III. History and Plot
Here I will write down the history of Dragonfable, its lore, etc.
There is a history book located in the Town Hall. This gives you the history of Falconreach.
1-DragonFable Main Storyline
1.1.1 Undead Assault
Hold your applause. The Artix Entertainment presents to you the first war in Dragonfable- Undead Assault!
So how it starts? Well, all by just news:
"Old Man Grizzleguts says, 'There is a strange red glow in the sky. Rumors are spreading faster than peanut butter and jelly on my sandwich... Mmm... peanut butter. Dangit! Now I am hungry. Undead? Oh... right, villagers have spotted flying eyeballs which seem to be acting as scouts and spies for this advancing army. Trees are uprooting themselves and lumbering towards town! The footsteps of the skeletal forces are poisoning the ground causing bubbles of menacing slime to appear! They will reach town soon!'"
Waves and waves of undeads are fought and you manage to find the boss. In a cutscene you see Doom Knight Sepulchure with his doom blade standing on a cliff. Necromancer Klatu appears and tells Sepulchure of their failure in attacking Falconreach. However, Sepulchure takes no surprise and assures that it is within their plan. Klatu retreats before The DoomBlade tells Sepulchure to keep an eye on you, and the DoomBlade itself is to be left in Falconreach instead of being brought away..
Link: Undead Assault
Also see: 1.1.17A Sepulchure
1.1.2 Prologue and Dragon Egg Saga
The Dragon Egg, for a long time was just a story. The staff talked about it forever until finally they started the Dragon Egg Saga with the Oaklore revamps. The first part happens right when you log in for the very first time, and you meet Lady Celestia(aka The Priestess) who is carrying the Black Dragon Box. She climbs of her dragon and walked away with the moglin Twilly. The dragon then tells you you’ll be much more of a challenge in 30 levels time. After she dismounts, she runs into a Gorrilaphant. After defeating this monster, she asks for your name. Twilly spills the beans saying, "But isn't he so-and-so who you said would save the world?" Lady Celestia gets mad at Twilly, and they disappear. You then proceed to Oaklore Keep where you tell Rolith what happened. He orders you after Lady Celestia as the forest is full of Bandits.
Traveling into the forest, you find Lady Celestia run up against Drakath. You defeat Drakath, and he swears you will pay for it. Lady Celestia thanks you, but she set the box down and a Sneevil ran off with the box. 'hoops.
You must now travel to Robina the Hood, who is a trained Sneevil hunter. Well, that Sneevil that gets caught in her trap just happened to be the Sneevil who has the box. Robina is now in possession of the box; you must get gold from the bandits and give it back to the forest creatures to earn the box. Before she hands it over, Drakath and his henchman Krakhim show up, and you must defeat them. When you open the box:
THE EGG IS GONE! The Sneevil tells you that he dumped it in the Sneevil Dumpsite!
Traveling to Valencia, the Rare Item Hunter, Twilly thinks she might know where the dumpsite is. She gives you directions, and you fight monsters of junk to get to your egg when a Vultragon seizes it, thinking it is her egg. You follow her to her nest, where you defeat her for the egg. You now have five eggs, one of which is the Dragon Egg, the others are Vultragon eggs.
You now travel to Warlic the magician, who might be able to tell which egg the Dragon Egg is through his magical powers. After traveling through his tent... er... portal, you find out that the within the Black Dragon Box is the egg that will destroy the world of Lore. Meanwhile, another Dragon box, the White Dragon Box, contains and egg when hatched, will became the savior of Lore. Warlic hopes to avert this. The mage tells you the illusion of the egg that was created for protection.
He needed a spell that was strong enough. After a little mix up, you find out you did NOT just sunny-side up the Dragon Egg. Warlic asks you to retrieve the Ancient Tome of Summoning located on Cysero's half of the tower, separated by a yellow line of tape.
You must venture to Cysero's side of the tower filled with accidents and enchanted dirty laundry. After getting the Tome, you return to Warlic. You learn you need to get a Bag of Fire Yarn, a bag of Salmon, some Wind Nip and some Indestructible Litter. After finding these you return to Warlic, who summons a Doomkitten, the only creature able to sniff out the real dragon egg and destroy the illusion. After finding which egg it is, you must banish the Doomkitten by killing it.
You have found the egg. Twilly has found a 'secure' cave where you can choose which egg you want. Later, in The Hatching, we see your egg hatching. Sepulchure has the White Dragon Box and you have the Black Dragon Box. In a flurry of rainbows, suns, daisy and all that junk, we see Sepulchure's dragon hatch. He quickly skeletizes it and named it 'Fluffy'.
In a flurry of awesome evil and darkness your dragon is hatched. Drats. It was a fake. A sleeping cute dragon sits there, all yours.
From the start of your life in DF, you find Lady Celestia with the Black Dragon Box. Skip head a bit. Ash and Twilly lead you to a hilltop where you see a huge skeletal dragon with a castle on its back. This is Sepulchure's castle. Sepulchure has obviously reanimated the bones of an ancient dragon. Inside, you see Drakath who has brought Sepulchure the White Dragon Box. Sepulchure is angry with Drakath who only brought him the White box, and Sepulchure wanted the Black box as well. After the Dracolich flew over the temple, Drakath and an army of undead robbed the Wind Temple for the box, leaving the temple priests wounded. They say one of the dragons is the Mighty Order Dragon while the other is the Terrible Dragon. There is no way to tell the difference until a final battle. At the end, Sepulchure has the dragon in the white dragon box which he dracolizes. You have the Black.
Links: Sepulchure's Flying Fortress, Temple of the Four Winds
Also see: 1.1.17B Drakath, 1.1.17A Sepulchure
1.1.2A Dragon Training
Lady Celestia has sent you on a walk with your dragon to pick up a special package from a friend. The friend lives in a cave far to the east and the lady cannot make the trip myself. As you get to the cave, you are shocked. The friend of Lady Celestia is...
...The Red Dragon which you met at the beginning! He tries to eat you but your pet dragon stand up to him, telling the Red Dragon that you will be the one to either destroy or save the world (back to the prophecy again). You and your dragon team up and defeat the Red Dragon. Lady Celestia is pleased when you return, and does not seem angry that you defeat her "friend". You are even shocked when you realize that in the package is just some tea leaves...
Lady Celestia tells you that you have to train you dragon since you are the one in the prophecy. Lady Celestia has good feelings that you will be the one saving the world. She wants you to send your dragon into the woods to practice flying through the trees. She also wants you dragon to have combat practices in the woods.
For the final practice, Lady Celestia wants you to guide your dragon and see how well the dragon can handle the world on its own. You manage to collect 5 plants and return to the lady. Congrats! You have finished you dragon training!
Links: Lady Celestia, The Long Walk
Also see: None
1.1.2B The Catering Company
A group of enterprising dragons have come to Falconreach to set up a catering company. They wish to set up in Falconreach in order to eat passing adventurers, as Falconreach is a hub for adventurers and wars. You have to defeat the Chef, the Dishwasher, the Event Planner, the Waiter and the Mastermind to foil their evil plan.
Link: Recipe for a Disaster
Also see: None
1.1.3 War at See
This war happens between the Dragon Egg Saga
Falconreach was attacked (again!)but not by undeads, but by eyeballs!
After you drive the eye monsters away from town, you manage to find the leader of the eyeballs, The Irismancer. He says of himself been able to see the past, present and future. He can see the wars happening, the shadows falling... ...and the one behind it all. You believe that he is talking about Sepulchure and ask him to tell you more about him. However, he said that he would only tell you if you defeat him.
After defeating him, you ask him your questions.
The Irismancer was a Flying Eyeball and a pet of a powerful mage. When other eyeballs were released, he was not. He spent those years over his master’s shoulder learning spells and becoming powerful, until his current form. His power continues growing and draws other eyeballs to him, allowing him to see through their eyes.
The reason that he attack town is to grab a power that the guardians are guarding in the Guardian Tower. Meanwhile, you learn that Sepulchure was a good hero at first. However, when he lost something dear to him, he began to search for more power. He finally gained power by finding the fifth (what happened to the fourth, huh?) doom weapon, the Necrotic Blade of Doom(Doomblade) and became a Doomknight. Doom weapon, if you ask, are powerful weapons purest darkness with corrupt and evil minds of their own. It whispers in the owner's ears, making them fall into darkness, driving them mad or even worse.
Links: War at See, The Irismancer
Also see: 2.9 Doom Weapons and Deathknights
1.1.4 Wrath of Xan
This war happens between the Dragon Egg Saga
Drakath hired Xan to invade Falconreach as Xan owned Drakath's father something. Xan invade and nearly destroyed the town and finish of 299 Elite Knights with 1 single spell. The town was in confusion. You managed to save King Alteon where he told you to be his 301st Elite Knight (what happened to the 300th?) and defeat Xan. You fought Xan but was defeated.
When he was about to finish you when a pyre spy brought some news about Warlic, and Xan was forced to leave you to tend to this news. You managed to be saved by the townspeople, but your fight against Xan does not end here.
Links: Wrath of Xan, Xan Bossfight
Also see: 1.1.17B Drakath, 1.2.1A Xan
This war happens between the Dragon Egg Saga
You have finally gotten your Dragon Egg. However, your Dragon Egg disappears. Panic strikes, as you find out someone has dug under the cave and got the egg from below. After defeating his spider minions, you find him in the Inn. You want to demand an explanation. It seems that the spiders lived under Falconreach, and the statue as well as the Dragon Egg dropped onto their town square. You told the spider that you wanted the Dragon Egg back but he tells you he wanted your egg.
You defeat him, but he might have escaped. You got your egg back, and you learned when your egg will hatch, which is one year from the appearance of the Dragon Amulet, on June 10th (aka Dragonfable's birthday).
Links: Aracknattack!, The Spidermancer
Also see: None
1.1.6 Willowshire Part 1
The Guardian Tower of Willowshire seems to be the center of the current plot. During Willowshire attack, Gorgok attacked one of the towers in an attempt to get into the basement. After the attack, you could fight into the basement and meet the ghost of Lord Valorus, who said that something very valuable has been taken from the vault.
He was put there almost 1000 years ago to guard the secret of the tower, but locked himself in there. He says someone with the look that reminded him of a Rare Item hunter took it. She is a female (Valencia?). He begs you
to not let the power get into the wrong hands and to warn the other towers. The other towers will come under attack soon.
The Guardians were formed by a few knights looking for some gold. Suddenly, the land was attacked by a bunch of elementals. They fought to the center of the elementals, and were shocked in what they found. The land was ripped for control this object. They used the orbs for good and built the towers to defend them and locked the power within the item. They made a key, which was:
The Dragon Amulet around your neck.
Gorgok the Nature Dragon first attacked one of the Guardian Towers at Willowshire. Willowshire was mostly destroyed, and to this day, the Dravirs have been attacking the town, keeping people from rebuilding it. The Guardians have tried to send messages to King Alteon, but the messages get intercepted. Gorgok was so injured that he is in a healing sleep and guarded by many Dravirs. He is too powerful for any Guardian to destroy, so they need you and your dragon to destroy him. He has awoken from his sleep, and is ready to finish his job. When you meet him, he tells you that dragons have been here much longer then people have, and that he will not stop until this world is under his control.
Note: This place is replaced by the New Willowshire, thus this place is rare. Heroes who completed this area need not to do the first few quests of Guardian Fortuna in the new Willowshire.
Links: Willowshire, Gorgok Returns!
Also see: 1.1.16 Willowshire Part 2(Earth Orb Saga)
1.1.7(3.1.3) Beach Invasion Vacation
A hero's life is never easy. So even if you only wants to head to the beach to build some sandcastles, fiery light monsters will overrun Falconreach beach and they are ruining everyone's good time, so is your vacation.
In a cutscene we see a conversation between Xan and the Necromantress. They reveal that the army is actually Xan's fire monsters in disguise. He says that is only a taste of the power of the Pyronomicon. She reveals the plan: The fire monsters drain the heroes of energy and then the undead come in and destroy Falconreach. He says he is creating something big, and if this fails, his new servants will come in.
After you defeat the army, The Necromantress tells you of the illusion of the army, and you defeat two minions, RotGut and Pro Pain. The Necromantress leaves and speaks to Xan. Both express their amazement. Xan will take the blame, and after the Necromantress has left, Xan tells Sepulchure that someone has been replaced in Falconreach, and is awaiting Sepulchure's orders. Sepulchure says the Necromantress is nearing the end of her usefulness and will need to be eliminated soon.
So you manage to defeat the bosses, ProPain and Rotgut(which is the 300th Elite Knight that has been made into zombie, if you wonder).
Links: Beach Vacation Invasion, Friday the 13th Invasion-Part III, Friday the 13th III, Finale!
Also see: None
1.1.8 Wind Orb Saga
"You know Sepulchure is searching for the Elemental Orbs, and anything Sepulchure wants, you should fight against. If he manages to gather all the Orbs, it will spell the end of Lore, and all you hold dear!" Taken from the old Quest Log. So let the 4-year long hunt for the Orbs began!
1.1.8A Wind Orb Saga-Osprey Cove
First Mate Rhubarb tells you that a ship of Water-Breathing Potions was found, and the ninjas took it over. Rhubarb asks you to kill the ninjas, and he gives you a bomb to help you. The potions are hidden in the powder chambers.
After fighting your way through the ninjas, you return to Rhubarb. You accidentally left the bomb on board, and the ship blows. Rhubarb is mad at you, but tells you that now there are Water-Breathing potions in the ocean, that now people can breathe in the ocean.
You travel into the jungle for Rhubarb to a large Mech where Kordana has the Jewel of the Four Winds. Kordana tells you that Drakath took the orb. You travel to a Ninja Dojo where Sneevils have gathered information. You extract it, meeting Okuchi No Okami. You meet Captain Blackberry who tells you where Drakath went. You travel underwater and find him. The Wind Orb strikes you down and carries Drakath off to the Red Betty, where he tries to get the Orb to work. You defeat him, but...
Blackberry takes the orb, and reveals that he leaked the location to Sepulchure, and he sent Drakath to retrieve it. To activate the orb, the wielder must face their greatest enemy. The Wind Orb then was summoned to the Red Betty where Drakath fought you, and now Blackberry can complete the spell he found floating in a chest twenty years ago.
After defeating him, Rhubarb promotes himself to Captain Rhubarb. A little after this, the ocean starts bubbling.
It appears Blackberry is now a Braken, hence, Brakenberry. You must summon your dragon to defeat him. Rhubarb hopes he's dead, but he is unsure.
Link: Osprey Cove
Also see: 1.1.8B Wind Orb Saga-Shadow of the Wind village, 1.1.17B Drakath, 1.1.17 The Final 13th
1.1.8B Wind Orb Saga-Shadow of the Wind village
In the Shadow of the Wind Village, the Pearl of the Four Winds was stolen by someone. Kordana tells you Drakath stole it. Drakath was last seen heading towards Okuchi no Okami's hideout. You go there, and Okuchi offers you a deal. He will return the orb for you and not hurt you if you leave the scrolls with him, or he will kill you if you do not leave the scrolls. If you accept his request...you return the orb to Thyton. Then Okuchi attacks the town, shows how you gave him the scrolls, and the clan kills you. If you deny his request, you can defeat him.
In this cutscene, you learn that Drakath was last seen heading towards fire caves to the north. You head there and meet Drakath, where the Jewel defeats you and carries Drakath off somewhere. You go and defeat Drakath, but...
Okuchi shows up and takes the orb. He tells you that that while Drakath was in his camp, he unlocked the Wind Orb so he could control it. He will use it to summon Honda the Iron-Fisted Giant to the Shadow of the Wind Village. Agent 58, an undercover agent hiding in Okuchi's hideout knocks the orb out of his hands. He is unsure if he summoned him, but he will get the orb and summon him fully. The Sneenja army leaves. Drakath vanishes, telling Okuchi he will tell Sepulchure of his betrayal. You defeat Okuchi, and it appears you have won. Honda however does arrive, and you must call your dragon to defeat him.
Link: Shadow of the Wind Village
Also see: 1.1.8 a Wind Orb Saga-Osprey Cove, 1.1.17 b Drakath, 1.1.17 The Final 13th
1.1.9- Light Orb Saga and Sandsea War
In a harsh landscape called The Sandsea, where sandstorms tear the flesh from your bones, or chased mirages off into the desert. There is a dynasty of rulers called the Sek-Duat. They rule the country with an iron fist. They ruled it when it was a great city, but the sands swallowed the city up, leaving many ruins. The Sek-Duats are cruel, and the Sek-Duat XV was so cruel a rebellion started. He has hired the mercenary Zhoom, a sand elf, to hunt down the rebels so Sek-Duat can imprison them.
Zhoom never gets up, and boasts he could find anyone. It could take a while, but he can find anyone, anything. Nothing stops him. Strong will and determination are his keywords. He is a Ranger, who are nomads. He also runs a Black Market. His mother, the last Sand Elf was killed by one of the Sek-Duats, and Zhoom is only half Sand Elf. He doesn't care, as Sek-Duat is paying him to get the job done, and since he getting paid, he will get the job done, no matter what.
On arriving to the Sandsea, you meet a Rebel, who begs you assist him and the other Rebels to overthrow Sek-Duat XV in return for the location of the Light Orb. The mercenary Zhoom shows up and takes hold of the Rebel. Zhoom thanks you for distracting the Rebel so he could get a hold on him and tells you to talk to him when he returns. When you see him again, he tells you he has found Kasuf, a very clever Rebel. You go inside the ruins where there is only one way in and one way out. Zhoom guards the exit, and you go inside to find him. Kasuf tells you of a back entrance that is guarded by puzzles and sand monsters. You find your way out, and let Kasuf go. He tells you where to find someone who knows where the Orb of Light and you must go the Inn with a Blue Lotus.
You travel into the desert and find the Blue Lotus. When you reach the Inn you find Sha'Rae. She tells you that she is Kasuf's daughter, and that the resistance is just a distraction so the two of you could meet. You're the Rebels only hope in defeating Sek-Duat. She knows all about the Orb of Light, and that it was the Orb of Light that gave Sek-Duat the First all his power. This power allowed him to take over the Sandsea. The First Sek-Duat had many children, but he was paranoid and didn't trust any and hid the Orb of Light somewhere. She tells you to really get in Sek-Duat XV's good graces, you must defeat the Mumragon. She was digging in the Sek-Duat tomb when she unearthed a giant undead mummified dragon. If Sek-Duat doesn't kill you after this, you should be on his good side. The dragon is in the Dynasty Tomb. After leaving, some bandits confront you, claiming to be from Drakath. The resistance is counting on you! After defeating the Mumragon, you are on the good side of Sek-Duat!
Then, Sek-Duat contacts you. He first tells you about a witch. People go into her cave, and never return. He sends you to kill the Sandwitch, a cruel Yaga who was thrown out of the Yaga Sister Circle. You fight through a couple illusions until you meet the real Sandwitch, who tells you that she brings the frightened ones to safety; the ones who are scared. In exchange for letting her live tells you that the Sek-Duat's men came and stole a spell to resurrect Sek-Duat the First. She will hide until the end. In the next task, you have received a message that a Rebel will betray his comrades. Sek-Duat sends you to meet him. The traitor is none other than...
Kasuf! He explains that Sek-Duat told him Zhoom was going to meet him. He was going to tell Sek-Duat that Zhoom was working for the Rebels. Kasuf knows what spell was stolen. It calls for the life force of 100 rebels. He is using the rebels to resurrect Sek-Duat the First! The rebels will turn into an undead husk, and Kasuf will not let that happen to his daughter. He is going to betray the rebels to keep his daughter safe. Kasuf tells you that you do not know what it means to have a single child. You convince him this is wrong, and Kasuf admits he wanted to get Sek-Duat to turn against Zhoom, which would possibly give the Rebel's a chance. You are in the tomb of the Anubis Knight, and one shows up, and you must defeat him, saving Kasuf's life.
Sek-Duat XV has one more task for you, and the reward will be beyond your imagination. Sek-Duat has reason to believe that Zhoom is working with the Rebels, and Zhoom is doing this to get close to Sek-Duat. Zhoom will need a key that Sek-Duat sent to the Lizardmen's Ziggurat, and Sek-Duat wants you to go there and finish him off, as a 'special day' is approaching. Zhoom is there, and tells you that he knew you were working with the Rebels all the time, and that he never turned you in because you made it interesting. Apparently, Sek-Duat told Zhoom the same thing, and wanted to get you there so Zhoom could kill you. You defeat Zhoom, but he refuses to give up. You appeal to his honor, but that fails. At the end, you meet Sphinxter. Zhoom tells you he has you down, but the Sphinxter says...
He has come to kill both of you. Sek-Duat knew one of you was working with the Rebels, so he sent the Sphinxter to kill both of you. Sek-Duat the First will be raised soon. Zhoom is angry that he will not get his payment, so the two of you fight together and kill the Sphinxter.
The two of you travel to the town, where it seems deserted. Zhoom says Sek-Duat doesn't have enough Rebels to resurrect his ancestor. You fight into his castle, where you find a hidden passage behind his throne. At the end of the passage you find Sek-Duat XV, You tell him that you know his plan, but your surprise, he removes his mask and tells you he IS SEK-DUAT THE FIRST!
It has been Sek Duat the First who has ruled the Sandsea these 1500 years. None of the first Sek-Duat's children were worthy to rule The Sandsea, so Sek-Duat found the Orb of Light, which allowed him to turn into a Lich, but as a Lich, Sek-Duat could not experience life. Sek-Duat found the spell he left with the Sandwitch to allow him to experience life. Sek-Duat was intentionally cruel to get the 100 enemies he needed to get his life back. Sek-Duat offers the chance of immortality. If you accept, Sek-Duat tells you that you must die to be immortal. So he kills you, and you are dead. Oldest trick in the book. If you deny it, Zhoom fights by your side against Sek-Duat the First. After defeating him, Zhoom tells you a Lich cannot be killed so easily, and he will return. You entrust the Orb of Light to Zhoom, who is honored that you trust him.
Sek-Duat was not dead, but he captured all the villagers and planned to sacrifice them all, you and Zhoom saved most of them.Sek-Duat wants to kill all out of spite. Some of the Rebels heard Sek-Duat's men speaking of something called The DuneLord. Sek-Duat has summoned it, and it will take a Dragonlord to take down! You have defeated the ancient DuneLord and saved The Sandsea!
Link: The Sandsea
Also see: 1.1.17B Drakath, 2.1.1 AdventureQuest Crossovers, 1.1.17 The Final 13th
1.1.10(3.1.4) Darkness Orb Saga and the Assault on the Necropolis
Moonridge is under attack from the undeads. You manage to defeat the undeads and save Moonridge, together with the paladin, Artix. After that a party is held. However, Sally, a young little girl, caused a undead hidden beneath the stage you and Artix standing on to appear. Artix together with you manages to defeat the undead. To find exactly what happened, you need to find a way into the Necropolis to get to the necromancers. The Mayor has an idea, and sends you and Artix to Zorbak's shack. Zorbak laughs, saying they do not know true ebil, and they kicked him out for being evil or ebil or whatever. He summons Shelleton, who starts chasing him instead. He agrees that he will give you his old student ID if you kill the Shelleton. He gives his ID, but it has a big EXPELLED taped over the front. He will have his revenge. You now can travel into the Necropolis.
At the gate you meet the Gatekeeper. After almost getting through, Artix breaks and attacks the Gatekeeper. After you defeat him, you can move on to The Body Shop, where a Build-A-Beast workshop is located. You must sabotage it, which you do successfully. The bill is sent to Zorbak. You then must enter the Ice Creamatorium where you must use Artix Brand Holy Wasabi to wreck the formula to make zombie vegetables.
Once Wasabi'd, Artix tell you of a flashback where Artix tells of where he was chopping wood. He hears cries for help, and runs to the river where he sees a girl holding on to a rock. He tries to save her, but falls in and they wash downriver, into a cave. They start exploring until they come to a crossroads. To the right is a strange purple glow as to the left where sunlight shines through the rocks. Vayle ventures to the right where Artix follows. "This looks like the Guardian Tower. Vayle, we shouldn't be here". Vayle touches the orb, and she sprouts wings. Artix touches it but denies the evil power that was offered to him.
From then on, Artix could sense evil and the best way to destroy it. They return home to Vayle's brother, where he blames Artix for Vayle's wings. That night, The Green Mist arrives, and everyone in the town was Zombiefied, except Vayle and Artix, who had touched the orb.
You then travel to some marshlands where a large graveyard is located. You follow the track of a purple-robed Necromantress, who is behind the attack of Moonridge.. You then see a confrontation between The Necromantress and Noxus. Noxus orders her to summon Edgar when the time comes. After fighting across the bridge and defeated Edgar, you unveil the Necromantress, who turns out to be...
Vayle! You have destroyed the Spiritcrystal that contained the soul of Edgar, her older brother that she loves. She is angry that you destroyed him and swears revenge on you. She leaves to warn Noxus.
You then mount an assault on the Necropolis, where you attack the army Sepulchure and Noxus have been building. This occurred on Friday the 13th of June 2008. After defeating the army and the Strangeknight that the Necromantress summoned,you travel to the Necropolis, which is completely empty. Artix tells you that you must find the Darkness Orb and take it from Noxus. You find him, but he claims he doesn't have it. He explains that after Artix and Vayle came out of the Guardian Tower, Vayle brought the power out of the tower, making her the Elemental Orb of Darkness. Noxus explains how he had tried to enter the chamber, but couldn't. When he found the power leave the chamber, he was surprised to find the power around the little girl. He controlled the girl, telling her that he would teach her Necromancy so that she could raise her brother, Edgar from the dead.
Noxus has been using her, but not teaching her too much as with the power inside her she was deadly. He admits to killing her brother so he could use her. He used the Green Mist to kill Artix, as he did not know that Artix's exposure to the Orb made him immune to the Green Mist. Then...
Vayle appears. She has heard the entire conversation, and has had enough. She turns on Noxus and joins you. You defeat Noxus, but he is not dead. Vayle, since she is the Darkness Orb decides to stay in the University, as someone else will come and take it. Later, the little girl Sally comes, and claims in as her own dollhouse.
In the furture, when you know that Sepulchure are attacking, you ask for help from Tomix the Soulweaver to separate the Darkness Orb from Vayle's body. He agrees since you have helped him before. Meanwhile...
...Vayle receives a letter. It states that the sender wants the power of the Darkness Orb to complete his plan (Sepulchure?).You reach the Necropolis but do not see Vayle. You find her diary and on it wrote that she had go away to build her own necromantic army. You fight all the monsters and manage to find the cave that Vayle is in. She is extremely angry, not just due to the fact that you disturbs her, but she believing that you are using her. You fight her, and tell her that you want the orb, not her. You promises her that you can let her live without the shadow of the darkness orb. Tomix helps you to separate the orb from Vayle and leave Vayle aside.
Links: The Necropolis, Assualt on the Necropolis
Also see: 1.1.17 The Final 13th, 2.17- Ravenloss Part 1 (Tomix's Saga I: The Hunt for Greed)
1.1.11 Ice Orb Saga
Galanoth, as we see in AQ is a Dragonslayer who also appeared during beta, but was removed and not heard of for some time. He subsequently appeared in Falconreach, challenging you with a rare item hunt, and telling you of his impending plans to investigate Dragonsbane in the north. Finally, with the release of Dragesvard, the featured NPC was Galanoth, the Dragonslayer. His parents were killed by a great Fire Dragon (as we see in Firespawn). He hates dragons, and that is why he a Dragonslayer. He has been chasing the Fire Dragon for many years, and his trail as led him to Dragesvard. What he cannot figure out is what a Fire Dragon is doing on a glacier.
On two different trips, you find a locket with a picture of Galanoth's father and mother, as well as a shimat. A shimat is a Ice Elf shuriken-like weapon. The Ice Elves are thought to be extinct. Using this shimat (which was dropped by a careless Ice Elf named Gary) you gain access to the hidden city of the Ice Elves. After getting considerably far into the city, the Ice Elves spring out on you. Galanoth intentionally gets himself capture so he can learn more about the Ice Elves why you fight your way out. A day or two later, you get yourself captured. Gary has been demoted to jail guard, and he accidentally locks you on the outside of your cell. Gary also forgot to take Galanoth's spear but did take his helmet, so Galanoth strides about with a paper bag over his head (What's so wrong with his face?).
In his time in the prison he learned much. A new Ice Elf queen named Aisha plans on uniting all the native tribes to attack Dragesvard. Among these are the Killguins, the Ursice Savages and the Tuskers. You impress the Killguins and their leader Linus by fighting in their arena, and gain the Ursice Savages respect by bringing to them a Pic-a-nic basket, something that the shaman of the Ursice Savages told you about in his dream. You make your way through the icy water to get to the Tuskers' home, breathing the water due to your mission in Osprey Cove. They are peaceful, but have seen the danger posed by Aisha, and believe that the Ice Dragons may be following Aisha out of fear, and if you got them on your side you may be able avert the impending war. The other peoples of the north have sent messengers to the dragons, to set up a meeting. Aisha turns up with the dragons, and reveals that she has the ice orb and plans to initiate Global Cooling using its power, to cover the whole world in ice, making it a fit habitat for her people. The only thing in her way is Dragesvard, the last human settlement.
Aisha then reveals that her people are dragons, and that she knows that both you and Sepulchure are after the elemental orbs, but that we have no right to have hers. She calls your dragon a traitorous whelp, and sets two of her dragons to kill you and Galanoth.
After defeating Aisha's 3 million minions attacking Dragesvard, the Ursice Savages, the Tuskers and the Killguins, you have to defeat the Ice Dragon General and his pet, the, again demoted, Gary, who hold his potion chest to heal the general. After this victory, you are able to make your way into the depths of the Ice Elf citadel to find Aisha. Before going in to face
her, you reveal to Galanoth that you know some Dragonlords quite well, and that they aren't all like Dragonmaster Frostscythe. You know that she will defeat you if attacking you in dragon form using the power of the Ice Orb, so when your attempt to trick her into fighting in elf form fails ("My default weapon has +3000 to dragons"), Galanoth switches to "Plan B". He gets chewed, but due to the Dragonsbane he has collected and rubbed into his armor, Aisha loses much of her power, and, although fighting in dragon form, her power is much reduced, and you are able to defeat her. Galanoth reveals that he made a sword out of Dragonsbane and, since his spear was broken in the fight, starts using that. The crunching inside Aisha's
mouth leads to his armor becoming cracked and weathered, however he lets it remain this way; this is part of AQ's back-story, as in that game you are never told either where Galanoth obtained the Dragonblade, or how his armor became so cracked. After this you take the ice orb as your reward.
Soon after this, you receive an invitation to go to Olaf's Party, where almost all of Dragesvard's inhabitants have been during your stay. When you arrive, you discover the party goers frozen solid in a swimming pool, and an angry Aisha, who tricked you into coming by sending you the invitation. She wants a rematch while unpoisoned, and, as Galanoth has run out of Dragonsbane, you have to defeat her. You reveal to Galanoth that you are indeed a Dragonlord. Galanoth tells you that he thought that the baby dragon following you around was some kind of horribly deformed dog, and didn't want to hurt your feelings by asking you about it. Galanoth agrees that maybe there is one good dragon in the world, if you raised it, and tells you and your dragon to save the town if you can. After you defeat Aisha once and for all, and save the town from her clutches, Galanoth admits that maybe, just maybe, not all dragons are evil. After this, the townspeople of Dragesvard are freed from their icy prison, and return to their places within the town.
Links: Galanoth, Dragesvard, Aisha
Also see: 1.1.17 The Final 13th
1.1.12 Energy Orb Saga
Popsprocket is the main gnomish settlement in this part of Lore, built, legend has it, on the remains of an ancient Guardian Tower that held the Energy orb that had been lost for centuries.. Due to the meddling of a team of Aries Battlespire engineers, Popsprocket is a floating city, that has to be kept chained down, or it will fly off into space. It is a centre for research, scientific and technomagical study, populated mainly by Gnomes, although other races are welcome. Dr. Voltabolt studied here before becoming a dentizt. Gnome's naturally inquisitive minds make them excellent researhers, engineers and inventors, but as a side effect, over 70% of gnomes die in mechanical explosions. Its leader is Yix, the current acting High Technocrat of Popsprocket, who has taken command of the cities resistance since it was attacked by hordes of energy Cyklons, and the leaders fled the city. It has been under attack by Energy Cyklons that have pushed the resistance back to a small corner of the city.
A low-level technician called Mechagius Balthar has unleashed hordes of robotic minions upon Popsprocket, and many believe that he must've found the long-lost elemental orb of energy to do so. In order to open up a safe way into the main part of the city, Yix sends you to clear the project delivery tunnels and open up the steam-lock gates for a secret way in. Yix has devised a new weapon that could stop the Cyklons, the parts for which could be found in Popsprocket's Experimental Tool storage facility, near the Mechagryphon hatchery factory, but when you arrive, you find the whole building gone. And the only one that could steal an entire building is...Sepulchure. You travel into the heart of Popsrocket to stop Richard Fizzlesproing's gears that powered the whole city of Popsrocket. You destroy it, and hope to have slow Sepulchure and Balthar down.
You manage to get help for a gnome name Pachebel that helped you to get into Sepulchure's fortress hovering in the distance through his cannon. You slip a invention of the gnome, the 'Magic Eye' onto a flying eyeball so you will be able to know Sepulchure's plan. Drakath and Sepulchure know that the fortress was invaded and is sure that you who do it. You manage to know their plan of invading Popsrocket with an undead army and seize the Energy Orb by force before they found the Magic Eye and destroy it. You decide to gather an army to protect Popsrocket and you began with the sneevils. You find King Sneed and he agree if you gave them boxes, lots and lots of boxes, a HUNDRED THOUSAND boxes.
Then you decide to get help from Captain Rolith. He tell you that he will assist you if you fight of the bandit invasion.You fight off the bandits and Rolith send his togs to assist you. You are now ready for war!
You and Yix are about to plan for the war before a Cyclon name Dave v384.16 appear. He shows you a image of Sepulchure deciding to leave the Cyclon army alone and not attack them, so you will need to fight off 2 armies. Dave says that he will provoke Sepulchure into destroying the Cyclon army. Dave brings you to Sepulchure's fortress before he began provoking Sepulchure. Sepulchure is furious and cut Dave into half and tell you to head back to Popsrocket to get ready for war. You have tried all your might to defend Popsrocket, even trying to ask Dr. Voltabolt for help. Finally, after all the Cyclons and Undeads and killed, you managed to find the Cyclon base and find Balthar. You learn the truth that Balthar is in his lab with his experiments when the Cyclons started to take over when the energy from the Orb saturated the metal. Fortunately, Balthar had hid the orb in a hole and it is safe. Sepulchure is mad that he did not get the orb
When you thought everything has ended, light flickered and Popsrocket has awakened, as Simus Prime. Using your dragon, you managed to deactivate the city and keep the gnomes save. Yix also managed to locate the stolen experimental tool storage facility under water near Osprey Cove. You find it but are surprised to see...
The shed use as a orchestra hall of Crabastian and the Aqua Force, and underwater orchestra! So it seems that the search for the weapons will have to continue some other time.
Links: Popsprocket, Yix
Also see: 1.1.17A Sepulchure, 1.1.17 The Final 13th, 1.2.3 The Atrea
1.1.13 The Great Fire War Saga(Fire Orb Saga)
Yulgar's first apprentice, Konnan needs your help when his hometown is under attack from a giant fire dragon. You reach there and met Galanoth and his blood brother, Demento. The fire dragon, better known as Akriloth is one of the most powerful fire dragons on Lore. She is in the possession of the fire orb, making her even stronger. You have no way but to fight through her minions and defeat her. You manage to find her, but just cannot defeat her. You are spared, but Konnan's town is destroyed. Demento head north, hoping to find a powerful weapon, or power that defeat Akriloth. Konnan was angry upon hearing the bad news. He turned away..
...and find Xan, who tell him to fight Akriloth, the fire dragon, with fire!
Demento manage to find something ancient in the glacial caves, the Ice Scythe. It is crafted from the coldest glacial ice and enchanted, and Demento believed that Akriloth can be defeated by the weapon. Meanwhile Xan, who was teaching Konnan, tried to use him to help himself to defeat Warlic, by teaching him pyromancy. Konnan works hard and increases his power.
Back at the North, you find Izotz, who had stolen the Ice Scythe. You manage to defeat him after he agree to challenge you in a duel. Izotz, angry that he lost, uses his last strength, destroy the Ice Scythe. You gather the pieces and bring it back to Yulgar, hoping he can fix it. Yulgar decided to forge it into something stronger-A Frozen Claymore! Konnan was all ready to take on the job of been a pyromancer, as Xan sent him on his final test. Afterwards which Xan, told Konnan that he is ready to exact his revenge on you as well as the Dragonslayer Galanoth, and even help him to defeat Warlic and rule the land with fire, with his apprentice, Konnan, or perhaps from then onwards, Drakonnan!
At Falconreach, Yulgar's forge has closed due to fire monsters and is going to move east, to Battleon. The Frozen Claymore is completed, and so when it is time, you are ready to fight Akriloth. When Akriloth saw you coming, she was furious. With the power of the Frozen Claymore, you managed to defeat her. with Akriloth defeated, everything seems to have ended. You are about to leave when Nifaria, the Elemental Spirit of Fire appears. She was mad that you have slain Akriloth, which cause an imbalance in elemental power, which is putting fire beings in peril. She wanted you to hatch Akriloth's only son and take him to Lady Celestia so he can bring the elemental realms back.
When you finally returned to Falconreach, you get a letter from Yulgar:
I have made my way east. The fire elementals and minions roam the countryside and attack without provocation. There are bands of adventurers that fight the good fight and battle on through. I found a crossroad between several towns and set up a small forge to help supply them with the weapons they need to fight. I saw an explosion to west a few days ago and the fire attacks seem to quell, but now the monsters have begun their attacks anew and fight even more fiercely. I fear they found someone...or something new to fight for already.
Please, friends, heroes, if Akriloth is truly gone, and Falconreach is safe, come east and help defeat these monsters!
You must head east, to save other parts of Lore from fire monsters. Konnan...I mean Drakonnan, had appeared at where Akriloth is killed, and found the fire orb, making him perhaps the most powerful pyromancer in the world, even more powerful than Xan, his own teacher...
You and the townspeople headed east, but Demento wished to stay behind to a longer time. He scourged the land and found some metal (with the words “Xan Brand") written on top, crafted by Konnan. Demento sensed that the fire monsters were not minions of Akriloth, but of some other.
In Xan's cave, Xan was glad that how great Drakonnan was ridding the world and burning. Then, Konnan appeared in a bust of flame and told Xan that the Falconreach townspeople headed north. Demento, hidden in the cave, was spotted. Drakonnan went to hunt Demento.
Demento, realizing the he cannot escape, tries to reason with Drakonnan. Drakonnan, mad with grief, with a spell and KILL Demento
Galanoth, sensed that something is wrong, head back with you. After defeating monsters, you finally manage to find Demento. With his last breath; tell you and Galanoth about Konnan. You have to continue your journey. Yulgar tell you that the town of Ashenvlae was attacked by Drakonnan. The whole town is destroyed and needs your help. After defeating the fire monsters in Ashenvale, Yulgar tells you to defeat the monsters at the Eastern Hills. Even though that the monsters are defeated, Dain Lorilann, Mennace, and Elgert who follows you disappear as you battle your way through the Hills. To your surprise, they are not the only one missing. Many of the other heroes are nowhere to be find.
Fire monsters have now attack Battleon camp. War is coming and the fire monsters have to be defeated, or all of Yulgar's hard work of saving Lore will be wasted. Yulgar said that you will have to find some other source of power. Yulgar mentioned that in the Frozen Claymore was more magic then even he could forge by himself. However, a mage needs to be summoned to make the weapon stronger. Either Warlic and Cysero (Cysero appears) have to be summoned. Then, Cysero called upon Warlic. Warlic decides to tell you to head north to collect Ice Gems and combine the power with the Claymore's to defeat Drakonnan. However, the Ice Katana is stolen when the Guardians of the weapon are sleeping in the night, by someone familiar...
When the fire monsters were all destroyed, you found the General, Varax. He wishes to kill you, so he will be rewarded. You defeat him and Battleon is saved, but Drakonnan still lived. The Frozen Claymore is reforged together with the ice gems, forming the Ice Katana.There is no way but to go offensive and attack Drakonnan.
Even though that you do not know how big Drakonnan's army is, and your allies decreasing, you still have to attack him. You fight off the monsters and found the boss, a Shadowfire Knight. After defeating it, to your surprise...
The Shadowfire Knight was Artix! He said that Drakonnan corrupts minds and hearts of your allies by using fire orb's power to the fullest. Artix is sorry at what he had done but you are just angry at Drakonnan, and decide to attack him with the Ice Katana. Only to your surprise is when Artix tells you that he took the Ice Katana while under Drakonnan's control. The weapon now lies in his deepest dungeons.
Xan himself is mad with Drakonnan for he keeps the fire orbs away from him and even uses his pyromancy magic against him. He was furious when he had a plan...
... of finding Zorbak! He wants Zorbak to head Drakonnan's lair and help you.
It's time for the final battle. Artix brings you to Drakonnan's lair. You are thinking about ways to enter when Zorbak appears. He decides to help you although you disagree. However, he manages to break into Drakonnan's force field, allowing you guys to enter. In the maze, you find Tomix, the soulweaver, Reens, the health-potion master, Alina, the mana-potion master and Oishii. They believe that you should destroy the fire orbs (some that Drakonnan created) to weaken him. Oishii meanwhile tell you of a vanilla scent that was new in the cave. You continue and find the two orbs and destroy them, before entering the throne room to find Sepulchure. Drakonnan appears and fought you. You defeated Drakonnan with the Vanilla Ice Katana (found in the quest) and he jumped towards you. You dodged out of the way and Zorbak pushed the throne aside, causing Drakonnan to fall into the lava. Shortly after, the ground crack and you and Zorbak get off in time. Zorbak was angry and wanted Drakonnan's chair. Zorbak holds out an orb and tell Drakonnan to trade the chair for the orb. Zorbak threw the orb in, which was to power out monsters and Titan Drakonnan appears. After it was defeated, Zorbak appeared with Drakonnan's mask.
Finally, a war fought for so long, has ended. Konnan was in the lava, and Nifaria appeared. Warlic and the goodheroes of Lore gather. The fire orb can no longer be sensed and was believed to be destroyed. Yulgar decided to stay in Battleon and set up his shop there. Zorbak appeared with Drakonnan's mask before Cysero take it, to repay his favor.
Konnan was in a Sepulchure's fortress. He woke up and saw Nifaria. Konnan had survived. Nifiria had the fire orb, and she gave it to Xan. Konnan wanted the orb back, but there is no Nifaria, "Nifaria" is Sepulchure is disguise!
Links: Drakonnan, The Great Fire War Saga
Also see: 1.1.17 The Final 13th, 1.2.3 The Atrea
1.1.14 Water Orb Saga
While fishing at the Falconreach Bay, you catch a Johnnyfish. Its mother seems angry and dunks you into the sea, two leagues under.
Fighting off all the monsters, you meet a water elf named Aquella. Just then, Captain Davey attacks the town, demanding for his locker. He kidnaps Aquella and tells you to bring his locker to him. Aquella was trapped in a bubble and you have to save her, whether you have Captain Davey's locker or not! You talk with Caran and Diawe who were part of Davey's crew. Davey seems to get mad after some time, a bit off like talking to himself, perhaps due to the legendary Kathool Atchoo. You drift into a deep sleep while in the inn, dreaming of being attack by Kathool Adept.
The next day, you know very well that you have to save Aquella. You defeat Captain Davey and get away with Aquella. Captain Davey fled. He was talking to a shadow and wanted his locker back. However the shadow just grows...You questioned on Aquella on how all the water elves disappeared. It seems that she found a beautiful blue orb in the middle of a guardian tower. She sneaked in and played with the orb, the water orb. The other elves caught her and were all extremely angry. She ran away into a cave and when she returned, the city was deserted. You volunteer to check out the city. You enter the guardian tower and find the tower's basement. Just the tower begins falling and knock you unconscious.
You had a dream when you cross some bizarre screens and fight some Adepts when you suddenly arrive at an underwater city. You are surprise how you escape when a voice speak in your head. Anchors drop down and men climb down. The water elves are surprised and you saw the once alive Captain Davey. You are back at the Guardian tower and Davey take the orb away. He escaped and the city trembles soon after. An enormous shadow of the legendary Kathool appears. The Water Orb is the guardian, such that the Kathool will not rise. Now that the orb is gone, everything is darkness, before seeing you starting to change form. You see what happen to Davey. The water orb is in his locker. Tentacles appear and grab his ship and bring it down. You know you have to find Aquella.
It seems you are not the only one hearing those voices. You know you have to find the locker. You hear voices of yourself, except evil, telling you to bring Aquella to the Kathool. Only Caran and Diawe seems to be fine. You fought with the spirit of the evil you. Finally, that's it, you know what to do.
You bring Aquella to an underwater trench and is going into it. Aquella is puzzled and wish to return. For once ,you decided to, then you hear Davey's voice. You wish to fight Davey. He plays with your feelings and caused Aquella wanting to know the truth behind the disappearance of the elves. Adepts rise and attack you. Caran and Diawe then appears and decided to help you defeat Corrupted Captian Davey. When he is defeated, you know you still has one last monster left, the Kathool Atchoo. He tells you of his past and attacked you. He tells you that the human race has come into the depth using yellow machines that looks like ducks. You have no idea what he is talking about.
After defeating him, he sank into the deep. With Kathool Atchoo gone, the water elves returned. The underwater world will be kept save. The water orb, meanwhile...
Has fallen into the hand of Sepulchure, thanks to his spy, Captain Hugo(the half-ghost guy in the inn)
Links: The Locker
Also see: 1.1.17 The Final 13th, 2.1.2 Mechquest Crossovers
1.1.15 Falconreach Spy Saga
The Falconreach Spy was placed after the Beach Vacation Invasion. She/he has stayed silent, leaving no clues who he/she is, until monsters, pets to be exact, are attacking town. Aria does not know what to do and needs your help. To your surprise, the pets are set off by...
Grams, Yulgar's mother and Aria's grandmother. Except that she is replaced by Sabrina, and the real her is in Sepulchure's fortress. You are furious of "Gram" helping Sepulchure as you always think that she is on your side. She sent her prized pets to attack you. You manage to defeat them. "Grams" is angry and turns into someone wearing the Doomknight Armor. You defeat them but she escaped with the help of her wyvern. Back at Sepulchure's Fortress, Sepulchure is angry that "Grams" attack Falconreach, without his permission. "Grams" tries to reason that she is helping him to build an army, but that only makes Sepulchure even angry. She then wishes to continue to spy on Falconreach to get the last Elemental Orb, which is the Earth Orb that is not found. But Sepulchure said that it is impossible to be in Falconreach, or else it would be found long ago. Sepulchure transformed "Grams" back into her real form-Sabrina and send her back into the Darkness Realm, for she had failed the master.
The real Grams, meanwhile is rocking Gravelynn, Sepulchure's daughter in the fortress.
Links: Aria's Pet Shop
Also see: 1.1.7 Beach Vacation Invasion, 1.1.17 The Final 13th
1.1.16 Willowshire Part 2(Earth Orb Saga)
Willowshire Part 2 had overwritten Part 1 and can be consider as a saga as its own. However, this section will continue from Willowshire Part 1 so please read 1.1.6 Willowshire Part 1 for more details.
You return to Guardian Fortuna and she was surprise to hear of Lord Valorus a guardian of Thorn, who had disappeared almost 100 years ago. She wants to know what the secret chamber held but is discouraged when you say that what is held in the tower is gone. It is taken away be a Rare Treasure Hunter. You manage to get some clues on who is the Rare Item Hunter, Someone has head north towards the Badlands. You chase after the Rare Item Hunter and
(no surprise)It is Valencia!
She tells you what happen 1000 years ago, where Badlands was the center of a battlefield. There were flags of Doomknight Helms, giving us clues that Doomknight might exist 1000 years ago. Towers are built to protect the orbs. The Order of the Thorn was charged with building the Willowshire Tower... the Tower of Earth! The two of you had to escape and return to Willowshire. You manage to return, but to your surprise, Guardian Fortuna tells you that the Guardian Tower is under control of the dravirs. The Earth Orb is broken into two, and the rock half is disguised as Geo in front of the Falconreach Guardian Tower. At the Old Guardian Tower, you find Lord Valorus and he tells you what happen, 1000 years ago. The darkness wants to take over the world and Lore is threatened to tear apart. The Elemental Avatars revealed themself and forge an orb of each element for the human commander to guard. Lord Valorus get the Earth Orb but accidently dropped it and caused it to split into two. He gets the stone half and left the nature half aside. Stone half in is the tower while the nature half is lost-which is the Secret of Thorn.
Valencia's father, Trey Surehunter, appear.
He suggests to search the Temple of Gloom, perhaps one of the most mysterious place of Lore. The two of you slowly head into the Temple and find a mine. You decided to continue the journey riding through the mine and manage to ride far enough before the mine explode. You manage to find a map room, containing miniature figures of Lore. Valencia places the fruit you find in front of the light coming from the scale model. The narrow beam of light that was created reflects from the miniature Guardian Tower, reaches the map and indicates a specific spot. Suddenly, someone call Salad appear. He took the food and says like how Fae make the food. You wants to ask about Fae but Salad replied by saying that she can change her form, and she is "not" Fae some of the time.
Salad tells you about Fae who live in the northern part of Surewould Forest. You finally manage to find Fae fighting off En and Tropy. They reveal themself and attack you. Despite you killing them multiple of times, they just reanimate and return, becoming stronger each time. Valencia and you teleport away to prevent more fight.
Trey, with Fae ,is in other part of the forest. She tells Trey that she shapeshift everytime she sneezes. En and Tropy went off to find Gorgok and want him to join them. By defeating Gorgok, they transform him into the EnTropy Dragon and they went off to attack Willowshire. Trey asks Fae where the nature orb is. To his surprise, to Fae, it is her garden stone. When Valencia brings her father the stone half of the stone, Trey fused the two half together and formed the Earth Orb. Then Trey opens a rune and the legendary Blade of Awe is in it. Trey then fuses the Blade of Awe with the Earth Orb. He attacks the three of you and go to find more treasure after summoning the Guardian Dragon. You defeat it, but is now stuck, between life and death. You and Valencia return to Willwoshire and tell Guardian Fortuna what happens. Just then, the EnTropy Dragon attacks Willowshire and demands the Earth Orb. With its power, it turns the residents of Willoshire into EnTropy minions. You go and save the remaining survivors. You decides to know what happens to the nature orb for the past 100 years. Fae seems to have been playing with it. It allows her to shapeshift whenever she sneezes. You find Trey and his stone minions mining in a distance mountain. The EnTropy Dragon is getting nearer. Trey sent his minions to attack you and you as well as Valencia has to attack them. When you destroy Trey's minions, Trey is furious and turns into a titan with the power of the Earth Orb. The EnTropy Dragon has also arrives. Summoning your dragon, you have to destroy both of them. However, when the EnTropy Dragon is defeated, EnTropy magic falls onto Earth Elementals, turning them EnTropic. Trey is hanging of a cliff. Valencia grabs hold of him and you retrieve the Blade of Awe. In a burst of darkness...
[spoiler/] Sepulchure appears and takes the Earth Orb. He commands the EnTropic Earth to attack you. Valencia, Fae and you hid in a cave. Knowing that Sepulchure will get the Blade of Awe sooner or later if you do not do something, she destroys it and hid the pieces all over Lore with your help.
Even though that the Blade of Awe is hidden save, EnTropic Earth is still after it, and are attacking Willowshire. You defeat the leader of the EnTropic Earth and save Willowshire. Guardian Fortuna asks you to head back to Falconreach and defend it. Since Sepulchure has the Earth Orb, he is more dangerous. And now that all the orbs are found, he will most probably invade Falconreach.
Links: Willowshire, Guardian Fortuna, Valencia
Also see: 1.1.6 Willowshire Part 1
1.1.17(3.18) The Final 13th
Havocs are wrecking all over on the places where the other 5 orbs are. Spies of Sepulchure are allocated there. Monsters are climbing the glaciers and attacking Dragesvard. Monsters are attacking Sandsea and people need your help when they still tries to find themselves in the wake of Sek-Duat's wrath. Sho'Nuff Island is under attacked as well. Mechagryphon are messed out and cyclons and other monsters of unknown origins are attacking Popsrocket. In Falconreach, guardians are missing and monsters are attacking. Captain Hugo is spying again, now on Falconreach. Soon, Sepulchure strikes. Chests of boxes carrying undeads are dropped on Falconreach. Archers tried their best to shoot down the boxes while they are in the air but a few stilled dropped on Falconreach. You use all your might trying to defend Falconreach, so are the guardians. But there are too many of them that you are hardly doing any damage. Back at Sepulchure's Fortress...
...you saw Grams planning something with Gravelynn. She sent bees, beetles, spiders and other insects to attack the fortress so they can escape. Sepulchure was angry and finds Grams before blasting her with a ray of Darkness. Despite Grams being stopped, the damage to the fortress has already been done and the fortress will crash, right through the mighty Guardian Tower of Falconreach, perhaps to Sepulchure's favor, for this action kills many guardians.
4,000,000 waves of undeads have been fought off. You find Sepulchure near Falconreach. He get ready his DoomBlade and fought you where you lose.
Just then, a baby red dragon flies into the scene. To your surprise, it is...
Akriloth's son! You remember about Lady Celestia, and you saw a scene where she is in Sunbreeze Grove, lying on the ground with a broken cup in her arm, dead.
Sepulchure goes away, and sent more boxes of undead to attack Falconreach. 4,000,000 waves is only 20% of the total...
You return to Falconreach, and to your surprise, the guardian says that the Darkness Orb has been taken away by Sepulchure's minions while you are battling Sepulchure. You immediately head to Dragesvard, trying to protect the Ice Orb. There, you saw Xan riding on top of undead Akriloth. You either have to defeat it to save Dragesvard and let Galanoth to protect the Ice Orb or protect the Ice Orb yourself or let Galanoth deal with the Dracolich.
Either way, the Dracolich and Xan is defeated but Sepulchure gets the Ice Orb. You saw the spy following behind Sepulchure. The spy is...Gary! Sepulchure and Gary disappeared and you have to protect the remaining three orbs.
You head to Popsrocket and see it under attack by an army of undead. They are assembling line with nitro-glycerine sponge. Cyclons and robots in Popsrocket are contaminated. As you sent bombs to attack the monsters, the undeads manage to break one of the chains that held on to the town and Popsrocket crashes. When you recover, you waked Yix and he brought you to find the orb. However it was stolen. You have to keep the other two orbs save.
You reach Sho'Nuff Island and sees pirates and ninjas quarelling on each other. You stop them and tells them that it is Sepulchure that attacks them. You reach Kordana and finds Kordana before telling you what happens. A Pirate-Ninja monkee breaks into the Access Panel and stolen the Wind Orb. Meanwhile, mech Kordana arises and you destroyed it. You tell the pirate and the ninja to tell Rhubard and Thyton what happens while you protect the last and final orb...the Light Orb of Sandsea, the orb that is the opposite of Darkness.
Ash and you head there, and find Kasuf. After all, he had betrayed you and is most probably the spy. While Ash is interrogating him, Zhoom comes in and tells you that the Light Orb has been stolen. You chase the spy and saw him/her standing before a cliff. Ash unveils the spy...it is Sha'Rae, Kasuf's daughter. She wants to destroy the orb, so that Sepulchure cannot get it. Sepulchure and Drakath meanwhile appear. As Sha'Rae jumps, the dracolich Drakath riding gets hold of the orb. The last orb has fallen into the hand of Sepulchure. He "invites" you to his fortress that lies north of Willowshire in the Deadlands. You have to chase him.
When you reached his tower after fighting off all of his spies, you found him as he was about to merge the eight orbs to form the Ultimate Orb. Just as he created the Ultimate Orb...Drakath take his Necrotic Blade of Doom and backstabbed Sepulchure. He combined his power with the Ultimate Orb and Fluffy and became Dragon Drakath.
Sepulchure and you tried to defeat it many times but failed to do so. Finally, you and Sepulchure decide to team up and take Dragon Drakath down once and for all. When Drakath was defeated, the Mysterious Stranger appears and retrieves the Necrotic Blade of Doom and binds himself to the dragon, making him the most power darkness creature on Lore, the Super Mega Ultra Doom Dracolich. His darkness power grows, causing the world to engulf in darkness. You manage to save the villagers of different towns. You then return to Falconreach and helps to protect it. The dracolich grows larger and finally swallows the sun. You felt desperate before Cysero comes up with a "wonderful" idea, get the bacon orb. Only it is not the bacon orb, it is the orbs, through the help of his time machine.
The eight bacon orbs power is combined into one and your dragon is primalize with it. You attacked the dracolich but failed. Then, you hear Fluffy, who tells you to attack the dragon at below the heart. Fluffy sacrifices itself to defeat the Super Mega Ultra Doom Dracolich, and everything ends (or has it?).
Link: The Final 13th! Darkness Attacks
Also see: None
The name Sepulchure most likely comes from the English word "Sepulcher" of "Sepulchre" which means a tomb, or burial place. In the quest: The Irismancer, he is called by the name Sepulcher. Some of Sepulchure's backstory can be seen in AdventureQuestWorld, but we will talk of his story in DragonFable first. Sepulchure was never meant to exist. The everybody's favorite, or most nefarious doomknight was originally to be Drakath. ( Proof)
It is only thought of during the Undead Assault War. So, that is just Sepulchure's beginning, let's get into the story!
Not much is known about Sepulchure. He attacked the town of Falconreach with his undead army. He apparently has a pet Necromancer named Kato who informs him that the town fought off the invasion. Sepulchure is glad, and says everything is going to his Master's plan. We do not see him again until Frostvale 2006, where he is angry with Icemaster Yeti that the Moglin's healing abilities to not work on the undead. He loses Icemaster Yeti as an ally here. We learn a little about his history from The Irismancer, who mentions that you can Sepulchure share the same path. He used to be a hero with many friends, and when he lost something very dear to him, he felt he needed more power so he would have stopped this event. He became so obsessed with gaining power, and withdrew from his friends and life. His friends discovered his Necrotic Blade of Doom, and saw hot it was poisoning his mind. He wears the armor of the Doom knight. Or more like, the Doom armor wears him. We see of him again in Sir Vey's Quest, where he asks for some Mollo Mind Serum, a mind control. We also learn from Nightshade that Sepulchure 'is just one of the Master's goons'. When you finally confront Sepulchure on your dragon, Sepulchure claims he is just too busy to face you... until now. He declares once he gathers the Elemental Orbs, no power on Lore or any other world will be able to stop them. They have broken the Prophecy. You know nothing of this, and he explains how one dragon will destroy Lore, and one will save it. The dragon to hatch from the Black box will be the destroyer, and since you have the one from the Black, there is nothing to stand it the way. You will destroy Lore and Sepulchure's dragon Fluffy will help. The Master has been setting all this in action while men were still young, and you have almost played your part. His Master bade him not kill you, which is the only reason you are still living.
Further into the future, you saw him invading Popsrocket with the flying fortress, made from the biggest dragon on Lore, ever.
After the Popsrocket invasion ended, you then saw him disguising as Nifiria, trying to get the Fire Orb, and 'kidnapping' Konnan to learn more about Fire Orb's power. Just before the invasion of the Final 13th Invasion, you saw his spy handing him the Water orb and him himself appearing the get the Earth Orb and wanting his minions to get the Blade of Awe.
During the Final 13th Invasion, you tried to fight Sepulchure but lost. You fought his minions on different parts of Lore but were too slow to save the other five orbs. When Sepulchure got all the eight orbs, he invited you to his new fortress. He combined the elemental orbs into a ultimate orb, but Drakath backstabbed him and became Dragon Drakath. You and Sepulchure had to join power to defeat him. After Dragon Drakath is defeated, you only see the Mysterious Stranger appearing and retrieved the Necrotic Blade of Doom. From the quest, we can learn that the "Thing" that he lost is someone called Lynaria. Sepulchure is someone with extremely high endurance for he can still fight with Dragon Drakath despite a hole in his chest.
Also see: 1.1.17 The Final 13th
Similar to Sepulchure, Drakath is also indeed an interesting character. He was a human in DragonFable, a Dragon in AdventureQuest and the Champion of Chaos in AdventureQuest Worlds. He has indeed gone through a lot, from a bandit leader to one of Lore's most powerful villain.
We first meet Drakath when he is after the Black Dragon Box that Lady Celestia has. Here, he claims he is the rightful ruler of this world. He says the box is his key to getting his kingdom. When Robina is about to give us the box, he shows up again. Here he has a grudge against Robina for something. He gives up and leads an undead army to obtain the White Dragon Box located in the Wind Temple. He seizes the Box and gives it to Sepulchure. Sepulchure is angry that he only has one box, but Drakath cannot get the other.
Drakath is mad that you have defeated him, and wants revenge. He goes to Xan, who apparently owed Drakath's father something. Xan agrees to destroy the whole town. He fails, though
When we see inside Sepulchure's fortress, Drakath shows up with the White Dragon Box like Sepulchure wanted, and that he wants the power of the Necrotic Blade of Doom. Sepulchure is mad there is only one box, and says the agreement was for both boxes, and sends Drakath out for the Black box. Drakath apparently has a grudge against King Alteon, as he believes he is the rightful owner of the throne. He hates King Alteon, and will do anything to get the throne. He is also mad that he is denied and not able to attract as much attention as Sepulchure. He most probably hate Sepulchure too, but only follows him to gain power and fame.
Also see: 1.1.17 The Final 13th
1.2.1- Swordhaven Past(Alexander Saga)
It started more than 1000 years before the time of DragonFable...
You are a mage named Alexander and are the apprentice of a mage, Brump. You met Warlic and the two of you went on a race to see who will gather the most reagents in the shortest time. After collecting the reagents and returning to the mage tower, you met the other apprentice of Brump...Jaania! You are Warlic fell in love with her, and do everything trying to please. The two of you show off your levitation skills when Jaania asks you to get a reference book from the library in the Mage Tower. When Brump saw the mess you and Warlic has made, he sent the three of you out. Being bored, Warlic summoned a portal, causing Jaania to be surprised. As she steps forward to investigate it, she accidentally falls into the portal. The two of you also jumped inside, trying to save her. It was a fire cave. You (Alexander) recall how you hate fire after what happened when you are young. You manage to defeat the monsters and escape under the encouragement of Jaania.
After the three of you return to the mage tower, Warlic recalls his past. He then summons a fire monster to attack you. Been tired at what Warlic is ding, you decided that it is payback time. The next day, during class, you saw Jaania admiring something called the Elemental Bouquet, a popular gift among mages. You collect the flower and decided to give it to Jaania. However you slipped on ice created by Warlic. Furious, the two of you agree on a duel after school the next day when Jaania walked away.
The next day, you two began fighting again. Jaania, hearing the sound enter the room and tries to stop the fight. Unfortunately, a powerful spell you cast on Warlic is deflected and hit Jaania, trapping him in a crystal. Meanwhile, Warlic's fireball caught you on fire, turning you(Alexander) into Xan...
Links: Swordhaven Past, Alexander
Also see: 1.2.4 Atrea
Xan is a weird guy. He always has some taste of fun. He finished off 299 elite knights with one spell, turned one elite knight into a monster, or trying to freeze the world of Lore. One good reason why he can control the power of Cyromancy that easily might be due to the fact that he was and Ice Mage- Alexander. He always have some challenges up his sleeves and never really admit defeat. He really hate imps, as much as Warlic. You yourself even have troubles deciding whether to help him or to attack him some of the times. An example is that when he was held captive by Wargoth, you still saved him. Xan himself did not really kill you when he had the chance to do so.
Also see: 2.8 Warlic's Zone Part 2(Save Lymcrest)
Apparently, Warlic and Xan went to the same school. There were very competitive in everything, except when it came to a girl, Jaania, they were out of control. Warlic attacked Xan and Xan was engulfed in fire. The only thing Warlic could do to safe Xan is to turn the fire into healing fire. He lives in constant agony, but the fire is the only thing that keeps him alive. Jaania is trapped in a healing crystal casted by Xan which was originally casted to trap Warlic. He has a father which Warlic defeated. Warlic is one of the most powerful mage but overcasting his spell will kill him, as everytime he cast a spell, his mana points expand and when it reached the maximum, Warlic will die.
Also see: 2.8- Warlic's Zone Part 2(Save Lymcrest)
1.2.2(3.1.9)- Rift War
Rifts are opening in parts of Falconreach. The Atealeans need your help. The guardians immediately went to check what happened. When the guardians found the Atealeans, the other end of Falconreach has fire monsters pouring in. Falconreach is under attack. When 8,000,000 waves have been fought, the general appeared; the puppet general-Veyla. Under control of the fire villain Wargoth, is sent to attack Lore, you have to fight him back. Afterwards, she told you of their history. Wargoth came and trapped the Atealeans on Somorah. However, Wargoth's son rebelled against him and frees the Atealeans. However, Wargoth returned, and they have to escape from Somorah, and into Lore.
Links: Friday the 13th - Rift War!, The Puppet General
Also see: 1.2.4 Atrea, 1.2.3 Rising Fire, 1.2.5 Wrath of Wargoth
1.2.3 Rising Fire(3.1.10)
Wargoth is planning something, and he is about to attack Lore soon. Veyla felt Wargoth coming, as Wargoth bent the fire and forcing to enter Lore. Veyla's body burnt and Isiri decided to isolate her, trying to keep her from betraying the other Atealeans. Then, the guardians report the rifts beginning to be active, again. You fight off all the fire monsters, and see a portal, on fire. You are pretty sure that Wargoth is coming though, only to your suprise that it is the Lore's Plane of Fire. Wargoth has controlled Fiamme, the Elemental Avatar of Fire! You are shocked by his power. Alz'ein decided to find for the Professor that helps them to escape Somorah, and you have to help. Isiri then exclaimed something, horrible to the Atealeans...
Veyla has escaped and betrays all of you again! Xan, meanwhile, is attacking the Fire imps when Wargoth appeared, and captured him.
Links: Friday the 13th - Rising Fire, Wargoth Approaches
Also see: 1.2.4 Atrea, 1.2.2 Rift War, 1.2.5 Wrath of Wargoth
You head to Atrea and meet with Yolande, as she sent you on the mission to find the Professor (I'll just key in Prof. instead of Professor from now onwards). Since the Prof. does not use magic, but machines (science?), you decide to search Popsrocket, and you are right. Fire monsters have been attacking the town. You find Yix and he tells you that he had sent the Prof. to Falconreach. You immediately think of Lim as you ask him where is the Prof.. To your surprise, he sent the Prof. to the worst person on Lore, the Dentizt Dr. Voltabolt! You fight off his secretaries but the Prof. is not there! You return to Atrea and the Atealeans are all dissapointed. Isiri casts a spell and she thinks that the Prof. might be in the north, in the Deadlands. After fighting monsters, you come across a cave that is guarded by mechanics. As you entered the cave, someone also do so, he is...
DrakonnanKonnan, except the Prof. insisted on calling him the "Apprentice"! He is angry to see you and is about to hit you with his hammer when the Prof. appeared and stopped the fight. It seems that Konnan is the Prof.'s apprentice.
You explained that the Atealeans were under attack and they need his help. However, the Prof. just wants to be left alone. However, you insisted that you have been searching for him to ask for his help. Then a fire imp appeared. The Prof. wants you to catch it or he will hide in somewhere where you will never find. After catching the imp, you three have a talk. The Prof. has to see Wargoth every night in his dream and he believes that their mind might even be connected. You tries to comfort him, telling him they are just dreams but the Prof. denied this idea. He thinks that it's two minds clashing. Two psyches battling. What makes it even worse is that Wargoth wishes to escape him as much as him wish to escape Wargoth. You decided to help the Prof. by entering his dream and find Wargoth. Wargoth found you and was mad that you invade his dream. Konnan tries to attack Wargoth but was unsuccessful as he was thrown on top of you. He then controls Konnan to hit you before attacking both of you with flames. The two of you have to escape from the dream. As you two are about to do so, Wargoth appears again. He plays with the mind of Konnan, causing him to remember what you have done-his whole family, dead. After defeating Konnan the Prof. suddenly appears in the dream and attacked Wargoth. And that is final...the Prof. and Wargoth both tell you to get out from the dream. You are questioned at what happened and ask the Prof. a bunch of questions after escaping from the dreams. However, all he remember is pulling, tearing, before waking up in Somorah and in the care of the Ateala. He has a guess, that...
He himself might be Wargoth! Wargoth wishes to attack the Prof., but is not sure what to do. The Prof., meanwhile, believes that if he is dead, so might be Wargoth. You two decided to find someone who can bend fire like Wargoth. Xan is the first to come into your mind. Just then, you remember that Xan hates imps! The Prof. believes that he is someone important and sends you to rescue Xan from Wargoth. You decided to free Jaania, as she can be someone really important. You head the basement of the mage tower in Swordhaven. Afterwards, the Prof. aligned the elements with the opposite and Jaania is saved, finally. Unfortunately, she is uncounscious...
When Wargoth's minions are finally destroys (Wrath of Wargoth war), the five of you(You, The Prof., Konnan, Xan and Jaania) return to the Guardian Tower. Xan blames you for causing this, for you destroys the darkness dragon, upsetting Darkness and Fire. The fire has no protection, no dragon and its avatar is possesed by Wargoth. You ride on your dragon and tries to save the survivors. When you return, The Prof. says that you must get Warlic back, and it seems that...
Warlic has split into two parts. The Prof. is the human half of Warlic, and Wargoth is the other half. To not upset the balance, the only way to defeat Wargoth is to merge Warlic back, and only Xan and Jaania can do this.
The Prof. decides that he and his apprentice will attack Wargoth in the Dreamscape while you, Jaania and Xan attack him in the real world. You defeat him, but then he turns into a Titan. After you defeat him in Titan form, The Prof. and Wargoth merge together, forming Warlic. However, he can only remember you protecting Falconreach from the Super Mega Ultra Doom Dracolich, and nothing much. He says that he went into a portal to prevent himself from exploding due to overuse of Mana but is split into two instead. Warlic tries to apologlize to Xan but Xan is still angry. Warlic himself is astonished upon seeing Jaania. However, she was so angry at what he has done. In the end, Jaania froze Warlic and Xan in an icy prison...
Links: Atrea, Wargoth
Also see: 1.2.1 Swordhaven Past(Alexander Saga)
1.2.5 Wrath of Wargoth(3.1.11)
Wargoth's final attack begins. He sends his minions to attack Lore, and is after The Prof.. You and Konnan prepare to fight while the Prof. wishes to know more about Warlic, from Xan. After fighting away all the minions, Wargoth appeared. He attacked the three of you (Konnan, the Prof. and you). You tries fighting him but failed. Xan appears and attack Wargoth, but deals no damage and Wargoth prepares a attack that will kill you all. Just then...
Jaania appears and stops Wargoth, causing him to retreat.
Links: Friday the 13th - Wrath of Wargoth
Also see: 1.2.4 Atrea, 1.2.2 Rift War, 1.2.3 Rising Fire
1.3.1 Chapter 3-Prologue, Oaklore and Falconreach
Jaania froze you, Warlic and Xan at the edge of the Oaklore Cliff. Years have passed, and you finally manage to break the icy prison. Just then, a dragon in chain appears, not long before a group of soldiers in uniform shot the dragon down with an arrow. The soldiers spot you and try to take you back to Asterid. Rolith apperas, and defeat the three soldiers, saving you. He is glad that you are saved. You follow Rolith deeper into the woods and saw a soldier holding Twilly. He punts Twilly to you. You fight the soldier after either punting Twilly back or helping Twilly. He tells you that Warlic had broken free from the ice crystal and started thawing you with his magic. He also tells you that an organization called the "Rose" is trying to stop all magic, and your help is needed. He wants you to enter the keep and speak to Maya. Then, he and Twilly left.
You enter the keep and meet with Maya. She is surprised that you saw Rolith. He left when King Alteon ordered him to garrison The Rose members there at Oaklore. Patrols have been coming back since then with headaches and she thought that Rolith might have been behing this. You head to Falconreach and you met Ambush by bandits as you did the first time. You see someone mending the bridge connecting Oaklore and Falconreach. Just then, a zombie three-headed hydra appears and you have to defeat it(Maybe the one you defeated years ago?). You reach Falconreach and meet with your dragon. Everything in Falconreach changes. Both Ash and Aria have grown up. You find your dragon beside Twilly, who is always standing one the same stump.
You learnt from your dragon that he has been trying extremely hard to "hatch" you, like what you did to him: sitting on you, singing to you, asking nicely, acting cute, tapping you and even trying to push you off the ledge or the sparkling eye technics.
Links: Chapter 3 Oaklore, Dragon Hatching
Also see: None
1.3.2 Popsrocket under Attack
Airheart, the gnome of Popsrocket, needs your help. Popsrocket has crashed, and she wants you to find her friends. You learnt there that the Rose is behind the Popsrocket attack. The Rose thinks that this so-called gnomish "science" is indistinguishable from magic, and cannot be trusted, hence must be destroyed. Yix is worried, for he does not understand why the Rose, who is trying to stop magic, attacks them. The footage Yix taken gives you all the information. You manage to find Sweeny, a gnome and save her...
< Message edited by voldy27 -- 11/23/2012 22:34:44 >