb!":

Yix: Welcome back, <Character>. Your efforts in the war are an inspiration to us all.
Yix: Thanks to the help of you, the heroes of Lore, our togriding friends, and Sepulchure taking out large groups of them...
Yix: ...the Cyklon army has been handled. Right now, we have to worry about the energy orb.
Yix: Nix, a gadget genius, has managed to cobble together something that can detect emanations from the energy orb.
Yix: It's located a large concentration of residual energy in the tunnels of the city, and we believe that is where the Cyklon base is.
Yix: We have to assume that Sepulchure has ways of gathering the same information, so there's no time to waste.
Yix: You'll need to get to that base as soon as possible!

Yix: *sigh* I can hear you just fine.

Yix: We gnomes are known for our inventiveness. And one of our standard invention-procedures is to always leave a back door!

Yix: There'as a back door. Into the room. Here's how you get there-

For " Sneak Attack":

Yix: It's time.
Yix: I just hope it will be enough.



For " The Mighty Akriloth":

Cysero: Road Trip! I call shotgun!

Cysero: I have no idea!



For " Gnomenapped?!":

Zapp: No, you thick-headed hero! Snou is here to help, in exchange I going to help develop a cooling system for her house.
Zapp: An abatement-calefaction system! It will be wonderous! Everyone will be clamoring for Zapp's Amazing AC System!

Edit: Please delete my Annapurna entry as Sam posted one first.

All Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/18/2011 5:26:48 >
AQ DF MQ  Post #: 413
9/18/2011 1:13:25   
  Peachii
Clairvoyant!


Guardian, besides Falconreach Bank (Day time Falconreach):
Guardian: Hi there, <Character>.
Guardian: Everybody here knows who you are.. you slayed the hydra on Arborvale bridge!

Besides Falconreach Bank (Night time Falconreach):
Guardian: Carry on, <Character>.

Outside of Falconreach Armory (Night time Falconreach):
Guardian: Hail, <Character>. What business have you with the town's armory at this hour?

Sepulchure

Guardian: By the Avatars... look!

Alternative image for Guardian (with Horse): http://i853.photobucket.com/albums/ab98/peachii83/DragonFable/Guardian2.png



Oscar, Night time Falconreach:
Oscar: Ugh. What a despicably cold evening.

Current Night-time Falconreach image: http://i853.photobucket.com/albums/ab98/peachii83/DragonFable/Oscar.png

This dialog needs to be striked too:
Oscar: If you'd been waiting as long as I have for Patch to be ready, you'd be grouchy, too!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/18/2011 4:47:18 >
DF AQW  Post #: 414
9/18/2011 12:12:26   
Voodoo Master
Member



For " Garden of Good and Ebil":

Zeuster: There you are, <Character>! We have a serious problem!

Zeuster: Yes! One of my supplicants has brought word that there are chickencow eggs outside our nurseries!
Zeuster: He heard they were being locked away in some walled enclosure guarded by a hideous monster!
Zeuster: My attendants are frantic, and the common chickencows are running around as if their heads were cut off!

Zeuster: Someone is thieving our chickens before they've even hatched! What kind of person would do something like that?!
Zeuster: If you could find out who is behind this and return our unhatched young, I would not be the only one indebted to you.

For " The Secret Revealed":

Zeuster: <Character>, after all you've done for us, you've earned the right too hear this tale.

Zeuster: You must understand, <Character>, when my supplicants pray to me, I am not always paying conscious attention.
Zeuster: I would never be able to concentrate, what with the constant requests for my attention and favor!
Zeuster: The nature of my existence allows for shortcuts. If my subconscious hears a request that seems acceptable, it grants it.

Zeuster: Yes. You can see why we didn't advertise its creation.

Zeuster: Don't be dramatic. How could one be allergic to something that hadn't even existed?

Zeuster: Indeed.

Zeuster: There is much of Lore you do not know, <Character>.

Zeuster: Ask.

Zeuster: Yes, yes there is. It is not one of the originals, but it DOES exist.

Zeuster: A place that smells like... breakfast.

Yix


He's missing two of his pre-quest dialogues-

For " Nuts and Bolts":

Yix: Someone has been stripping the nuts and bolts off some of the machinery down in the caverns below the town.
Yix: Some are saying there is a golem in the gears, but I think it's just a youthful prankster.
Yix: Please head into the caverns and find the missing nuts and bolts so we can re-attach them.

For " Ground to a Halt":

Yix: Airheart is reporting that her mechgryphon has been throwing off sparks and making a disturbing grinding noise upon takeoff.
Yix: She suspects an act of sabotage, but hopes it's only a mechanical problem.
Yix: She's heard that mysterious gnome has a wide selection of widgets and gadgets to fix things. She'd like you to see if he has anything to help her.

(May you please add those texts to the their quests entries too?)

And an entire quest-

For " Pachelbel's Cannon":

Yix: Sepulchure's undead minions are crawling all over the city, trying to fight their way to Balthar and the Energy Orb.
Yix: I had hoped that undead would keep the Cyklons busy enough for you to slip past them...
Yix: ...But I was wrong.
Yix: At least we knew what to expect from the Cyklons. We can't fight a battle on two fronts, <Character>.
Yix: We need information on Sepulchure's plans and troop movements, and I think I know just how to get it...

Yix: For the past few years we've been working on a project we call the Magic Eye.
Yix: It's a machine that can see images, then transmit them through the aether and we can view them.
Yix: We can view these images from a seperate location AS THEY ARE HAPPENING on a viewing device that we're calling a Far-a-vision!
Yix: Isn't that brilliant?!

Yix: *blink*
Yix: Well, yes...
Yix: ...I suppose...
Yix: ...I suppose you could think of it like that...

Yix: FINE, YES! ANYWAY...
Yix: In the beginning the Magic Eyes were HUGE and bulky... nearly too large to move.

Yix: Stop interrupting...
Yix: It wasn't very interesting seeing what was happening in the next room on a tiny screen when you could just walk in there...

Yix: RECENTLY... *glare*
Yix: ...the team has greatly reduced the size of the magic eye. Now it is barely noticeable.
Yix: Gaining entrance into Sepulchure's flying fortress would be impossible...
Yix: ...but we have spotted a flying eye roost at the top of one of the towers.
Yix: If we can get you up there with the Magic Eye, then you can attach it to one of the Flying eyeballs sleeping in the roost.
Yix: We would have one of Sepulchure's own flying eyes spying for us and no one would even know it!
Yix: It would also be the perfect field test for the new smaller micro-magic eye!

Yix: Hm? OH YES! Escape... that's part of the plan too.

Yix: ......
Yix: ...... No, probably not.

Yix: Fuse lit, retreating to a safe distance.

Yix: FIRE IN THE HOLE!

Yix: We're SO good!

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/18/2011 12:56:01 >
AQ DF MQ  Post #: 415
9/18/2011 13:36:23   
Voodoo Master
Member



For " Frenzy at the Forge":

Yulgar: Greetings, <Character>! Excellent timing! I just finished making a batch of those strawberry smoothies I know you crave.

Yulgar: I'm sure accepting my hospitality won't slow you down TOO much. One mug won't take long to finish.

Yulgar: Try some! It's my best batch yet!

Yulgar: Ooooh. You know, this happened the last time I made smoothies. But those were blueberry-pineapple!
Yulgar: I didn't think it would happen with the strawberry flavour!

Yulgar: ...

Yulgar: <Character>, go! I can handle these, you go help clear out the rest of the town! Mayor Rayf is not going to be pleased!

Yulgar: You were great, <Character>! The last time town was invaded, Mayor Rayf said if things ever got out of control again, he was relocating his office.

Yulgar: Exactly. He says he'll make the townsfolk pay the moving costs! Claims that if he has to deal with the headaches our mistakes cause...
Yulgar: We should have to ease his stress somehow.
Yulgar: So, since neither of us wants to finance a three-story, marble floored pirate shanty in Osprey Cove, it's a good thing you took care of that mess.

For " Friday the 13th Invasion - A Ghoulish Attack":

Yulgar: The Undead are messing to attack again and they have us surrounded! Do you think you can stop them <Character>?

  • Heal
  • Leave




He's missing his in-quest dialogue on " Pipe Dreams":

Yix: First, stop yelling. I can hear you fine at your normal speaking volume. Next, you'll have to rework the steam matrix to open the gate

Yix: As soon as you approach the gate the steam will start making its way to the matrix. You will only have a short time before it starts filling the pipes!
Yix: The steam will start at the steam valve in the Upper Left.
Yix: You will need to start clicking the boxes of the matrix and cycle through the pieces...
Yix: ... and build a path for the steam down to the pressure gauge in the lower right.
Yix: Remember, the steam will only go in one direction and it will always go straight when it can!
Yix: If you don't get the matrix reworked in time, it will set off a pressure alarm and you'll have to fight a cyklon guard and do it over.
Yix: Ready to get started?

And on " Popguns":

Yix: What's wrong?

Yix: What? The tools have been stolen?!?!

Yix: That's increadible! But how is it possible? What is bigg enough to steal an entire industrial storage facility?

Zeuster


For " Outnumbered":

Zeuster: Very well done, I admit. You are proving yourself to be more useful than I anticipated.

Zeuster: Ahahah, no no. So far you've proven you're useful. That is quite different from have proven you're worthy.

Zeuster: How do you like my statue? Gateful cattle have a way with precious metals, it seems. I'll have to remember that.

Zeuster: Hmm. You're right, of course. I do look quite fine reflected in gold.

Zeuster: What are you talking about?! It's grand, glistening, and gold and huge. No other statue could possibly be so impressive.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/18/2011 13:49:16 >
AQ DF MQ  Post #: 416
9/19/2011 7:26:05   
Voodoo Master
Member



She needs her in-quest " It's Not Fair!" text:

Nythera: IT'S NOT FAIR!

Nythera: IT'S NOT FAIR!

Nythera: I don't want to go! I already know how to do magic!

Nythera: *thinking* I still don't have my fort either. I'll have to make more of that stuff later...

Nythera: *thinking* I'm a big girl. I know what I'm doing, besides I have to have some fun somehow...
Nythera: *thinking* I can play with Dad's alchemy stuff as much as I want and they'll never know. I just have to run up to the bottles and stuff happen.

Nythera: *sigh*

Nythera: Yes, Mother?

Nythera: Nothing.

Nythera: I didn't do anything.

Nythera: ... I wanted to go, you should have let me go.

Nythera: Moooooooooooommmm! Daddy, please?

And her in-quest " It's Elementary" text:

Nythera: Thanks. Does this mean I can use my magic?

Nythera: *thinking* Good, I should have my magic back soon then. How hard could this stuff be?

Nythera: Is that all? They're just elementals, I'm half-dragon. I can learn their secrets in no time.

Nythera: I'll find them and be back in no time. *and then you can give me my magic back*

Nythera: I want to know about your powers.

Nythera: No you're not! Dragon's are more powerful than anything!

Nythera: I don't have to listen to this, you big, dumb rock! I'll show you who's more powerful!

Nythera: I was sent to learn about your powers.

Nythera: Please, I'm more powerful than any elemental. You're nothing but hot air.

Nythera: I bet Fire is more powerful! It sides with dragons! I'll show you!

Nythera: I have come to learn about your powers. Earth and Wind were no help to me.

Nythera: Wait... dragons use you, give you purpose. Without us, you'd be nothing but ashes!

Nythera: That's not true! You're just as delusional as Earth and Wind. I'll show you!

Nythera: I have been to Earth, Wind and Fire. None of them were any help. I wish to learn about your powers.

Nythera: Ugh, not this again!

Nythera: Each of you claims to be soooo powerful, but none of you are as good as me! If you have nothing to teach me then why am I here?
Nythera: This was such a waste of time!

Nythera: I didn't do anything! They were all mean! All they talked about was how great they were. They didn't have anything to teach me.

Nythera: They're not so powerful. I beat them all by myself, I didn't even need my magic.

Nythera: It's not my fault!

Nythera: But you promised!

And here's a picture of her as a kid.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/19/2011 9:02:43 >
AQ DF MQ  Post #: 417
9/19/2011 10:39:58   
Voodoo Master
Member

Nythera


So here are the missing " Potion Mastery" in-quest text:

Nythera: *sigh* Look, I've got lots of work to do. You work on these potions. I've enchanted the reagents so even you should be able to handle it.
Nythera: They'll glow in the order you need to mix them. Just watch and then use them in the same order. If you get the pointer in the red, you're done.
Nythera: You only get so many attempts per batch. If you run out of chances, the potions will be ruined and you'll have to start over.
Nythera: With every correct mix you get one more attempt on the next batch, but if you mess up you lose attempts.
Nythera: *sigh* Try not to mess up. Otherwise, I'm just going to have to stand out front asking people to help me get herbs forever.

And " The Coming Storm" in-quest text:

Nythera: Give me my magic back NOW, Old Man!!

Nythera: Give me my Dragon Magic or I'll take yours!

Nythera: Liar. You don't know what I can do!

Nythera: *Screams in rage*

Nythera: The Blue Mage is dead, witness the rise of the Purple Mage, <Character>.
Nythera: Warlic had no idea how to properly use his power. Fire, wind, water, earth. All will bow to my will.
Nythera: DO YOU HEAR ME LORDS? YOUR POWER IS NOTHING TO MINE.

Nythera: It was easy, "hero". You helped immensely, thanks for making that potion by the way.

Nythera: Oh? Are you sure it was him?

Nythera: Haha, I just killed one of the most powerful mages in existence, mortal. What do you think you could do to me?

Nythera: Hahaha, if I were you I'd be hurrying home now, "hero".
Nythera: Otherwise, your poor Falconreach will have to stand alone against the elementals that are coming.

Nythera: I've issued a challenge and the avatars of the Elemental Lords are on their way. They'll pay for being mean to me.
Nythera: I'd much rather have you alive and defending Falconreach so I have something to rule over after the destruction.

Nythera: No buts, begone. I have a whole new plane of power to explore before the avatars make their appearance.

For " Rescue":

Nythera: The power... there is so much...

Nythera: Stop! I know what I'm doing... I.. I just...

Nythera: Argh, no! I'm supposed to be the best, I don't need you, just like I didn't Warlic!

For " The Final Showdown":

Nythera: The time has come! You have one chance to surrender, you overgrown elementals! Otherwise, your powers are mine!

Nythera: Well, I'm here now! I am the most powerful being on this planet an I'll prove it!
Nythera: I've taken down your puny elementals before and I'm more powerful than ever!

Nythera: Argh... I... I... failed.
Nythera: I... can't control... can't... ARGGGHH, he was right. What have I done?
Nythera: I thought... thought, I could do it. I should be... the best, but... I...
Nythera: I have...
Nythera: I HAVE TO BRING HIM BACK!

Nythera: I... I'm sorry.

Nythera: You... you're... am I still grounded?

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/22/2011 2:50:58 >
AQ DF MQ  Post #: 418
9/22/2011 9:26:30   
Voodoo Master
Member

Warlic


For " It's Elementary":

Warlic: Nythera, welcome. I'm very happy your parents agreed to let you become my apprentice. Your potential for magic is great.

Warlic: In due time. If you do well in your studies and the tasks that I assign I have the permission of your parents to restore some of your natural powers.

Warlic: I have an assignment for you already, Nythera. This area is inhabited by four elemental tribes of Earth, Wind, Fire and Water.
Warlic: There are rumors of a fifth tribe, but I believe they've moved to the jungles in the south.
Warlic: I wish for you to commune with their leaders. Each is wise and you could learn much from them.
Warlic: I wish to work with them and study their magic. Their natural power is something that very few wizards spend lifetimes studying and striving for.
Warlic: Without their cooperation it would take, literally, hundreds of years and millions of essences to finish my experiments.

Warlic: These aren't just elementals, they're forces of nature, and very powerful. You must show them the proper respect and humility.

Warlic: Good luck, Nythera.

Warlic: ... you did what?!

Warlic: They are all great! Even though each element believes in it's autonomous power, their true greatness comes with working together.
Warlic: By their power combined... they are our world. They are Lore.

Warlic: *sigh* Elementals are sensitive creatures. They are not used to humans directly interacting with them on the level you did.
Warlic: I suspect you surprised them more than anything. Your confrontation with them will not be forgotten though.
Warlic: I fear for adventurers and their dealing with the elementals in this area now.

Warlic: No, it is mine. You weren't ready for this yet. I'm sorry Nythera, but I cannot give you access to your powers yet. You have much to learn.

Warlic: I said if you did well in your tasks. Your confrontations have caused much strife here. As I said before, you have much to learn.

For " The Coming Storm":

Warlic: Remind me to teach you the value of patience next.

Warlic: You could not handle the power I possess, Apprentice.

Warlic: I know more than you think, you still have much to learn.

For " The Final Showdown":

Warlic: You must learn from your mistakes, my apprentice. You are forgiven this time, but, as I've said, there is still much left for you to learn.
Warlic: Rest assured, you will someday wield your dragon magic again, though.

Warlic: Yes, <Character> I had a feeling it would come to that.
Warlic: Nythera is a very strong willed being and powerful on her own, even without her magic.
Warlic: Unfortunately, it took such a drastic measure for her learn and open up.
Warlic: If we had truly battled, the clashing powers could have destroyed all of LORE. Fully unleashing my power has its consequences...

Warlic: Dying is of little consequence to me, I have been to Death's Realm before. We all float there.
Warlic: I had faith in you though, my friend, to protect the townspeople.
Warlic: When that final vial was thrown and I saw what needed to be done, I knew I could count on you to defend those innocent in the matter.

Warlic: Stop, <Character>. The Avatars await.

Warlic: Please my friends. I know Nythera's pride has angered you, but she realized her error. Please, leave now, and we can begin to set things right.

Warlic: I am sorry it has come to this, but Nythera is my responsibility!
Warlic: YOU SHALL NOT PASS!

Warlic: ... and I could rule over this land? With an iron fist and woe be it to any who dare oppose me?

Warlic: There are certain... limitations to my power. Each spell I cast, generates mana rather than expends it. If I gain too much mana...
Warlic: Every spell I cast could be my end.
Warlic: This is something I'd like to keep between us. I am not sure why my magic works as it does. That is what I am trying to find out with my research.
Warlic: Until I know for certain, I am here merely to observe and lend a hand only when needed.
Warlic: Besides, it is very important to let those who would be heroes... actually be heroes sometimes.
Warlic: It is important that I let you write your own story. As you find out soon when you guide a young hero to knighthood.

Warlic: I will take care of her. She is now ready to actually listen to my teaching now.
Warlic: Someday, she will take over for me here when it is time for me to leave.

Warlic: YES.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/23/2011 6:00:13 >
AQ DF MQ  Post #: 419
9/22/2011 23:39:25   
  Peachii
Clairvoyant!


These NPCs need to have its locations/links corrected to Night Time Falconreach:
AnnaLissa
Cinante
Dirk
Fomos
Guardian
Guardian Elgeon
Guardian Hodges
Guardian Kris
Oscar
Rat
Sammers
Shadowind
The Lady

Done (one by owner), thanks. [Niki]

< Message edited by NikisArmy -- 9/23/2011 5:46:25 >
DF AQW  Post #: 420
9/25/2011 6:59:45   
Voodoo Master
Member

Sorry, but this time it's a little bit bigger than usual:

Ash


For " Rescue":

Ash: Lady Celestia has been taken!
Ash: I think Nythera came to steal her magic too! You have to go to the tower and save her!



For " The Funeral":

Artix: Friends, we're gathered here to remember the Blue Mage, my friend, Warlic.
Artix: A finer mage I have never known. Unfortunately, his death means we have several bigger threats to face.
Artix: Let us take what little time we have, while the elemental front is pushed back, to mourn his passing.

Lady Celestia


For " Recipe For Disaster!":

Lady Celestia: It has come to my attention that a group of enterprising dragons wish to come to Falconreach.
Lady Celestia: They plan on starting a little business venture and, well, we really should nip it in the bud.

Lady Celestia: Yes, <Character>, they wish to set up a catering business in Falconreach.

Lady Celestia: No, <Character>, you don't understand... they want to have you for dinner.

Lady Celestia: No... the want to EAT you for dinner. Falconreach is such a hub for so many quests and wars that it attracts adventurers from all over.
Lady Celestia: And they want to start a new "Adventurer for Appetizers" program. You have to stop them!

For " The Long Walk":

Lady Celestia: Hello <Character>! It's very good to see you and <Dragon> again. I'm afraid to say that I need your help once again.
Lady Celestia: An old friend of mine has very important package for me. Unfortunately he is a bit of a recluse.
Lady Celestia: He lives in a cave far to the east and I connot make the trip myself.
Lady Celestia: Be SURE to tell him I sent you and make it back with the package before nightfall.
Lady Celestia: The walk will be nice and it will give you and <Dragon> a chance to do some real bonding.
Lady Celestia: Have fun and be careful!

Lady Celestia: Well, that is an exciting story! That old coot has needed someone to kick his butt for centuries, Hee hee!
Lady Celestia: And you got my package to me before sunset! how wonderful! It's a very special blend of tea that is best served at dusk.

Lady Celestia: Thank you so much for getting it for me! It may seem like a lot of trouble to go through for tea leaves but this is VERY GOOD TEA!

For " Flight Training":

Lady Celestia: It has been prophesized that you and <Dragon> will change the world. For the better or worse of reamins to be seen... but I have a good feeling.
Lady Celestia: The path you two walk will be dangerous through.
Lady Celestia: The more lithe and quick <Dragon> is, the better chance there is to succeed against whatever may come your way.
Lady Celestia: Send <Dragon> into the woods to practice flying through the trees. Watch out for rogue elementals, my good friend Warlic has said they're grumpy.
Lady Celestia: Your dragon will need plently of combat practice! Take <Dragon> to the woods to practice!

Lady Celestia: Well done! <Dragon> is learning quickly!

For " Baby Steps":

Lady Celestia: It's time to see how well your dragon can handle the world on it's own. It's important that <Dragon> knows it can avoid battle sometimes as well.
Lady Celestia: We'll start slowly. Just stand on side, <Character>, and direct you're baby dragon to where you would like him to go.

Lady Celestia: If your charisma and luck are high enough, your dragon should be easily directed and you can avoid almost all the forest creatures.
Lady Celestia: Since we're training, you only have to knock those creature <Character> runs into. Collect 5 plants and try to avoid as many creatures as you can.

EDIT: Just one more little thing-



He needs an updated picture of himself. The differences are minor, but they are still there.

I also took a picture of him flying. I don't really know why.. but it's pretty cool. Maybe you should put it as an alternative picture or something.

Done, thanks. [Niki]

< Message edited by NikisArmy -- 9/29/2011 13:11:53 >
AQ DF MQ  Post #: 421
9/30/2011 1:58:22   
Voodoo Master
Member

Ice Elf Warrior


For " Gary (Quest)":

Ice Elf: INTRUDERS! SOUND THE ALARM!

Ice Elf: Impossible! How could they have gotten in without one of our weapons?!

Ice Elf: There, the big one has a shimat! How is that possible?!?! Did Gary drop his again?

Ice Elf: Gary... you are soooooooo fired.

Sven


For " Post-party Dragesvard":

Sven: The whole town owes you a huge debt, <Character>. We still have some leftovers from the party. Want a sausage?

(May you please add this to Dragesvard's entry too?)

Necromantress


For " The Gate Keeper":

Necromantress: As you desire... master.
Necromantress: (thinking) ... Just so long as you hold up your end of the bargain... and return my brother to me.



For " Necropolis: Last Stand":

Artix: Vayle...you HAVE to understand. You weren't saving your brother...you were keeping him from moving on.
Artix: The Edgar that you love...he's been gone for a long time. Now he can finally rest...

Done, thanks. [Niki]

< Message edited by NikisArmy -- 10/4/2011 9:25:19 >
AQ DF MQ  Post #: 422
9/30/2011 11:03:13   
Dwelling Dragonlord

ArchKnight AQ / OOC / L&L


http://forums2.battleon.com/f/tm.asp?m=18954286

Has it been confirmed that the ??? person in "Falconreach Havoc" and "Sandsea Havoc" are one and the same?
I ask this because they look nothing like eachother to me.

The other picture needs to be there, in any case.

http://tinypic.com/r/1427o5f/7

In Sandsea Havoc it is most likely to be Sha'Rae, and in Falconreach one of the other spys (don't recall a name right now). For now I added your image as an alt, in the future we might split that info. [Niki]

< Message edited by NikisArmy -- 9/30/2011 12:05:45 >
AQ DF AQW  Post #: 423
10/6/2011 15:55:07   
Voodoo Master
Member

Artix's entry needs its "The Necropolis" section to be reorganized (I also added the missing in-quest texts):


The Necropolis


Artix: I am so glad you are here. How can I be of service?

Talk
Artix: Doomwood has a lot going on inside. Do you want to know anything specific?

Who are you?
Artix: Please accept my apology. I was so excited to actually meet you in person that I forgot to introduce myself.
Artix: My name is Artix von Krieger and I am a Paladin who has decicated his entire life to battling the undead.
Artix: You can usually find me battling the supernatural creatures in Doomwood. The highest concentration of undead can be found here!

Necropolis
Artix: The Necropolis is a giant underground city of the dead. Necromancers and DeathKnights go here to train. We must destroy it!

Moonridge
Artix: Moonridge is a nice town on the eastern edge of DoomWood. The entire town is a Giant Shopping MALL!

Paladins
Artix: A Paladin is a warrior of good who has dedicated their life to thrawting evil and protecting those in need.
Artix: Through love and faith a Paladin is granted the power to overcome great evil.
Artix: There are many different types of Paladins... perhaps you would like to train as a Paladin one day.
Artix: I would be honored to share with you what I have learned once we have a handle on this undead situation.

Doomwood
Artix: Doomwood used to be a beautiful forest... and it had a different name. I know this, because I was born and raised here before IT happened.

Necromancers
Artix: Necromancers... *furrows his brow* They are evil spell casters who abuse their magic to create and control the undead.
Artix: Necromances enslave the life force of their victims, trapping them in their skeletal cages and controlling them like puppets.
Artix: Each undead you cross is the result of this terrible magic. But by destroying the skeleton you set the life force free!
Artix: I can hear their voices in my mind... and they want to be free. That is why I battle... I will not stop until I free them all!
Artix: Within the Necropolis lays the secrets of this Dark magic. I intend to destroy it and never let this happen to anyone again!
Artix: Will you help me defeat these Necromancers, friend?
  • Yes
    Artix: Thank you! I know that together we can put a stop to the evil that the Necromancers are spreading!

  • No
    Artix: I am sure you have your reasons. I believe in you and know that you will do the right thing.

Invite Artix!
Artix: It would be an honor to fight by your side!
Lets you take Artix as a guest on either space A or B.

Heal & potions
Heals you and refills your HP and MP potions.

Become a Paladin!
Artix: Joining the order of the Paladins is no small task, <Character>. I have to be sure that you heart is pure. It will take time.
Lets you train as a Paladin.

Other Classes!
Artix: I will not interfere with your choices but if you want to learn the skills of the Necromancer or DeathKnight, then I must send you elsewhere.

Necromancer
Artix: Well, we have defeated every necromancer in the Necropolis...
Artix: So I guess the only necromancer left to teach you necromany...
Artix: ...Would be Zorbak! Remember before you decide to learn from that ebil moglin that he was expelled from Necro U.
  • To Zorbak!


Death Knight
Artix: A Death Knight is a fallen paladin who has turned down the path of corruption.
Artix: You must be fully trained as both a Paladin AND a Necromancer to become one of these dread warriors of darkness.
Artix: I only know of one place where you might learn more about Deathknights... the Tomb of Sir Malifact.
  • To The Tomb!

Purify Doom Weapon!
Artix: Those Doom Weapons are dangerous. VERY dangerous. I can sense the evil inside them.
Artix: The elemental darkness spirits that are bound to those weapons appear to grow stronger with each passing day.
Artix: I have certain abilities that I have never seen in another paladin, and I believe that I can cleanse these weapons.
Artix: If you come across one of these Doom Weapons... bring it to me and I can transform it into a Weapon of Destiny!
Artix: The Weapons of Destiny will be just as powerful as their counterparts, but will be infused with the power of Light!
Artix: Just make sure to get the Doom Weapons to me... before it is too late.
Opens the Purify merge shop.

UPGRADE Destiny Weapon!
Artix: If you want, I can upgrade the Weapons of Destiny for you, but I will need you to gather some materials for me.
Artix: If you are upgrading your Weapon of Destiny from it's most basic form, you will need some Purification Research Materials.
Artix: You can find the Purification Research Materials in Chaney's shop in Crystal Clear Lake, near Amityvale.
Artix: After that upgrade, all you will need are Undead Slayer Badges that you can gather from any of my quests for further upgrades.
Opens the Shop of Destiny merge shop.

Set Home Town
Artix: Awesome! You really want to make Doomwood your home and slay undead?
Lets you save The Necropolis as your home town.

Quests!
Artix: The undead are causing havoc all over Doomwood!
Battle for Moonridge!


Artix: There is one town in Doomwood that has managed to avoid being tainted by the darkness swallowing this land... Moonridge.
Artix: As much as I want to get into this door and stop and stop the necromancers in the Nercopolis...
Artix: ...The people of Moonridge need our help first. Their town is being attacked by waves of the undead! We have to find out who is behind this!

Artix: Gather 5 Undead Slayer Badges from the waves of undead to unlock the Boss Fight!

The Necromantress


Artix: Someone is coming....

Artix: Woah! The Necromantress may have just made the worlds largest evil undead Mr Potato head!

Moonridge: Saved!


Artix: You did it! Moonridge has been saved! The mayor has sent a letter inviting us to a party to be held in our honor!
Artix: I would mean a lot to these people if we show up. Are you ready to go to Moonridge?

Artix: OOOOoooh! A SKELETON key!

Artix: We did our best!
Artix: Hey! That was my line!
Artix: ...
Artix: You go first...
Artix: ...
Artix: Stop copying me!
Artix: ...
Artix: ............
Artix: SNICKERDOODLE!
Artix: *thinks* Woah, that was weird.

Artix: Did you say... Vayle?

Artix: It is... just that I knew a girl named Vayle once when I was a young boy.
Artix: *thinks* Could this be the same Vayle I met when I was a little boy?

Artix: I can hold. That monster has grabbed the little girl, you have to save her!

Artix: Just be careful.. he looks HEAVILY ARMED!

Artix: Are you alright little girl?

Artix: ???

The Outcast


Artix: The mayor gave me directions to the house of one of Doomwood's necromancers. I guess he is a little but of an outcast.
Artix: I do not like dealing with necromancers, but this might be our only chance to get inside the Necropolis!

Artix: That is not polite, Zorbak.

Artix: Indeed. We need your help.

Artix: Enough jokes, Zorbak...

Artix: ...We REALLY need your help to get inside the Necropolis. Do you have some kind of key we can use?

Artix: ...
Artix: ...Really?

Artix: Expelled?!

Artix: ...

Artix: *Nods* "This is where out quest truly begins my friend. Who knows what horrors await us in the depths of the Necropolis.

The Gate Keeper


Artix: Now that Zorbak gave us his student I.D. Card, the gates of the Necropolis are opening for us!
Artix: We have to get down there, past their guards, and see if we can figure out what the Necromancers are planning!

Artix: What is there to worry about?

Artix: No problem at all, my friend! We can solve this the same way we justify all of the plot holes and bugs in this game.

Artix: Magic!

Artix: There is one problem I have not been able to figure out yet though.
Artix: There are two of us... but we only have one Student ID card.

Artix: That is a joke, right?

Artix: *think* Must... resist... urge... to... vanquish... evil!

Artix: Hmm? Oh. OOOOOHHHH!
Artix: Uh.. Arrrrrrr....
Artix: Eeeeeee..... Ewwwwwwww.....
Artix: um.. Brains? *big smile*

Artix: !

Artix: Certainly... Let us just... walk right past these undead monsters...
Artix: Without... attacking them... even a little bit...

Artix: Yes. I just...
Artix: *sweatdrops* ... Just need to...
Artix: ... to...
Artix: ... to RID THE WORLD OF THESE SERVANTS OF EVIL!
Artix: ATTACK!

Artix: Yes. It was. I am very sorry, <Character>. I just could not help myself.

Artix: I hear a lot of movement below. Perhaps something else is going on.

Artix: Sepulchure is raising an army of 100 Million Undead!?
Artix: <Character>... are you thinking what I am thinking?

Artix: Whoa...
Artix: You WERE thinking what I was thinking!

Artix: Just two of us versus an entire underground city of the walking dead...

Artix: THAT is the spirit!

Artix: Yes, two heroes against this army of darkness. I've always wanted to fight a desperate battle against incredible odds!

Artix: Now, if only we had a map!

The T.A.'s Challenge


Artix: We may only get one chance to defeat this evil. We need to know more about what is going on down there.
Artix: <Character>, since I cannot seem to... control myself... around these monsters, I need you to sneak back down and see what you can find out!

The Body Shop


Artix: Now that we have a map of the Necropolis we can really do some damage to those Necromancers!
Artix: Our first stop is the place they call The Body Shop!

Artix: Ok, according to the map on the back of the Necro U handbook...
Artix: ...This area is called the Body Shop.

Artix: <Character>, there is ALWAYS time for personal hygiene... but it is not THAT kind of Body Shop.
Artix: According to the handbook this is where they have their Build-A-Beast Worhsop.

Artix: ...
Artix: If we can get into the workshop, then we should be able to destroy the foul methods they use to make some of their monsters!

Artix: All we need to do is get inside without being noticed.
Artix: Then we can take out the necromancer who runs the workshop and vanish without a trace!
Artix: We should try to avoid drawing any attention to ourselves.

Artix: Good, That means we can do this quickly and quietly with no...

Artix: There must be less than fifty of them. We can take them!

Artix: Yeah, but... but... *sigh* Oh, fine.

Artix: NO!

Artix: May I be excused? I need to use the restroom.

Artix: "Safetly reasons"?

Artix: Oh BOY!

Artix: !!!

Too Many Cooks


Artix: The necromancers are cooking up something horrible and we have got to stop them!
Artix: There is a section of the Necropolis that is called the Ice Creamatorium, which doubles as the university cafeteria and evil food laboratories.
Artix: I am not sure what their plans are, but it is something BIG. This will bring us one step closer to taking down the Necropolis!

Artix: This is the entrance to the Ice Creamatorium.
Artix: There is a lot of activity surrounding this place and I can feel the evil coming from inside, but how can we find out their plans?

Artix: Why did I not think of that?

Artix: ...
Artix: ..."Sinister soup"?

Artix: <Character>, this is serious. These food zombies could be a real threat.

Artix: Okokokok, I get it. I think I might have just the weapons for this task!

Artix: Yeah. I cannot get enough of this stuff. I put it on everything.
Artix: But you have to use JUUUSSST the right amount or it ruins the whole meal!

The Green Mist


Artix: Something has been bothering me, <Character>.
Artix: Noxus has built Sepulchure a massive army and I think I may know how. In order to explain I'll need to start from the beginning.

Artix's Voice: I grew up in a village here in Doomwood...
Artix's Voice: It was not very large, but it was large enough that I had never met Vayle before THAT day...
Artix's Voice: I was in the forest outside of town chopping wood when I heard someone calling for help...

Artix's Voice: I ran to the river as fast as I could...

Artix's Voice: I saw that someone... a little girl... had fallen into the river...
Artix's Voice: She was clinging onto a rock but the current was too strong for her...
Artix's Voice: I had to try and save her...

Artix's Voice: Town was not too far but I knew that, by the time I returned, she would be gone...

Artix's Voice: I tried to reach her...
Artix's Voice: But I slipped...

Artix's Voice: The rest...
Artix's Voice: ..Is darkness.

Artix's Voice: Some time later I awoke to the sound of sobbing...

Artix's Voice: I knew exactly where we were as soon as I saw the chamber...

Artix's Voice: As I lifted the orb, I heard it talking to me...
Artix's Voice: It was whispering in my mind...
Artix's Voice: It said that I would have great strength and great power...
Artix's Voice: It said that I could increase that power a thousandfold, if I gave myself over to the darkness...
Artix's Voice: ...
Artix's Voice: There was a moment when I almost...
Artix's Voice: ...
Artix's Voice: ...But I did not.

Artix's Voice: Right then and there I decided to turn my back on the darkness forever...
Artix's Voice: That was when I decided to become a power of good!

Artix's Voice: Once we got back to the village, things did not quite go as I expected...

Artix's Voice: That night I was still trying to find a way to explain things to Vayle's brother...
Artix's Voice: That is when the Green Mist rolled in...
Artix's Voice: Suddenly everyone in town was transformed into... zombies...
Artix's Voice: That night I lost everything and everyone that I ever knew...
Artix's Voice: ...
Artix's Voice: I had no choice. I had to fight my way out..

Artix's Voice: As I looked back at the village I thought I saw a person.... with wings...
Artix's Voice: but then, the figure was lost in the smoke...
Artix's Voice: I turned my back on the village and ran for my life ...
Artix's Voice: I knew nobody could survive that. I thought I was the only one who lived...

Artix's Voice: I wandered in the woods for... I do not know how long...
Artix's Voice: Eventually I reached the end of my strength...
Artix's Voice: I thought that I was done for... then...

Artix: She nursed me back to health and began training me to battle the forces of evil (but I had enough tea to last me a lifetime).
Artix: My contact with the orb had changed me.
Artix: I could now sense the presence of the undead, and I instinctually knew the best way to battle them.
Artix: A few years later I joined the paladin order as a paladin-in-training.
Artix: I put all thoughts of the village behind and looked forward to my new life.
Artix: Then, when I saw Vayle it all came back to me.
Artix: She and I were the only ones who survived that night... we were unchanged by the Green Mist.
Artix: She and I were the only ones who touched that orb...
Artix: I think that orb was the Elemental Orb of Darkness.
Artix: I do not know how but I think Noxus got his hands on it, and is using its power to help construct Sepulchure's army.
Artix: If I am right... stopping Noxus is more important than I first thought.
Artix: I am just glad that you are by my side <Character>.
Artix: Together, I KNOW that we can stop Noxus and the necromancers!

Artix Vs. The Undead


Artix: You may have noticed but this whole area is one gigantic graveyard that sits right on top of the Necropolis.
Artix: Much of the graveyard have been claimed by the mashland on the northern and western edges.
Artix: I have seen some necromancers going in and out of that area and I think they are getting a lot of their 'materials' from there.
Artix: We should go and see if we can do something about that!

Artix: Then we will start with her.
Artix: Since she has a head start we will have to find our way through the undead that she has already raised.

Artix: ...and for once we have the element of suprise on our side.

Artix: I mean, we have the drop on the necromantress!
Artix: She will never see us coming!

Artix: Hmmm. You may be right.

Artix: Now we have you! Let us see who hides beneath those purple robes!
Artix: ...!!!

Artix: Us?

Artix: Vayle, if what you say is true then you have been keeping his spirit captive. The spirits of the dead long to move on.
Artix: Noxus was lying to you when he said that he would teach you how to get your brother back.
Artix: His life force was really captive all those years then there was probably nothing left of your brother to...

Artix: Vayle...

Artix: I do not believe that it was her.

Artix: Yes. You are right. Noxus has to be stopped...NOW!

Necropolis: Last Stand


Artix: Vayle...you HAVE to understand. You weren't saving your brother...you were keeping him from moving on.
Artix: The Edgar that you love...he's been gone for a long time. Now he can finally rest...

Noxus Fumes


Artix: It looks like the last of Sepulchure's undead army is being taken care of my the other heroes of Falconreach.
Artix: That means that we are free to go down into the Necropolis and finish this.
Artix: We have to get the Darkness Orb from Noxus at all costs!

Artix: I cannot believe how much power you and the other heroes of Falconreach have when you work towar a common goal!
Artix: I had a great time stomping those skeletons into the ground. I just wish there had been more.

Artix: I KNOW! I feel like I got ripped off! Oh well, at least Noxus should have something interesting up his sleeve...
Artix: ...I just hope that we are ready for whatever he throws at us.

Artix: Only a necromancer with the power of the Darkness Orb could have built that army.

Artix: Killing him? He died as a result of the Green Mist. Do you mean that you...?

Extra Credit


Artix: Moonridge has another small...okay, large...problem, <Character>.
Artix: It looks like some of Noxus most talented students were working on an extra credit project for his Advanced Monster Creation class.
Artix: Anyway, after we defeated Noxus I was poking around in some of the undead labs looking for left-overs and I kind of set it loose.
Artix: Heh. Everyone makes mistakes, right? *weak smile*
Artix: It is VERY large. I'm pretty sure that only a Dragonlord can defeat a monster this powerful!
Artix: I tried to handle it myself but I think I only made it mad. I may have given it a hangnail. I will leave this beast to you!

A Dark Letter


Artix: <Character>, I am very worried about Vayle. After everything she has been through... Find her, and see what you can do to help her!

Memory-Demons


Artix: You are right, <Character>. I too would start searching in Amityvale. Help Vayle! She deserves happiness.


I am done. EDIT: @below: fixed ;)

Done, thanks. [Niki]

< Message edited by NikisArmy -- 10/17/2011 18:23:50 >
AQ DF MQ  Post #: 424
10/14/2011 18:15:50   
Dwelling Dragonlord

ArchKnight AQ / OOC / L&L


Artix von Krieger needs the following typo fixed.

Artix: I have certain abilities that I have never seen in another paladin, and I believe that I can clense these weapons.

cleanse

Done by Voodoo Master. [Niki]

< Message edited by NikisArmy -- 10/17/2011 18:23:10 >
AQ DF AQW  Post #: 425
Page:   <<   < prev  15 16 [17] 18 19   next >   >>
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Info Submission >> RE: NPCs
Page 17 of 27«<1516171819>»
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition